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Top 100 Products
01.Five Parsecs : Gang Warfare

Five Parsecs : Gang Warfare
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Gang Warfare you can play out solo gang warfare on future planets, quicker and simpler than ever before. Create your gang of unique individuals, outfit them with what you got and take on all comers. The character creation follows the very popular method from Five Parsecs From Home but with brand new tables suitable for a crew of rogues,...   [click here for more]
02.'65 Alone in the Jungle

'65 Alone in the Jungle
by Flying Pig Games

The solitaire expansion for '65 is now available. Based on the solitaire version of Night of Man, buyers will get their own solitaire version of ’65 replete with counters, cards, and scenarios. As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling, twists of fate, it's...   [click here for more]
03.Yaah! Magazine and Complete Wargame #10

Yaah! Magazine and Complete Wargame #10
by Flying Pig Games

There's no better way to recover from the long, hot summer than to dive into the fall's coolest gaming value - the next issue of Yaah! magazine. It's 78 sparkling (Get it?) pages of tabletop action and adventure, and you can pre-order your very own copy right here. As the days grow shorter, you're gonna need something to fill up all that extra time indoors - and this issue's game looks like a great...   [click here for more]
04.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
05.Charlemagne, Master of Europe

Charlemagne, Master of Europe
by Hollandspiele

Game Design: Tom Russell Art: Ania B. Ziolkowska & Nadir Elfarra Hex number: 22 Duration: 180 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Medieval The death of Carloman in 771 left his twenty-nine year old brother Charles in control of...   [click here for more]
06.The Fourth Interstellar War

The Fourth Interstellar War
by Starfire Design Studio

The Fourth Interstellar War (ISW4) is a scenario supplement for Third Edition Starfire, based upon the novels "In Death Ground" and "The Shiva Option" written by David Weber and Steve White. The Fourth Interstellar War started when a Terran Federation Navy survey flotilla conducting the routine survey of a new star system in 2360 and stumbled upon a home system of the Arachnid Omnivoracity,...   [click here for more]
07.Rapid Fire! Blitzkrieg Battlegroups

Rapid Fire! Blitzkrieg Battlegroups
by Rapid Fire Publications

Re-fight the battles that led to Dunkirk with Rapid Fire! Blitzkrieg Battlegroups Handy, points-balanced battlegroups that capture the ‘feel’ of the May 1940 campaign. Battlegroup organisations for fifteen German, British and French divisions involved in some of the fiercest fighting. Build large or small forces, with 400 point, 200 point and customised battlegroups for each division. Equal...   [click here for more]
08.Splendid Little War

Splendid Little War
by Long Face Games

A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...   [click here for more]
09.Rifles in the Ardennes

Rifles in the Ardennes
by Tiny Battle Publishing

"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became...   [click here for more]
10.BANZAI  Age of the country at war (3rd Edition 2017)

BANZAI Age of the country at war (3rd Edition 2017)
by 2D6 Wargaming

Banzai! The age of the country at war (3rd Edition 2017) An elegant system focused on the feudal Japanese era (Sengoku Jidai) for the 6mm size of wargaming. This rules system is a tour de force and utilises unique features only found in 2D6 products! Like a "wind up and go" command system which brings feudal command and control...   [click here for more]
11.Dreadnoughts At Dawn

Dreadnoughts At Dawn
by Dawn Gaming

Dreadnoughts At Dawn is an innovative fast play set of rules for fighting large WW1 naval battles utilising 1:3000th or 1:2400 scale models Whilst all ships from destroyers to super dreadnoughts are represented the emphasis is on capital ships, escorts are covered in a simplified way. These rules originated as a project to see if I could produce a WW1 naval set of rules that required zero off...   [click here for more]
12.Bitskrieg

Bitskrieg
by Hollandspiele

Game design: Scott Muldoon & Miles Muldoon Hex number: 21 Duration: 30 minutes Players: 2 Solitaire Suitability: High Theme: Modern Once upon a time, there was a game designer named Scott Muldoon, who wanted a wargame he could play with his five-year-old son, Miles: a game that was simple...   [click here for more]
13.Squad Hammer. Dirt simple gaming for many settings..or all of them

Squad Hammer. Dirt simple gaming for many settings..or all of them
by Nordic Weasel Games

