Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping.
Easy to learn, fast to play
Games concluded in around one hour
Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple... [click here for more]
Palaeo Diet: Pulp is the dino-hunting, mummy-wrangling, Nazi-punching expansion for Palaeo Diet: Eat or be Eaten, the solo and co-operative game of survival in a savage prehistoric world. Palaeo Diet: Pulp includes: • New rules for modern pulp adventurers with all new weapons and traits; • New landscape types including buildings, quicksand and carnivorous plants; • Four new beast... [click here for more]
Palaeo Diet: Eat or be Eaten is a stand-alone set of gaming rules for recreating prehistoric animal hunts on your table top. The game models a time when humans were not yet in control of the world around them, when the landscape could just as easily give succour to a struggling tribe, as it could cripple a thriving people.
Designed with solo and multiplayer... [click here for more]
Fayre Winds & Foul Tides is an expansion for Galleys & Galleons, the tabletop wargame for naval battles set in the Age of Discovery. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas.
New special rules - FWFT... [click here for more]
Fireside Tales - a Campaign for Palaeo DietFireside Tales is a narrative campaign for Palaeo Diet - Eat or Be Eaten. Join Herc, the last of his people, as he regales a new tribe with tales of his heroic exploits, making excuses for his torn clothing, and remains rather vague about exactly what happened to his old companions.
Fireside Tales includes:
Five new... [click here for more]
Irregular Wars: Conflict at the World's End is a set of fast play wargaming rules to recreate the smaller actions so common at the fringes of the European world: Britain, Ireland, colonial and native forces in the New World, the East Indies and the Eurasian steppe.
For use with the 2nd edition of the rules, this deck of 52 Chance Cards is designed to lend a little more period flavour to the game as... [click here for more]