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Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing


            Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of  World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.             CaS emphasizes technical and historical...   [click here for more]
Admiralty Trilogy Group  $14.00

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Dawn of the Battleship 1.1

Dawn of the Battleship 1.1


      Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to...   [click here for more]
Admiralty Trilogy Group  $12.00

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Command at Sea, 4th edition, 2nd printing (Japanese Language)

Command at Sea, 4th edition, 2nd printing (Japanese Language)


Command at Sea(CaS)は、第二次世界大戦の戦術海戦をシミュレートすることができる、受賞歴のある 海空戦システムルールセットです。この海空戦システムは、ほぼすべての第二次世界大戦の海戦を正確かつ一貫した結果でシミュレートすることができます。勝利はプレイヤーの戦術や計画、および指揮下の艦船や装備に大きく依存します。...   [click here for more]
Admiralty Trilogy Group  $14.00

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Dawn of the Battleship 1.1 (Japanese language)

Dawn of the Battleship 1.1 (Japanese language)


:lang="ja">「DAWN OF THE BATTLE SHIP:lang="ja">〜戦艦の夜明け」は、1890:lang="ja">年から1904:lang="ja">年までの海戦をシミュレートします。この時期は、第一次世界大戦に向けて技術が急速に変化する直前であり、現在の技術を搭載した戦艦、航空機、射撃指揮装置、通信機などは存在しません。1890:lang="ja">年代には、1,500:lang="ja">ヤードが有効射程とされ、3,000:lang="ja">ヤードが長射程とされていました。他の海戦ゲームをプレイしたことがあるなら、命中させたいならもっと接近する必要があります。...   [click here for more]
Admiralty Trilogy Group  $12.00

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Dawn of the Battleship 1.1 (CN)

Dawn of the Battleship 1.1 (CN)


Dawn of the Battleship 1.1   战舰黎明1.1   Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played...   [click here for more]
Admiralty Trilogy Group  $12.00

Add to Wargame Vault Order  
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  A Formidable Enemy