|01.||Ritter is a dice-less miniatures battle game from 1996. It covers periods from ancients to the 19th Century. This volume includes the 1996 game, the 1997 fantasy and early modern period supplements, the 2008 chess board version and an even simpler verson for Ancient Rome. It is laid out so buyers can print off their own copy of the book.
Ritter is a VERY fast playing game. Whole battles take only... [click here for more]|
|02.||The Legacy League™ Expansion is your chance to take a team, turn it into a franchise, and attempt to build a dynasty over several seasons. As owner, manager, and coach, you’ll be making all the decisions.
The expansion includes rules for:
Trades, Selling Contracts, and Free Agency
Seasonal MFL Draft
Defensive... [click here for more]|
|03.||THE ERA OF 3D PRINTABLE WARGAMES IS HERE!
World War Tesla™ is a 15mm scale alternate-history wargame by James M. Ward (author of TSR's Gamma World, Deities & Demigods, and Metamorphis Alpha) and Thomas A. Tullis, where Nikola Tesla’s more radical ideas such as death rays and force fields have come to fruition, changing the face of a world at war.... [click here for more]|
|04.||In Fallout: Wasteland Warfare players build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in post-apocalyptic games of 3 - 30 high quality 32mm scale miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked cars.
This PDF of the... [click here for more]|
|05.||The Wasteland Companion is an expansion for This Is Not a Test, a 28mm wargame set in a post-apocalyptic United States where warbands fight for survival, power, and greed.
This expansion rulebook features:
New Background Material – Further explore the Tri-State Wasteland. Learn all about the locations, history, and factions that call the Tri-State Wasteland home.
New... [click here for more]|
|06.||Air Combat 1960 - 2000
Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple... [click here for more]|
|07.||The most playable, versatile rules set for company-level WW2 combat available anywhere.
Playable with 6mm miniatures, counters, or as a hybrid. Each player controls one or more infantry platoons on the western front in 1944-45, plus a custom force of armor, artillery, and ground attack aircraft. The core rules take only minutes to learn, and the expert rules are entirely modular, allowing you to... [click here for more]|
|08.||The adventure continues.
With Five Parsecs : Bug Hunt it's you and your team of battle-hardened marines against the awfully big fangs of the alien horrors that lurk in the shadows.
Create a batch of characters and undertake procedurally generated missions, complete with Tactical Locations where tech-inclined characters can block, delay or distract the alien hordes.
Character creation... [click here for more]|
|09.||Welcome to Officer Down, a new scenario for Five Parsecs campaigns.
Take your existing crew from any of the campaign games and try your luck against hardened criminals.
Or if you prefer, use the quick generation methods in this scenario pack to generate a fierce squad of Enforcers.
The scenario includes tools for determining the opposition, campaign notes and random tables to generate variant... [click here for more]|
Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.
Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.... [click here for more]|
|11.||Red Hatchets & Black Powder allows you to play a small scale wargame in the woods and wilds of North America during the French and Indian War.
You'll take on the role of a Captain or War Leader, either leading a troop of brave soldiers, stalwart Rangers, terrified militia or stealthy Natives.Red Hatchets & Black Powder is supplement to Fistful of Lead: Horse & Musket,... [click here for more]|
|12.||"Before the military coup in Chile, we had the idea that military coups happen in Banana Republics, somewhere in Central America. It would never happen in Chile. Chile was such a solid democracy. And when it happened, it had brutal characteristics." - Isabel Allende
Coup d'etats are a messy business. Far from carefully orchestrated military precision, when various factions of a populace... [click here for more]|
|13.||Don’t Call Them Bugs!
“Listen up newbie! I know what you unwarranted high regard for yourself recruits call our enemy – Bugs. A bug is something very small you see crawling on the ground. Something insignificant that you step on and keep doing whatever you’re doing. I got news for you. That’s not what these things, these Bugs, are. We’re going down into the Tunnels... [click here for more]|
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of... [click here for more]|
|15.||Second wave of 6mm building sets, enough to create a small town.This set contains 20 buildings with 3-story 2-story and single-story houses. This set also contains ground texture set for your buildings.
Check the previews!!! ... [click here for more]|
|16.||6mm German Sytle Buildings. Check the preview! Easy to build they look great on table! ... [click here for more]|
|17.||Dragut is a two players game recreating the sack of the Ligurian city of Rapallo on July 4th 1549.
