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Top 100 Products
01.UMB UNiversal Miniatures Battles

UMB UNiversal Miniatures Battles
by Barong Creations

Universal Miniatures Battles is a strategy Wargame in which you can simulate battles from pre-Antiquity to late medieval / pre-gunpowder era, even with any fantasy background you can think or imagine. The rules system is mathematically balanced and has the key advantage that doesn't require additional supplements to create your army list. All you need is in this rulebook! Thanks to the...   [click here for more]
02.Naval SITREP #54 (April 2018)

Naval SITREP #54 (April 2018)
by Admiralty Trilogy Group

The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREPIssue #54 was published in April of 2018. Table of contents: North Korea’s Armed Forces ... Just in Case Annex A - North Korean Ships...   [click here for more]
03.Dahlgren and Columbiad

Dahlgren and Columbiad
by Long Face Games

Fast play rules for ironclad warfare By David Manley A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets ...   [click here for more]
04.The Acrid Smell of Powder early version

The Acrid Smell of Powder early version
by Nordic Weasel Games

Welcome to The Acrid Smell of Powder - Mass skirmish rules for black powder warfare. What is Mass Skirmish ? It's "1 figure equals 1 soldier" warfare but on a grander scale than the norm. Written to be usable with any figures based 3-5 to a stand, you can grab your miniatures based for games like Fire&Fury and put them right on the table in a "what you see is what you get" skirmish fight,...   [click here for more]
05.Yaah! Magazine and Complete Wargame #11

Yaah! Magazine and Complete Wargame #11
by Flying Pig Games

Note that the video below is for the printed version of Yaah #9, be we inserted it to give you an idea of the high-quality of the magazine and components. What's the best thing about the arrival of spring? With the possible exception of warmer weather, it is - of course - the newest issue of Yaah! Magazine! Yaah! #11 makes a big splash with the issue game, Strike for Berlin, designed by Brian Train....   [click here for more]
06.By Sea and By River

By Sea and By River
by Long Face Games

By Sea and By River: The American Civil War for Dahgren and Columbiad By David Manley Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”. ...   [click here for more]
07.Blood in Space

Blood in Space
by STUDIUM CMLXV

Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included...   [click here for more]
08.Cornered Wolf (Chechen Wars)

Cornered Wolf (Chechen Wars)
by Ostfront

Chaos, Simplicity and the Russo-Chechen Wars Cornered Wolf is a skirmish game aimed at 15mm, 20mm or 28mm miniatures, and aimed at representing the chaos of urban combat with the simplest possible rules. Uncertain activation, randomly generated forces, deployment that will throw you immediately into chaos, and quick and deadly rules will have you wargaming...   [click here for more]
09.War of the Pacific

War of the Pacific
by Long Face Games

War of the Pacific By David Manley A campaign system, ship data and brief campaign history covering the War of the Pacific, 1879-1883 between Chile, Peru and Bolivia, dsigned for use with “Dahlgren and Columbiad”, and also with A&AGE’s “Iron and Fire”. Ship data for the complete Peruvian and Chilean fleets is provided ...   [click here for more]
10.Ritter: Dice-less Miniatures Rules

Ritter: Dice-less Miniatures Rules
by Hamster Press

Ritter is a dice-less miniatures battle game from 1996. It covers periods from ancients to the 19th Century. This volume includes the 1996 game, the 1997 fantasy and early modern period supplements, the 2008 chess board version and an even simpler verson for Ancient Rome. It is laid out so buyers can print off their own copy of the book. Ritter is a VERY fast playing game. Whole battles take only...   [click here for more]
11.The Wasteland Companion

The Wasteland Companion
by World's End Publishing

The Wasteland Companion is an expansion for This Is Not a Test, a 28mm wargame set in a post-apocalyptic United States where warbands fight for survival, power, and greed. This expansion rulebook features: New Background Material – Further explore the Tri-State Wasteland. Learn all about the locations, history, and factions that call the Tri-State Wasteland home. New...   [click here for more]
12.Hood's Last Gamble

Hood's Last Gamble
by Hollandspiele

Game Design: John Theissen Map Art: Jose Faura Hex Number: 25 Duration: 120 minutes Players: 2 Solitaire Suitability: High Theme: American Civil War 1864. After some maneuvering in northern Georgia in an attempt to disrupt Sherman's supply line, John Bell Hood moved the...   [click here for more]
13.Five Parsecs : Bug Hunt

