|01.||Welcome to the edge of civilization, where brigands rule and where the shadows are long.
Five Leagues From the Borderlands is a set of solo miniatures rules for fantasy campaign games.
Taking inspiration from gritty "medieval-fantasy" like The Black Company and Harn, this is a world of brutal combat and ever-present danger.
With a handful of miniature figures, your dice and these rules,... [click here for more]|
|02.||Caverns of Chaos - A Themed Dungeon for Four Against Darkness
Chaos is ready to invade the world. Are you up to the challenge?
Caverns of Chaos is the first of a series of themed dungeon supplements. Using the core rules in Four Against Darkness and Four Against the Abyss, you may use this 26 page supplement to generate new missions, meet new monsters,... [click here for more]|
|03.||Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time.
The U boat players use dummy models to creat... [click here for more]|
|04.||Based on LFG's "Broadside and Salvo", Si Vis Pacem is a set of fast play naval wargaming rules designed to enable the largest battles of World War One, including Jutland, to be played and finished in a day.
Si Vis Pacem, Para Bellum (“If you desire peace, prepare for war”) was the motto of the Royal Navy at the time of the Great War ... [click here for more]|
Game design: Robert DeLeskie Map Art: Ilya Kudriashov Unit Illustrations: Gonzalo Santacruz Hex number: 27 Duration: 90 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Ancients
170CE. Plague ravages the Empire. With the Legions... [click here for more]|
|06.||Based on extensive historical research, Clash of Giants provides the naval wargamer with everything they need to fight the battle of Jutland, either as a battle or as a mini-campaign. Clash of Giants has been written for use with LFG's "Si Vis Pacem" WW1 naval rules, but is adaptable for use with any set of naval rules covering the period. As well as the main campaign book the set inclues three separate... [click here for more]|
|07.||“Barbarossa – Kicking in the Door…” is a wargames campaign covering the German invasion of the Soviet Union between June and September 1941. It is designed for games in which a stand represents a platoon, such as ‘Blitzkrieg Commander’, ‘Command Decision: TOB’, ‘A Fistful of Tows’, ‘Rapid Fire’ and others, including those which... [click here for more]|
|08.||Kampfgruppe Commander maintains an emphasis on command and control, but uses entirely new, and fast-playing, game mechanics. We have built in a great dea of historical flavor with rules that foster constant back-and-forth action. At conventions, Kampfgruppe Commander has consistently played in half the time of other rules sets. Our local gaming group of a dozen people runs evening... [click here for more]|
|09.||“I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.” -Albert Einstein
STICKS AND STONES 2ND EDITION
Seven days after a limited nuclear exchange has irradiated swaths of Russia and the United States, Soviets roll across the West German border, eager to claim precious non-irradiated ground for the Politburo. American... [click here for more]|
|10.||Rifled Empires is a wargame for those megalomaniacs who want to refight the biggest battles of the nineteenth century – now Solferino, Gettysburg and Mukden are all within your grasp! The author’s group have played battles of up to 12 divisions in 2 hours.
The game’s activation system is simple but pushes decisions on players in every round, providing realistic results... [click here for more]|
|11.||Universal Miniatures Battles is a strategy Wargame in which you can simulate battles from pre-Antiquity to late medieval / pre-gunpowder era, even with any fantasy background you can think or imagine. The rules system is mathematically balanced and has the key advantage that doesn't require additional supplements to create your army list. All you need is in this rulebook!
Thanks to the... [click here for more]|
|12.||Blood & Plunder Rulebook features an innovative initiative system with simple and intuitive rules. This fast paced, highly tactical ruleset set in the 17th Century Caribbean during the age of piracy, can be played on your average kitchen table in about 2 hours and is sure to appeal to both casual and competitive players. This book includes all the rules necessary to play out battles on... [click here for more]|
|13.||Eadgar is an easy to play set of wargames rules focused on European warfare from 450 AD to 1100 AD. It is easily adaptable to a couple of hundred years earlier or later and an expanded geographic area. The rules do not use a fixed figure scale, allowing players to adapt games to their individual collections. Both small and large scale actions are easily handled. The rules as written are designed for... [click here for more]|
Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume?
