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		<title>Wargame Vault Hottest Items</title> 
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			<title><![CDATA[Fear and Faith Horror Rules]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=62833]]></link> 
			<pubDate>Wed, 10 Jun 2009 09:44:08 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/62833-thumb100.jpg" border="0" alt="Fear and Faith Horror Rules" title=" Fear and Faith Horror Rules " align="left"><b>Publisher</b>: Ganesha Games<br /><p>NIGHTMARES BECOME REAL, AND THE DEAD WALK THE EARTH!All the monsters from man's worst nightmares come alive in this set of fast-playing horror miniature rules which is based on the popular, Origins-nominated Song of Blades and Heroes mechanics. Fight zombies, vampires, mad slashers, ghosts, werewolves, witches and other bloodcurdling monstrosities straight out of the folklore books and horror movies. Hunt for them and nbsp;- before they hunt YOU!</p>
<p>Fear and Faith includes:</p>
<p>Complete rules for vampires, werewolves, ghosts, demons and zombies<br />Simple Fear mechanics<br />A tactical system where your decisions matter<br />Weapons like silver blades, stakes, chainsaws, shotguns, assault rifles, vials of holy water, grenades and more<br />Game stats for hundreds of creatures and heroes - characters from Victorian novels, researchers of the occult, chainsaw-wielding maniacs, minions of the many-tentacled space gods, undead pigeons and the dread Zombie Elephant<br />Fast playing rules that can be used with or without a GM<br />Excellent solo playability<br />Play in any scale, with any type of miniatures, on a 3'x3' table<br />Online support via a free webzine and an active community of players<br />Six Scenarios included (Zombies, Vampires, Slashers, Werewolves, Ghosts, and Vampires vs Werewolves)<br />Simple campaign rules to let your heroes grow stronger - or succumb to the powers of Evil and become worse than the monsters they hunt!</p>
<p>This version of the PDF comes with a $1 donation for the cancer wing of the Santa Maria Hospital in Terni, Italy. Money will be used to buy an air conditioning unit and other renovation work.</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Song of the Splintered Lands]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=62937]]></link> 
			<pubDate>Wed, 17 Jun 2009 05:38:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/62937-thumb100.jpg" border="0" alt="Song of the Splintered Lands" title=" Song of the Splintered Lands " align="left"><b>Publisher</b>: Ganesha Games<br /><p><b>Song of the Splintered Lands</b> is a campaign Sourcebook for the Origins-nominated <i>Song of Blades and Heroes</i> fantasy miniature rules. The book includes:</p>
<p>Campaign Rules for two different rebellion scenarios and for building and defending a "strategic hamlet" in disputed territory;</p>
<p>More Fog of War with rules for variable strength warbands and variable missions with dummy markers and scouting;</p>
<p>Cultural Background for the Druid's Wyldewood, the dwarves of Mountain Home, and the goblin races of Moonglade;</p>
<p>New Races including the Druid's Children -- talking and tool-using animal species including hares, hedgehogs, moles, shrews, squirrels, foxes, and others;</p>
<p>New Special Rules including scouting, deafness, ballistas, beasts of war and bodyguards;</p>
<p>New Terrain, particularly defensive works of wood and dirt including ditches, stockades, and log buildings;</p>
<p>And More!</p>
<p>Kid friendly, this is a great game system for father/son (or parent/child) gaming.</p>
<p>THE ORIGINAL SONG OF BLADES  AND HEROES RULEBOOK IS <b>REQUIRED</b> TO PLAY THIS GAME. <br />TO FULLY ENJOY THIS BOOK <b>OWNERSHIP OF THE PREVIOUS SUPPLEMENTS </b><i>SONG OF GOLD AND DARKNESS</i> AND <i>SONG OF WIND AND WATER </i>IS<b> RECOMMENDED</b></p>]]></description> 
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			<title><![CDATA[Aeronef]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58102]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:16:04 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58102-thumb100.jpg" border="0" alt="Aeronef" title=" Aeronef " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-style: italic">In 1884 American inventor Frank Stockburn invented a machine that generated a power opposite to that of gravity. His machine, called the Negative Gravity Screw was used to make the first Aeronef. History changed from that date...</span></p>
<p><span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span> is a set of wargames rules allowing you to fight battles of aerial warfare in the last decades of the 19th century. A simple game to play, yet challenging to master, the <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span> rulebook contains:</p>
<p>* the basic rules for aerial combat between Negative Gravity and R-Matter powered aeronef and lighter-than-air aerostat.</p>
<p>* an optional complete geo-political and scientific timeline from 1852 to 1899.</p>