What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common? You can play all of them (and more) using Squad-Hammer! Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper. Inspired by systems such as "One hour wargames", "I ain't been shot mum"...   [click here for more]
14.Naval SITREP #53 (October 2017)

Naval SITREP #53 (October 2017)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #53 was published in October of 2017. Table of contents: Nick Jellicoe visits the Washington Navy Yard FG&DN Scenario:...   [click here for more]
15.Treasure Hunters of Charlemagne

Treasure Hunters of Charlemagne
by Ganesha Games

PDF, color covers and 40 pages- Solo adventure for FOUR AGAINST DARKNESS playable in 1-2 hours, requires also a copy of FOUR AGAINST THE ABYSS AD 790. The Roman Empire is a distant memory. Europe is gripped by endless warfare. In these desperate times arises King Charles of the Franks. Wishing to unite the lands and end the senseless slaughter, the King sends secret agents to find...   [click here for more]
16.Table Battles

Table Battles
by Hollandspiele

Game design: Tom Russell Hex number: 18 Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: All of human history Here is something new and exciting, something completely unlike any other game on your table. Table Battles is a thinky filler, a light...   [click here for more]
17.White Bear Red Sun

White Bear Red Sun
by Long Face Games

A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set...   [click here for more]
18.For-Ex

For-Ex
by Hollandspiele

Game design: Tom Russell Art: Cole Wehrle Hex Number: 20 Theme: Economics Solitaire Suitability: Low Players: 2-6 For-Ex is the game of currency trading. An opaque, nerdy, butterfly-effect game, players take on the roles of international financiers who trade and manipulate currency...   [click here for more]
19.Blood & Plunder

Blood & Plunder
by Firelock Games

Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
20.Babylon - Hospital Green

Babylon - Hospital Green
by Dave Graffam Models

Forgotten and forsaken, the colony of Babylon sits at the edge of explored territory, a lonely outpost facing the unknown... This 28mm scale card models kit contains all of the printable files and step-by-step assembly instructions you need to create a sprawling futuristic colony with towers, stairways and elevated walkways. Transform your tabletop with just a few affordable supplies and...   [click here for more]
21.Comrades In Battle

Comrades In Battle
by Studio Capitan

Rule Book / 40 Leader Cards / 48 Unit Cards / 24 Eventes cards plus token Sheet See our video to know more about the game More details and add ons at http://studiocapitan.com/comrades-in-battle/ Comrades In Battle (C-in-B) uses the same basic game mechanics as COMPANY COMMANDER but has been modified to play small actions of the ACW at squad level, with units...   [click here for more]
22.Blood on the Blade

Blood on the Blade
by STUDIUM CMLXV

Blood on the Blade is a micro but complete set of rules for solitaire or co-op skirmish game, set on a fantasy background, but can also be used for non-fantasy games (planned expansions will cover Middle-Ages and Dark Ages, possibly Samurai era). “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required...   [click here for more]
23.TRIUMPH! Early Access Edition

TRIUMPH! Early Access Edition
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. NOTE: This is the Early Access Edition...   [click here for more]
24.Basic Impetus 2

Basic Impetus 2
by Dadi&Piombo

The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
25.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
26.An Infamous Traffic

An Infamous Traffic
by Hollandspiele

An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly...   [click here for more]
27.Four Against the Abyss

Four Against the Abyss
by Ganesha Games

When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. Once all of your characters reach 5th level, you will want to start using this book! This is an expansion to Four Against Darkness designed for character levels 5 to 9. It includes; using a d8 for combat and saves new monster reactions new,...   [click here for more]
28.Baroque

Baroque
by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
29.Kampfgruppe Commander III

Kampfgruppe Commander III
by Studio Capitan

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening...   [click here for more]
30.Pulp Alley: Lost World of Lemuria expansion

Pulp Alley: Lost World of Lemuria expansion
by Pulp Alley

The Lost World of Lemuria is the seventh Pulp Alley book. This is an expansion, not a stand-alone game. To fully use this book, we recommend having our Pulp Alley rulebook and Pulp Leagues. The Lost World of Lemuria was inspired by some of our favorite lost world classics. Our goal is to provide a challenging and fun setting for your own thrilling lost-world adventures. All eleven...   [click here for more]
31.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
32.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
33.Agricola, Master of Britain