A Fistful of... [click here for more]|
|15.||Renegade Scout is a return to where sci-fi miniatures gaming began for a lot of us: The original Rogue Trader rules.
As a "Retro-clone", Renegade Scout is a complete rewrite and re-implementation of the original rules, ready to be used with a brand new universe...or a world of your own creation.
Every rule has been polished up, tweaked and adjusted, while retaining compatibility with the original... [click here for more]|
|16.||More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game... [click here for more]|
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The... [click here for more]|
|18.||"You ask, what is our aim? I can answer in one word. It is victory. Victory at all costs. Victory in spite of all terrors. Victory, however long and hard the road may be, for without victory there is no survival.” - Winston Churchill
The quiet, frosted hills painted with ancient woods which characterized the Belgian Ardennes were rattled and thundered to life as they became... [click here for more]|
|19.||Baroque is a set of wargames rules, based on the Impetus system. The rules allow you to play with miniatures the wars that ravaged Europe from the mid XVI Cent to the end of the XVII Cent.
Baroque is easy to learn and combines fast, enjoyable play with historical accuracy thanks to some innovative game-mechanics.
Baroque can be played in all scales: 28mm, 20mm, 15mm, 10mm and 6mm, and you won’t... [click here for more]|
|20.||Fireteam Modernis a set of small unit skirmish wargame rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.
These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such as small numbers... [click here for more]|
|21.||This 248-page book is a supplement to the original Blood & Plunder rule book and contains plenty of new content including units, ships, and additional rules. Please note that this book is not a standalone rule book, only an expansion. ... [click here for more]|
|22.||Air Combat 1960 - 2000
Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft.
Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation).
What does Missile Threat offer?
Simple... [click here for more]|
|23.||The Naval SITREPis published twice a year by the Admiralty TrilogyGroup. It supports the Admiralty Trilogygame system with scenarios, articles on history and technology, and rules expansions & corrections.
The Naval SITREPIssue #54 was published in April of 2018. Table of contents:
North Korea’s Armed Forces ... Just in Case
Annex A - North Korean Ships... [click here for more]|
|24.||Morningstar's Tactical Two Pager games are a series of simple but engaging games filled with fun and flavour. Each one takes up only two sides of easy-to-print A4, eliminating the need for a quick reference sheet and providing our players with a cheap source of entertainment.
Tree of Liberty is a wargame for the usual brigade-to-division sized battles of the American Revolutionary War for... [click here for more]|
|25.||This bundle includes a selection of 35 of my fantasy/medieval themed single-layered models in 28mm/30mm scale.
Up until now, there was no other way to get a hold of these models without going in for a whole multi-layered kit. With this bundle, you get 35 single-layered models for less than $1 each. They're ready to print right away, without involving any extra skins or textures. A great choice for... [click here for more]|
|26.||Four Against Darkness is a solitaire dungeon-delving game.
No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper.
You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices.... [click here for more]|
|27.||A campaign system and tactical rules for pre-dreadnought naval warfare
By David Manley
A mini campaign covering the Russo Japanese War from the initial surprise attack on Port Arthur through to Tsushima and beyond. Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules and a complete set... [click here for more]|
|28.||Blood in Space is a micro but complete set of rules for solitaire or co-op skirmish game, set on a sci-fi background. “Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required (4-10 figures being a common range). Many micro-details are left to the player, only the “important” rules are included... [click here for more]|
|29.||Air Strike - Modern Air Combat for the Whole Family
Air Strike is a simple and fun air combat game for the whole family, that requires only a regular deck of playing cards and a tape-measure or ruler.
Take to the skies in modern jets of all types, launching missiles and trying to evade them!
Suitable for 2 - 10 players. Games last from 5 - 10 minutes.
Air Strike has a basic... [click here for more]|
|30.||Be the Captain of the Nautilus!