<p>* optional rules for players to expand the game to include bombing ground targets, anti-aeronef "archie" fire, fixed-wing craft and taking off and landing.</p>
<p>* military review of the Great Powers aeronef capabilities.</p>
<p>* full design and modification rules for players to create their own perfect craft.</p>
<p>* four introductory scenarios set during the Great War of 1889-91, all with details of and stats for the craft involved.</p>]]></description> 
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			<title><![CDATA[Aeronef Captain's Handbook]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58108]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:18:57 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58108-thumb100.jpg" border="0" alt="Aeronef Captain's Handbook" title=" Aeronef Captain's Handbook " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-style: italic">In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date...</span></p>
<p><span style="font-weight: bold"><span style="font-style: italic">The Aeronef Captain's Handbook</span></span> is a supplement for our popular VSF flyer combat rules <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span>. It contains:</p>
<p>* rules for introducing Martian aeronef into your battles with their new gas and electric weapons.</p>
<p>* an expanded geo-polytical and scientific timeline from 1899 to 1911.</p>
<p>* optional rules for players to expand the game to include air torpedoes, boarding, morale, multi-targeting, ramming and towing.</p>
<p>* Aeronef strategic game rules to allow you to play mini-campaigns.</p>
<p>* technological development timeline to reflect design improvements through the period.</p>
<p>* rules to include aerofauna on Earth and the colonised planets.</p>
<p>* four new scenarios featuring the new rules and craft in this handbook.</p>
<p>Please note <span style="font-weight: bold"><span style="font-style: italic">The Aeronef Captain's Handbook</span></span> is a supplement, not a stand alone product and you must own<span style="font-weight: bold"><span style="font-style: italic"> Aeronef</span></span> to be able to utilise this product.</p>]]></description> 
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			<title><![CDATA[Naval Thunder: Clash of Dreadnoughts]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=60607]]></link> 
			<pubDate>Sat, 14 Mar 2009 17:19:18 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/60607-thumb100.jpg" border="0" alt="Naval Thunder: Clash of Dreadnoughts" title=" Naval Thunder: Clash of Dreadnoughts " align="left"><b>Publisher</b>: Steel Dreadnought Games<br /><span style="font-size: 16px; font-family: 'Times New Roman'" class="Apple-style-span"><p>Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced miniatures game of World War I naval combat. Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game. </p><p>NT: CoD has been designed from the keel up to be fun, fast paced, and full of flavor so that you can focus on the thrill of commanding a ship or fleet at sea instead of tedious charts or calculations. The fast and exciting shooting and damage resolution system ensures that you can attack with an entire division of battleships in just a couple minutes. A battle involving a dozen battleships and battlecruisers on each side can be fought to a conclusion in a couple hours while still offering a play experience with significant tactical depth. </p><p>The robust optional rules system allows the game to grow with you as you gain experience - ensuring that Naval Thunder will be your naval miniatures system of choice for years to come. There are more than 20 completely modular optional rules that allow you to model historically accurate factors influencing naval combat of the era. You can pick and choose which rules to include allowing you to tailor the pace of play and level of detail to your personal preference. </p><p>Just a few examples of the kinds of historically accurate details you can add to the game include: </p><pre style="word-wrap: break-word"><ul><li><p>Poor design of British shells causing them to shatter on striking heavy armor</p></li><li><p>Poor cordite flash precautions</p></li><li><p>The impact of historical commanders</p></li><li><p>Crew training levels</p></li><li><p>The influence of wind direction on gunnery</p></li><li><p>Using submarines to soften up your opponent's battlefleet</p></li></ul></pre><p>Also included are optional shortcuts that allow you to use Naval Thunder: Clash of Dreadnoughts to run huge fleet actions in a fraction of time other non-abstract systems would take. Included with the rules are data cards for 80 classes of ship, representing hundreds of historical vessels, allowing you to model nearly any action between the Royal Navy and Kaiserliche Marine during the first world war. </p><p>Naval Thunder: Clash of Dreadnoughts is not a "once and done" release for Steel Dreadnought Games. Gamers can look forward to ongoing support with future supplements including additional fleets, scenarios, a campaign system, and a compatible sister set of releases covering WWII. </p></span>]]></description> 