Agricola, Master of Britain
by Hollandspiele

Agricola, Master of Britain Game Design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Duration: 90 to 120 minutes Players: 1 Theme: Ancients; Solitaire It...   [click here for more]
34.CounterFact Issue 5

CounterFact Issue 5
by One Small Step

The game in that issue is a purpose-designed solitaire effort by Javier Romero titled "ISIS Libya." The player commands a near-future international US/EU/NATO coalition intending to overthrow the nascent Islamic state in North Africa. Articles (in no particular order) are: Analysis: ISIS Libya World War II Halftracks Holy Land War, 1919-49 German Colonial Wars in South West Africa,...   [click here for more]
35.Heroic Maps - Storeys: Scrivener Street

Heroic Maps - Storeys: Scrivener Street
by Heroic Maps

Scrivener Street Scrivener Street is one of the busiest in the city, with many of the citizens having reasons to visit the street regularly. The road is home to many offices belonging to clerks, accountants, lawyers, although none as important as the offices of a certain moneylender, who lives above the office in good quality housing. The street is also populated with taverns,...   [click here for more]
36.Starmada Unity Rulebook

Starmada Unity Rulebook
by Majestic Twelve Games

Starmada™ is a miniatures board game of starship combat. At its most basic level, players take command of space fleets in a general attempt to reduce each other to just so much space junk. At its most advanced, the game can be customized to breathe life into any science fiction background that players might imagine. Novices shouldn't fret; the core set of rules has been designed with...   [click here for more]
37.Fire & Maneuver v4.1

Fire & Maneuver v4.1
by Green Dragon Hobbies

The Second World War saw many new innovations to combat: new weapons from jets to atomic bombs, new tactics and doctrine, and innovations which replaced many old traditions. But through it all, the infantryman remained the one indispensable item on the battlefield. Even with all the invention and innovation, without the individual doughboy, war still could not be won. Fire and Maneuver is a 1...   [click here for more]
38.A Terrible Roar: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 20th

A Terrible Roar: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 20th
by Historic Imagination LLC

The Battle of Chickamauga produced the second largest number of casualties of any battle in the Civil War, surpassed only by Gettysburg. As the largest battle in the Western Theatre of the war it was also the Union’s most significant defeat there as well. Refight the struggle on the decisive second day of the battle, September 20th, on the game table with these eight meticulously researched...   [click here for more]
39.We Happy Few:  The Battle of Agincourt

We Happy Few: The Battle of Agincourt
by Tiny Battle Publishing

The only Agincourt game you will ever need! Near a place called Agincourt, Henry V of England and the exhausted, disease-ridden remainder of his army took on a French force the size of which vastly outnumbered his own, and proceeded to wipe the floor with 'em. The French may have had the numbers, the knights, and the horses, but Hal had a strong defensive position and the all-important...   [click here for more]
40.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
41.Impetus

Impetus
by Dadi&Piombo

Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas. The rulebook includes also 16 starter lists (Macedonians,...   [click here for more]
42.Blitzkrieg Commander II

Blitzkrieg Commander II
by Pendraken Miniatures

Blitzkrieg Commander II (2nd Edition) Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
43.Cold War Commander

Cold War Commander
by Pendraken Miniatures

Cold War Commander (1st Edition) Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
44.A Murderous Fire: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 11th - 19th

A Murderous Fire: Regimental Wargame Scenarios For The Battle of Chickamauga: Sep. 11th - 19th
by Historic Imagination LLC

The Battle of Chickamauga marked the high tide of Confederate fortunes in the West. Pulling troops from as far as Virginia and Mississippi, two armies fought for control of Chattanooga, the gateway to Georgia and the interior of the Confederacy. Take command of both opponents and refight this classic campaign and battle with ten detailed scenarios from the campaign up to and including the first day...   [click here for more]
45.Modern Armor 2nd Edition

Modern Armor 2nd Edition
by Walter Moore Games

Revised with extended vehicle listings and adjustments for "ultra modern" combat. This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to...   [click here for more]
46.No End in Sight. Cold war and modern platoon combat

No End in Sight. Cold war and modern platoon combat
by Nordic Weasel Games

The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight. No End in Sight is a comprehensive guide to contemporary, cold war and near future combat....   [click here for more]
47.Supply Lines of the American Revolution: The Northern Theater, 1775-1777

Supply Lines of the American Revolution: The Northern Theater, 1775-1777
by Hollandspiele

Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Alex Krumwiede Hex Number: 10 Duration: 120 to 180 minutes Players: 2 Solitaire Suitablity: High Theme: American War for Independence Armies march on their...   [click here for more]
48.'65: Squad-Level Combat in the Jungles of Vietnam

'65: Squad-Level Combat in the Jungles of Vietnam
by Flying Pig Games

Fast, furious, and fun! Are you looking for something new, something fresh? ’65 might be the game for you. A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks,...   [click here for more]
49.FiveCore 3rd edition. Skirmish Gaming Evolved

FiveCore 3rd edition. Skirmish Gaming Evolved
by Nordic Weasel Games

This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off. FiveCore offers you fast playing games with 5-15 figures per side. No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away. Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing...   [click here for more]
50.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
51.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
52.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean...   [click here for more]
53.Skysend City Sci-Fi Barracks

Skysend City Sci-Fi Barracks
by Reviresco tin-soldier.com

The Skysend City Starguard Barracks Skysend City, the only town on the dusty, dried up desert world of Lee’s End, is by no means entirely unique among the hundreds of small mostly forgotten little communities scattered out over the frontiers of known space. But it is, the last such place that can be reached by any form of public transportation. You may start from Earth Prime in...   [click here for more]
54.SeaLion Supremacy Supplement 1 Forgotten Flotillas

SeaLion Supremacy Supplement 1 Forgotten Flotillas
by FSpace Publications

SeaLion Supremacy Supplement 1 covers addtional ship specifications for the game. The supplement expands the details for the navies listed in the main rules, as well as other navies not listed. You'll find material from midget submariens and transports right up to big battlewagons. The navies covered by this supplement include: United Kingdom - Great Britain, Australia, New Zealand and Canada Germany Italy France Japan United...   [click here for more]
55.CounterFact Issue 1

CounterFact Issue 1
by One Small Step

Issue contents: Analysis of Breaking the Chains by Jon Compton The Bloody Angle Examined – Why Did it Fail? by Andy Nunez At Neuve Chapelle: France, March 1915; An Examination by Tom Cundiff Obscure Battles of the American Civil War: Designer's Notes and AAR of Huzzah! by Richard Dengel Wargaming by the Rules of War by Vince Blackburn Issue game is Mule Shoe...   [click here for more]
56.CounterFact Issue 2

CounterFact Issue 2
by One Small Step

Issue Contents: Analyses of Strafexpedition from Europa Simulazioni by David Newport plus Designer's Response An Analysis of Napoleon at Leipzig by David Hughes The Evolution of the Schlieffen Plan by Andy Nunez Thinking About Thinking: Shimon Naveh's Systemic Operational Design by Jon Compton This issue contaisn the game The First World War by Bill Banks. Contents: 1x Rules Booklet 1x Playing...   [click here for more]
57.CounterFact Issue 3

CounterFact Issue 3
by One Small Step

This issues contains articles dedicated exclusively to the Middle Eastern region. This issue comes with the game Millennium Wars Advanced: The Lebanon Scenarios. The game is designed by Michael Anderson, Joseph Miranda, and Jon Compton. Millennium Wars Advanced (MWA) is a new wargame system that models a wide spectrum of modern conflict at the operational level. MWA addresses the full spectrum...   [click here for more]
58.CounterFact Issue 6

CounterFact Issue 6
by One Small Step

Issue Contents: The 1938 Czech Crisis: A Huge "What If" By Ty Bomba The Italo-Turkish War of 1911-12 By Philip Sharp Analysis: Persian Strategy in Greece By James Bowden The Russian Civil War & Today’s Russian Army By Gilberto Villahermosa Verdun 1916: The Year of Decision By J.E. Kaufmann & H.W. Kaufmann Issue...   [click here for more]
59.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

***Updated Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The...   [click here for more]
60.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
61.Pulp Alley: Pulp Leagues - PDF

Pulp Alley: Pulp Leagues - PDF
by Pulp Alley

Pulp Leagues is an companion book for our Pulp Alley game. As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp...   [click here for more]
62.Classic Starfire Core Rules Bundle

