Title |
Publisher ▲ |
Price |
RETURN TO THE ORIGIN! The galaxy is in chaos, and not just for us. Reports are flooding in of intensifying crackdowns by the Space Cops. Special task forces now target smugglers with renewed vigor, conducting raids and surveillance in key sectors. They claim this is to stop criminal syndicates from destabilizing interstellar peace, but for us out here on the fringe, it’s only... [click here for more] |
Alessandro Montoro |
Pay What You Want
|
SolCorps: Colonial War is a gonzo homebrew tabletop wargame.
This is a set of greyscale unit tokens for the units in the core rulebook. Two different sizes provided.
Print them out, stick them on card, cut them out, no plastic building blocks necessary! ... [click here for more] |
Alpha Strike Games Limited |
Pay What You Want
|
SolCorps: Colonial War is a gonzo homebrew tabletop game set in a dystopian future where corporations exploit the solar system and war for resources and control of humanity.
This is a set of counters for the mech orders and various statuses for units in the game. ... [click here for more] |
Alpha Strike Games Limited |
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|
 SolCorps: Colonial War is a gonzo homebrew tabletop game set in a dystopian future where corporations exploit the solar system and war for resources and control of humanity. This is a deck of 36 cards to use for randomly selecting critical damage effects to mechs.
Front and backs, 9 per A4 page. Print, stick to card, and cut. ... [click here for more] |
Alpha Strike Games Limited |
Pay What You Want
|
SolCorps: Colonial War is a gonzo homebrew tabletop game set in a dystopian future where corporations exploit the solar system and war for resources and control of humanity.
MechHeads 2201 is a supplement for SolCorps: Colonial War that provides two major new elements for the game: Pilots for Mechs, and Mechs manufactured by independent companies... [click here for more] |
Alpha Strike Games Limited |
Pay What You Want
|

SolCorps: Colonial War is a gonzo homebrew tabletop game set in a dystopian future where corporations exploit the solar system and war for resources and control of humanity.
The primer for the game introduces the factions within it, along with their most up-to-date army list. Also included is the basic ruleset.
... [click here for more] |
Alpha Strike Games Limited |
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|
 The Orion Pirates are not an empire at all but instead a network of criminal organizations. The Orions are involved in piracy and smuggling, and there is no end to other criminal enterprises. The Orions have divided the Alpha Octant into several territories called cartels. Each is run by a crimelord. Over time, the borders between these areas shift as one crimelord bullies his neighbor, strong cartels... [click here for more] |
Amarillo Design Bureau |
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|
 The Tholians occupy a small territory on the edge of the galaxy, south of the United Federation of Planets and blocking most of the pathway between the Klingons and the Romulans. The Tholians are a crystalline life form that exists in high temperatures. Tholians consider carbon-based life to be on the same level that humans consider bacteria.
Tholians are, in fact, refugees from the M81 Galaxy who... [click here for more] |
Amarillo Design Bureau |
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|
Take a Seat in the Captain’s Chair! Explore the Challenge of Starship Command!
The Cadet Training Handbook places you in the command chair of the Federation starship Constellation where you will learn the skills of a starship commander in easy-to-manage steps. As you continue through the handbook, the mysteries of the Romulan cloaking device, Klingon disruptors, and... [click here for more] |
Amarillo Design Bureau |
Pay What You Want
|
In the coreward regions of the Federation is the fiercely independent North Polar Republic. This small nation, which never became part of the Federation, was nevertheless a vital part of the Federation economy. Wealthy by galactic standards, the North Polar Republic exported not just excellent consumer products but good cheer. Their annual inventory clearance sent shiploads of free consumer products... [click here for more] |
Amarillo Design Bureau |
Pay What You Want
|
In the coreward regions of the Federation is the fiercely independent North Polar Republic. This small nation, which never became part of the Federation, was nevertheless a vital part of the Federation economy. Wealthy by galactic standards, the North Polar Republic exported not just excellent consumer products but good cheer. Their annual inventory clearance sent shiploads of free consumer products... [click here for more] |
Amarillo Design Bureau |
Pay What You Want
|
 Nartian Diplomacy is the first scenario for the game "Space Confrontation". Read through the short story first to understand the scenario that you will be playing, and then take control of one of the sides in this epic space battle. You can be the FADIK fleet that is intent on stopping the Koala and Martian fleets from leaving the quadrant; or you can play as the Nartian and Koala alliance to see... [click here for more] |
Andrew Peter Bowen |
Pay What You Want
|
This is the first issue of an e-magazine that I will be doing for the games that I design. These magazines will feature battle reports, scenarios for the games that I create, Tibasolite lore and a variety of other things that my crew and I decide to put in.