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			<title><![CDATA[Battlegames magazine issue 2]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=62969]]></link> 
			<pubDate>Fri, 19 Jun 2009 04:35:03 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2625/62969-thumb100.jpg" border="0" alt="Battlegames magazine issue 2" title=" Battlegames magazine issue 2 " align="left"><b>Publisher</b>: Battlegames Ltd<br /><p>This PDF version is identical to the original printed version of issue 2 other than minor alterations to update subscription information and indicate the new format. The file is 144dpi, sufficient to enable you to 'zoom in' on pictures and achieve a pleasing print-out at home.</p>
<ul>
<li><i></i><b>Game             day protocols</b>: 30 suggestions for more satisfying wargames <br /> <i>Bill Protz, USA</i></li>
<li><i></i><b>Asquith's Way</b>: help for the compulsive figure buyer <br /> <i>Stuart Asquith, UK</i></li>
<li><i></i><b>Campaign in a day</b>: a complete system for providing             a series of linked games <br /> <i>Dan Mersey, UK</i></li>
<li><i></i><b>Sharpe's pride and prejudice</b>: free, fun, Napoleonic             skirmish rules and scenario <br /> <i>Gary Mitchell, UK</i></li>
<li><i></i><b>First in world wargaming</b>: just why is WWII gaming             so popular? <br /> <i>Barry Hilton, UK</i><i></i></li>
<li><i></i><b>Table Top Tease</b>r: the bridge at Kronstadt <br /> <i>C S Grant, UK</i></li>
<li><i></i><b>Larry Leadhead</b> <br /> <i>Eric Hotz and Douglas Hamm, Canada</i></li>
<li><i></i><b>A project too far: part 1 </b><br /> <i>Phil Olley, UK</i></li>
<li><i></i><b>Wargaming difficult historical battles</b>: Teutoburg             Forest <br /> <i>Bob Barnetson, Canada</i><i></i></li>
<li><i></i><b>The Wars of the Faltenian Succession</b>: campaign             movement and weather <br /> <i>Henry Hyde, UK</i></li>
<li><i></i><b>The long road to Haddington</b>: the creation of a             'best of show' game <br /> <i>Ross Macfarlane, Canada</i><i></i></li>
<li><i></i><b></b><i> </i><b>Liebenau 1757: the game</b> <br /> <i>Jim Purky (Der Alte Fritz), USA</i></li>
<li><i></i><b>To boldly go</b>: looking at <i>Rag 'Narok</i> <br /> <i>Guy Hancock, UK</i><i></i></li>
<li><i></i><b>Forward Observer</b>: toy soldiers, exciting shop finds and Old School<i><br />Mike Siggins, UK</i></li>
<li><i></i><b>Recce</b><br /> <i>Mike Siggins, David Cowland, Stuart Asquith, Henry Hyde (all UK)</i></li>
</ul>
<p>This PDF version is priced at 50% of             the original printed version, making it affordable for gamers everywhere.</p>]]></description> 
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			<title><![CDATA[AirWar: C21 max]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58227]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:29:25 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58227-thumb100.jpg" border="0" alt="AirWar: C21 max" title=" AirWar: C21 max " align="left"><b>Publisher</b>: Wessex Games<br /><p>The 'Max" edition of <span style="font-weight: bold"><span style="font-style: italic">AirWar: C21</span></span> combines the standard rulebook with the <span style="font-weight: bold"><span style="font-style: italic">Data Annex</span></span> into one 65 page PDF rulebook to give you the maximum <span style="font-weight: bold"><span style="font-style: italic">AirWar: C21</span></span> experience.</p>
<p><span style="font-weight: bold"><span style="text-decoration: underline;">PLEASE NOTE:</span></span> This product is a combined version of <span style="font-weight: bold">WGPDF006</span> and <span style="font-weight: bold">WGPDF007</span>. If you have already purchased a copy of <span style="font-style: italic"><span style="font-weight: bold">AirWar: C21 (2nd edition)</span></span> or the <span style="font-weight: bold"><span style="font-style: italic">AirWar: C21 data annex</span></span> DO NOT buy this product as it contains material you have already purchased.</p>]]></description> 
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			<title><![CDATA[Land Ironclads]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58248]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:37:02 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58248-thumb100.jpg" border="0" alt="Land Ironclads" title=" Land Ironclads " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-weight: bold"><span style="font-style: italic">Land Ironclads</span></span> is a companion game to <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span>, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period.   The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go. Small steam-driven machines, known as contraptions (akin to the tanks of the First World War), scurry between the hulking ironclads creating their own smaller form of mayhem. More conventional infantry, cavalry and artillery units, albeit augmented with all manner of fantastic weaponry, add to the confusion. Above them giant aeronef, aerostat and aeroplanes fight their own battles in the sky while raining down bombs on the units below, even as underground infernal machines burrow through the earth into the heart of the Empire.  Inspired by the works of authors such as George Griffiths, Albert Robida, William Le Queux, H.G.Wells and Jules Verne, <span style="font-weight: bold"><span style="font-style: italic">Land Ironclads</span></span> includes:</p>
