|01.||And, once again, we’re back. Yaah! Magazine #9 is another thick issue stuffed full of things like words, pictures we stole off the Internet, counters, and game maps. How thick? 84-pages thick. Thick enough to discipline your dog, so just sit and listen.
We’ll lead off with the game, because our surveys say that despite the riveting articles, the pulse-pounding pizzazz of their pretty... [click here for more]|
|02.||Hind & Seek: Rules for the Soviet-Afghan War 1979 - 1989
Hind & Seek is a ruleset all about asymmetrical warfare and is aimed at company to battalion sized games, in 6mm or 3mm scale. Larger scales can be used just as easily, from 10mm and 15mm, up to 1/72 scale.
The goal has been to provide a game where a small, poorly armed force can stand on even terms... [click here for more]|
|03.||The Battle of Shiloh was the first truly large battle in the American Civil War’s western theatre, and the largest until Chickamauga the next year. With largely inexperienced troops, the two sides faced each other and knocked each other around until one withdrew from sheer exhaustion. Try your hand at the gaming table and manage the chaos of untried and untested combat troops thrown together... [click here for more]|
|04.||COLD WAR3! Rules for Modern Warfare 1960-1990 allows you to field a tabletop army (and fight with it) in 6mm, 15mm or even 20mm (or any combination thereof!) from the early Cold war right up to it's finish in 1990. This comprehensive rulebook includes TWO complete orders of battle for the American and Soviet forces split into three sections: 1960-'70; 1970-'80 and 1980-'90 -Early, Middle and Late COLD... [click here for more]|
Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket
Sean... [click here for more]|
|06.||The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREP Issue #52 was published in April of 2017. Table of contents:
CaS Scenario: Tactical Problem IV
The Philippine Buildup
Coincidence... [click here for more]|
|07.||A quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,... [click here for more]|
|08.||Cold War Commander (1st Edition)
Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more]|
|09.||An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century
It’s 1833. The East India Company has just had its monopoly... [click here for more]|
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of... [click here for more]|
|11.||Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition... [click here for more]|
|12.||Short on inspiration?
Played all the scenarios in the rule book?
Want to play something you haven't done before?
This scenario generator will work with almost any miniatures rules you like to use and can be scaled from squad-to-platoon level skirmishes, all the way up to battalion sized battles and above.
Whether you need objectives, unexpected conditions, side-objectives for specific characters... [click here for more]|
|13.||Starmada™ is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine.
Novices shouldn't fret; the core set of rules has been designed with... [click here for more]|
|14.||This set of table-top and campaign rules are designed to be used to represent the period of the early renaissance in Italy in the second half of the 15 Century. Each player represents a family of Condottiere, who take on contracts on behalf of one of the great Italian powers and fight each other in one of the endemic wars between these powers.
Real Time Wargames Gamebooks aim to inspire new and veteran... [click here for more]|
|15.||More Aggressive Attitudes Game design: John Theissen Map Art: Patrick Tremoureux Hex Number: 13 Duration: 90 to 120 minutes Players: 2 Solitaire Suitability: High Theme: American Civil War
Major... [click here for more]|
|16.||Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent.
Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics.
Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t... [click here for more]|
|17.||Beaver Wars Campaign Rules & Scenario Book is a set of wargame campaign rules for refighting the 17th-18th century conflict between Native American tribes. It also includes 18 skirmish scenarios with maps for fighting out battles from the campaign. The booklet is an extensive, well-researched historical background of the Beaver Wars period, as well. It is four campaigns in one, covering different... [click here for more]|
|18.||The COLD WAR3! Armoured Vehicles Armour Values book is an A4 sized quick reference book on the American, Soviet, British, West German, Italian and Isreali vehicles. Armoured tanks, APC's, Self propelled Guns and anything with tracks on it but not including man packed weapons (though some towed artillery is included), no SAM or AA guns (these will be added to another volume) and no aircraft or helicopterrs... [click here for more]|
|19.||AVEC BASIC IMPETUS, JOUEZ ET RECRÉEZ DES BATAILLES DE L’ANTIQUITÉ , DU MOYEN-AGE ET DE LA RENAISSANCE
COMPATIBLE AVEC TOUTES LES ÉCHELLES
ET TOUT TYPES DE SOCLAGE
CONSTITUEZ VOTRE ARMÉE A
VEC MOINS DE 80 FIGURINES
CE LIVRE CONTIENT 340 LISTES D’ARMÉES.
PAS BESOIN DE SUPPLÉMENT
RÈGLE POUR PLUSIEURS JOUEURS
ET GRANDES BATAILLES... [click here for more]|
|20.||Welcome to Battle Missions 1.
