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		<title>Wargame Vault Hottest Items</title> 
		<link>http://www.wargamevault.com/index.php?src=rss</link> 
		<description>The largest wargame download store</description> 
		<language>en-us</language> 
		<item>
			<title><![CDATA[AirWar: C21 bomber annex]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114684]]></link> 
			<pubDate>Sat, 18 May 2013 11:46:33 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/114684-thumb100.jpg" border="0" alt="AirWar: C21 bomber annex" align="left" hspace="3" vspace="3"><b>Publisher</b>: Wessex Games<br /><p>The <span style="font-weight: bold;"><span style="font-style: italic;">AirWar: C21 bomber annex</span></span> is a supplement for <span style="font-weight: bold;"><span style="font-style: italic;">AirWar: C21 (2nd edition)</span></span> available exclusively from <span style="font-weight: bold;">Wargame Vault</span>.</p>
<p>The supplement provides statistical tables for 20 new bombers including the Russian Bear and British Vulcan.</p>
<p>All royalties from the sale of this product will be donated to the <strong>XH558 Vulcan Restoration Fund</strong>: and nbsp;http://www.vulcantothesky.org/</p>
<p><span style="font-weight: bold;"><span style="text-decoration: underline;"> PLEASE NOTE:</span></span> This product is a supplement and a copy of <span style="font-weight: bold;">AirWar: C21 (2nd edition)</span> is needed to use it).</p>]]></description> 
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			<title><![CDATA[Resistance is Futile II 2nd edition science-fiction wargame rules]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114149]]></link> 
			<pubDate>Fri, 03 May 2013 09:36:32 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/4053/114149-thumb100.jpg" border="0" alt="Resistance is Futile II 2nd edition science-fiction wargame rules" align="left" hspace="3" vspace="3"><b>Publisher</b>: AGEMA<br /><p>Ideal for use with 28mm or 15mm scale miniatures (so can use 40k armies with these if you like), the rules cover heroes, vehicles, individuals and units as well. They handle armoured vehicles, gunships, power armour, aliens, humanoids, bugs, robots and hellip; and nbsp;</p>
<p>A player shoots and/or moves a unit or individual/model, then rolls to see if he can activate another unit that round, and so on until a roll to get another unit to act fails, then the other player has a round. The chance of getting 2+ units to respond in a round depends on the motivation, communications and the like for the unit/individual/model involved... but it a case of shoot first, then move, then combat. and nbsp;</p>
<p>Morale includes a form of pinning/going prone as a voluntary action against incoming fire to reduce the risk of, erm, death, and the main element is that all units/individuals/models start to test once a certain level of casualties have been sustained by your army (not per unit). Level of losses at which you test is worse for militia-type units, better for regulars and much better for special forces. and nbsp;</p>
<p>A points system is included in the rules, as well as ideas for linking games from one to another. and nbsp;</p>
<p>When it comes to shooting there are rules for overwatch/aimed fire, and within certain limits if you are brought into hand-to-hand combat then you get to shoot before they get to hit you (unless you've been surprised, that sort of thing). In reality the way the game flows means opportunity fire happens, as does the - in our opinion - more realistic option of having to shoot and then move. You don't under normal tactical situations get a situation where someone charges into you and you don't get to shoot at them at all - which is pretty stupid.</p>
<p>RIF doesn't use complicated mechanisms - the intention is to allow variety of play and decision making, not getting bogged down in game mechanics; they play fluidly because usually each player doesn't have to wait long before they get to do something and react; as for design freedom, you can use whatever setting you fancy - an example of a background setting is included, but just as an example to get player's thinking about their own.</p>