Five Parsecs : Bug Hunt
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Bug Hunt it's you and your team of battle-hardened marines against the awfully big fangs of the alien horrors that lurk in the shadows. Create a batch of characters and undertake procedurally generated missions, complete with Tactical Locations where tech-inclined characters can block, delay or distract the alien hordes. Character creation...   [click here for more]
14.TECH?NO! BOWL Legacy League™ Expansion

TECH?NO! BOWL Legacy League™ Expansion
by Brent Spivey Creations

The Legacy League™ Expansion is your chance to take a team, turn it into a franchise, and attempt to build a dynasty over several seasons. As owner, manager, and coach, you’ll be making all the decisions. The expansion includes rules for: Player Development Trades, Selling Contracts, and Free Agency Seasonal MFL Draft Offensive Packages Defensive...   [click here for more]
15.Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules
by Rory Crabb

***Updated Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The...   [click here for more]
16.Missile Threat (Modern Air Combat)

Missile Threat (Modern Air Combat)
by Ostfront

Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...   [click here for more]
17.Stars & Crosses Revised Edition 1.2

Stars & Crosses Revised Edition 1.2
by Blue Boxer Rebellion

The most playable, versatile rules set for company-level WW2 combat available anywhere. Playable with 6mm miniatures, counters, or as a hybrid. Each player controls one or more infantry platoons on the western front in 1944-45, plus a custom force of armor, artillery, and ground attack aircraft. The core rules take only minutes to learn, and the expert rules are entirely modular, allowing you to...   [click here for more]
18.Alkeda Dawn

Alkeda Dawn
by Starfire Design Studio

Alkeda Dawn is a supplement for Third Edition Starfire created by Mark Costello and Bryant Wu. Alkeda Dawn tells the story of the Vestrii before fleeing across the galaxy away from the Hre'Daak. As the Vestrii reached out into the stars, they encountered and warred against two invaders: The Kess and the J'Rill. The Kess are a race of religious orders that bring their religious tenets to other races...   [click here for more]
19.Fireteam:Modern - Modern Miniature Wargame Rules

Fireteam:Modern - Modern Miniature Wargame Rules
by Rory Crabb

Fireteam Modernis a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future. These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers...   [click here for more]
20.Blood & Plunder

Blood & Plunder
by Firelock Games

Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on...   [click here for more]
21.Chile '73

Chile '73
by Tiny Battle Publishing

"Before the military coup in Chile, we had the idea that military coups happen in Banana Republics, somewhere in Central America. It would never happen in Chile. Chile was such a solid democracy. And when it happened, it had brutal characteristics." - Isabel Allende Coup d'etats are a messy business. Far from carefully orchestrated military precision, when various factions of a populace...   [click here for more]
22.TRIUMPH! Early Access Edition

TRIUMPH! Early Access Edition
by Washington Grand Company

TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart. Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site. NOTE: This is the Early Access Edition...   [click here for more]
23.This Is Not a Test

This Is Not a Test
by World's End Publishing

THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of...   [click here for more]
24.Sellswords and Spellslingers Solo and Cooperative fantasy Miniature Rules

Sellswords and Spellslingers Solo and Cooperative fantasy Miniature Rules
by Ganesha Games

Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players. Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided....   [click here for more]
25.Squad Hammer Man to Man

Squad Hammer Man to Man
by Nordic Weasel Games

Squad Hammer Man to Man is an expansion for the Squad Hammer rules focusing on adding a bit more character: Namely to let you play games where the units are individual figures rather than squads of troops. Within this supplement you will find: *Advice and suggestions for handling single-figure units in conventional games, including combat and spotting rule adjustments and new rules for Officers...   [click here for more]
26.Table Battles

Table Battles
by Hollandspiele

Game design: Tom Russell Hex number: 18 Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: All of human history Here is something new and exciting, something completely unlike any other game on your table. Table Battles is a thinky filler, a light...   [click here for more]
27.Five Parsecs Compendium

Five Parsecs Compendium
by Nordic Weasel Games

An ever-expanding universe. The Compendium adds a massive collection of new rules, options and expansion possibilities to any Five Parsecs campaign. Whether you play Salvage Crew, Gang Warfare, From Home or Bug Hunt, the Compendium will have something to offer you. Within these pages you will find: New Combat options Options...   [click here for more]
28.'65: Squad-Level Combat in the Jungles of Vietnam