This will be a short series of easy-to-set-up missions that can be used to faciliate a pick-up war game.
The missions are aimed at being generic and include army building suggestions for fantasy/medieval, black powder and 20th century/scifi games.
This allows them to be used with nearly all war game rules systems out there.
Included are also example forces for... [click here for more]|
|21.|| Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts.
The original edition of Rising Sun was the first supplement published... [click here for more]|
|22.||Blitzkrieg Commander II (2nd Edition)
Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more]|
|23.||The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods.
It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance.
This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus.
All measurements are related to base width: this... [click here for more]|
|24.||Fireteam:WWII is a set of wargame rules designed to recreate battles during the second world war with miniature figures and vehicles.
The game is intended for reinforced platoon sized engagements. Each player will usually command a platoon with a number of additional support weapons or vehicles.
The rulesprovide fast paced games that reflect the intense and unpredictable nature of warfare at close... [click here for more]|
|25.||Design your own miniature wargame scenarios for the Battle of Shiloh with this comprehensive map book. From small unit level maps focusing on a specific terrain feature such as the Hornet's Nest, to large maps encompassing huge areas of the battlefield, this book gives you the freedom to make the game you want to play. This book contains 50 maps in scales ranging from 25, 33, and 50 yards per inch.... [click here for more]|
|26.||WW2 Core Rules
Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically... [click here for more]|
|27.||Experience the Action and Drama of the Civil War's Pivotal Battle of Shiloh
Game Design: Sean Chick Art: Jose Ramon Faura
Duration: 3 to 5 hours
Solitaire Suitability: High
Brigade level tactical system combines old school hex and counter maneuvers with rules for command and control, leader personalities, and a Combat Results Table that favors... [click here for more]|
|28.||This Strategy and Scheme deck is for use with Gaining Grounds 2017.
For more information on Gaining Grounds 2016, please visit Wyrd’s website: http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip This deck contains:
19 Scheme cards
5 Strategy cards (Gaining Grounds 2017)
5 Strategy cards (M2E Core)
All the cards in this deck are from the current version of Gaining Grounds... [click here for more]|
|29.||Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating... [click here for more]|
|30.||Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983.
This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or... [click here for more]|
|31.||Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983.
This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or... [click here for more]|
|32.|| Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
The CaS system emphasizes technical and historical... [click here for more]|
|33.||SeaLion Supremacy is World War 2 tabletop naval wargaming delivered in a format to use for both experienced wargamers, but also those new to the naval wargaming scene. Designed by a long term fan and user of other naval wargaming rules to present his own take on the genre.
Designed to be used with our range of WW2 hex counters and basemaps, players don't have to invest in expensive physical miniatures... [click here for more]|
|34.||Originally published by Task Force Games, the Gorm-Khanate War is a campaign and scenario supplement that details the short war between the Empire of Gormus and the Khanate of Orion. Republished in 2017 by the Starfire Design Stuio. This zip file contains three PDFs: the basic rulebook, a supplement book for the Gorm player, and a supplement book for the Khanate player.
The Gorm-Khanate War can either... [click here for more]|
|35.||Future War Commander (1st Edition)
Future War Commander is an exciting wargame that allows you to re-create battles of the future using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm, 10mm, 15mm and 20mm) and no re-basing... [click here for more]|
|36.||TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart.
Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site.
NOTE: This is the Early Access Edition... [click here for more]|
|37.||A quick playing set of Renaissance naval rules covering the period 1450 to 1600, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,... [click here for more]|
Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet.
Also included are 13 carefully... [click here for more]|
|39.||Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many nation airships. Statistics are provided in the book for all models they produce as of September 2016. Future releases by Brigade models will be supported with additional statistic cards. This game is supported and sold by Brigade Models out... [click here for more]|
|40.||NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info.
Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and... [click here for more]|
|41.||ADVANCED SONG OF BLADES AND HEROES PDF
Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system.
Play fantasy skirmishes in any scale, with any models you already own.
With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,... [click here for more]|
|42.||Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time…
This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!!
Tomb of the Serpent is... [click here for more]|
|43.||Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award
"It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here that those untouched sweated and strained with tackle and handspike to load and lay these 3-ton lumps of iron... [click here for more]|
|44.||“Sir! Lyran ship approaching!”
“Load photon torpedoes. Fire all phasers!”
“End simulation. Congratulations, cadets. You just started a war with the Lyran Democratic Republic, a neutral power. Go study your LDR Master Starship Book. Quiz tomorrow. Dismissed!”
The sixth volume in... [click here for more]|
THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES
The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of... [click here for more]|
|46.||WWI/Pre-Dread Core Rules
Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop.
Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game.... [click here for more]|
|47.||All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies.
Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern... [click here for more]|
|48.||Ancient treasures, crumbling ruins and evil Nazis trying to get the loot before you do.
This is FiveCore Pulp Adventure, hope you kept your Mauser pistol loaded.
* * * * *
This is a complete, stand-alone game using a modified FiveCore system to power exciting adventure campaigns.
Build a party of characters with their own backgrounds and set out to find great treasures.
Gain skills, face... [click here for more]|
|49.||The Whitewash City: The Complete Set (Mother Lode Set) includes ALL 45 Whitewash City PDF model files. This makes 85 building models from small privies and tents to large stores, houses, hotels and a lot more, all to 30mm, 1/60th scale. The Mother Lode Set includes ALL 21 Add-On Kits and Gold Towntm in one zip for ONLY $89.99 USD, which works out to 83 building... [click here for more]|
|50.||Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break.
Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job.
Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional... [click here for more]|
|51.||A Matomaton national and period dress reference collection for wargamers, roleplayers and LARPers.
Twenty-one full page, full colour illustrations of the history of dress, arms and tools of England, Scotland, Ireland and the Anglo-Normans. This PDF contains reproductions of the actual illustrations from Frederich Hottenroth's Dress, Arms And Tools Of People Ancient And Modern.... [click here for more]|
|52.||The thrilling Pulp Alley game in PDF format.
Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop.
Pulp Alley is the game of extraordinary action and adventure!
Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials.
Characters... [click here for more]|
|53.||Banzai ADDING THE BRITISH AND JAPANESE TO "UP FRONT"
BANZAI is an expansion for The Avalon Hill game Up Front. Banzai allows you to include British and Japanese troops and vehicles to your games of Up Front as well as a new theatre to fight in, the jungles of Asia.
This Action Deck contains 162 cards printed on premium playing card stock like our Up Front deck, but has... [click here for more]|
|54.||The Royal Thai Army: History, Organisation and Insurection 2000-2014 covers the area of instability, protests and coup's as well as the ongoing (and continuing) Southern Insurgency (where the RTA and RTP are fighting the Islamic seeratists and IS).
This book works for 6mm, 15mm and 20mm (1:72) scales and any combination thereof and is ideally for COLD WAR3! Set of rules but is compatible with any... [click here for more]|
|55.||"Sire, the reinforcements have arrived on our left flank!"
"Excellent Windsor, let's give these French degenerates what for"
"But Sire, their uniforms... "
"What about their uniforms?"
"They look... well Sire, I swear they look like Austrians"
"By God man, if they are shooting at the French,... [click here for more]|
|56.||Pirates, homicidal robots, alien traders and marines in space.
Clash on the Fringe takes you back to the halcyon days of military space adventure, but through the lens of modern game design.
Designed to be playable with any miniatures in your collection, Clash on the Fringe plays quickly and with minimal record keeping.
* * * * *
Integrated turn sequence... [click here for more]|
|57.||The MAYHEM Battle Chest edition contains both the core rules and the STRONGHOLD expansion.
MAYHEM is a 'fantasy mass battle' combat game played on the grand scale. Here generals lead armies of their own creation on the field of battle in search of victory and glory. Not just for wargamers, MAYHEM is perfect for roleplayers... [click here for more]|
|58.||5th Edition Standard Rules for Les Bataille dans l'age l'Empereur Napoleon 1er tactical Napoleonic period games. This rule book comes with La Bataille de Ligny Second Edition game. ... [click here for more]|
Pulp Places downloadable PDF paper-craft kit
Third Floor interior /exterior for Police Station No. 4
Period appropriate for 1920s through 1950s
Kit components are appropriate for a Police Station (or other public building) for this period. This includes 25 pages of floor layouts, wall textures, accoutrements and furniture.
Removable... [click here for more]|
|60.||Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas.
The rulebook includes also 16 starter lists (Macedonians,... [click here for more]|
|61.||During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea.
... [click here for more]|
|62.||Fields of Fire(tm) is an Origins Award winning tactical combat miniatures game. It uses a 1:1 scale, so that each vehicle on the board represents one vehicle in reality. It can be used for skirmish, company, or battalion level games with equal playability and accuracy.
Join the great tank commanders of history and play scenarios from the Fulda Gap to 73 Easting to the Battle of Baghdad. With this... [click here for more]|
|63.||Operation Squad Evolution is the new edition of well know Operation Squad.