Want to be the Captain of a cutting –edge Steam Punk submarine? Well, here’s your chance! Captain Nemo has decided it’s time to retire and he wants to turn his submarine, the Nautilus, over to someone else. That’s where you come in. In Adventures with Captain Nemo you’ll accompany the Captain on a series of Adventures where... [click here for more]|
Game design: Tom Russell Map Art: Ania B. Ziolkowska Unit Illustrations: Gonzalo Santacruz Hex Number: 26 Duration: 90 minutes Players: 2 Solitaire Suitability: High Theme: Middle Ages Shields & Swords II Series: 4
The fourth game in... [click here for more]|
|32.||First Contact is a supplement for Third Edition Starfire written by Timothy Olsen and Mark Costello. This supplement goes into a more detailed history of the Umbra of Vestrii and their encounter with the Ah'ihroz Hre'Daak, which forced them to flee across the galaxy and eventually encounter the Corsairs of Tangri and the Terran Federation. First Contact includes scenarios, ship designs, and the original... [click here for more]|
|33.||A campaign system and tactical rules for pre-dreadnought naval warfare
By David Manley
A mini campaign covering the Spanish American War in the Caribbean and the Philippines, with a campaign system covering both theatres of operation Also included is a brief history of the naval campaign and the “Broadside and Salvo” fast play pre-dreadnought rules... [click here for more]|
|34.||ROGUE PLANET SCI-FANTASY SKIRMISH
The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that... [click here for more]|
|35.||What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common?
You can play all of them (and more) using Squad-Hammer!
Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper.
Inspired by systems such as "One hour wargames", "I ain't been shot mum"... [click here for more]|
Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.
Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.... [click here for more]|
Fireside Tales - a Campaign for Palaeo Diet
Fireside Tales is a narrative campaign for Palaeo Diet - Eat or Be Eaten. Join Herc, the last of his people, as he regales a new tribe with tales of his heroic exploits, making excuses for his torn clothing, and remains rather vague about exactly what happened to his old companions.
Fireside Tales includes:
Five new... [click here for more]|
|38.||Note that the video below is for the printed version of Yaah #9, be we inserted it to give you an idea of the high-quality of the magazine and components.
What's the best thing about the arrival of spring? With the possible exception of warmer weather, it is - of course - the newest issue of Yaah! Magazine!
Yaah! #11 makes a big splash with the issue game, Strike for Berlin, designed by Brian Train.... [click here for more]|
|39.||Fire As She Bears! - 2nd Edition (2.1) is a 2005 recipient of the Origins Vanguard Award
"It was actually here...that French shot crashed through the scantlings to decapitate men or cut them in two, here that splinters, as deadly as shrapnel, flew to shred and skewer human flesh, here that those untouched sweated and strained with tackle and handspike to load and lay these 3-ton lumps of iron... [click here for more]|
|40.||Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many nation airships. Statistics are provided in the book for all models they produce as of September 2016. Future releases by Brigade models will be supported with additional statistic cards. This game is supported and sold by Brigade Models out... [click here for more]|
|41.||The BAR Primer is an enjoyable, user-friendly source for those who want to learn the Battles from the Age of Reason (BAR) game system or those who want to improve their knowledge of the system. Included in the BAR Primer are illustrated, easy-to-read explanations and examples of all of the most important BAR rules. There is a section on BAR tactics and an invaluable programmed instruction portion that... [click here for more]|
|42.||"Cadets, how do we know the Kzintis considered building a battleship? Anyone other than Cadet Granger? Yes, Cadet Granger?”
"They attempted and failed to build the large warp engines it would require. Simulations showed that the proximity of the engines would require extra shielding and the engines would be more vulnerable to damage."
"You are correct, Cadet... [click here for more]|
|43.||It is a terrain element model, a mechanical workshop, a sensational addition to your battlefield. Scale 28-32mm.