If there is anything that you may think would improve it, let me know in the comments section, and I may even add a page upon which I respond... [click here for more] |
Andrew Peter Bowen |
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|
This is the second issue of my online magazine "World of Tibasolite". I created this magazine to give players information about the World of Tibasolite and the games that I create as well as the fantasy lore.
In this issue, I shall talk about future developments that I am planning and the artwork that I do for my ebooks and wargames. There is also a short story in the book that introduces a battle... [click here for more] |
Andrew Peter Bowen |
Pay What You Want
|
This is the third issue of World of Tibasolite; an e-magazine that I produce to give those that buy my game rule sets and stories information about the World of Tibasolite and new material that I have produced. It also allows me the opportunity to clear up concerns that people have about existing rules, and to give updates about products.
There will also be a recurring section in this magazine,... [click here for more] |
Andrew Peter Bowen |
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|
 Command Simultaneous Ground and Space Forces in this Miniatures-Agnostic Epic!
Commanders, prepare for battle! Triangulum has just received a massive update, bringing you more strategy, more action, and an entire Galaxy to conquer!
Interconnected Ground & Space Combat – Seamlessly wage war across planets and in orbit!
Multi-Scale Warfare – Lead everything... [click here for more] |
AzothGames |
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|
Command boards and tokens for playing Void Admiral. Easy to print and easy to use. ... [click here for more] |
Beneath the Sunken Catacombs |
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|
Three bonus factions for play with Void Admiral. The Scrap Bots are a floatilla of scrap metal and confusion, with randomized weapons and swarms of expendible drones.
The Ether Wraiths are space vampires, draining the energy of those around them as they seek vengance upon the living.
The Liberationists are obsessed with freedom and firepower, and not nessicarily in that order. ... [click here for more] |
Beneath the Sunken Catacombs |
Pay What You Want
|
Three more bonus factions for play with Void Admiral.
The Pack Hunters come from beyond the badlands with powerful missiles and deadly boarding potential.
The Psychic Slugs are slow but deadly, relying on their psychic command-board abilities to gain the advantage.
The Noble Houses sport high grade weapon and shield systems sure to cut through whatever rabble impede their path. ... [click here for more] |
Beneath the Sunken Catacombs |
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|
Three more bonus factions for play with Void Admiral, as voted for by our wonderful community.
The Fungoids have strange ships covered with spores. These wreak havoc on enemy systems while simultaneously enhancing allied vessels.
The Lost Colony have outdated technology, but are experts in fleet cohesion. Their fleets emphasize carriers and fightercraft.
The Technocrats are scientists bent on developing... [click here for more] |
Beneath the Sunken Catacombs |
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|
The final set of faction boards for Renegade Warfleets.
The Shadow Weavers are mysterious wanderers traveling the stars under a veil of stealth and shadow. Their ships seem to flit in and out of existence as they close in for the kill.
The Scavengers are deranged cannibals and insane pirates, pillaging everything they can get their hands on and killing without thought or remorse.
The Cragborn are... [click here for more] |
Beneath the Sunken Catacombs |
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|
 I find it frustrating to reference the book each time I want to remember what an ability is in Battletech Alpha Strike. I created a set of cards that summarize many of the abilities in the game. For the full rules you should buy the book, but for quick reference this is the thing to have on the table! I only made cards for the common special abilities, maybe I'll make more for the optional special... [click here for more] |
Cabal Coffers |
Pay What You Want
|
 Battletech Alpha Strike is the fastest and easiest way to play Battletech. It's perfect for a quick skirmish style miniature battle with big robots. The only issue is the simplicity and uselessness of aerospace fighters. They are only used as bombing run actions. Battletech has some cool looking aerospace fighters that will likely never be used in alpha strike because of this. The offshoot game “Aerotech”... [click here for more] |
Cabal Coffers |
Pay What You Want
|
 There are three sizes for each ship token in Star Wars Armada for normal ships. Look on google for what size ship base you have before cutting.
I cut on cheap 2 mm balsa wood from amazon for pennies. You'll see that these fit perfect! When you build armada ship lists on star-forge it will give you the ship bases to print. Use the actual size with no re-sizing when you print. Use the highest... [click here for more] |
Cabal Coffers |
Pay What You Want
|
By giving me a small amount, you support my work, so I can create more cheaper and better models.