'65: Squad-Level Combat in the Jungles of Vietnam
by Flying Pig Games

Fast, furious, and fun! Are you looking for something new, something fresh? ’65 might be the game for you. A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between. The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks,...   [click here for more]
29.Battles From the Age of Reason Primer, Third Edition

Battles From the Age of Reason Primer, Third Edition
by Clash of Arms Games

The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that...   [click here for more]
30.Squad Hammer. Dirt simple gaming for many settings..or all of them

Squad Hammer. Dirt simple gaming for many settings..or all of them
by Nordic Weasel Games

What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common? You can play all of them (and more) using Squad-Hammer! Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper. Inspired by systems such as "One hour wargames", "I ain't been shot mum"...   [click here for more]
31.Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing
by Admiralty Trilogy Group

Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
32.Old School Tactical Vol. II

Old School Tactical Vol. II
by Flying Pig Games

The popular Old School Tactical series returns for its second edition with Old School Tactical Volume II: West Front 1944-45. This iteration of the quick to learn, challenging to master, tactical game introduces the Americans to the series. Fight across the European countryside with M-10 tank destroyers and Sherman Easy Eight tanks. Pile your powerful rifle squads into venerable M5 halftracks or...   [click here for more]
33.Nexus #4

Nexus #4
by Amarillo Design Bureau

Jardine crawled out of his lifeboat, his head still reeling from the impact of the landing. “Guess I better check out this vacation paradise,” he said aloud. It is the start of 1983 and Nexus #4 has just been released. It focuses on the “The Savage Jungle” which combines Ultra Warrior and Survival to create a new solitaire game. Of course there...   [click here for more]
34.Five Parsecs : Salvage Crew

Five Parsecs : Salvage Crew
by Nordic Weasel Games

The adventure continues. With Five Parsecs : Salvage Crew you can try your luck at planetary salvage. Search crashed ships and alien ruins, deal with hazards and fight off other claimants (and the odd mutant gang or alien critter). Create a unique crew with character and identity, load them up and set them lose on the universe. Character creation follows the very popular method from...   [click here for more]
35.Fallout: Wasteland Warfare – Campaign Book

Fallout: Wasteland Warfare – Campaign Book
by Modiphius

In Fallout: Wasteland Warfare players build their own crew from a wide range of factions, allies and iconic characters from the Fallout series, and play in post-apocalyptic games of 3 - 30 high quality 32mm scale miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked cars. This PDF of the...   [click here for more]
36.Smooth&Rifled

Smooth&Rifled
by Dadi&Piombo

Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the period from approximately 1700 to approximately 1900. The French and Indian War, the American Revolution, the Napoleonic Wars, the American Civil War and the wars of the Colonial era are just some of the periods you can play with S&R. In the Appendix you will find all the...   [click here for more]
37.Malvern Hill

Malvern Hill
by Tiny Battle Publishing

Clever die-roll activation and stack of steps combat! Blood Before Richmond is a series of games recreating some of the Seven Days Battles fought between George B. McClellan’s Army of the Potomac and the Confederate Army of Northern Virginia, under its daring new commander, Robert E. Lee. McClellan squandered a numerical advantage by demonstrating what would become a characteristic...   [click here for more]
38.Kampfgruppe Commander III

Kampfgruppe Commander III
by Studio Capitan

Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening...   [click here for more]
39.5150  BUGS - Into the Tunnels

5150 BUGS - Into the Tunnels
by Two Hour Wargames

Don’t Call Them Bugs! “Listen up newbie! I know what you unwarranted high regard for yourself recruits call our enemy – Bugs. A bug is something very small you see crawling on the ground. Something insignificant that you step on and keep doing whatever you’re doing. I got news for you. That’s not what these things, these Bugs, are. We’re going down into the Tunnels...   [click here for more]
40.Agricola, Master of Britain

Agricola, Master of Britain
by Hollandspiele

Agricola, Master of Britain Game Design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Counter Layout & Cover: Tom Russell Hex Number: 3 Duration: 90 to 120 minutes Players: 1 Theme: Ancients; Solitaire It...   [click here for more]
41.Charlemagne, Master of Europe

Charlemagne, Master of Europe
by Hollandspiele

Game Design: Tom Russell Art: Ania B. Ziolkowska & Nadir Elfarra Hex number: 22 Duration: 180 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Medieval The death of Carloman in 771 left his twenty-nine year old brother Charles in control of...   [click here for more]
42.Five Parsecs From Home