The model consists of 8 parts, each of which is movable. Each part can be used even separately with other parts of the terrain. A movable driveway is added to the building, which can be used to close the entrance. All elements can be freely configured. The building has a movable roof... [click here for more]|
|44.||Game design: Tom Russell Hex number: 18 Duration: 20 minutes Players: 2 Solitaire Suitability: High Theme: All of human history
Here is something new and exciting, something completely unlike any other game on your table. Table Battles is a thinky filler, a light... [click here for more]|
|45.||Fast play rules for ironclad warfare
By David Manley
A set of fast play rules for small ship actions set in the American Civil War and the “ironclad wars” of South America from the 1860s to 1880s. Included with the rule are ship statistics for the Union and Confederate fleets
... [click here for more]|
|46.||WW2 Core Rules
Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop! Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own! Extensive research to ensure the rules produce historically... [click here for more]|
|47.||The Whitewash City: The Complete Set (Mother Lode Set) includes ALL 45 Whitewash City PDF model files. This makes 85 building models from small privies and tents to large stores, houses, hotels and a lot more, all to 30mm, 1/60th scale. The Mother Lode Set includes ALL 21 Add-On Kits and Gold Towntm in one zip for ONLY $60.00 USD, which works out to 83 building... [click here for more]|
|48.||Altar of Freedom is a "big battle" game, where you step into the boots of an American Civil War corps or army general, commanding your army at the grand tactical level. The rules are designed to play the largest battles of the war, like Antietam or Chickamauga, in a single evening with multiple players. The smallest tactical unit is a brigade, and your task will be coordinating... [click here for more]|
|49.||All Quiet on the Potomac is the Eastern Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the east from 1861-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies.
Historical scenarios include: First Manassas, Seven Pines, Gaines Mill, Glendale, Malvern... [click here for more]|
|50.||TRIUMPH! is a fast play set of rules for miniature wargaming. Covering the ancient and medieval periods, TRIUMPH! allows you to recreate the armies of Ramesses and Muwatalli, Caesar and Pompey, Saladin and Richard the Lionheart.
Meshwesh is the online database of army lists for TRIUMPH! You can access Meshwesh through the Washington Grand Company web site.
NOTE: This is the Early Access Edition... [click here for more]|
|51.||Fast, furious, and fun! Are you looking for something new, something fresh? ’65 might be the game for you. A squad-level, tactical game, ’65 recounts the early battles of the Vietnam War, from Ia Drang to Operation Starlight, and most everything between.
The large and beautiful counters (1" to 1.375" square) represent squads, Leaders, Heroes, Snipers, M-48 and Pt-76 tanks,... [click here for more]|
|52.||The second edition of Basic Impetus is a flexible, innovative and fast play system to play the ancients and medieval periods.
It is provided with 340 (totally revised) army lists ranging from Sumerian to Renaissance.
This set is not just a refreshement of the old version but can be considered an updated and light version of Impetus.
All measurements are related to base width: this... [click here for more]|
|53.||Game Design: Tom Russell Art: Ania B. Ziolkowska & Nadir Elfarra Hex number: 22 Duration: 180 minutes Players: 1 Solitaire Suitability: High Weight: Medium Theme: Medieval
The death of Carloman in 771 left his twenty-nine year old brother Charles in control of... [click here for more]|
|54.||CRISIS UKRAINE 2014-Present FLAGS & BANNERS, BILLBOARDS & LICENSE PLATES
10 pages of printable (full colour) flags and banners to fix to your Tank, APC and Vehicle antenas, to your buildings and bunkers to show what side you're on! Included in this bumper pack are enough flags for a company of Ukrainian, Luhansk, Donetsk and Novorossia Tanks, APC's and Vehicles, plus pennants. Also included... [click here for more]|
|55.||Starport Scum is a tabletop game of fierce space adventure, space pirates and salvage crews looking for the next big break.
Drawing on sources such as Traveller, Firefly, Trigun and Borderlands, it's a game about getting by on the outskirts of civilization, always on the look out for that next job.
Combining miniatures war gaming with role playing game touches, Starport Scum is playable as a conventional... [click here for more]|
|56.||Smooth&Rifled is a game system designed to recreate skirmish games with 28, 20 or
15mm miniatures. It covers the period from approximately 1700 to
approximately 1900. The French and Indian War, the American Revolution, the Napoleonic
Wars, the American Civil War and the wars of the Colonial era are just some of
the periods you can play with S&R.
In the Appendix you will find all the... [click here for more]|
|57.||Blitzkrieg Commander II (2nd Edition)
Blitzkrieg Commander II is an exciting wargame that allows you to re-create battles of the Second World War and Spanish Civil War using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more]|
|58.||This brand new 3rd edition of the premier character-driven skirmish system will knock your socks off.
FiveCore offers you fast playing games with 5-15 figures per side.