<p>- full rules for land battles between the Great Powers, and Martian invaders, fully compatiable with <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span> and <span style="font-weight: bold"><span style="font-style: italic">Aquanef</span></span>.</p>
<p>- geo-political timeline and military overview of Great Britain, France, Germany, Russia, United States, Austro-Hungary, Italy, Spain and Martian invaders.</p>
<p>- statistics for over 200 different troop types and vehicles.</p>
<p>- five introductory scenarios. and nbsp;</p>]]></description> 
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			<title><![CDATA[World at War: United States Vehicle Compendium]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=62483]]></link> 
			<pubDate>Sat, 30 May 2009 02:51:56 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2468/62483-thumb100.jpg" border="0" alt="World at War: United States Vehicle Compendium" title=" World at War: United States Vehicle Compendium " align="left"><b>Publisher</b>: A.D.Publishing<br /><p>The United States Vehicle Compendium is your comprehensive guide to using U.S. Armoured Fighting Vehicles in Battlefield Evolution: World at War. This book covers over 40 additional or updated vehicles for your U.S. forces from all European theatres and periods of World War II!</p>
<p>Included are:</p>
<ul>
<li>Anti Aircraft Vehicles</li>
<li>Armoured Cars</li>
<li>Medium and Heavy Tanks</li>
<li>Light Tanks</li>
<li>Self Propelled Artillery and Guns</li>
<li>Tank Destroyers</li>
<li>Transport Vehicles</li>
</ul>
<p>The book also provides new Traits, an AFV force list, options to use captured equipment and an extended United States armoury to add to your games of World at War. All vehicles in this book are consistent with existing vehicles in the Battlefield Evolution: World at War rulebook also written by Agis Neugebauer.</p>
<p>You will get, in fact, three books with this deal:</p>
<ul>
<li>a full-colour version with many high quality pictures of fully painted models in 15mm, 1/72 and 28mm scale</li>
<li>in addition, a B and amp;W text-only, printer-friendly version </li>
<li>and all the unit cards to field these vehicles conveniently on the tabletop. </li>
</ul>
<p>This book requires the use of Battlefield Evolution: World at War, available from Mongoose Publishing.</p>]]></description> 
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			<title><![CDATA[Battlegames magazine issue 3]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=62970]]></link> 
			<pubDate>Fri, 19 Jun 2009 05:07:02 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2625/62970-thumb100.jpg" border="0" alt="Battlegames magazine issue 3" title=" Battlegames magazine issue 3 " align="left"><b>Publisher</b>: Battlegames Ltd<br /><p>The PDF version is identical to the original printed version other             than minor alterations to update subscription information and indicate             the new format. The file is 144dpi, sufficient to enable you to 'zoom             in' on pictures and achieve a pleasing print-out at home.</p>
<ul>
<li><b>Asquith's Way:</b> blister packs  and mdash; what             about them? <br /> <i>Stuart Asquith, UK</i></li>
<li><b>Siege of Badajoz 1936:</b> a challenging Spanish Civil             War scenario <br /> <i>Adam Williams, UK</i></li>
<li><b>Flames of War:</b> Al Birch on the hunt for the 'perfect'             WW2 gaming system <br /> <i>Alistair Birch, UK</i></li>
<li><b>A project too far, part 2: </b>Phil Olley convinces             us it's possible to build an army in a month <br /> <i>Phil Olley, UK</i></li>
<li><b>Larry Leadhead</b> <i> and mdash; </i>a wry smile with             the cartoon boys <br /> <i>Eric Hotz and Douglas Hamm, Canada</i></li>
<li><b>The Wars of the Faltenian Succession:</b>creating fictitious             geography<br /> <i>Henry Hyde, UK</i></li>
<li><b>Habet, hoc habet! </b>Great gladiatorial             fun  and mdash; and learn some Latin too! You can <a target="_blank" title="Gladiatorial arena as two A4 halves" href="http://www.battlegames.co.uk/freebies/habet-hoc-habet_A4s.pdf">download the gladiatorial arena as two A4 halves</a> or as <a target="_blank" title="Gladiatorial arena as one A3 spread" href="http://www.battlegames.co.uk/freebies/habet-hoc-habet_spread.pdf">a single A3 spread</a> direct from the Battlegames website FREE! <br /> <i>Arthur Harman, UK</i></li>
<li><b>The Way of the Sword:</b> ancient warfare the Oriental             way, with a classic battle to fight <br /> <i>John Kersey , UK</i></li>
