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The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Alpha Centauri Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The Rising Storm The representatives of a local preservation society from a world within the sector, called Heaven's Gate, have been working with the governments of Earth for the last two decades. These represenatives have helped scientists from around the globe in understanding the very advanced technologies of the Synod of Worlds. As a result, the overall level of technology for the planet has...   [click here for more]
Art of War Games  $5.00 $3.00

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The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Sowing the Wind Our Preservation Society Liason, Tosk, has filled in some of our knowledge concerning the local sector. He has advised us to seek out allies for we are not strong enough to take on the entire Synod of Worlds alone. While the Synod is a vast conglomeration and possesses incalculable resources, it is weak locally. The Sentai system is the lynchpin of commerce within the system. The...   [click here for more]
Art of War Games  $5.00 $3.00

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The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Sentai Campaign II: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Reaping the Whirlwind... The naval portion of the Battle of Sentai is over and very costly. The carrier Enterprise went down with all hands fighting three Synod destroyers. Her fighters destroyed a Synod battlewagon and a heavy cruiser. The Ark Royal rotated the combined fighter groups of both carriers throughout the battle and kept them in the fight. Her own planes destroyed the three ships that...   [click here for more]
Art of War Games  $5.00 $3.00

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Get Some! Fantasy Warfare: Skirmish Rules

Get Some! Fantasy Warfare: Skirmish Rules


The Skirmish Rules use the Get Some! system to play out small unit actions in your fantasy games. The rules have been tweaked to better simulate small actions between warbands. This is a good way to try out an army or the basic rules for Get Some! without buying or using tons of models. Less than ten models to a side usually and games can be pretty fast (around 30 to 45 minutes) it is great for a lunch...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign I: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles I :Synod Military Forces in the Sol Sector

Fighting Vehicles I :Synod Military Forces in the Sol Sector


The armies of the Universal Synod of Worlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by de-centralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
Art of War Games  $2.00

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5150: Fringe Space

5150: Fringe Space


Life on the Edge The RPG with a twist. 5150 Fringe Space is about living life on the edge. Sometimes that means salvaging space wrecks, hunting space pirates, or hauling cargo and passengers from one world to the next. But it also means carousing in a cities, rescuing crew members from Alien abductors, and fistfights in a low end bar. 5150 Fringe Space is a...   [click here for more]
Two Hour Games  $20.00 $14.99

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Fighting Vehicles V :Terran Military Forces in the Sol Sector

Fighting Vehicles V :Terran Military Forces in the Sol Sector


The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and...   [click here for more]
Art of War Games  $3.00

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The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign II: Invasion of Sera: A Campaign for Full Thrust, Stargrunt II and Dirtside II


The victory in the Sentai system was costly for both sides but managed to buy both space and time to fortify against the inevitable Synod counter strike. The last three years has also allowed the Terran Alliance to strengthen the bonds formed in battle with many of its neighbors and budding allies. Trade between the worlds of the Terran Alliance grows and formal alliance treaties are being ratified...   [click here for more]
Art of War Games  $2.00

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Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector

Fighting Vehicles IV :Ghost Fleet Military Forces in the Sol Sector


Ghost Invasion Forces The Synod is a huge collection of various races. Some of these races started life as artificial intelligences. These intelligences eventually grew and evolved and became new life. These early intelligences wished to be treated as any other sentient being and took the Synod to the courts. After many years threading their way through the court system and eventually winning in...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign III: The Battle for Alpha Centauri: A Campaign for Full Thrust, Stargrunt II and Dirtside II


Both Trii'hom and Sera are fully engaged in a life or death ground war and both of their economies are devastated from orbital bombardments and heavy ground fighting. If this Ghost fleet comes through the Kreul system then that will give them three entry points into the Alpha Centauri system. The Alpha Centauri system is the linch-pin for controlling the entire sector and is the gateway to the Sol...   [click here for more]
Art of War Games  $2.00

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MACE: Massive Armored Combat Elements, Marks I - X

MACE: Massive Armored Combat Elements, Marks I - X


In the universe of Awakening ancient aliens who enforce pacifism on the rest of the senient beings of the universe, the Maces are one of the tools humanity embraces in order to help win a war they could never possibly win. The odds are so stacked against the Terrans and their few allies that it literally boggles the mind. They are up against a six billion year old civilization that spans galaxies and...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign IV: The Helldivers and Myrmidons of the Terran Joint Special Operations Command: Compatible with Full Thrust, Stargrunt II and Dirtside II