Operation Squad was written to help simulate heroic events, but after four years of success with that game we wanted to publish a new version which includes all the experience gained in the meantime, and also during the development of our other successful games like Assault Platoon (platoon level gaming),... [click here for more]|
|64.||Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for... [click here for more]|
|65.||It’s our eighth issue and Brad Smith is at the helm of the magazine as a guest-editor. We’ve got 80 pages crammed full of gaming goodness from a diverse group of talented writers. You’ll find news on the latest wargaming releases, a look back at some classic wargames, scenarios, expansions, and of course, our featured game.
To start off with, our feature story is an exclusive tour... [click here for more]|
|66.||This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off.
FiveCore offers you fast playing games with 5-15 figures per side.
No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away.
Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing... [click here for more]|
|67.||A d10 based wargames rules system for naval warfare in the age of the guided missile. ... [click here for more]|
ADDING THE FRENCH AND ITALIANS TO "UP FRONT"
DESERT WAR is an expansion variant to UP FRONT and BANZAI. Just as BANZAI provides a new environment and more nationalities for UP FRONT players, DESERT WAR provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits with Italian... [click here for more]|
|69.||The Battle of Antietam was the single bloodiest day in American military history. It was fought with a ferocity unsurpassed by anything the men who battled there encountered before or afterwards! Recreate the struggle to contain the Confederacy’s first invasion of the north.
These scenarios are designed to be used with almost any American Civil War regimental level set of rules. Rules are... [click here for more]|
|70.||This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale.
Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for... [click here for more]|
|71.||Pulp Gadgets, Guns & Vehicles -- This thrilling Pulp Alley expansion provides rules for BIG guns, strange gadgets, riding mounts, vehicles, custom modifications, and much, much more. From dog-sleds to flying characters, and from airplanes to colossal walking robots, our Pulp Gadgets, Guns, and Vehicles book makes it fast and easy to add even more excitement to... [click here for more]|
|72.||Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies.
Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,... [click here for more]|
Go Boldly to the Stars
Discover New Worlds
Bring Your Crew Home Alive
A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became... [click here for more]|
|74.||The first supplement for Shipwreck, Vandering Publication's acclaimed rules for modern naval warfare.
In 1988 Nato forces carried out an open-ended military exercise. Nato forces attempted to run convoys to Norway, Soviet forces (played by other Nato units) attempted to stop them. This book lets you recreate this entire hypothetical three day military exercise as a campaign, or as nine premade... [click here for more]|
|75.||Agricola, Master of Britain Game Design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Duration: 90 to 120 minutes Players: 1 Theme: Ancients; Solitaire
It... [click here for more]|
|76.||Welcome to the “Sails & Powder: Trafalgar 1805”.
Super simple and fast, introductory game of naval combat in the age of sails and black powder.
To play “Sails & Powder: Trafalgar 1805” you will only need a piece of flat surface (perfect is 3x3' / 90x90cm), printed counters, universal movement template and rules, and few six sided... [click here for more]|
|77.||AUTO-DESTRUCT-O-RAMA! puts you in the driver's seat in a deadly, dystopian demolition derby - a violent spectacle broadcast live to entertain the downtrodden masses of a fallen, near-future America.
AUTO-DESTRUCT-O-RAMA! is an easy-to-learn, fast-paced, quick-playing, d6-based tabletop miniatures car combat game inspired by films like Death Race. AUTO-DESTRUCT-O-RAMA!'s streamlined rules... [click here for more]|
Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Hex Number: 14 Duration: 90 minutes Players: 2 Solitaire Suitability: High Theme: Middle Ages Shields & Swords II Series: 3... [click here for more]|
|79.||A dragon charging from the front, hill trolls on the left flank and orc berserkers on the right.
Situation excellent, I am advancing!
An Orc Too Far is Nordic Weasel Games entry into low-cost mass fantasy warfare.
Based on the engine used in Scum of the Earth, you'll be able to use these rules to field just about any figures on your gaming shelf.
Units are made of... [click here for more]|
|80.||Fatal Frontier Playset
"If a young man is about to commence in the world ... we say to him publicly and privately, go to the West. There, your capacities are sure to be appreciated... [click here for more]|
|81.||This product supports the Command at Sea (CaS) supplement Rising Sun, which provides scenarios covering the first half of WW II in the Pacific (December 1941 - November 1943). A Form 10 lists all the statistics for the ship, along with weapon ranges and hit chances, sensor ranges, maneuvering data, and a damage tracking form - all the information needed to use that ship in a CaS... [click here for more]|
|82.|| Building on Clash of Arms’ critically acclaimed Rising Sun, Steel Typhoon features 36 scenarios covering the biggest and most famous naval battles of WW II in the Pacific: Rabaul, Truk, the Marianas, Leyte, and Okinawa, plus hypothetical scenarios that challenge the players with historical alternatives. Designed by Ed Kettler, Steel Typhoon is the culmination... [click here for more]|
|83.|| This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed... [click here for more]|
|84.||Originally published in 1984, this is the second edition of the Starfire board game. Republished in 2014 by the Starfire Design Studio. This PDF contains only the basic rulebook.