<p>The only dice used are the standard six-sided affairs - and no templates are needed, just a trusty tape measure.</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[The Parthians; historical background - army lists - campaign game]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114065]]></link> 
			<pubDate>Tue, 30 Apr 2013 10:49:37 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/5426/114065-thumb100.jpg" border="0" alt="The Parthians; historical background - army lists - campaign game" align="left" hspace="3" vspace="3"><b>Publisher</b>: Jim Webster<br /><p>The purpose of this guide is two fold. On one hand, it is to give the and nbsp;interested wargamer a guide to the Parthian armies and those of and nbsp;their enemies and to put the armies in a historical context. For many people and nbsp;the Parthians are a vague presence on the eastern edge of the world. As this and nbsp;guide shows, they were really a bridge between civilisations, linking Rome and nbsp;with India, acting as a barrier to nomadic tribes moving westwards and even and nbsp;having some contact with China.</p>
<p><br />The second purpose is to offer up some army lists (designed to fit with and nbsp;Impetus rules but easy to follow and equally easily converted for other wargames rules) to help those wargamers who use Impetus and who want to and nbsp;field the armies described in the guide. The idea is that the lists will and nbsp;enable you to produce an army which is reasonably authentic and as much as and nbsp;possible has some of the strengths and weaknesses of the original. and nbsp;</p>
<p>The third purpose is to provide a simple campaign to help players use their armies within their historical context</p>]]></description> 
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			<title><![CDATA[World on Fire: The Third World War Book 2]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114481]]></link> 
			<pubDate>Sun, 12 May 2013 12:51:32 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/5320/114481-thumb100.jpg" border="0" alt="World on Fire: The Third World War Book 2" align="left" hspace="3" vspace="3"><b>Publisher</b>: Imperial Depot Miniatures<br /><p align="center"><b>The Cold War Gets Hot!</b></p>
<p align="center"><b> and nbsp;</b>Book 2 in the World on Fire: The Third World War covers the fighting in the CENTAG Sector of Germany and Austria. The Czech Army means to pin NATO Forces in the South while Hungarian troops invade Austria. Strong NATO resistance pins down less forces than had been hoped and ends up tying down most of the Czech Army. Pact forces commit a Soviet Guards Tank Army to achieve their original goals, resulting in one of the largest tank to tank battles of the war yet.</p>
<p align="center"> and nbsp;</p>
<p> and nbsp;This book contains the complete Ground Forces Order of Battle for the armies of Czechoslovakia, Hungary and Austria, as well as for the units of the United States, West Germany and Soviet Union which fought in this area. The Air Forces of Austria and Hungary are also included.</p>
<p> and nbsp;The rules for running a campaign game of the Third World War, as well as Air and Naval combat rules can be found in World on Fire: The Third World War Book 1, the first release of this series. OWNERSHIP OF BOOK 1 IS NOT REQUIRED, BUT IS HIGHLY RECOMMENDED. The TO and amp;Es and scenarios contained in this book can be used for any number of existing game systems but will work best in conjunction with A Fistful of TOWs 3.</p>
<p> and nbsp;<i>This product is approved for use with A Fistful of TOWs 3.</i></p>
<p></p>]]></description> 
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			<title><![CDATA[Attack Vector Tactical 2nd Edition Bundle]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114626]]></link> 
			<pubDate>Thu, 16 May 2013 15:54:52 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/4521/114626-thumb100.jpg" border="0" alt="Attack Vector Tactical 2nd Edition Bundle" align="left" hspace="3" vspace="3"><b>Publisher</b>: Final Sword Productions<br /><p>This bundle contains the core rule book for AVT 2nd Edition. Ship Book One. Ten Worlds Setting Book and the SSD. Everything you would find in the boxed edition except the maps and plastic pieces.</p>