Joint Special Operations Command operating in the Ghost War Campaign Terran military forces have extensive experience in conducting special warfare operations against each other but when the early battles with the Synod took place they lacked experience in orbital and deep space operations. During the lull in the general fighting for the last three years the Terran Joint Special Operations Command...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign V: The Battle for Botany Bay: Compatible with Full Thrust, Stargrunt II and Dirtside II


Two years ago the Epsilon Eridani system was discovered to have a planet in the "Goldilocks" zone. The European Union led by Germany and Britain combined with the support of Australia have spent the last two years putting together a colony plan and moving personnel and equipment into the system. The final colony shipment landed six months ago but the majority of the colony is still getting...   [click here for more]
Art of War Games  $2.50

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Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust

Fighting Vehicles VII :Synod Fleet Units: Compatible with Full Thrust


The Synod Peace Fleet The Synod is a vast collective of races who pool resources and information. They have a long history of genetic manipulation and terraforming. Culturally they have grown stagnant and some planets are in the process of breaking away from the Synod of Worlds for various reasons. Most of them by force. The Synod has attempted through genetic manipulation to eradicate warlike...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Opening Gambit Australia: Compatible with Full Thrust, Stargrunt II and Dirtside II


The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust

Fighting Vehicles Supplamental: Additional Terran Warships: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles VI :Aven Military Forces in the Sol Sector

Fighting Vehicles VI :Aven Military Forces in the Sol Sector


The Aven prefer to use fast moving, hard hitting but lightly armored forces. They use VTOL based air assault troops, fast GEV tanks and Multi-Mode Fighters. The Aven are natural fighters in urban or mountainous areas as well as the plains. Their use of lightning assaults means they prefer a mobile defense rather than digging in and defending a piece of terrain. The Aven will often mine the key piece...   [click here for more]
Art of War Games  $2.50

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The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Risky Manuevers South America: Compatible with Full Thrust, Stargrunt II and Dirtside II


We have stopped two attempts by the invaders to destroy our planet in the last two weeks but we are not safe yet. Not by a long shot. The enemy fleet numbers in the hundreds if not thousands and cover our skies all around the globe. We don't know what is keeping them from a massive attack on all fronts but so far it has worked in our favor. The intelligence staff thinks they are testing us or possibly...   [click here for more]
Art of War Games  $1.00

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Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust

Fighting Vehicles Supplamental: Raiders and Pirates: Compatible with Full Thrust


The Supplamental Fleet Series The Supplemental series is meant to provide new units to use in your games. Some of these units will be unique with their own history and a specific statline that is unique to that unit. The War against the Synod and their Fallen allies is so vast it is actually numerous wars and battles within the mind bogglingly vast holdings of the Universal Synod of Worlds. Within...   [click here for more]
Art of War Games  $1.00

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The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Ride of the Valkyries: Compatible with Full Thrust and Stargrunt II


With the loss of Alpha Centauri our logistics chain has been comprimised and we are no longer recieving supplies from Terra. COMSENFLT has ordered the fleet to break anchor and make speed for the Gliese 876 system. Admiral Sorenson expects to meet heavy reistance from Ghost forces still in the Alpha Centauri System. He also expects scouting forces in the Gliese 876, Tau Ceti and Sirius system. Comm...   [click here for more]
Art of War Games  $2.00

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The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II

The Ghost War Campaign: The Siege of Terra: Zulu Team: The Search Begins: Compatible with Full Thrust and Stargrunt II


The two Myrmidons sprinted across the open field and up the cargo ramp, disappearing into the alien cargo ship. The assault team rushed across the open ground and secured a perimeter around the entrance. There were a few flashes of light from deep inside the transport followed by muffled cracks. The radio crackled to life in Carter's ear and a deep voice whispered, "Cargo Bay Secured. Proceeding...   [click here for more]
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Get Some! Fantasy Warfare: Dwarf Army List

Get Some! Fantasy Warfare: Dwarf Army List


This force represents the typical force found among the Dwarven Holds of the Stone Serpent Mountains. This particular army comes from the ancient and proud Hold of Iron Root. They are led by King Torgul Pigiron and have been for over two centuries. Recent clashes with Felinid war parties have King Torgul angry and is seriosly considering launching a strike across the foothills and take Bloodsea Castle...   [click here for more]
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The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II

