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Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to... [click here for more] |
Admiralty Trilogy Group |
$12.00
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Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts.
The original edition of Rising Sun was the first supplement published... [click here for more] |
Admiralty Trilogy Group |
$15.00
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This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed to... [click here for more] |
Admiralty Trilogy Group |
$16.00
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High Seas Fleet2nd edition provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”.
This second edition... [click here for more] |
Admiralty Trilogy Group |
$17.00
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In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese War,... [click here for more] |
Admiralty Trilogy Group |
$14.00
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:lang="ja">「DAWN OF THE BATTLE SHIP:lang="ja">〜戦艦の夜明け」は、1890:lang="ja">年から1904:lang="ja">年までの海戦をシミュレートします。この時期は、第一次世界大戦に向けて技術が急速に変化する直前であり、現在の技術を搭載した戦艦、航空機、射撃指揮装置、通信機などは存在しません。1890:lang="ja">年代には、1,500:lang="ja">ヤードが有効射程とされ、3,000:lang="ja">ヤードが長射程とされていました。他の海戦ゲームをプレイしたことがあるなら、命中させたいならもっと接近する必要があります。... [click here for more] |
Admiralty Trilogy Group |
$12.00
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Dawn of the Battleship 1.1
战舰黎明1.1
Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played... [click here for more] |
Admiralty Trilogy Group |
$12.00
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