No firing tables. Just roll the dice and you know immediately if the target is down, wounded, pinned or running away.
Troop quality affects your ability to coordinate attacks and have your men work together, rather than just providing... [click here for more]|
|59.||Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983.
This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or... [click here for more]|
|60.||The adventure continues.
With Five Parsecs : Bug Hunt it's you and your team of battle-hardened marines against the awfully big fangs of the alien horrors that lurk in the shadows.
Create a batch of characters and undertake procedurally generated missions, complete with Tactical Locations where tech-inclined characters can block, delay or distract the alien hordes.
Character creation... [click here for more]|
|61.||The thrilling Pulp Alley game in PDF format.
Pulp Alley is jam-packed with all the rules needed to bring two-fisted heroes, dastardly villains, and thrilling pulp adventures to your gaming tabletop.
Pulp Alley is the game of extraordinary action and adventure!
Pulp Alley plays at the pulse-pounding pace of your favorite pulps and serials.
Characters... [click here for more]|
|62.||A quick playing set of Ancient naval rules covering the period 2000BC to 900AD, allowing small and medium sized games with 30 ships a side or more to be completed in a couple of hours or less. They have been written with 1/1200 models such as those from Navwar and Langton in mind, but could be used with larger or smaller models with appropriate changes in ranges and movement. Bookkeeping is minimal,... [click here for more]|
|63.||Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42.
Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points... [click here for more]|
|64.||When standard dungeons do not pose much of a challenge anymore, your experienced heroes may want to go deeper, looking for greater rewards. Once all of your characters reach 5th level, you will want to start using this book!
This is an expansion to Four Against Darkness designed for character levels 5 to 9. It includes;
using a d8 for combat and saves
new monster reactions
new,... [click here for more]|
|65.||Up Front is a card-based wargame designed by Courtney F. Allen and orignally published by Avalon Hill in 1983.
This award winning game, referred to as the Squad Leader card game, provides an innovative game design for simulating squad level skirmishes. Its use of terrain cards in lieu of a board; its effective simulation of the Fog of War and of troop responsiveness (or... [click here for more]|
44 page rule book
4 pages of dinosaurs (in book and seperate file)
2 pages of tokens (for gameplay)
Cretacea is the pinnacle of dinosaur skirmish wargames, donned as the "Game of gargantuan survival" it does what it says on the tin, throwing you into the arena of the cretaceous period of earths history which was... [click here for more]|
|67.||Cold War Commander (1st Edition)
Cold War Commander is an exciting wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours without becoming bogged-down in detail. Suitable for any scale miniatures from 2mm right up to 28mm (including 6mm,... [click here for more]|
Horse & Musket: Dawn of an Era Game design: Sean Chick Art: Ilya Kudriashov Hex Number: 12 Duration: 60 to 90 minutes Players: 2 Solitaire Suitability: High Theme: 17th Century, 18th Century Series: Horse & Musket
Sean... [click here for more]|
|69.||Five Parsecs From Home is back, leaner and meaner than ever before!
Create a crew of randomly generated personalities and see if you can make a profit on the fringes of space. Look for patrons, get into gun-battles and build up your squad.
Five Parsecs is aimed specifically at the solo gamer (though you can play with a friend just fine) and lets you build a crew, take them through... [click here for more]|
|70.||Welcome to The Acrid Smell of Powder - Mass skirmish rules for black powder warfare.
What is Mass Skirmish ? It's "1 figure equals 1 soldier" warfare but on a grander scale than the norm.
Written to be usable with any figures based 3-5 to a stand, you can grab your miniatures based for games like Fire&Fury and put them right on the table in a "what you see is what you get" skirmish fight,... [click here for more]|
THIS IS NOT A TEST – POST-APOCALYPSE SKIRMISH RULES
The great armed conflict known as the End War ravaged the world for years but came to its devastating conclusion in just seconds. In the aftermath of the nuclear attacks, remembered as the Great Fall, the United States was left a scarred wasteland. Millions died, polite society collapsed and scientific knowledge was lost in a forest of... [click here for more]|
|72.|| In February 1904, Russia had the world’s third largest fleet, while that of Japan’s was ranked fourth. By September 1905, Japan had become number three and Russia had fallen below the top ten. Dawn of the Rising Sun contains nineteen scenarios for the Admiralty Trilogy’s Dawn of the Battleship game, covering all the major surface engagements of the Russo-Japanese... [click here for more]|
|73.||Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real... [click here for more]|
|74.||"Who said Dungeoneering had to be dreary?"