Five Parsecs From Home
by Nordic Weasel Games

Five Parsecs From Home is back, leaner and meaner than ever before! Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad. Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through...   [click here for more]
43.American Fleets

American Fleets
by Admiralty Trilogy Group

For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea (CaS) 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaS format before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]
44.Up Front Action Cards (2nd Edition)

Up Front Action Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
45.Gaining Grounds 2018 Strategy and Scheme Deck

Gaining Grounds 2018 Strategy and Scheme Deck
by Wyrd Miniatures

This Strategy and Scheme deck is for use with Gaining Grounds 2018. For more information on Gaining Grounds 2018, please visit Wyrd’s website: http://www.wyrd-games.net/s/Organized-Play-Formats-17km.zip This deck contains: 17 Scheme cards 5 Strategy cards (Gaining Grounds 2018) 4 Strategy cards (Gaining Grounds 2016) All the cards in this deck are from the current version of Gaining...   [click here for more]
46.Naval Thunder: Battleship Row

Naval Thunder: Battleship Row
by Steel Dreadnought Games

WW2 Core Rules Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically...   [click here for more]
47.Wars of the Bourbons

Wars of the Bourbons
by Timothy T. Tilson

This is volume two in the Great Captain Campaigns series. It features 14 scenarios from the War of the Polish Succession, the War of the Austrian Succession and the Jacobite Rebellion. Each has been play tested at least three times. These scenarios portray either entire battles or the most critical portion of larger battles. They are designed to be played in three to four hours with a limited number...   [click here for more]
48.Strike Legion Tactical Rules Compendium

Strike Legion Tactical Rules Compendium
by Legionnaire Games

More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game...   [click here for more]
49.Morale Napoleon

Morale Napoleon
by Rebel Minis

It is your duty to… MARCH TOWARDS THE CANNON. My duty is to execute the Emperor’s orders. Or so the story goes. What was the actual conversation between General Gerard and Marshal Grouchy on that fateful day – June 18,1815, the battle of Waterloo, no one really knows. But it brings up a good question. In any battle it is assumed that each soldier will do his...   [click here for more]
50.Red Hatchets & Black Powder

Red Hatchets & Black Powder
by Jaye Wiley

Red Hatchets & Black Powder allows you to play a small scale wargame in the woods and wilds of North America during the French and Indian War. You'll take on the role of a Captain or War Leader, either leading a troop of brave soldiers, stalwart Rangers, terrified militia or stealthy Natives.Red Hatchets & Black Powder is supplement to Fistful of Lead: Horse & Musket,...   [click here for more]
51.Basic Impetus 2

Basic Impetus 2
by Dadi&Piombo

The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods. It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance. This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus. All measurements are related to base width: this...   [click here for more]
52.A Fistful of TOWs 3

A Fistful of TOWs 3
by A Fistful of Games

Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
53.Starport Scum

Starport Scum
by Nordic Weasel Games

Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break. Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job. Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional...   [click here for more]
54.RESISTANCE IS FUTILE v4 sci-fi wargame rules

RESISTANCE IS FUTILE v4 sci-fi wargame rules
by AGEMA

RESISTANCE IS FUTILE VERSION 4 Expanded and radically revised! Fast and fun game play, revamped morale and control rules, flexible units, heroes; usable with 40k or other sci-fi armies, includes optional background fluff! SCIENCE-FICTION WARGAME RULES THIS IS THE fourth version of the rules, which have radically changed and developed to be virtually an entirely new set. What’s changed?...   [click here for more]
55.Horse & Musket: Dawn of an Era

Horse & Musket: Dawn of an Era
by Hollandspiele

Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket Sean...   [click here for more]
56.Yaah! Magazine and Complete Wargame #9

Yaah! Magazine and Complete Wargame #9
by Flying Pig Games

And, once again, we’re back. Yaah! Magazine #9 is another thick issue stuffed full of things like words, pictures we stole off the Internet, counters, and game maps. How thick? 84-pages thick. Thick enough to discipline your dog, so just sit and listen. We’ll lead off with the game, because our surveys say that despite the riveting articles, the pulse-pounding pizzazz of their pretty...   [click here for more]
57.Table Battles Expansion No. 1: Wars of the Roses

Table Battles Expansion No. 1: Wars of the Roses
by Hollandspiele

Game design: Tom Russell Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: Middle Ages --THIS IS AN EXPANSION-- You need "Table Battles" to play this game. The first expansion to the popular Table Battles is set during the Wars of the Roses. Players generally...   [click here for more]
58.Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes
by Ganesha Games