On that day, at dawn, a fleet of several galleys at the orders of the famed Ottoman pirate Dragut arrived at the shores of this sleepy harbour; the pirates beached in three areas (Porta delle Saline, Imbarcadero and Nagge, all depicted on the map) and started the sack; no resistance was encountered,... [click here for more]|
|18.||The adventure continues.
With Five Parsecs : Salvage Crew you can try your luck at planetary salvage.
Search crashed ships and alien ruins, deal with hazards and fight off other claimants (and the odd mutant gang or alien critter).
Create a unique crew with character and identity, load them up and set them lose on the universe.
Character creation follows the very popular method from... [click here for more]|
|19.||An ever-expanding universe.
The Compendium adds a massive collection of new rules, options and expansion possibilities to any Five Parsecs campaign.
Whether you play Salvage Crew, Gang Warfare, From Home or Bug Hunt, the Compendium will have something to offer you.
Within these pages you will find:
New Combat options
Options... [click here for more]|
|20.||6mm building sets enough to create a small town.This set contains 18 buildings. Check the previews. ... [click here for more]|
Game design: Tom Russell Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: Middle Ages
--THIS IS AN EXPANSION--
You need "Table Battles" to play this game.
The first expansion to the popular Table Battles is set during the Wars of the Roses. Players generally... [click here for more]|
THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES
The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of... [click here for more]|
|23.||Five Parsecs From Home is back, leaner and meaner than ever before!
Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad.
Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through... [click here for more]|
|24.||RESISTANCE IS FUTILE VERSION 4 Expanded and radically revised!
Fast and fun game play, revamped morale and control rules, flexible units, heroes; usable with 40k or other sci-fi armies, includes optional background fluff!
SCIENCE-FICTION WARGAME RULES
THIS IS THE fourth version of the rules, which have radically changed and developed to be virtually an entirely new set. What’s changed?... [click here for more]|
|25.||This Strategy and Scheme deck is for use with Gaining Grounds 2018.
For more information on Gaining Grounds 2018, please visit Wyrd’s website: http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip This deck contains:
17 Scheme cards
5 Strategy cards (Gaining Grounds 2018)
4 Strategy cards (Gaining Grounds 2016)
All the cards in this deck are from the current version of Gaining... [click here for more]|
|26.||This set contains a church with a garden a small train station and buildings with shopping floors with different colors. Check the previews!!! ... [click here for more]|
|27.||Frozen forests, T26 tanks and bitter fighting. The Soviet-Finnish Winter War has it all and now you can delve into it without learning a 500 page rule book.
Winter-Hammer is based on the popular Squad Hammer game engine and is aimed at beer&pretzels war gaming.
Players can pick up the mechanics quickly and with ease, while the rules offer the mechanics you need to set up pick-up battles and... [click here for more]|
|28.||TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart.
Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site.
NOTE: This is the Early Access Edition... [click here for more]|
|29.||Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 23 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 18th Century Series: Horse & Musket
THIS IS AN EXPANSION! You need "Horse & Musket: Dawn of an Era" to play... [click here for more]|
|30.||Things that happen once in a million years, those things are truly new wonders, unpredicted by scientists who thought they knew how the universe actually worked.
Join us for Captain’s Log #45 and see what happens in a “Race to Confrontation.” It is peacetime and four captains meet on a purely scientific mission to study a new stellar event. What could be simpler? What... [click here for more]|
The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series.
Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or... [click here for more]|
|32.||Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on... [click here for more]|
|33.||Fireteam Modernis a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.
These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers... [click here for more]|
|34.||The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that... [click here for more]|
|35.||Army Lists for Conflicts in Afghanistan
This book provide players with the forces that are required to recreate combat engagements from the various conflicts that have taken place in Afghanistan over the past 40 years.
Soviet/ Afghan War
Afghan Civil War
Coalition Invasion of Afghanistan
A Copy of Fireteam: Modern is required to use these lists.... [click here for more]|
|36.||This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign.
The Solo Rules:
These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular... [click here for more]|
|37.|| In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese... [click here for more]|
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The... [click here for more]|
|39.||Game Design: Hermann Luttmann
Art: Tim Allen
Duration: 60-120 minutes
Solitaire Suitability: Super-crazy High
Welcome back to the World Beyond. The world of Graviton Prime, to be exact.
Miners on this volatile remote planet have sent a distress call out into space in the hopes that someone….anyone….would hear their plea before it... [click here for more]|
|40.||Game design: Tom Russell Hex number: 18 Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: All of human history
Here is something new and exciting, something completely unlike any other game on your table. Table Battles is a thinky filler, a light... [click here for more]|
|41.||Fast, furious, and fun! Are you looking for something new, something fresh? ’65 might be the game for you. A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between.