Classic Starfire Core Rules Bundle
by Starfire Design Studio

The Classic Starfire Core Rules Package is a combination of the three main rule books: 3rd Edition Tactical Rules Revised, Imperial Starfire, and Sky Marshal #2. These books contain all of the rules for the tactical battles and scenarios, and the strategic campaign game. You can find more detailed descriptions at: /product/221335/Starfire-3rd-Edition-Tactical-Rules-Revised /product/221337/Imperial-Starfire...   [click here for more]
63.In the Trenches: Through Fire and Flames

In the Trenches: Through Fire and Flames
by Tiny Battle Publishing

Through Fire and Flames is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Through Fire and Flames. Through Fire and Flames is BY FAR the largest battle pack Tiny Battle Publishing has ever released for its popular In the Trenches system. The third battle pack for In the Trenches, Through Fire and Flames brings FIVE new battle...   [click here for more]
64.Where Sten Guns Dare

Where Sten Guns Dare
by Nordic Weasel Games

1943. The Fascist scourge holds Europe in an iron grip. Across the world, battalions clash and tanks burn. But in the shadows, another war is being fought. A war of knives and bombs. A war of infiltration. A war of resolute action and a war of daring. Enter the world of commando actions. * * * * * Where Sten Guns Dare sets you in the role as a British Commando squad, tasked with...   [click here for more]
65.Banzai Action Cards

Banzai Action Cards
by Wizards of the Coast

Banzai ADDING THE BRITISH AND JAPANESE TO "UP FRONT" BANZAI is an expansion for The Avalon Hill game Up Front. Banzai allows you to include British and Japanese troops and vehicles to your games of Up Front as well as a new theatre to fight in, the jungles of Asia. This Action Deck contains 162 cards printed on premium playing card stock like our Up Front deck, but has...   [click here for more]
66.Broken Axles: Complete Rulebook

Broken Axles: Complete Rulebook
by Fuel Injection Games

Broken Axles is a 15mm vehicle combat game (which can easily be utilized at any scale from 15mm to 28mm) that is fast and fun, where every dice roll has the potential to range from disaster to triumph. To move their vehicles, players will roll a number of Maneuver Dice, with each success converting into an action. Rolling below the required result, however, causes a Mishap, which vary in intensity...   [click here for more]
67.Armored Fist Scenario - Hannut and Gembloux 1940

Armored Fist Scenario - Hannut and Gembloux 1940
by Walter Moore Games

Hannut and Gembloux: the Battle of the Belgian Plain, 12-15 May 1940 Two scenarios recreating the battles between the 3rd and 4th Panzer Divisions and the French Division Légère Mécaniques and the 1re Divison Marocaine. Hannut, the largest tank battlethe world had ever seen, and Gembloux, where the French stood their ground against everything the Germans could throw at them -...   [click here for more]
68.This Is Not a Test

This Is Not a Test
by World's End Publishing

THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of...   [click here for more]
69.CounterFact Issue 4

CounterFact Issue 4
by One Small Step

This issue contains: 1936: What If? By Ty Bomba Terrorism as a Strategy Within Psychological Warfare by Joseph Miranda Britain's & China's & Japan's New Aircraft Carriers vs. TERN by Chris Perello & Ty Bomba The Accidental Superpower Book Review, by Ty Bomba New Column: Sit Reps: - Hero (Mine Detector) Rats - Militarized Food - Russia's New APC Has PlayStation Controls - China...   [click here for more]
70.Clash on the Fringe.

Clash on the Fringe.
by Nordic Weasel Games

Pirates, homicidal robots, alien traders and marines in space. Clash on the Fringe takes you back to the halcyon days of military space adventure, but through the lens of modern game design. Designed to be playable with any miniatures in your collection, Clash on the Fringe plays quickly and with minimal record keeping. * * * * * Features include: Integrated turn sequence...   [click here for more]
71.American Fleets

American Fleets
by Admiralty Trilogy Group

For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea (CaS) 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaS format before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]
72.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
73.Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals
by Steel Dreadnought Games

WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
74.By Dagger or Talon

By Dagger or Talon
by Ambush Alley Games

By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics to nanite...   [click here for more]
75.Pulp Alley - PDF

Pulp Alley - PDF
by Pulp Alley

The thrilling Pulp Alley game in PDF format. Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop. Pulp Alley is the game of extraordinary action and adventure! Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials. Characters...   [click here for more]
76.Pulp Alley: Tomb of the Serpent expansion