<li><b>Forward Observer</b><br /> <i>Mike Siggins, UK</i></li>
<li><b>For King or Parliament:</b> a look at some             free ECW rules and a scenario <br /> <i>Angus Konstam, UK</i></li>
<li><b>Table Top Teaser:</b> if you go down to the woods today...<b> </b> <br /> <i>C. S. Grant, UK</i></li>
<li><b>To boldly go</b>: looking at themed armies <br /> <i>Guy Hancock, UK</i></li>
<li><b>Recce</b><br /> <i>Mike Siggins, John Preece, Richard Baber, Henry Hyde (all UK)</i></li>
</ul>
<p>This PDF version is priced at 50% of             the original printed version, making it affordable for gamers everywhere.</p>]]></description> 
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			<title><![CDATA[Bunkerstorm]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58183]]></link> 
			<pubDate>Tue, 09 Dec 2008 01:09:20 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2491/58183-thumb100.jpg" border="0" alt="Bunkerstorm" title=" Bunkerstorm " align="left"><b>Publisher</b>: Warm Acre<br />Bunkerstorm is an expansion for Hour of Glory in which teams of soldiers battle for stronghold supremacy.  Take Command  and bull; Control a team of 5 elite soldiers in desperate mission to capture and hold your objective.  and bull; Choose your tactics and improve your troops and rsquo; skills during play.  Take cover  and bull; The advanced combat system increases the mayhem with new rules for precision, stopping power and penetration.  and bull; Use cover and flanking manoeuvres to gain the upper hand.  and bull; Drag your wounded buddies out of the line of fire to safety.  Take  and amp; hold  and bull; Clear rooms of enemy troops and secure them for your team.  and bull; Set up aid stations to assist your casualties. Your whole team can help your severely wounded troops fight their way back from Death and rsquo;s Door.  and bull; Entrench your team in occupied rooms for added protection.  Take the initiative  and bull; Move your troops rapidly and stealthily through secured areas.  and bull; Mount cunning ambushes and flank attacks.  and bull; Slug it out room by room or go straight for the enemy and rsquo;s HQ.   CONTENTS      and bull; 16 page colour rulebook      and bull; 2 play sheets  To play Bunkerstorm you will require a deck of playing cards, six-sided dice and copy of Hour of Glory.  Complexity: Moderate Age: 12+ Players: 2 Playing Time: Approx.1 hour]]></description> 
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			<title><![CDATA[Naval Thunder: Rise of the Battleship]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=61420]]></link> 
			<pubDate>Fri, 24 Apr 2009 23:51:13 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/61420-thumb100.jpg" border="0" alt="Naval Thunder: Rise of the Battleship" title=" Naval Thunder: Rise of the Battleship " align="left"><b>Publisher</b>: Steel Dreadnought Games<br /><p>This 48-page expansion to the top selling Naval Thunder: Clash of Dreadnoughts core rules covers pre-dreadnought era combat during the Russo-Japanese War (1904 - 1905).</p>
<p>The addition of pre-dreadnought era combat to the NAVAL THUNDER line adds a whole new tactical angle to the existing Clash of Dreadnoughts rules. With neither the speed nor the weapons range of their World War I era cousins, pre-engagement maneuver becomes critical, and once the battle is joined it's a brutal affair conducted at "knife fighting" distance.</p>
<p>Included in NAVAL THUNDER: Rise of the Battleship are the rules changes necessary to the core Clash of Dreadnoughts rules to recreate exciting pre-dreadnought battles on your tabletop. It also includes fleet lists and data cards for the Russian and Japanese Imperial navies, two historical scenarios, The Battle of the Yellow Sea, and The Battle of Tsushima and an updated quick-reference guide reflecting the rules changes so you can jump right into the action.</p>
<p>All data cards in Rise of the Battleship are completely compatible with Clash of Dreadnoughts and will be compatible with all future NAVAL THUNDER releases. Instructions for using Rise of the Battleship with other NAVAL THUNDER products are included.</p>]]></description> 
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			<title><![CDATA[No-Go-Zone]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=60932]]></link> 
			<pubDate>Sat, 28 Mar 2009 00:05:42 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2491/60932-thumb100.jpg" border="0" alt="No-Go-Zone" title=" No-Go-Zone " align="left"><b>Publisher</b>: Warm Acre<br /><p><b>On the streets of every city a war is raging - two sides locked in a constant, merciless struggle for respect and power.<br /></b>This is the everyday conflict between Law and Chaos, where criminals, police and paramedics are the frontline troops.<br />Tonight, your street is the battleground. It and rsquo;s time to decide which side you and rsquo;re on.</p><p><i><b>Welcome to No-Go-Zone.</b></i></p><p>The rulebook contains rules, board sections, markers and 3 card vehicles for you to play No-Go-Zone.</p>]]></description> 