Set 10 types bases width 25mm, scale 28-32mm, inclusive 135 psc:
Corrugadet Sheet
Corrugadet Sheet - Sand and Lichens
Boards
Wooden Boards Covered
Warm Ground
Bases are easy to make. You do not need any specialized tools and skills.
SET INCLUDES:
In all:... [click here for more] |
DarekPages |
Pay What You Want
|
 By giving me a small amount, you support my work, so I can create more cheaper and better models.
The model are designed for miniatures in scale 28-32mm (after scaling can be used with any other system) can be combined on a table with other terrain cardboard elements sci-fi, modern, ww2. Model can be used for table games battle, rpg. Model can be set on stands, alone or as... [click here for more] |
DarekPages |
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|
!NEW FULL RELEASE UPDATE! Delta Sector is a Sci-fi skirmish wargame that lets you take a small customized crew of miscreants and fight off against enemy crews, for uncaring gigacorps and bumbling bureaucrats!
In this rule book you will find all of the rules needed to play, as well as customization options for getting your crew ready. Deck out your units with grenade launchers and... [click here for more] |
Delta Sector Official |
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|
Seasons are the rules and narrative expansions for the Tiny Conflict games. Each book will contain new narrative content including a campaign, new stories, new game rules, new missions and scenarios, and even more content released over the course of the season.
This book, Season 0, is a free introduction to the seasons format giving you a dose of the content to come. This pre-season will run all the... [click here for more] |
Department of Wargaming |
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|
Tiny Conflict: 3012 is the first game of the Tiny Conflict universe. In 3012, the Home Planets of Earth and Mars are at war, with both factions and civilians having relatively easy access to space fairing craft. The entire sector has been plunged into war; the fierce battle between the home planets, the disserting of many soldiers to a space fairing faction, a mass invasion of a hivemind of frog-like... [click here for more] |
Department of Wargaming |
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|
Get right into the action of 3012 with the Tiny Conflict: 3012 first edition paper starter set. This handy little set gives you 11 ships across two factions that let you play the level 1 portion of the core rules and help you learn how to play the game!
Play through the first two missions provided a long with complete data sheets to play games quickly without having to build and paint models.
These... [click here for more] |
Department of Wargaming |
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|
 Get started straight away in the world of backwater gladatorial combat with this easy to use paper starter set!
The set includes everything you need to play 2-3 player games of Tiny Conflict: Cosmic Arena straight away. The document includes 6 unique paper character models as well as 2 sets of unique terrain (small, medium, and large) to play games with. The set also comes with a single sheet of rules... [click here for more] |
Department of Wargaming |
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|
Introducing the next installment in the Star Micro line of games, Star Fighter Micro. This pack introduces a new player ship, a new enemy faction and 2 new mission types.
The new player ship is the Dagger class starfighter that is fast and maneuverable. While it lacks shields and firepower it can THRUST to shift it's power into whatever the situation calls for.
The new enemy fleet is the "Nueman... [click here for more] |
Diceman Games |
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|
An experiment in microgame design. How much adventure could we fit onto a single page?
Take on the role of starship captain and patrol the border worlds to keep people safe from the pirate threat. Manage your shields and missiles to defeat the enemy ships and use the reward money to keep your ship performing to it's highest potential.
When you're comfortable try your hand at a campaign boosting your... [click here for more] |
Diceman Games |
Pay What You Want
|
 Note: This is a play test version!
V.5 coming soon.
STARCLADS
Rules for Science Fiction Adventures
Version 0.358
Role Playing Adventures in Science Fiction
The story so far…
There has been a terrible war that has left the systems in turmoil. There are many dead planets out in the galaxy that no side won as the war itself ruined the planets.
The year is guessed at somewhere around... [click here for more] |
Eldrad Wolfsbane |
Pay What You Want
|

In the future, humanity fights for the fate of the universe.
After barely surviving a devastating apocalypse, humanity builds a new civilisation in the future. This civilisation has a bold new purpose; to fight for the weak and downtrodden across the entire universe. To fulfil this new purpose, the mighty Space Knights are created. An unstoppable force of super soldiers, they fight for justice for... [click here for more] |
FIREBLADE GAMES LTD |
Pay What You Want
|
Dog Fight: Starship Edition is a fast paced, sci-fi tactical combat game. Version 2.0 of the Deck Building Guide is now available.