The Ghost War Campaign: The Siege of Terra: Gaining a Foothold Africa: Compatible with Full Thrust, Stargrunt II and Dirtside II


The skies of Earth have filled with the bulk of an enemy fleet. Our planetary defenses are fighting for their lives, and ours, to repulse the enemy fleet but they are outnumbered greatly. The cities of Earth are a madhouse of looting, violence and fear. Most bellieve it will be the end of our world but not all. Those who bellieve in the destiny of the human race fight valiantly to protect their homeworld...   [click here for more]
Art of War Games  $1.00

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Get Some! Fantasy Warfare: The Undead Hordes Army List

Get Some! Fantasy Warfare: The Undead Hordes Army List


The Undead Hordes are sweeping through the eastern half of the Confederate Kingdoms and many counties have fallen under the malign influence of foul necromancers and their legions of undead skeletons and zombies. It seems the more the Kingdoms of the west fight the undead hordes the more of their slain soldiers return to fight against their one time comrades in arms. Every manner of innocent creature...   [click here for more]
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Get Some! Fantasy Warfare: The Orc Army List

Get Some! Fantasy Warfare: The Orc Army List


Orcs value strength and this can be found in their weapons and armor. They field the heaviest armor they can manufacture or loot and the heaviest weapons they can find. They ride fierce beasts and intimidate even trolls into doing their bidding. They are fierce and brutal warriors with simple tactics, get stuck in as quickly as possible. Orcs use infantry, cavalry, chariots and monsters in thier...   [click here for more]
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Get Some! Fantasy Warfare: The Wild Elves Army List

Get Some! Fantasy Warfare: The Wild Elves Army List


The Wild Elves belong to the great forests that spread across the Known World. They make their towns and villages high among the greatest trees connected by wood and rope bridges. They are wardens of the forest and protectors of the wild creatures within those forests. They are a peaceful folk unless the tranquility of their forests are threatened with logging, poaching or evil intentions. The Wild...   [click here for more]
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Get Some! Fantasy Warfare: An Army of Heroes: Classical Greek Army List

Get Some! Fantasy Warfare: An Army of Heroes: Classical Greek Army List


When the Greeks merenaries set sail for Ionia they had no idea a storm of magnificent proportions would sweep their ships through space and time and deposit them on strange shores in a foriegn land. They manage to make landfall on a strange island and immediately came into conflict with strange monsters who inhabited the forests of the island chain. The small green creatures were vicious and cruel...   [click here for more]
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Get Some! Fantasy Warfare: The Celtic Tribes Army List

Get Some! Fantasy Warfare: The Celtic Tribes Army List


When the Celts where transported to the Known World they quickly adapted and thrived int he deep forests and plains. They are a hardy and industrious folk. Oddly enought hey found themselves cloe to thier ancient enemies the Romans though the two cultures have found a way to work together there are occasional flare-ups of animosity. A Celtic Warband favors fast moving bands of warriors and cavalry...   [click here for more]
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Get Some! Fantasy Warfare: The Free Cities Army List

Get Some! Fantasy Warfare: The Free Cities Army List


The Free Cities are usually ports and run by an oligarchy of wealthy merchants. As such most of their forces are mercenaries with a few specialist units native to that city. They tend to rely on formations of pikemen, crossbowmen and various light and heavy cavalry units. They use few warmachines and rarely take them on campaign. Thier mercenary forces tend to wear lighter armor, make extensive use...   [click here for more]
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Get Some! Fantasy Warfare: The Legions of Rome Army List

Get Some! Fantasy Warfare: The Legions of Rome Army List


When the Legions where swept into the vortex that deposited them into this strange new world they had only the knowledge they carried with them inside their own heads. They could make or repair banded mail armor, gladius sword and pugio daggers, pilum javelins, spears, care and feeding of thier horses and how to build seige engines like the scorpion ballista and onager catapults from nothing but raw...   [click here for more]
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Get Some! Fantasy Warfare: The Forces of Carthage Army List

Get Some! Fantasy Warfare: The Forces of Carthage Army List


Carthage was founded by nobles from the Phoenician city of Tyre and from Cyprus. From the start it was a complete and independent city on a spot with favorable access to important resources such as clay and sea salt. Carthage in North Africa then became the cradle and center of the Punic state which spread across the Mediterranean. Carthage's military traditions showed its Phoenician roots and reflected...   [click here for more]
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Get Some! Fantasy Warfare: Ratling Army List

