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Galleys and Galleons

Galleys and Galleons


Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple...   [click here for more]
Ganesha Games  $14.99 $8.00

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Fayre Winds And Foul Tides

Fayre Winds And Foul Tides


Fayre Winds & Foul Tides is an expansion for Galleys & Galleons, the tabletop wargame for naval battles set in the Age of Discovery. Whether you have a panache for lacepulp, a fetish for High Fantasy, or just want to explore new historical periods, FWFT provides everything you need the bravely sail beyond the Seven Seas. New special rules - FWFT...   [click here for more]
Ganesha Games  $14.99 $8.00

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Palaeo Diet: Eat or Be Eaten

Palaeo Diet: Eat or Be Eaten


Palaeo Diet: Eat or be Eaten is a stand-alone set of gaming rules for recreating prehistoric animal hunts on your table top. The game models a time when humans were not yet in control of the world around them, when the landscape could just as easily give succour to a struggling tribe, as it could cripple a thriving people. Designed with solo and multiplayer...   [click here for more]
Ganesha Games  $10.00

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Palaeo Diet Fireside Tales

Palaeo Diet Fireside Tales


Fireside Tales - a Campaign for Palaeo Diet Fireside Tales is a narrative campaign for Palaeo Diet - Eat or Be Eaten. Join Herc, the last of his people, as he regales a new tribe with tales of his heroic exploits, making excuses for his torn clothing, and remains rather vague about exactly what happened to his old companions. Fireside Tales includes: Five new...   [click here for more]
Ganesha Games  $15.00 $8.00

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Irregular Wars: Conflict at the World's End (Chance Cards)

Irregular Wars: Conflict at the World's End (Chance Cards)


Irregular Wars: Conflict at the World's End is a set of fast play wargaming rules to recreate the smaller actions so common at the fringes of the European world: Britain, Ireland, colonial and native forces in the New World, the East Indies and the Eurasian steppe. For use with the 2nd edition of the rules, this deck of 52 Chance Cards is designed to lend a little more period flavour to the game...   [click here for more]
NLWright  $7.00

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