The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks,... [click here for more]|
|42.||Fast play wargame rules for Brigade/Regimental level battles of the Cold War era, using 15mm through to 2mm miniatures.
A grid based battlefield regulates all firing and movement eliminating any micro-measurement. No record keeping is required.
Vehicle scale is one base of miniatures to about 10 vehicles or about 100 men, with a grid square being one square kilometre.
Command and control is central... [click here for more]|
|43.||Download the free boards and tokens here! Fillable cards templates can be found here! Round of Fire is a skirmish game that simulates the dynamics of battle through a unique activation system.The game rules are tailored around the Wheel, a solution to break from the concept of turns and to consider the battle as a continuous flow of actions.
Players... [click here for more]|
|44.||Game Design: Tom Russell Art: Ania B. Ziolkowska & Nadir Elfarra Hex number: 22 Duration: 180 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Medieval
The death of Carloman in 771 left his twenty-nine year old brother Charles in control of... [click here for more]|
|45.||WW2 Core Rules
Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically... [click here for more]|
|46.||Alone Against the Aliens, the Night of Man Solitaire Expansion
You must own the Night of Man base game to play this expansion.
In this Night of Man solitaire expansion, Alone Against the Aliens, you can play soliatire against the Killers. The expansion includes a separate deck of cards that controls the aliens as you lead the Earth... [click here for more]|
|47.||And, once again, we’re back. Yaah! Magazine #9 is another thick issue stuffed full of things like words, pictures we stole off the Internet, counters, and game maps. How thick? 84-pages thick. Thick enough to discipline your dog, so just sit and listen.
We’ll lead off with the game, because our surveys say that despite the riveting articles, the pulse-pounding pizzazz of their pretty... [click here for more]|
Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket
Sean... [click here for more]|
|49.||The adventure continues.
With Five Parsecs : Gang Warfare you can play out solo gang warfare on future planets, quicker and simpler than ever before.
Create your gang of unique individuals, outfit them with what you got and take on all comers.
The character creation follows the very popular method from Five Parsecs From Home but with brand new tables suitable for a crew of rogues,... [click here for more]|
|50.||FIRE TEAM VIETNAM Game : Dirt Road
Here : 12 Boards geomorphic to represent the Dirt Road . Numered hexagonal grid.
- 300 DPI, to print in format A4 or letter.
- (12 plateaux de jeu hexagonaux et géomorphiques pour représenter des Chemin de terre , à imprimer, découper et coller sur du carton. ... [click here for more]|
|51.||Introducing the Facsimile, an alien species of tentacle monsters that create plastic replicas of nearby lifeforms.
This alien module offers up a new threat to your Five Parsecs characters, no matter which campaign you play.
Complete with new rules, two types of encounter that can be played out and new loot to be acquired, this module contains everything you need to play an encounter inspired... [click here for more]|
|52.||"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill
The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became... [click here for more]|
|53.||Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or
15mm miniatures. It covers the period from approximately 1700 to
approximately 1900. The French and Indian War, the American Revolution, the Napoleonic
Wars, the American Civil War and the wars of the Colonial era are just some of
the periods you can play with S&R.
In the Appendix you will find all the... [click here for more]|
|54.||Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break.
Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job.
Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional... [click here for more]|
|55.||Agricola, Master of Britain Game Design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Duration: 90 to 120 minutes Players: 1 Theme: Ancients; Solitaire
It... [click here for more]|
|56.||Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating... [click here for more]|
|57.||The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods.
It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance.
This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus.
All measurements are related to base width: this... [click here for more]|
|58.||This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale.
Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for... [click here for more]|
|59.||When you go to a new place, we're usually concerned with whoever is going to be shooting at you, but what about the world itself?
What if it's crawling with dinosaurs? What if the vegetation tries to eat you ?
What if it's a cultural melting pot tormented by solar radiation?
With this supplement, suitable for Five parsecs 2nd edition, Gang Warfare and Salvage Crew, you can... [click here for more]|
Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet.
Also included are 13 carefully... [click here for more]|
|61.||Army lists for WARRIOR Ancient and Medieval Miniatures Wargaming Rules ... [click here for more]|
|62.||NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info.
Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and... [click here for more]|
|63.|| Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical accuracy using a... [click here for more]|
|64.||Factory model with a walled area. ... [click here for more]|
|65.||Second edition of Lords&Servants.