Based on the Starport Scum scifi rules, Dungeon Scum is a narrative wargame intended to be played by role players and war gamers alike.
Gather your group of adventurers, set out on a dungeon delve and hope you make it back!
Get loot, see the sights, maybe go on an epic quest.
Dungeon Scum sets itself apart in a... [click here for more]|
|75.||There's no better way to recover from the long, hot summer than to dive into the fall's coolest gaming value - the next issue of Yaah! magazine.
It's 78 sparkling (Get it?) pages of tabletop action and adventure, and you can pre-order your very own copy right here.
As the days grow shorter, you're gonna need something to fill up all that extra time indoors - and this issue's game looks like a great... [click here for more]|
|76.||Atlanta is Ours is the Western Theater scenario supplement for Altar of Freedom. This massive PDF covers every major battle fought in the west from 1862-1865. Each scenario has been carefully researched to include color maps and proper orders of battle for the armies.
Historical scenarios include: Fort Donelson, Pea Ridge, Shiloh, Corinth, Perryville, Stones River,... [click here for more]|
|77.||Ready to take your games of Squad Hammer to the next level ?
The Options Pack provide new tools and ways to approach everything from technology levels to squad sizes.
We also provide a new binary damage system for those mega-tank battles, a new spotting system that functions closer to how combat works, rules for deploying your infantry squads in a variety of formations and notes on Melee troops.... [click here for more]|
|78.||An Infamous Traffic Game Design & Art: Cole Wehrle Hex Number: 4 Duration: 45 to 90 minutes Players: 2 to 5 Solitaire Suitability: Very Low Theme: Economics; Nineteenth century
It’s 1833. The East India Company has just had its monopoly... [click here for more]|
|79.||By Sea and By River: The American Civil War for Dahgren and Columbiad
By David Manley
Two campaign systems and comprehensive ship data for over 175 ships and classes of the Union and Confederate navies, designed for use with “Dahlgren and Columbiad”.
... [click here for more]|
|80.||Banzai ADDING THE BRITISH AND JAPANESE TO "UP FRONT"
BANZAI is an expansion for The Avalon Hill game Up Front. Banzai allows you to include British and Japanese troops and vehicles to your games of Up Front as well as a new theatre to fight in, the jungles of Asia.
This Action Deck contains 162 cards printed on premium playing card stock like our Up Front deck, but has... [click here for more]|
|81.||Seventh in a series of ready to play scenarios based on the Falklands War of 1982.
A scenario based on the transit of the British frigate HMS Alacrity through the narrow Fallkland Sound, braving mines, shore batteries, fast attack craft and submarines, and all with a time limit! For two players, but suitable for solo play too.
Designed for use with SHIPWRECK, Vandering Publications d10 based... [click here for more]|
|82.||HOW ABOUT A GAME OF QWIK?
In the despair known simply as the Wasteland, mankind still craves its sport and its sport is called Qwik. Every village, every town has its own team. WHAT IS QWIK? To learn about the game you must first learn about the people that play it, the Qwikers. Qwikers come in all size, age, and sex. If you can play, you can find a team. Each team is made up of: ... [click here for more]|
|83.||Roman World: The Complete Set
The Roman World Set comes with every ship, building and fortification PDF model in the Roman Seas collection. There are currently 17 PDF files in the Roman World collection. You save $16 USD when purchasing the Roman World set rather than purchasing all the model files individually.
Scale: 1/300th (6mm)
... [click here for more]|
|84.||SKIRMISH SANGIN is a new set of skirmish rules for wargaming modern Afghanistan. Players control opposing forces, either modern Western military forces (ISAF) or insurgent militias that do battle everyday in the modern war for Afghanistan. Playing at an individual figure level, players get to feel the intenseness of adrenaline fuelled modern warfare, while still dealing with the responsibility of command.... [click here for more]|
|85.||For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea (CaS) 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaS format before. All earlier listings for these ships and aircraft have been reviewed and updated to include information... [click here for more]|
|86.||Our popular system for ancients and medieval wargames goes digital! Impetus is a grand tactical set that allow you to play over 3,000 years of history, from Ancient Sumeria to the Great Italian Wars. It is suitable for any scale of figures,from 2mm to 28mm (and over) thanks to its popular basing that allow you to recreate small dioramas.