Pulp Alley: Tomb of the Serpent expansion
by Pulp Alley

Strange visions fill your dreams each night. You see deserts, pyramids, serpents, and strange unspeakable horrors. It is as if the ancient gods of Egypt are sending you a desperate message from far across space and time… This Solo compatible expansion includes full rules for Pulp Alley solo-play and mind-rending Horror rules -- including the cards!! Tomb of the Serpent is...   [click here for more]
77.Four Against Darkness

Four Against Darkness
by Ganesha Games

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
78.In the Trenches: Devil Dogs

In the Trenches: Devil Dogs
by Tiny Battle Publishing

Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High “Retreat? Hell, we just got here!" The Battle of Belleau Wood is one of the most famous engagements in the long and storied history of the United States Marine Corps. Weeks of brutal combat earned them the grudging respect of...   [click here for more]
79.Crusade

Crusade
by Starfire Design Studio

Crusade is a scenario supplement for Third Edition Starfire, based upon the novel "Crusade" written by David Weber and Steve White. Crusade tells the story of the Theban-Terran War of 2298-2302, when the Theban Navy "Sword of Holy Terra" suprise attacked the Terran Federation in a religious war to liberate "Holy Mother Terra" from the unbelievers. Crusade includes new...   [click here for more]
80.Santa Anna Rules: Warfare in Mexico: 1820-1870

Santa Anna Rules: Warfare in Mexico: 1820-1870
by BuckSurdu.com

Santa Anna Tactical (SAT) is Buck Surdu’s tactical system for larger battles. This volume contains orders of battle and background information on the Mexican-American War and the Maximillian Adventure. In addition, this volume includes scenarios for all the major battles of the Mexican American War, San Jacinto, and Puebla. Volume I includes several special mechanics to bring out the peculiarities...   [click here for more]
81.LaserStorm. 6mm grand warfare.

LaserStorm. 6mm grand warfare.
by Nordic Weasel Games

More tanks, more robots, more war! LaserStorm is 6mm science fiction on a massive scale. Each troop stand is one vehicle or a 4-6 person fireteam. Units are platoons and the game can scale up to an entire battalion on the board, if you have the table space. The game features: *Card driven turn sequence, using a very small card deck. *Not a single...   [click here for more]
82.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
83.Fireteam:Modern - Modern Miniature Wargame Rules

Fireteam:Modern - Modern Miniature Wargame Rules
by Rory Crabb

Fireteam Modernis a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers...   [click here for more]
84.Five Men in Normandy 30 cal edition

Five Men in Normandy 30 cal edition
by Nordic Weasel Games

Five Men in Normandy is back. With a completely updated layout, tweaks, corrections and simplifications, WW2 character driven campaigning has never been more fun. Five Men plays quickly, has absolutely no long lists of modifiers to memorize and supports character-focused campaign games right out of the box. All you need to play is a handful of figures, a 2x2 foot table and an...   [click here for more]
85.Up Front Infantry Personality Cards (Poker Size)

Up Front Infantry Personality Cards (Poker Size)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
86.Soviet/Russian BMD Variants

Soviet/Russian BMD Variants
by Wargame Designs 2000

This tome includes tewnty-two variants for the BMD Airborne Armored Personnel Carrier. The Sheets Include the BMD through BMD-4 plus the 2S25 Tank Destroyer. All the sheets are set up for use with Armor Heavy Team / Tacforce II. ...   [click here for more]
87.Naval SITREP #52 (April 2017)

Naval SITREP #52 (April 2017)
by Admiralty Trilogy Group

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #52 was published in April of 2017. Table of contents: CaS Scenario: Tactical Problem IV The Philippine Buildup Coincidence...   [click here for more]
88.Colonial Battlefleet: Core Rules

Colonial Battlefleet: Core Rules
by Steel Dreadnought Games

There can be only one! Make sure it's yours. In the far future, Terran colonies are warring amongst themselves, even as a hostile xenophobic race approaches, bent on scouring all 'alien' life from the galaxy. Take control of a task force of starships from your colony world and lead your fleet to victory or die a horrible death in the cold vacuum of space! Anything from a stealth destroyer to a mighty...   [click here for more]
89.The Armored Fist: Combined Arms Combat in the Second World War

The Armored Fist: Combined Arms Combat in the Second World War
by Walter Moore Games

Armored Fist: a rule system for squad and individual vehicle all-arms combat during World War Two. Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every period of the...   [click here for more]
90.Imperial Skies PDF Edition