<p>The SSD's are printable.</p>
<p></p>
<p>Note from the designer, Ken Burnside.</p>
<p>These are the PDFs used for printing the second edition of Attack Vector, and have been used for all printings since November 5th, 2011.  and nbsp;<br /><br />The November 5th change added two rules (listed on the first page of the rulebook for Attack Vector: tactical).  and nbsp;It also fixed problems on the SI tracks of SSDs.<br /><br />In making these PDFs for DriveThru RPG, I fixed a handful of typos in the main rulebook.  and nbsp;The SSD book and setting book are unchanged.</p>]]></description> 
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			<title><![CDATA[Commit the Garde! - Leutzen, 1813]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114548]]></link> 
			<pubDate>Tue, 21 May 2013 03:02:02 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3846/114548-thumb100.jpg" border="0" alt="Commit the Garde! - Leutzen, 1813" align="left" hspace="3" vspace="3"><b>Publisher</b>: GT Publishing<br /><p>May 2nd, 1813 - Can Napoleon reverse the fortunes of 1812 and defeat the newly united Russian and Prussian armies? and nbsp; The French army has been hastily scraped together and of questionable quality, but the allied armies are also in poor condition. and nbsp; It is likely to be an ebbing and flowing battle across an open battlefield around the four central villages of Kaja, Rahna, Klein Gorschen, and Gross Gorschen.</p>
<p>A scenario for the Napoleonic grand tactical rules  and quot;Commit the Garde! and quot; and nbsp; The scenario is intended for 4-6 players with brigade sized units, and should easily play in 6-8 hours for experienced players.</p>
<p></p>]]></description> 
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			<title><![CDATA[Modular Shopping Mall]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=113977]]></link> 
			<pubDate>Fri, 26 Apr 2013 10:09:55 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/4244/113977-thumb100.jpg" border="0" alt="Modular Shopping Mall" align="left" hspace="3" vspace="3"><b>Publisher</b>: Stoelzel's Structures<br /><p><img title="logo" alt="Logo" style="display: block; margin-left: auto; margin-right: auto;" src="http://s1212.photobucket.com/albums/cc447/BoobooTheDude/Structures/NEWLOGO_2.jpg" height="103" width="295" /></p>
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<p>The Urban Blight Developers company has been pestering the local permit office for years for permission to bring an enclosed shopping mall to our quiet community. and nbsp; After several costly advertising campaigns to convince the locals, and a flagrant misuse of eminent domain laws, the UBD has finally succeeded in bringing the first stage of construction to near completion. and nbsp; The Stoelzel and rsquo;s Structures modular mall is unveiling dozens of new shops for you to find all that crap you didn and rsquo;t know really needed until now.</p>
<p> and nbsp;</p>
<p>The modular mall is designed to be constructed out of 5 mm foamcore for durability and general heft of the model.</p>
<p> and nbsp;</p>
<p>The Stoelzel and rsquo;s Structures modular mall is designed so that you can build functional units of thirty by thirty inches to represent one floor, and one corridor of your mall.  and nbsp;Build multiple units and ether string them side by side for a long complex floorplan, or stack them up for vertical gaming in a multi-story mall. and nbsp; In this first product to our developing modular mall line-up you will three different corridor options, with a straight corridor, a three way intersection and a four way intersection. and nbsp; Each of these also comes in a ground floor, and an upper floor version. and nbsp; And we don and rsquo;t stop there, we also provide both a clean newly constructed mall, and littered floor options perfect for representing your typical post zombie apocalypse rioting.</p>
<p> and nbsp;</p>
<p>A props and decorations book with over 100 pages of elements is included for customizing your own shopping experience. and nbsp; We include elevators, escalators, railings, over 60 signs, benches, garbage cans, video games, floral and water display areas, rest areas, play areas, custom shop fronts, clothes racks, product shelves, and much, much more.</p>