ADVANCED SONG OF BLADES AND HEROES PDF Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, a reaction system, an optional setting, weapon rules, an open-source point system,...   [click here for more]
59.Round of Fire - Core Rules

Round of Fire - Core Rules
by The Lazy Games

Download the free boards and tokens here! Fillable cards templates can be found here! Round of Fire is a skirmish game that simulates the dynamics of battle through a unique activation system.The game rules are tailored around the Wheel, a solution to break from the concept of turns and to consider the battle as a continuous flow of actions. Players...   [click here for more]
60.Blood on the Blade

Blood on the Blade
by STUDIUM CMLXV

Blood on the Blade is a micro but complete set of rules for solitaire or co-op skirmish game, set on a fantasy background, but can also be used for non-fantasy games (planned expansions will cover Middle-Ages and Dark Ages, possibly Samurai era). “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required...   [click here for more]
61.Banzai Action Cards

Banzai Action Cards
by Wizards of the Coast

Banzai ADDING THE BRITISH AND JAPANESE TO "UP FRONT" BANZAI is an expansion for The Avalon Hill game Up Front. Banzai allows you to include British and Japanese troops and vehicles to your games of Up Front as well as a new theatre to fight in, the jungles of Asia. This Action Deck contains 162 cards printed on premium playing card stock like our Up Front deck, but has...   [click here for more]
62.6mm Houses set 2

6mm Houses set 2
by IliadaGameStudio

Second wave of 6mm building sets, enough to create a small town.This set contains 20 buildings with 3-story 2-story and single-story houses. This set also contains ground texture set for your buildings. Check the previews!!! ...   [click here for more]
63.Winter Hammer. Easy Winter War gaming.

Winter Hammer. Easy Winter War gaming.
by Nordic Weasel Games

Frozen forests, T26 tanks and bitter fighting. The Soviet-Finnish Winter War has it all and now you can delve into it without learning a 500 page rule book. Winter-Hammer is based on the popular Squad Hammer game engine and is aimed at beer&pretzels war gaming. Players can pick up the mechanics quickly and with ease, while the rules offer the mechanics you need to set up pick-up battles and...   [click here for more]
64.The Emperor's Fleet

The Emperor's Fleet
by Admiralty Trilogy Group

The Emperor’s Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogy products before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]
65.Altar of Freedom

Altar of Freedom
by Greg Wagman

Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating...   [click here for more]
66.All Quiet on the Potomac

All Quiet on the Potomac
by Greg Wagman

All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern...   [click here for more]
67.Baroque

Baroque
by Dadi&Piombo

Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent. Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics. Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t...   [click here for more]
68.Supply Lines of the American Revolution: The Northern Theater, 1775-1777

Supply Lines of the American Revolution: The Northern Theater, 1775-1777
by Hollandspiele

Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Alex Krumwiede Hex Number: 10 Duration: 120 to 180 minutes Players: 2 Solitaire Suitablity: High Theme: American War for Independence Armies march on their...   [click here for more]
69.Yaah! Magazine and Complete Wargame #10

Yaah! Magazine and Complete Wargame #10
by Flying Pig Games

There's no better way to recover from the long, hot summer than to dive into the fall's coolest gaming value - the next issue of Yaah! magazine. It's 78 sparkling (Get it?) pages of tabletop action and adventure, and you can pre-order your very own copy right here. As the days grow shorter, you're gonna need something to fill up all that extra time indoors - and this issue's game looks like a great...   [click here for more]
70.Up Front Infantry Personality Cards (2nd Edition)

Up Front Infantry Personality Cards (2nd Edition)
by Wizards of the Coast

Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983. This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or...   [click here for more]
71.Auto Combat Accessories

Auto Combat Accessories
by Dave Graffam Models

This cardstock print-and-build terrain kit is easy to assemble, requiring just some cardstock paper sheets to print on (index-weight cover stock paper is recommended), a hobby knife, paper glue, metal ruler and cutting mat. The models in this set are designed for 1/64 scale die-cast cars and 20mm-25mm wargames. The components can be printed at other common gaming scales by adjusting...   [click here for more]
72.Missile Threat Solo Rules & Mercenary Air Campaign

Missile Threat Solo Rules & Mercenary Air Campaign
by Ostfront

This book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel tables are also included. The solo game relies on regular...   [click here for more]
73.Entebbe 1976