Imperial Skies PDF Edition
by Rottenlead Publishing

Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many nation airships. Statistics are provided in the book for all models they produce as of September 2016. Future releases by Brigade models will be supported with additional statistic cards. This game is supported and sold by Brigade Models out...   [click here for more]
91.Budget Bundle

Budget Bundle
by Dave Graffam Models

This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale. Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for...   [click here for more]
92.2D Country wargames scenery kit (scale 6mm/10mm)

2D Country wargames scenery kit (scale 6mm/10mm)
by WargamePrint

Country wargames scenery kit 1:285 (6mm) / 1:144 (10mm) 2D Modular Scenery System Compatibility This models is designed at the 6/10mm gaming scale. The kit includes: ponds, swamps, underbrush, arable lands. We suggest our modular roads system as a proper choice for BattleTech, Team Yankee (FoW), Polemos...   [click here for more]
93.In the Trenches: Doughboys

In the Trenches: Doughboys
by Tiny Battle Publishing

Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High "...And we're not coming back Until its over Over there." DOUGHBOYS, the second Base Set in Tiny Battle's iteration of John Gorkowski's In The Trenches, has three new scenarios and maps. Two of these are designed by Mr. Gorkowski,...   [click here for more]
94.Naval Warfare : Battleships to Dreadnoughts 1895 to 1920

Naval Warfare : Battleships to Dreadnoughts 1895 to 1920
by Geoff Curran

Naval Wargaming rules for the period around 1895 through to 1920 coverinng the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are : The rules (57 pages including ship data) two sheets of game record counters - to aid game play. Three 'Quick...   [click here for more]
95.Operation Icarus

Operation Icarus
by Tiny Battle Publishing

“Home 8. Dined and worked. Planning conquest of Iceland for next week. Shall probably be too late! Saw several broods of ducklings.” - Alexander Cadogan, British Permanent Under-Secretary for Foreign Affairs, diary entry for May 4, 1940 On May 9, 1940, Great Britain issued a message to the leadership of Iceland, offering military defense of the island kingdom in exchange...   [click here for more]
96.Fistful of Lead: Reloaded

Fistful of Lead: Reloaded
by Jaye Wiley

Fistful of Lead: Reloaded was designed as a quick set of wargame rules for gunfghts in the Wild West. The rules can be learned within a couple of turns and still keep the favor of the period. The play is fast and furious, with a Hollywood fair to it. FfoL, as it’s known, has been around for over a decade with a small, but loyal fan base. This version has left the core rules in tact while adding...   [click here for more]
97.Platoon Commander: India-Pakistan 1965

Platoon Commander: India-Pakistan 1965
by Tiny Battle Publishing

India-Pakistan War 1965 is a Platoon Commander module simulating the conflict during August and September of 1965 between India and Pakistan in the Chawinda region of Kashmir. The module designer, David K. van Hoose; has brought to life some of the largest armor battles since the Battle of Kursk. The game includes five scenarios that will take the gamer from small skirmishes to the slugfests...   [click here for more]
98.South Atlantic War II, Second Edition

South Atlantic War II, Second Edition
by Admiralty Trilogy Group

South Atlantic War, Second Edition contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. Its 26 scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. The first edition has been used at the Naval War College and Quantico for officer...   [click here for more]
99.FiveCore Company Command

FiveCore Company Command
by Nordic Weasel Games

Welcome to FiveCore Company Command. Use the fast-playing, easy to remember FiveCore mechanics to resolve company level world war 2 and modern engagements in less than two hours. The game moves quickly and with an unpredictable turn sequence that keeps you on your toes. Morale is built right into the firing roll with no need to consult lists of modifiers. The rules provide a quick scenario and...   [click here for more]
100.Modern Armor - Soviet, Russian, and Ukrainian Armor Cards

Modern Armor - Soviet, Russian, and Ukrainian Armor Cards
by Walter Moore Games

Armored Vehicle Quick Reference Cards for the Modern Armor rule system. Soviet, Russian, and Ukrainian medium, heavy, and main battle tanks, tank destroyers, armored cars, infantry fighting vehicles, and anti-aircraft from the start of the Cold War to the present. Technical readout and weapon information for Modern Armor, including ballistic tables. (These cards are not required to play the game)...   [click here for more]
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