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<p><img title="Preview imaeg" alt="Preview image" style="display: block; margin-left: auto; margin-right: auto;" src="http://s1212.photobucket.com/albums/cc447/BoobooTheDude/Structures/ShoppingMallSummary01_zps2de1e73b.jpg" /></p>
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<p><img title="Preview imaeg" alt="Preview image" style="display: block; margin-left: auto; margin-right: auto;" src="http://s1212.photobucket.com/albums/cc447/BoobooTheDude/Structures/ShoppingMallSummary02_zps8e2fdf3f.jpg" /></p>]]></description> 
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			<title><![CDATA[A Clear and Present Danger]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=113969]]></link> 
			<pubDate>Fri, 26 Apr 2013 02:42:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/4053/113969-thumb100.jpg" border="0" alt="A Clear and Present Danger" align="left" hspace="3" vspace="3"><b>Publisher</b>: AGEMA<br /><p align="center"><b>A CLEAR + PRESENT DANGER</b></p>
<p align="center"><b>Wargame rules for space battles with model spaceships!</b></p>
<p>Designed for tabletop battles, these rules feature a scenario generator to stop games just becoming mindless slogging matches, and an action-based games system allowing a wide variety of actions to be attempted during play without getting bogged down in complexity!</p>
<p>The system has a simple means of representing spatial distance, so while the games are on a flat tabletop you can take into account the relative distance between spaceships depth-wise as well, using a straightforward method.</p>
<p>Energy is produced by a spaceship and rsquo;s power plant and then expended on actions, with the order in which actions are done being governed by use of playing cards.</p>
<p>Spaceships can be formed into divisions and squadrons, or operate independently, which impacts command and control aspects during play.</p>
<p>Other themes covered include crew drill levels, radiation and debris, using various types of scanners (heat signature, physical signature, visual scan, indirect), ion or geometric storms, planets, asteroids, close orbit, teleportation, detection buoys and early warning stations, minefields and defence satellites, drones,  and nbsp;equipment degradation, bridge detaching, mother ships and planet killers, and sample spaceship designs.</p>
<p>Actions allowed include going on battle stations, making ready point defence, applying thrust, engaging drives, hyper jumps, energizing weapons, firing missile banks, cyber attacks, engaging shields, supercharging reactors, auto-repair, grappling, deploying chaff, and evasive rolls.</p>
<p>What is more, energy weapons such as lasers can fire in a concentrated manner, or using standard or wide dispersal, while critical hits can result in nasties such as reactor breaches or comms links failures!</p>
<p>All in all, plenty to get your teeth into, but wrapped into a straight forward system which isn and rsquo;t overburdening on our brain cells!</p>
<p> and nbsp;</p>
<p>(Please note that the cover has been changed; we had originally used an image which we own a commerical licence for via Fotolia, but a doubt has been raised by a concerned party as to whether the entity who sold us the image licence actually has a right to the image themselves. Rather than risk falling foul of copyright infringement the front cover image has been changed, but please note that in all other respects these rules are identical to the first issue).</p>]]></description> 
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			<title><![CDATA[Shantytown 28mm]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114387]]></link> 