The rulebook includes also 16 starter lists (Macedonians,... [click here for more]|
Go Boldly to the Stars
Discover New Worlds
Bring Your Crew Home Alive
A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became... [click here for more]|
|88.|| This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed... [click here for more]|
|89.||The solitaire expansion for '65 is now available. Based on the solitaire version of Night of Man, buyers will get their own solitaire version of ’65 replete with counters, cards, and scenarios.
As the American player, you play just as you would a two-player game, the Communists are controlled by the special solitaire deck. Shadowy enemies, tactical combat, story-telling, twists of fate, it's... [click here for more]|
Game Design: John Theissen Map Art: Jose Faura Hex Number: 25 Duration: 120 minutes Players: 2 Solitaire Suitability: High Theme: American Civil War
1864. After some maneuvering in northern Georgia in an attempt to disrupt Sherman's supply line, John Bell Hood moved the... [click here for more]|
|91.||NOTE to UK and European purchases. The printed copy is shipped from a UK address, so you don't face high international shipping charges from the USA. See the shipping details when you add to basket for more info.
Gruntz 15mm SCI-FI is a dedicated 15mm fast play wargame designed for skirmish level play using combined arms. You can use miniatures from any 15mm SCI-FI manufacturer and... [click here for more]|
ADDING THE FRENCH AND ITALIANS TO "UP FRONT"
DESERT WAR is an expansion variant to UP FRONT and BANZAI. Just as BANZAI provides a new environment and more nationalities for UP FRONT players, DESERT WAR provides a new theatre for the skirmishes of existing nationalities as well as intriguing new hand capacities and nationality traits with Italian... [click here for more]|
|93.||“Tactical Gain of 4.7% from estimated attack vectors” The AI module kept chattering as incoming gauss fire churned up the ground. On the screens, they had made enlistment look pretty slick. Powered armour suits, gravity suspension vehicles, high tech wizardry.
It's still mud and blood. No matter how good the tech, in the end, you still need someone to bleed in the mud.
Welcome... [click here for more]|
|94.||The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen.
As platoon commander, you have to rely on your squad leaders to push your troops forward, lay down suppressing fire and win the fire fight.
No End in Sight is a comprehensive guide to contemporary, cold war and near future combat.... [click here for more]|
|95.|| Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command.
CaS emphasizes technical and historical accuracy using a... [click here for more]|
|96.||Blood on the Blade is a micro but complete set of rules for solitaire or co-op skirmish game, set on a fantasy background, but can also be used for non-fantasy games (planned expansions will cover Middle-Ages and Dark Ages, possibly Samurai era).
“Micro” refers to the small set of rules, the small time required to complete one game session and the small number of miniatures required... [click here for more]|
Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games. Special nationality-specific rules represent the unique character of each fleet.
Also included are 13 carefully... [click here for more]|
|98.||Pulp Leagues is an companion book for our Pulp Alley game.
As well as introducing some new rules, our Pulp Leagues book is also a compilation of all our Pulp Alley character types, perks, abilities, and resources previously published in our rulebook and expansions. In addition, Pulp Leagues includes tons of fun optional rules for playing all kinds of pulp... [click here for more]|
|99.||Tribal the skirmish combat game.
In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honour pools; four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs & Gladiators; extra rules for Stone-Age, Heian Japanese & Iroquois.
Honour is everything! Tribal provides players... [click here for more]|
|100.||Chaos, Simplicity and the Russo-Chechen Wars
Cornered Wolf is a skirmish game aimed at 15mm, 20mm or 28mm miniatures, and aimed at representing the chaos of urban combat with the simplest possible rules.
Uncertain activation, randomly generated forces, deployment that will throw you immediately into chaos, and quick and deadly rules will have you wargaming... [click here for more]|