Entebbe 1976
by Lumaca Games

Entebbe 1976 is a solitaire war game depicting the action performed by Sayeret Matkal, one of the Israeli Special Forces, in the airport of Entebbe, Uganda, where a group of terrorists, who had hijacked an Air France Boing, were keeping as prisoners the crew and the Jewish passengers. A daring operation, far from the home bases 4000 kilometres and 8 flight hours, which was a success with the liberation...   [click here for more]
74.6mm Houses set 1

6mm Houses set 1
by IliadaGameStudio

6mm building sets enough to create a small town.This set contains 18 buildings. Check the previews. ...   [click here for more]
75.White Bear Red Sun

White Bear Red Sun
by Long Face Games

A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set...   [click here for more]
76.Naval Thunder: Bitter Rivals

Naval Thunder: Bitter Rivals
by Steel Dreadnought Games

WW2 Expansion Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet. Also included are 13 carefully...   [click here for more]
77.Horse & Musket: Sport of Kings

Horse & Musket: Sport of Kings
by Hollandspiele

Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 23 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 18th Century Series: Horse & Musket THIS IS AN EXPANSION! You need "Horse & Musket: Dawn of an Era" to play...   [click here for more]
78.Five Parsecs: Officer Down

Five Parsecs: Officer Down
by Nordic Weasel Games

Welcome to Officer Down, a new scenario for Five Parsecs campaigns. Take your existing crew from any of the campaign games and try your luck against hardened criminals. Or if you prefer, use the quick generation methods in this scenario pack to generate a fierce squad of Enforcers. The scenario includes tools for determining the opposition, campaign notes and random tables to generate variant...   [click here for more]
79.Four Against Darkness

Four Against Darkness
by Ganesha Games

Four Against Darkness is a solitaire dungeon-delving game. No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper. You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices....   [click here for more]
80.Table Air Combat: Lancaster

Table Air Combat: Lancaster
by Paper Forge

TABLE AIR COMBAT Table Air Combat is a fast, simple air combat game that can be played on any flat surface. All you need are some six-sided dice and some coins to provide weight for the aircraft counters. Everything else can be printed from this ruleset. Download a free set of the complete rules here: Flight Operations Manual Watch how to play Here Each player has a flight of...   [click here for more]
81.An Infamous Traffic

An Infamous Traffic
by Hollandspiele

An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century It’s 1833. The East India Company has just had its monopoly...   [click here for more]
82.Ragnarok: Age of Wolves

Ragnarok: Age of Wolves
by Skirmisher Publishing

Ragnarok: Age of Wolves is a skirmish-level game for novice and experienced tabletop players alike that emulates the desperate small-scale actions that might result during the unending winter that is the first stage of the Viking Apocalypse. As crops fail and food grows scarce, banditry becomes rife as formerly good folk are driven to extremes and bad men take advantage of chaos and hardship....   [click here for more]
83.Sail and Steam Navies

Sail and Steam Navies
by David Brandon

Sail and Steam Navies is a miniatures rules system for fighting naval battles during the period of 1840 to 1880. These rules are designed for use with 1/600 scale waterline models but include options for use of 1/1200 scale models. The basic rules are 40 pages long, which include charts, an example of play, and conversion information for 1/1200 scale. The Under Both Flags module adds six...   [click here for more]
84.Desert War Action Cards

Desert War Action Cards
by Wizards of the Coast

Desert War ADDING THE FRENCH AND ITALIANS TO "UP FRONT" DESERT WAR is an expansion variant to UP FRONT and BANZAI. Just as BANZAI provides a new environment and more nationalities for UP FRONT players, DESERT WAR provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits with Italian...   [click here for more]
85.Grey Steel, Red Storm - Regimental Scenarios in the Soviet Union 1941-1943

Grey Steel, Red Storm - Regimental Scenarios in the Soviet Union 1941-1943
by Andrew Rolph

Grey Steel, Red Storm is a book of scenarios for wargamers set in the Soviet Union between June 1941 and June 1943 during World War Two. They are adaptable to a number of sets of rules currently available in which a stand represents a platoon such as ‘Blitzkrieg Commander’, ‘Command Decision: TOB’, ‘A Fistful of...   [click here for more]
86.Armoured Strike - Cold War and Modern Rules for Armoured Combat