			<pubDate>Thu, 09 May 2013 11:42:46 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/797/114387-thumb100.jpg" border="0" alt="Shantytown 28mm" align="left" hspace="3" vspace="3"><b>Publisher</b>: Finger and Toe Models<br /><p>Finger and Toe Models announces the concurrent and separate release of both 28mm and 15mm pdf models of Shantytown. <br /><br />A lot of modern combat occurs in urban areas dominated by slums used as havens by insurgents or cover by enemy forces with no thought for collateral damage. and nbsp; There and rsquo;s little reason to doubt that the mazes of shacks housing society and rsquo;s outcasts, dregs, and poor will be the focus of combat operations for a very long time into the future. and nbsp; Shantyown takes you to those mean streets.<br /><br />Shantytown starts with ten shacks: four with slant roofs, four with flat roofs, and two discarded shipping containers. and nbsp; The slant roofed shacks can easily be stacked to add level. and nbsp; To add vertical variety, Shantytown include props to add balconies and connecting walkways. and nbsp; In addition, the walkways are designed to be used on the ground to span the open streams of sewage that often flow through such neglected neighborhoods.<br /><br />Combine with Finger and Toe and rsquo;s Slum City and Adobeville, and you and rsquo;ll have a table full of hazardous terrain to scout and cross.<br /><br />Remember, every Finger and Toe model comes with SMOOSH ASSURANCE: if ya and rsquo;ll smoosh your Shantyown, a new set waits your summons from hard drive and printer.<br /><br />Go to www.fingerandtoe.com to see a slideshow of Shantytown. and nbsp; and nbsp; and nbsp;</p>]]></description> 
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			<title><![CDATA[Low Wrecked Walls Paper Models]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114329]]></link> 
			<pubDate>Tue, 07 May 2013 16:01:09 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2985/114329-thumb100.jpg" border="0" alt="Low Wrecked Walls Paper Models" align="left" hspace="3" vspace="3"><b>Publisher</b>: Dave Graffam Models<br /><p style="text-align: left;"><span style="font-size: 15px; font-weight: bold;"><b><span style="font-size: 10px; font-weight: normal;"><img src="http://www.davesgames.net/papercraft/jpg/gallery-low-wrecked-walls-large.jpg" /></span></b></span></p>
<p><img src="http://www.davesgames.net/papercraft/png/button-easy-to-build.png" alt="Easy to Build" title="Easy to Build" /></p>
<p>This paper model kit is easy to assemble, requiring just cardstock paper sheets to print on (110 lb. or 199gsm recommended), scissors, hobby knife, paper glue, metal ruler and cutting mat.</p>
<p><img src="http://www.davesgames.net/papercraft/png/button-15mm-30mm-scale.png" alt="15mm-30mm Scale" title="15mm-30mm Scale" /></p>
<p>This model set is designed at the popular 28mm-30mm gaming scale, and can be shrunk down to 15mm, 20mm or 25mm scales by simply adjusting the print size percentage on your printer. Tips and advice for altering the scale are included.</p>
<p><b><i><span style="font-style: normal; font-weight: normal;"><img title="Multi Layered PDFs" alt="Multi Layered PDFs" src="http://www.davesgames.net/papercraft/png/button-multi-layered-pdfs.png" /></span></i></b></p>
<p>This model kit features multi-layered PDFs that offer a variety of skins. These texture layers can be mixed and combined in various ways, giving you control over the appearance of your wall sections before you print. This means you can print each wall over and over, choosing a different look every time. It's many models in one!</p>
<p><b>You get all of these texture options:</b></p>
<ul>
<li>Bricks (5 colors)</li>
<li>Stone (2 colors)</li>
<li>Concrete (2 colors)</li>
<li>Stucco</li>
<li>Broken stucco</li>
<li>Bullet holes</li>
<li>Burns</li>
<li>And more!</li>
</ul>
<p><img src="http://www.davesgames.net/papercraft/png/button-software-requirements.png" alt="Software Requirements" title="Software Requirements" /></p>
<p>You'll need the free Adobe Acrobat Reader 7.0 or later in order to use these files.</p>
<p><img src="http://www.davesgames.net/papercraft/png/button-dimensions.png" alt="Dimensions" title="Dimensions" /></p>
<p>The wall sections are irregularly-shaped, standing about 1 and quot; high on average. 4 wall sections are approximately 3 and quot; in length. 8 wall sections are approximately 6 and quot; in length.</p>
<p><img src="http://www.davesgames.net/papercraft/jpg/gallery-low-wrecked-walls-01.jpg" /></p>]]></description> 
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			<title><![CDATA[Attack Vector Tactical Core Rule Book 2nd Edition]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114613]]></link> 