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			<title><![CDATA[World at War: German Vehicle Compendium]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=59134]]></link> 
			<pubDate>Tue, 25 Nov 2008 22:50:08 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2468/59134-thumb100.jpg" border="0" alt="World at War: German Vehicle Compendium" title=" World at War: German Vehicle Compendium " align="left"><b>Publisher</b>: A.D.Publishing<br /><p><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">The German Vehicle Compendium is your comprehensive guide to using German Armoured Fighting Vehicles in Battlefield Evolution: World at War. This book covers over 80 additional or updated vehicles for your German forces from all European theatres and periods of World War II! Included are: </span></p>
<p><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"></span><b><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"> and bull; Anti Aircraft Vehicles <br /></span></b><b><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"> and bull; Armoured Cars <br /> and bull; Assault Guns and self-propelled Artillery <br /> and bull; Halftracks <br /> and bull; Tanks <br /> and bull; Tank Destroyers <br /> and bull; Transport Vehicles </span></b><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"></span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"></span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">
<p><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">The book also provides new Traits, an AFV force list, options to use captured equipment and an extended German armoury to add to your games of World at War. All vehicles in this book are consistent with existing vehicles in the Battlefield Evolution: World at War rulebook also written by Agis Neugebauer. </span></p>
<p><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">You will get in fact <strong>3 books</strong> with this deal:<br /></span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">- a full colour version with many high quality pictures of fully painted models in 1/72 and 28mm scale<br /></span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">- in addition a B and amp;W text only printer friendly version <br /></span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">- and all the unit cards to field these vehicles conveniently on the tabletop. </span></p>
</span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"></span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">This book requires the use of Battlefield Evolution: World at War, available from Mongoose Publishing. </span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"></span></span><span style="font-size: 10pt; font-family: Arial" lang="EN-GB"><span style="font-size: 10pt; font-family: Arial" lang="EN-GB">
<p> and nbsp;</p>
</span></span></p>]]></description> 
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			<title><![CDATA[World at War: Chinese Army Compendium]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=62995]]></link> 
			<pubDate>Sat, 20 Jun 2009 11:32:26 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2468/62995-thumb100.jpg" border="0" alt="World at War: Chinese Army Compendium" title=" World at War: Chinese Army Compendium " align="left"><b>Publisher</b>: A.D.Publishing<br /><p>The Chinese Army Compendium is your comprehensive guide to using Chinese armies in Battlefield Evolution: World at War. The Chinese role and importance in World War II is often overlooked or misjudged by western wargamers and even historians. For China World War II has a rather different meaning then that in the rest of the world. <br />Interestingly enough in China, no one talks about the Second World War; instead people talk about the Anti-Japanese War. This book covers the Chinese armed forces of the War against the Imperial Japanese Army from 1937 to 1945; be it Kuomintang forces (Chinese National Revolutionary Party) or Mao Tse-tung's People Liberation Army.<br />Included are the following army lists:</p>
<p style="padding-left: 30px;">1937 - 1938 Nanking National Revolutionary Army<br />1937 - 1941 Soviet Advised National Revolutionary Army<br />1942 - 1943 National Revolutionary Army<br />1944 - 1945 Late War Chinese US equipped X and Y-Forces<br />1937 - 1945 Chinese Red Army Guerrilla Forces</p>
<p>The book also provides new Traits, Modified Advanced Rules and options to use captured equipment to add to your games of World at War. Stats for the following vehicle and air units are also included:</p>
<p style="padding-left: 30px;">BA-10 Scout Car<br />BA-6 Light Armoured Car <br />Bren Carrier<br />FT-17 <br />L3/33 Tankette<br />M24 Chaffee Light Tank <br />M3 Halftrack<br />M3A1 White Scout Car <br />M3A3 Stuart Light Tank <br />M4A4 Sherman Tank<br />PzKpfw I Ausf and uuml;hrung A Tank <br />SdKfz 221 Panzersp and auml;hwagen <br />SdKfz 222 Panzersp and auml;hwagen <br />T-26 Light Tank <br />Vickers 6-Ton Mk E Type B</p>
<p>Air Assets</p>
<p style="padding-left: 30px;">Curtiss P-40 Warhawk<br />Polikarpov I-16</p>