2nd Edition Starfire contains the tactical combat rules for both starship and fighter combat in a single book. Included are 19 scenarios that introduces the first interstellar conflict between the Terran Federation and... [click here for more]|
|85.||Pulp Leagues is an companion book for our Pulp Alley game.
As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp... [click here for more]|
Naval Thunder is the top selling naval wargame that brings you all the excitement of big-gun naval combat right to your tabletop! It features clear and easy to understand rules that capture all the flavor you want without too much (or too little!) complexity. Customize the game to play exactly the way you want with the full selection of optional bolt-on rules. Fast paced and exciting... [click here for more]|
|87.||Canuck! The 4th Canadian Mechanised Brigade 1968-1993 covers the Canadian deployment to West Germany in support of NATO between 1968 and the draw down in '93 (after the end of the Cold War). Suitable for 6mm, 15mm and 20mm (1:72) tabletop wargaming miniatures and ideally for COLD WAR3! this rulebook supplement is also compatible with other 15mm popular tabletop games such as TY and FoW.... [click here for more]|
|88.||ROGUE PLANET SCI-FANTASY SKIRMISH
The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that... [click here for more]|
|89.||Unity Field Agent is the upcoming multi-tiered skirmish game from Nordic Weasel Games.
Planned to feature three distinct modes of play, the rules feature a card-driven mechanism and action system that alleviates many common concerns with such systems.
Set firmly within the "Fringe" system of games like Five Parsecs From Home and Clash on the Fringe, all you need is 8-12... [click here for more]|
|90.||Red Menace is a solitaire wargame pitting the strategic nuclear and defensive forces of the United States, Canada, and the United Kingdom against those of the Soviet Union and its client state, Cuba, in 1959. The game focuses primarily on the role of strategic bombers, but other types of supporting aircraft such as Interceptors, Airborne Early Warning, and Aerial Refueling Tankers are... [click here for more]|
This set of 58 optional cards can be used as substitutes for the original counters in Up Front. These mini-size cards were created by Mr. Richard Irving and will allow you to play Up Front without using any counters. 54 of the double-sided cards each have eight different markers on them that you can tuck under personality or Group Cards and show just the needed info.
For example, use one range... [click here for more]|
|92.||Originally published in 1985 by Task Force Games, this is the strategic rules for the 2nd edition Starfire board game. Republished in 2015 by the Starfire Design Stuio. This PDF contains only the basic rulebook.
Starfire New Empires contains only the strategic rules for controlling an interstellar empire in a bid to conquer the galaxy. It contains rules for building star systems, on how to handle... [click here for more]|
|93.||More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game... [click here for more]|
Welcome to the pre-dreadnought era of naval war, where the battleship is the uncontested ruler of the waves. No subs, no planes, and even torpedoes are just an afterthought. The big gun decides battles, and the fate of nations.
Naval Thunder is a fast and furious naval combat game that gives you all the flavor of the era, without bogging you down in rules. When the first... [click here for more]|
|95.||Ruse de Guerre covers the North American Wars from 1754 to 1815 including the French and Indian War 1754-1763, the American War of Independence 1775-1783, and the War of 1812.
The booklet also contains detailed listings of the forces involved in eight major battles of the period, enabling you to field forces from Britain, France, and America. A Ruse de Guerre is defined as,... [click here for more]|
|96.||Whitewash City Pioneer (Starter) Set is a set of high quality, professionally rendered PDF Wild West building models by renown RPG artist and mapper, Eric Hotz. All Whitewash City models are based on The Real Historical Old West, from buildings of the Wild West of USA and Canada. You just print them onto paper/card-stock from your own computer/printer and then start building. Make... [click here for more]|
|97.||NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT
Current Edition: 1.1
Recommended scale: 1/1200 to 1/3000
Level of detail: 9/10
Dice required: D20, D10, D6
Updated 22 April 2016
This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be available as soon... [click here for more]|
|98.||For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea (CaS) 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaS format before. All earlier listings for these ships and aircraft have been reviewed and updated to include information... [click here for more]|
|99.||The Emperor’s Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War.
Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogy products before. All earlier listings for these ships and aircraft have been updated to include information from newly available... [click here for more]|
|100.||The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that... [click here for more]|