			<pubDate>Thu, 16 May 2013 09:32:49 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/4521/114613-thumb100.jpg" border="0" alt="Attack Vector Tactical Core Rule Book 2nd Edition" align="left" hspace="3" vspace="3"><b>Publisher</b>: Final Sword Productions<br /><div> and quot;Winner of the Origins Award for Best Miniatures Game. and quot;</div>
<p>The definitive game of realistic space combat. Fully three dimensional, accurate kinematic movement, laser weapons that follow the optics formulas, kinetic weapons where damage scales at the square of impact velocity, all in an elegantly playable game with unique mechanics.  and nbsp;Extensively footnoted, all the science underlying the game mechanics is carefully explained, and make this a must-have for anyone contemplating hard science fiction fiction or gaming.</p>
<p></p>
<p>Note from the designer, Ken Burnside.</p>
<p>These are the PDFs used for printing the second edition of Attack Vector, and have been used for all printings since November 5th, 2011.  and nbsp;<br /><br />The November 5th change added two rules (listed on the first page of the rulebook for Attack Vector: tactical).  and nbsp;It also fixed problems on the SI tracks of SSDs.<br /><br />In making these PDFs for DriveThru RPG, I fixed a handful of typos in the main rulebook.  and nbsp;The SSD book and setting book are unchanged.</p>]]></description> 
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			<title><![CDATA[Shantytown 15mm]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114388]]></link> 
			<pubDate>Thu, 09 May 2013 11:54:42 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/797/114388-thumb100.jpg" border="0" alt="Shantytown 15mm" align="left" hspace="3" vspace="3"><b>Publisher</b>: Finger and Toe Models<br /><p>Finger and Toe Models announces the concurrent and separate release of both 28mm and 15mm pdf models of Shantytown. <br /><br />A lot of modern combat occurs in urban areas dominated by slums used as havens by insurgents or cover by enemy forces with no thought for collateral damage. and nbsp; There and rsquo;s little reason to doubt that the mazes of shacks housing society and rsquo;s outcasts, dregs, and poor will be the focus of combat operations for a very long time into the future. and nbsp; Shantyown takes you to those mean streets.<br /><br />Shantytown starts with ten shacks: four with slant roofs, four with flat roofs, and two discarded shipping containers. and nbsp; The slant roofed shacks can easily be stacked to add level. and nbsp; To add vertical variety, Shantytown include props to add balconies and connecting walkways. and nbsp; In addition, the walkways are designed to be used on the ground to span the open streams of sewage that often flow through such neglected neighborhoods.<br /><br />Combine with Finger and Toe and rsquo;s Slum City and Adobeville, and you and rsquo;ll have a table full of hazardous terrain to scout and cross.<br /><br />Remember, every Finger and Toe model comes with SMOOSH ASSURANCE: if ya and rsquo;ll smoosh your Shantyown, a new set waits your summons from hard drive and printer.<br /><br />Go to www.fingerandtoe.com to see a slideshow of Shantytown. and nbsp; and nbsp; and nbsp;</p>]]></description> 
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			<title><![CDATA[Hex Tile Maps - Sea and Coast Pack]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=113946]]></link> 
			<pubDate>Thu, 25 Apr 2013 12:44:28 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/5017/113946-thumb100.jpg" border="0" alt="Hex Tile Maps - Sea and Coast Pack" align="left" hspace="3" vspace="3"><b>Publisher</b>: Dreamworlds<br /><p style="text-align: justify;">Expansion pack of coastal and sea Hex Tiles to add to the and nbsp;'Countryside Medieval and nbsp;Maps' and nbsp;pack or as a stand-alone set. This pack features seas, oceans, lakes, islands, beaches and harbours. and nbsp;These are and nbsp;on compatable Hex Tiles and nbsp;to fit conveniently with the medieval countryside tiles and other packs, and utilise the unique Dreamworlds mapping system of and nbsp;hexagonal terrain tiles. Arrange the tiles next to each other to make a new campaign map every time. These Hex Tiles are generic and suitable for any fantasy, medieval, historical, role playing, tabletop or campaign games.</p>