Get Some! Fantasy Warfare: Ratling Army List


A ratling army is an undisciplined horde. They swarm across the battlefield pushing slaves and house rats in front in order to soak up enemy missile fire. They use large units of lightly armed skirmishers to outflank the enemy and attack from an unexpected direction. They use strange weapons and magic fueled warmachines that can cause panic in the enemy ranks. Ratling priests use strange ancient magics...   [click here for more]
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Get Some! Fantasy Warfare: The Gunpowder Kingdoms Army List

Get Some! Fantasy Warfare: The Gunpowder Kingdoms Army List


The Gunpowder Kingdoms rely on the use of firearms and cannon mostly to defend their territories. Since the discovery of gunpowder they have abandoned the use of the heaviest armor but they still use a steel breastplate, open helmet and greaves. They use formations of Pikemen supported by llightly armored Gunners and heavy cannon. They still use fast cavalry for scouting and a few small formations...   [click here for more]
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Get Some! Fantasy Warfare: The Legions Army List

Get Some! Fantasy Warfare: The Legions Army List


This PDF is an update for the previous Roman Legions army list. The list has been divided into Early Republic forces, Late Republic forces and Early Imperial Forces. It is basically three army lists in one. Officers are the same but the core units and some of the specialist troops available are completely seperate. The lists are more historically accurate for use in ancient history wargames of Get...   [click here for more]
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GetSome! Future Warfare: Terran Army List

GetSome! Future Warfare: Terran Army List


The Terran Legions is a joint effort funded by the United States, the European Union, Australia, Japan and India. It uses shared equipment, language and a shared organization to create a unified Terran Defense Force and Terran Expeditionary Legions. It offers citizenship in any of the alliance countries for a five year term of service in the Legions. The Legions take volunteers from any country and...   [click here for more]
Art of War Games  $2.00

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Get Some! Fantasy Warfare: The Northmen Army List

Get Some! Fantasy Warfare: The Northmen Army List


The Northmen are a fast moving sea-borne raiding force that terrorizes the coasts of the Northern Ocean and beyond. They are excellent seamen and have been known to show up on the other side of the continents looking for plunder and slaves. They are decently armored and wield the frightening Great Axe which has become so closely associated with the Northmen that coastal villagers simply refer to them...   [click here for more]
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Get Some! Fantasy Warfare: Monsters and Mercenaries Army List

Get Some! Fantasy Warfare: Monsters and Mercenaries Army List


Mercenary armies are often cobbled together by experienced and money savvy soldiers who have a lot of friends in seedy places. These mercenary captains will recruit a dour and taciturn fellow soldier who can be trusted around gold and jewels. Together the Captain and Paymaaster will begin frequenting the brothels, taverns and dives recruiting sellswords, cutthroats, second story men, former soldiers...   [click here for more]
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Get Some! Fantasy Warfare: The Wyrmlings Army List

Get Some! Fantasy Warfare: The Wyrmlings Army List


The Wyrmlings inhabit the swamps of the Known World in small numbers with perhaps only a sinlge tribe controlling a small swamp within a larger kingdom of another race. Only in the great southern forest on the banks of the Eleam River system do the Wyrmlings exist in great numbers. They control a vast empire along that great river and its surrounding rainforest. The Wyrmlings use the massive sauroid...   [click here for more]
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Get Some! Fantasy Warfare: The Sea Elves Army List

Get Some! Fantasy Warfare: The Sea Elves Army List


The Sea Elves sail forth from their enchanted isle in the center of the Middle Sea. The Sea Elves are extraordinary traders and sailors. Thier magically powered ships are wonders of technology and magic welded together. They control the Middle Sea and its trade routes. They have trading posts and small city states on the shores of the Middle Sea and every other Sea or Ocean in the Known World. They...   [click here for more]
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Get Some! Fantasy Warfare: The Crusaders of Outre Mare Army List

Get Some! Fantasy Warfare: The Crusaders of Outre Mare Army List


The Crusaders initially invaded Outre Mare in order to cleanse the countryside of foul monsters that had overrun the area and killed the local villagers in droves. Some nobles within the Confederate Kingdoms answered the call by the Church of the Old One to rid the land of these monsters. They formed into crusading bands which eventually conglomerated into small fiefdoms once the area had been cleansed...   [click here for more]
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Get Some! Fantasy Warfare: Leonid Army List