Lords&Servants is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the Medieval period and it shares the mechanics of our popular system Smooth&Rifled. In the Appendix you will find all the information that you need to create your games, from simple clashes involving a few men per side to bigger encounters with... [click here for more]|
|66.||Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real... [click here for more]|
|67.||Issue Contents: The Battle of Tunis, 255 BC: Rome's North African Disaster By Arnold Blumberg India's Naxalite Insurgency By Jon Cecil Orwell in the Army: The Military Career of Eric Blair by Brian Train Marching on Mecca: Analysis of a Near-Future Iranian-Saudi War Maciej Jonasz The Syrian Civil War By Javier Romero Issue Game: Islamic State:... [click here for more]|
Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Alex Krumwiede Hex Number: 10 Duration: 120 to 180 minutes Players: 2 Solitaire Suitablity: High Theme: American War for Independence
Armies march on their... [click here for more]|
|69.||Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983.
This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or... [click here for more]|
|70.||What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common?
You can play all of them (and more) using Squad-Hammer!
Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper.
Inspired by systems such as "One hour wargames", "I ain't been shot mum"... [click here for more]|
|71.||Armored Vehicle Quick Reference Cards for the Modern Armor rule system.
Armor Cards for the armored fighting vehicles created by "the rest of Europe," East and West: tanks, tank destroyers, infantry fighting vehicles, and anti-aircraft from the start of the Cold War to the present. Countries included: China (PRC), India, Indonesia, Iran, Japan, North Korea (DPRK), Pakistan, South Korea (ROK), Taiwan... [click here for more]|
Introducing the first set in the Samurai Village Builder series!
Build a rural village in Feudal Japan with these houses. The first set includes the main building with typical irimoya roof and a lean-to. Combine them in various ways.
There are different wall and roof styles and you can add optional tools and plants. Including weathering and color modifier layers you have literally thousands... [click here for more]|
|73.||Night of Man is a card-driven, tactical board game. Set in a post-alien-invasion-of-Earth universe, the squads, heroes, and tanks of Earth's Militia battle against powerful aliens with enhanced power armor, hover tanks, Mechs, and spider-like robots.
In each turn gamers draw up to a four card hand and may play a card, sometimes more, in each impulse. The cards activate units to... [click here for more]|
|74.||Blitzkrieg Commander II (2nd Edition)
Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more]|
|75.||Finger and Toe Models announces the release of the 28mm card stock Rusgorod: Medieval Baba Sofia’s Dom. Head into the wilds of Old Europe’s East. Explore the dark world of Baba Yaga and the peasants who feared her. Ilya Kyril was one of Rusgorod’s wealthier merchants, and after his death, his widow Sofia continued the business. To her family, she was kindly Baba Sofia. To the... [click here for more]|
|76.||Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983.
This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or... [click here for more]|
|77.||A campaign system and tactical rules for pre-dreadnought naval warfare
By David Manley
A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set... [click here for more]|
|78.||An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century
It’s 1833. The East India Company has just had its monopoly... [click here for more]|
|79.||"Who said Dungeoneering had to be dreary?"
Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike.
Gather your group of adventurers, set out on a dungeon delve and hope you make it back!
Get loot, see the sights, maybe go on an epic quest.
Dungeon Scum sets itself apart in a... [click here for more]|
Grey Steel, Red Storm is a book of scenarios for wargamers set in the Soviet Union between June 1941 and June 1943 during World War Two.
They are adaptable to a number of sets of rules currently available in which a stand represents a platoon such as ‘Blitzkrieg Commander’, ‘Command Decision: TOB’, ‘A Fistful of... [click here for more]|
|81.||Reds, Whites, anarchists, nationalists, Freikorps, Polish army.
The Russian Civil War is a fascinating period to war game and with October Hammer you can do so easily, quickly and without a huge investment.
October Hammer is what we call a "Mini Miniatures Game": A game that is playable with simple rules, a small collection of figures and for a low price of entry.
Using... [click here for more]|
|82.||It’s our eighth issue and Brad Smith is at the helm of the magazine as a guest-editor. We’ve got 80 pages crammed full of gaming goodness from a diverse group of talented writers. You’ll find news on the latest wargaming releases, a look back at some classic wargames, scenarios, expansions, and of course, our featured game.
To start off with, our feature story is an exclusive tour... [click here for more]|
|83.||Welcome to the front. It's 1800 miles to Berlin.