<p style="text-align: justify;">This 'Sea and Coast' Pack includes and nbsp;36 full-colour and nbsp;hex tiles. and nbsp;Original concept; Max Bantleman, development; Greg Stephens, and nbsp;design and illustration; and nbsp;Cornelius Clifford.</p>]]></description> 
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			<title><![CDATA[Musketeers - 30 Years War #5]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114652]]></link> 
			<pubDate>Fri, 17 May 2013 05:14:57 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/4347/114652-thumb100.jpg" border="0" alt="Musketeers - 30 Years War #5" align="left" hspace="3" vspace="3"><b>Publisher</b>: PERMES<br /><h2><strong>Musketeers - 30 Years' War</strong></h2>
<p>This set contains three pages with total <strong>31</strong> colour two sided detailed historical figurines (<strong>8 unique poses</strong>), and nbsp;<strong>3 x battlefield scenery</strong> plus <strong>BONUS Artworks</strong>.<br />All minis are 300dpi 30mm front and back full color artwork suitable both for RPG and wargaming.</p>
<p> and nbsp; and nbsp;<img title="Permes 30 Years War Musketeers - preview 1" alt="Musketeers - 30 Years War preview 1" src="http://www.kartonowefigurki.pl/cwf/pmdh20_musketeers_prev1.jpg" width="500" height="261" /> and nbsp;</p>
<p><img title="Musketeers - Artworks preview" alt="Musketeers - Artworks preview" src="http://www.kartonowefigurki.pl/cwf/pmdh20_musketeers_prev2.jpg" width="400" height="566" /> and nbsp;</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[ACW Rural Buildings]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114150]]></link> 
			<pubDate>Fri, 03 May 2013 11:15:50 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2752/114150-thumb100.jpg" border="0" alt="ACW Rural Buildings" align="left" hspace="3" vspace="3"><b>Publisher</b>: Billy Bones Workshop<br /><p align="justify"><span><span><img src="http://i695.photobucket.com/albums/vv319/alec883/ACW%20Paper%20Battles/ACW%20Rural%20Buildings/DSCF1049_zps37bd79cb.jpg" height="285" width="600" /></span></span></p>
<p></p>
<p><span><span><span><span><span><span><span><span>This set for Paper Battles American Civil War depicts a variety of rural building types, a new fence and a road section. All of the buildings are  and quot;flats and quot; - that is they are simple stand up 2D illustrations intended to  and quot;dress and quot; the Civil War battlefield in period style rather than be used in the manor of traditional wargame buildings. <br /></span></span></span></span></span></span></span></span></p>
<p></p>
<p><span><span><span><span><span><span>The ACW Paper Battles set is stylized to be evocative of the period - in this case blurry 19th Century sepia photographs. </span></span></span></span></span></span><span><span>As with all PB:ACW sets and nbsp;both and nbsp;small scale and nbsp;</span></span><span><span><span><span>(figure height approx 10-15mm on 40mm X 20mm bases) and large scale and nbsp;(figure height approx 20-25mm on 60mm x 30mm bases) are included. and nbsp;</span></span></span></span></p>
<p><span><span><span><span><img src="http://i695.photobucket.com/albums/vv319/alec883/ACW%20Paper%20Battles/ACW%20Rural%20Buildings/DSCF1045_zps90a2ca02.jpg" height="293" width="600" /></span></span></span></span></p>
<p align="justify"><span><span><span><span><strong>ABOVE</strong> <em>Close up of two of the building types.</em></span></span></span></span></p>
<p></p>
<p></p>
<p align="justify"><span><span><span><span><img src="http://i695.photobucket.com/albums/vv319/alec883/ACW%20Paper%20Battles/ACW%20Rural%20Buildings/DSCF1050_zpsf88326df.jpg" height="338" width="600" /></span></span></span></span></p>
<p></p>
<p align="justify"><span><span><span><span><strong>ABOVE</strong> <em>A church and a small wooden cabin. The trees are from the free scenery set.</em></span></span></span></span></p>
<p></p>
<p align="justify"><span><span><span><span><img src="http://i695.photobucket.com/albums/vv319/alec883/ACW%20Paper%20Battles/ACW%20Rural%20Buildings/DSCF1046_zps6cfff57a.jpg" height="430" width="588" /></span></span></span></span></p>