Get Some! Fantasy Warfare: Leonid Army List


The Leonids are an agressive, expansionistic and brutal people. They rule Empire that spans the known world. They are not evil, just power hungry. They cannot abide the thought of another race ruling over them and whenever confronted with a people that could someday pose a threat to their Empire they attack it and seek to subjagate and enslave its people. Get Some! Fantasy Warfare is about getting...   [click here for more]
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Get Some! Fantasy Warfare: The Shadow Elves Army List

Get Some! Fantasy Warfare: The Shadow Elves Army List


Shadow Elves are a murderous race and delight in the suffering of others. They prefer to wage war up close and personal where they can experience firsthand the suffering of their opponents. Thier physical beauty belies a savage and sinister nature. A Shadow Elf Enclave is a place of torment and pain for pleasure and the fulfillment of dark desires. The Shadow Elf military forces are primarily made...   [click here for more]
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Get Some! Fantasy Warfare: The Persian Empire Army List

Get Some! Fantasy Warfare: The Persian Empire Army List


The Achaemenid Empire, also known as the First Persian Empire, was founded in the 6th century BC by Cyrus the Great who overthrew the Median confederation. The empire expanded to eventually rule over significant portions of the ancient world which at around 500 BC stretched from the Indus Valley in the east, to Thrace and Macedon on the northeastern border of Greece, making it the biggest empire the...   [click here for more]
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GetSome! Future Warfare: Synod Army List

GetSome! Future Warfare: Synod Army List


The armies of the Universal Synod ofWorlds are vast beyond comprehension. They control millions of worlds. They are far from a unified people but a confederation of thousands of smaller empires, republics, federations and states. They are ruled by decentralized form of republic whereby sectors send representatives to the Universal Althing to decide matters of relevance to every being in the Universe....   [click here for more]
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Get Some! Fantasy Warfare: Satyrs: Marauders of the Forest Army List

Get Some! Fantasy Warfare: Satyrs: Marauders of the Forest Army List


Satyrs are a flexible and mobile force and wander the forests ambushing caravans, traders and travellers. They are in a near constant state of war with the Wild Elves. They inhabit most of forests of the Known World and are a constant threat to trade and isolated villages. Satyrs use deception and speed to out manuver their enemies and can strike from an enemies flanks or rear while it is engaged...   [click here for more]
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Get Some! Fantasy Warfare: The Infernal Legions Army List

Get Some! Fantasy Warfare: The Infernal Legions Army List


The Demon Queen sits upon her Throne of Bones and sends for legions of devils and deluded men to sow strife and violence in the world of ordinary men. She is an ancient creature born at the dawn of creation and constantly at war with the forces of Law and Order. The Abyss lives outside but alongside the world of mortals and occasionally passageways between the two worlds open up. When this happens...   [click here for more]
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Get Some! Fantasy Warfare: The Empire of the Sun Army List

Get Some! Fantasy Warfare: The Empire of the Sun Army List


The Empire of the Sun controls a large island chain far to the east, across the raging sea. They are led by an Emperor who the common folk believe is descended from a divine ancestory. The Emperor is reclusive and mysterious and most of the country is ruled by a warrior aristocracy called the Samurai, or those who serve. The senior and most powerful samurai in the Emperor's service is his personal...   [click here for more]
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Get Some! Fantasy Campaign: War of the Dead: Act 1 The Gathering Storm

Get Some! Fantasy Campaign: War of the Dead: Act 1 The Gathering Storm


Refugees flee across the land. Tales of woe and death follow. The residents of horseshoe valley fled for their lives in the middle of the night while being chased by the dead. Yes, the dead have come to life and they walk the land. The fleeing residents are exhausted from running for their lives day and night with very littel rest. Some sought sanctuary with the wild elves of the forests and were...   [click here for more]
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Get Some! Fantasy Warfare: The Dunelords Army List

Get Some! Fantasy Warfare: The Dunelords Army List


On the edge of the Leonid Empire, btween the Sand Kings and open savannah, lies the realm of the Dunelords. They are close cousins of the more civilized Leonid clans but prefer the open sky to cramped urban living. They do not build machines of steam and magic and instead work together with many natural species to form a more harmonious existance. They are a nomadic people by nature and do not dwell...   [click here for more]
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