* * * * *
Tanks, commando raids, intense infantry action, campaign games and heroes against the odds.
All this and more can be found in Five Men at Kursk, the premier set of second world war skirmish game rules.
Building off the legacy of the FiveCore system, Five Men at Kursk aims at providing a complete,... [click here for more]|
|84.||Cold War Commander (1st Edition)
Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more]|
This is a 48x48 inch playmat designed for 1/64 scale die-cast cars and 20mm-25mm wargames when printed at full size. It's compatible with Gaslands as a multi-use combat racing track, including worn-down paint lines across the track that can be used to indicate starting positions, gates, and finish lines. A sneaky shortcut in the "southeast" corner of the map can be used as... [click here for more]|
|86.||Gruppe Nord traces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II.
Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorst and many others. However, the battle history of these... [click here for more]|
|87.||Re-fight the battles that led to Dunkirk with Rapid Fire! Blitzkrieg Battlegroups
Handy, points-balanced battlegroups that capture the ‘feel’ of the May 1940 campaign.
Battlegroup organisations for fifteen German, British and French divisions involved in some of the fiercest fighting.
Build large or small forces, with 400 point, 200 point and customised battlegroups for each division.
Equal... [click here for more]|
|88.||V1.1 update released in 2018.Jan.21
To Arms! is an easy and fast ruleset for historical games. This core rulebook focus on the ancient part but the rules can be used for 3000BC~1865AD.
The book is written in simple English. It's very easy to read and understand. Diagrams in each key step guide you how to play the game.
The featured Order... [click here for more]|
|89.||Banzai ADDING THE BRITISH AND JAPANESE TO "UP FRONT"
BANZAI is an expansion for The Avalon Hill game Up Front. Banzai allows you to include British and Japanese troops and vehicles to your games of Up Front as well as a new theatre to fight in, the jungles of Asia.
This Action Deck contains 162 cards printed on premium playing card stock like our Up Front deck, but has... [click here for more]|
|90.|| This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed... [click here for more]|
|91.||Armoured Strike is a set of miniature wargame rules that allows players to recreate combined arms battles in miniature from conflicts during the cold war era (from the late 1940s to 1991) or the present day. These rules are designed for playing kinetic engagements at battalion or brigade level between forces.
This rulebook includes all of the rules required to play the game plus army lists with... [click here for more]|
|92.||"Rise up and free your country from its oppressors!"
Simple fast-play rules for man-to-man, modern skirmish warfare
Complete campaign system allowing rival factions to war for control of their fictional or historical country
Special rules & descriptions for 6 faction types drawn from 20th - 21st century History
Point system allowing balanced battles between... [click here for more]|
|93.||All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies.
Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern... [click here for more]|
|94.||The solitaire expansion for '65 is now available. Based on the solitaire version of Night of Man, buyers will get their own solitaire version of ’65 replete with counters, cards, and scenarios.
As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling, twists of fate, it's... [click here for more]|
|95.||Yaah! Magazine is back with eighty splendiferous full-color pages dedicated to the games you love. With issue number six, editor Tom Russell and his merry band of writers have put together a number of features on an eclectic variety of titles, each illustrated with handsome photographs, and anchored by stylish, one-of-a-kind layout by our esteemed art director Guillaume Ries. We here at the Pig like... [click here for more]|
This is a 48x48 inch playmat designed for 1/64 scale die-cast cars and 20mm-25mm wargames when printed at full size. It's compatible with Gaslands as a multi-use auto combat arena, and includes worn-down painted lines to indicate the starting positions and gates for the classic figure-8 death race, as well as a racing track and finish line, and starting positions for up to... [click here for more]|
|97.||NEXUS: The bond, link or tie existing between members of a group; a means of connection.
The word "nexus" doesn't come up in conversation very often. Its most common use is also its most dramatic: "the nexus of events," where great actions come together to form a point in history.
The first issue of Nexus, published in April-May 1982, is wide ranging. From the historical to... [click here for more]|
|98.||Home Fleet’s 110 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies. Almost every Command at Sea product published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but this is the first time all of the... [click here for more]|
|99.||Four Against Darkness is a solitaire dungeon-delving game.
No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper.
You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices.... [click here for more]|
|100.||Blood on the Blade is a micro but complete set of rules for solitaire or co-op skirmish game, set on a fantasy background, but can also be used for non-fantasy games (planned expansions will cover Middle-Ages and Dark Ages, possibly Samurai era).
“Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required... [click here for more]|