<p>All infantry and vehicle units in this book are consistent with existing units in the Battlefield Evolution: World at War rulebook also written by Agis Neugebauer.<br />You will get, in fact, three books with this deal:<br />a full-colour version with many quality historical pictures and in addition, a B and amp;W text-only, printer-friendly version. <br />This book requires the use of Battlefield Evolution: World at War, available from Mongoose Publishing.</p>]]></description> 
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			<title><![CDATA[Mutants and Death Ray Guns]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58241]]></link> 
			<pubDate>Wed, 15 Oct 2008 12:41:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/58241-thumb100.jpg" border="0" alt="Mutants and Death Ray Guns" title=" Mutants and Death Ray Guns " align="left"><b>Publisher</b>: Ganesha Games<br />Survivors of the Atomic Wasteland!  Mutants and Death Ray Guns is a fast-paced, skirmish level, post-holocaust, science fantasy miniature system for two or more players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN.   After 200 years of war with nuclear and biochemical weapons, new races compete for supremacy over a scorched Earth. Pit your band of after-the-bomb desperadoes, mutant humanoids, sentient plants, robots, androids, hyper-evolved animals and zombie-like Wretched against the dangers of a wasted world.  Face irradiated terrain, contagious diseases, aggressive life forms and malfunctioning equipment. Collect artifacts, find food, fight over scarce pools of uncontaminated water, and save your resources, because in the harsh post-apocalypse world every energy cell, every ration and every drop of water means the difference between life and death.  Have you got what it takes to survive?  Designed for fast-play, you can finish a battle in 30-45 minutes; play a mini-campaign in one evening!  Play with any single-based miniature, in any scale. Inexpensive and Convenient: play with as little as four miniatures per player. The game requires little space -- a 2 and #39;x2 and #39; table is enough! Uses three sticks for easy measurement of movement and ranges! Includes five factions: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched! 40 pre-generated characters to start playing immediately and six scenarios included. Complete rules for physical and mental mutations along with rules for power armor, high-tech weapons and psionic powers! Campaign Rules: your characters become better fighters, gain new mutations and equipment after every battle. Also includes a list of manufacturers of suitable miniatures. Note: this is a complete, stand alone product. Purchase of Song of Blades and Heroes is not necessary. ]]></description> 
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			<title><![CDATA[Song of Drums and Shakos]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=59121]]></link> 
			<pubDate>Wed, 26 Nov 2008 00:01:50 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/59121-thumb100.jpg" border="0" alt="Song of Drums and Shakos" title=" Song of Drums and Shakos " align="left"><b>Publisher</b>: Ganesha Games<br /><p><i><b>Keep your musket loaded!</b></i><br /><br />Song of Drums and Shakos is a fast play Napoleonic skirmish game based on<br />the popular <i>Song of Blades and Heroes</i> mechanics. <span style="text-decoration: underline;"><b>Winner of Best Historical Miniature Rules Award at Origins 2009!<br /></b></span><br />Muster your squad. Deploy your soldiers and fire volleys<br />at the enemy...and when the moment of truth comes, fix bayonets<br />and charge!<br /><br /><br /> and nbsp; - Three scenarios included<br /> and nbsp; - Simple, elegant system where your tactical decisions matter<br /> and nbsp; - Playable in any scale with single based models<br /> and nbsp; - All major troop types represented: 160+ profiles (French, British,<br /> and nbsp; Prussian, Russian, and Austrian)<br /> and nbsp; - Easy measuring system<br /> and nbsp; - No bookkeeping<br /> and nbsp; - Point system for building up your Squad<br /> and nbsp; - Play with as little as 5-6 elite to 20 inexperienced soldiers in a<br /> and nbsp; standard game<br /> and nbsp; - Playable on a small table (60x60 cm for 15mm)<br /> and nbsp; - Simple yet subtle command system, with Officers and NCO<br /> and nbsp; - Two or more players, 30-45 minutes for a full game<br /> and nbsp; - Ideal introductory rule set to small actions in the Napoleonic Era.</p>]]></description> 
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			<title><![CDATA[Victory at Sea: Age of Dreadnoughts]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=60727]]></link> 