Armoured Strike - Cold War and Modern Rules for Armoured Combat
by Rory Crabb

Armoured Strike is a set of miniature wargame rules that allows players to recreate combined arms battles in miniature from conflicts during the cold war era (from the late 1940s to 1991) or the present day. These rules are designed for playing kinetic engagements at battalion or brigade level between forces. This rulebook includes all of the rules required to play the game plus army lists with...   [click here for more]
87.Blitzkrieg Commander II

Blitzkrieg Commander II
by Pendraken Miniatures

Blitzkrieg Commander II (2nd Edition) Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,...   [click here for more]
88.Lords&Servants

Lords&Servants
by Dadi&Piombo

Second edition of Lords&Servants. Lords&Servants is a game system designed to recreate skirmish games with 28, 20 or 15mm miniatures. It covers the Medieval period and it shares the mechanics of our popular system Smooth&Rifled. In the Appendix you will find all the information that you need to create your games, from simple clashes involving a few men per side to bigger encounters with...   [click here for more]
89.Wars of Insurgency: Skirmish Warfare in the Modern World

Wars of Insurgency: Skirmish Warfare in the Modern World
by First Command Wargames

"Rise up and free your country from its oppressors!" Simple fast-play rules for man-to-man, modern skirmish warfare Complete campaign system allowing rival factions to war for control of their fictional or historical country Special rules & descriptions for 6 faction types drawn from 20th - 21st century History Point system allowing balanced battles between...   [click here for more]
90.Gruntz 15mm SCI-FI

Gruntz 15mm SCI-FI
by Rottenlead Publishing

NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info. Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and...   [click here for more]
91.Splendid Little War

Splendid Little War
by Long Face Games

A campaign system and tactical rules for pre-dreadnought naval warfare By David Manley A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules...   [click here for more]
92.Atlanta is Ours

Atlanta is Ours
by Greg Wagman

Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies. Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,...   [click here for more]
93.Naval Warfare : Battleships to Dreadnoughts 1895 to 1920

Naval Warfare : Battleships to Dreadnoughts 1895 to 1920
by Geoff Curran

Naval Wargaming rules for the period around 1895 through to 1920 coverinng the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are : The rules (57 pages including ship data) two sheets of game record counters - to aid game play. Three 'Quick...   [click here for more]
94.Heroic Maps - Battlefields: Normandy Bocage

Heroic Maps - Battlefields: Normandy Bocage
by Heroic Maps

Normandy Bocage "I don't care what it takes - you get this damn hedge cleared so we can bring the Shermans through!" Need a map for a Wargame? WW2? Napoleonic? Fantasy? A 6ft x 4ft wargame map depicting the fields, country lanes and undergrowth of the Normandy Bocage. Intended for Wargaming. Contents:...   [click here for more]
95.Budget Bundle

Budget Bundle
by Dave Graffam Models

This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale. Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for...   [click here for more]
96.Modern Armor 2nd Edition

Modern Armor 2nd Edition
by Walter Moore Games

Now Version 2.2 Revised with extended vehicle listings and adjustments for "ultra modern" combat. This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many...   [click here for more]
97.Night of Man

Night of Man
by Flying Pig Games

Night of Man is a card-driven, tactical board game. Set in a post-alien-invasion-of-Earth universe, the squads, heroes, and tanks of Earth's Militia battle against powerful aliens with enhanced power armor, hover tanks, Mechs, and spider-like robots. In each turn gamers draw up to a four card hand and may play a card, sometimes more, in each impulse. The cards activate units to...   [click here for more]
98.Future Tales

Future Tales
by Rebel Minis

WELCOME TO THE FUTURE! The Future is space ships, robots, laser guns, and much more. It’s about journeying to countless worlds and encountering all sorts of alien life. It’s about adventures of all shapes and stories of all kinds. And these stories are all yours for the telling! Future Tales puts you in your very own Science Fiction story. Explore a variety of...   [click here for more]
99.By Dagger or Talon

By Dagger or Talon
by Ambush Alley Games

By Dagger or Talon is the first Tomorrow's War Companion book. Weighing in at over 100 pages, it is full to bursting with new rules, new Attributes, new scenarios, and new historical information for the Tomorrowverse. The book focuses on alien races and "Enhanced Special Operations Forces" (SpecOps units that make heavy use of everything from cybernetics to nanite...   [click here for more]
100.Shipwreck

Shipwreck
by Vandering Publications

A d10 based wargames rules system for naval warfare in the age of the guided missile. ...   [click here for more]
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