This document covers the following:
General concepts
Offense concepts
Defense concepts
Advanced concepts
Alternate rules
... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 101: King of the Hill
Free-for-all, 2+ players
Objective:
Reach the flag, entering the same space. Your capital ship must remain in the same space from the beginning of one of your tiers to the beginning of the next (during the Resolution Phase) to take possession of the flag. Return to your start space with the flag to win.
Updated for version 2.0.
Be sure to download the official rulebook.... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 102: Grab the Flags
Free-for-all, 2+ players
Objective:
Enter the same space as a flag token. Flags disappear during the game. When no flags remain on the map, the player with the most flag tokens wins.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 103: Bag the Buoys
Free-for-all, 2+ players
Objective:
Race to destroy as many buoy drones as possible. Buoys are armored, 2 attacks required.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 104: Dodge the Bullet
Solitaire, Team, Cooperative, 1+ players
Objective:
Destroy all radiological missiles before they destroy you.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 106: Walk About
Solitaire, Free-for-All, 1+ players
Objective:
All players travel to each obstruction on the map, declaring a number of attacks in each obstruction. Then return to start position.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
Mission 107: T-Minus 7
Team, 2+ players
Objective:
One team defends the space station until it becomes active. The opposing team damages the station before it becomes active.
Updated for version 2.0 of Dog Fight: Starship Edition the Tactical Combat Game.
Be sure to download the official rulebook. ... [click here for more] |
Fox Games |
Pay What You Want
|
 The succinct laws that model war’s dread strife, Where forces clash and destinies are sealed, Lanchester’s equations guiding soldiers life, A mathematical domain revealed. The ebb and flow of salvos fierce and long, A calculus of loss, a tragic art,... [click here for more] |
Hearts of Oak |
Pay What You Want
|
 A simple manoeuvre and fire wargame On a space station, Möbius strip adrift, Sees Red and Blue Space Marines engage Deadly battles and results that are swift. Direct fire weapons, probability, Tunnels and range, all factors to consider, As the Red Space Marines fight for glory The Blue Space Marines slowly wither. The Spiders... [click here for more] |
Hearts of Oak |
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|
Derelict is a gaming supplement for Planet 28 where players will explore abandoned, wrecked, and derelict spaceships to find salvage, alien lifeforms, or maybe something even stranger.
Including new items, traits, and abilities, Derelict focuses on creating interesting scenarios and campaigns for endless replayability. Play solo, co-op, or competitively. The Derelict rules and tables can be easily... [click here for more] |
Hobby Dungeon Games |
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|
Something Strange at Outpost 13 is a short narrative campaign for players of Tiny Conflict: 3012. This campaign can be played solo or competitively, and provides rules for new enemies, weapons, and encounters. Work through three custom scenarios and discover what it happening at Outpost 13!
You can find the Tiny Conflict: 3012 core rules here.
This is a collaboration... [click here for more] |
Hobby Dungeon Games |
Pay What You Want
|
 In the darkest corner of space, the Hive Mind stirs. It has existed for millenia, spreading its children across the stars. It Squirms, reaching its tendrils into rancid meat and sparking neurons. Shapes, carved from chitin and bone stir and stalk their hunting grounds.
Squirm is a fast-paced battle royale game with a heavy emphasis on customisation and kitbashing. Roll on the mutation index... [click here for more] |
Jack Edwards |
Pay What You Want
|
 In the darkest corner of space, the Hive Mind stirs. It recoils as beams of light pass through the passages and tunnels of its labyrinth hive. Intruders, armed with tools of war, containment pods and other materials they might use to stem the spread of the hive. The Hive Mind calls out to its children, the feast may begin.
An expanion for Squirm, the fast-paced battle royale game with a heavy... [click here for more] |
Jack Edwards |
Pay What You Want
|
STARMADA™ is a tabletop game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can breathe life into any science fiction background players might imagine.
Novices shouldn’t fret; the core rules have been designed with ease of play in mind, accessible... [click here for more] |
Majestic Twelve Games |
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|
A Postcard sized wargame for 2 people.
In the near future, Earth demands Martian obedience. After Martians rebelled against indentured servitude, their techno-anarchist revolution stopped shipments to earth orbit. But the Martians have to move fast. The window for Hohmann transfers is open, so Earth can afford to send the big ships to Mars. The Martians have retrofitted their small transport ships,... [click here for more] |
Mcduff13 |
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|