			<pubDate>Mon, 23 Mar 2009 04:50:40 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/45/60727-thumb100.jpg" border="0" alt="Victory at Sea: Age of Dreadnoughts" title=" Victory at Sea: Age of Dreadnoughts " align="left"><b>Publisher</b>: Mongoose<br />Spanning the entire First World War, Age of Dreadnoughts is a complete naval miniatures game based on the hit Victory at Sea rules system. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy and rsquo;s Grand Fleet, the Kaiserliche Marine and rsquo;s Hochseeflotte or any one of the many other nations featured. From skirmishes involving single cruisers hunting down merchantmen and surface raiders to the clashing of fleets against implacable enemies, Victory at Sea: Age of Dreadnoughts is your gateway to exciting battles that take place in the on the oceans of the Great War.]]></description> 
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			<title><![CDATA[World at War: British and Commonwealth Vehicle Compendium]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=60474]]></link> 
			<pubDate>Tue, 03 Mar 2009 12:12:07 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2468/60474-thumb100.jpg" border="0" alt="World at War: British and Commonwealth Vehicle Compendium" title=" World at War: British and Commonwealth Vehicle Compendium " align="left"><b>Publisher</b>: A.D.Publishing<br /><p>The British and Commonwealth Vehicle Compendium is your comprehensive guide to using British and Commonwealth Armoured Fighting Vehicles in Battlefield Evolution: World at War.<br />This book covers over 50 additional or updated vehicles for your British and Commonwealth forces from all theatres and periods of World War II!<br />Included are:<br /> and bull; Anti Aircraft Vehicles<br /> and bull; Armoured Cars<br /> and bull; Cruiser Tanks and Medium Tanks<br /> and bull; Infantry Tanks<br /> and bull; Light Tanks<br /> and bull; Self Propelled Artillery and Portees<br /> and bull; Tank Destroyers<br /> and bull; Transport Vehicles<br />The book also provides new Traits, an AFV force list, options to use captured equipment and an extended British and Commonwealth armoury to add to your games of World at War. All vehicles in this book are consistent with existing vehicles in the Battlefield Evolution: World at War rulebook also written by Agis Neugebauer.</p>
<p>You will get in fact 3 books with this deal:</p>
<ul>
<li>a full colour version with many high quality pictures of fully painted models in 15mm, 1/72 and 28mm scale</li>
<li>in addition a B and amp;W text only printer friendly version </li>
<li>and all the unit cards to field these vehicles conveniently on the tabletop. </li>
</ul>
<p>This book requires the use of Battlefield Evolution: World at War, available from Mongoose Publishing.</p>]]></description> 
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			<title><![CDATA[Song of Arthur and Merlin]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=59479]]></link> 
			<pubDate>Mon, 22 Dec 2008 05:38:39 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/59479-thumb100.jpg" border="0" alt="Song of Arthur and Merlin" title=" Song of Arthur and Merlin " align="left"><b>Publisher</b>: Ganesha Games<br /><meta http-equiv="CONTENT-TYPE" content="text/html; charset=utf-8" /><title></title><meta name="GENERATOR" content="OpenOffice.org 1.1.0  (Win32)" /><meta name="CREATED" content="20081222;12335462" /><meta name="CHANGED" content="16010101;0" /><style> 	<!-- 		@page { size: 21cm 29.7cm; margin: 2cm } 		P { margin-bottom: 0.21cm } 	--> 	</style>   <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">PULL THE SWORD FROM THE STONE AND BECOME KING!</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">Song of Arthur and Merlin is a sourcebook for the <i>Song of Blades and Heroes</i> miniatures rules, bringing the world and rsquo;s most famous legendary king to your tabletop battles.  Written by Arthurian expert Daniel Mersey, this book includes:</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">* Three versions of the Arthurian story: Hollywood and rsquo;s knights in shining armor, the gritty hero of Welsh legend, and a historical world stripped of all magic and monsters.</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">* 6 special scenarios and campaigns for Arthurian games and 11 new scenarios for all <i>Song of Blades and Heroes</i> games.</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">* 100 new rosters including famous knights of legend, magicians and creatures from British folklore, historical Britons and their Saxon, Pictish, and Irish enemies.</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">* 38 new special items from Arthurian legend.</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">* 19 Arthurian warband advances.</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">* New special rules and optional rules for playing games with larger warbands.</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> <p style="margin-bottom: 0cm" lang="en-US"><font face="Verdana"><font style="font-size: 13pt" size="3">THE ORIGINAL SONG OF BLADES AND HEROES RULEBOOK IS REQUIRED TO PLAY THIS GAME. TO FULLY ENJOY THIS BOOK OWNERSHIP OF SONG OF GOLD AND DARKNESS AND SONG OF WIND AND WATER IS RECOMMENDED</font></font></p> <p style="margin-bottom: 0cm" lang="en-US"><br /> </p> ]]></description> 
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