<p></p>
<p align="justify"><span><span><span><span><strong>ABOVE and nbsp;<em></em></strong><em><span><span><span><span><em>All of the buildings in the set, the fence and the road sections. I'd recommend gluing the road sections to stiff card (as with all of the miniature bases) to stop the paper curling and add rigidity.</em></span></span></span></span></em></span></span></span></span></p>
<p></p>
<p></p>
<p align="justify"><strong></strong><em><img src="http://i695.photobucket.com/albums/vv319/alec883/ACW%20Paper%20Battles/ACW%20Rural%20Buildings/DSCF1043_zps96499895.jpg" height="327" width="600" /></em></p>
<p align="justify"><span><span><span><span><strong>ABOVE and nbsp;<em></em></strong><em><span><span><span><span><em>Confederate artillery passing a small farm.</em></span></span></span></span></em></span></span></span></span></p>
<p></p>
<p><span><span><span><span>There are fifteen PDF files all designed to print on both US Letter and International A4 paper using Adobe Reader. To ensure they print at the correct size you must choose your paper size and then select  and quot;Actual Size and quot; from the  and quot;Page Sizing and Handling and quot;sectiuon of Adobe Readers print menu. To ensure the image is centered you may also have to select  and quot;Auto Portrait/Landscape and quot;.<br /></span></span></span></span></p>
<p></p>
<p align="justify">The construction of the pieces in this set is similar to the English Civil War set - please visit my website at <a href="http://billybonesworkshop.co.uk/">Billy Bones Workshop </a>for a guide.</p>
<p></p>
<p align="justify"> and nbsp;</p>
<p></p>
<p align="justify"> and nbsp;</p>
<p></p>
<p align="justify"> and nbsp;</p>]]></description> 
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			<title><![CDATA[Hex Tile Maps - Desert and Drylands Pack]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114114]]></link> 
			<pubDate>Wed, 01 May 2013 15:39:48 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/5017/114114-thumb100.jpg" border="0" alt="Hex Tile Maps - Desert and Drylands Pack" align="left" hspace="3" vspace="3"><b>Publisher</b>: Dreamworlds<br /><p style="text-align: justify;">Expansion pack of desert and drylands Hex Tiles to add to the and nbsp;'Countryside Medieval and nbsp;Maps' and nbsp;pack or as a stand-alone set. This pack features deserts, dry lands, sand, dunes, dry wilderness, desert towns and forts, and nbsp;sandy roads and dust-blown cliffs. and nbsp;These are and nbsp;on compatable Hex Tiles and nbsp;to fit conveniently with the medieval countryside tiles and other packs, and utilise the unique Dreamworlds mapping system of and nbsp;hexagonal terrain tiles. Arrange the tiles next to each other to make a new campaign map every time. These Hex Tiles are generic and suitable for any fantasy, medieval, historical, role playing, tabletop or campaign games.</p>
<p style="text-align: justify;">This 'Desert and Drylands' Pack includes and nbsp;48 full-colour and nbsp;hex tiles. and nbsp;Original concept; Max Bantleman, development; Greg Stephens, and nbsp;design and illustration; and nbsp;Cornelius Clifford.</p>]]></description> 
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			<title><![CDATA[Counters Talibans Support for all Modern Skirmish Games Rules]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114390]]></link> 
			<pubDate>Thu, 09 May 2013 12:15:29 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/5308/114390-thumb100.png" border="0" alt="Counters Talibans Support for all Modern Skirmish Games Rules" align="left" hspace="3" vspace="3"><b>Publisher</b>: BATTLESPROJECT MAPS<br /><p><strong>Counters Talibans Support for all Modern Skirmish Games Rules</strong></p>
<p><strong>60 counters ( Front / Back ) (20mm x 20mm, 100% print)<br /></strong></p>
<p><strong> and nbsp;4 x pages format A4 in 300 DPI</strong></p>
<p><strong>Content :<br /></strong></p>
<p><strong>- 2 x Automatic Grenade launcher AGS 17 + team</strong></p>
<p><strong>- 2 x Recoiless Gun SPG9 ( 73mm ) + team</strong></p>
<p><strong>- 2 x Mortar 82 mm + team</strong></p>
<p><strong>- 10 x leaders Group with AK / grenade launcher BG15</strong></p>
<p><strong>- 10 x Civilians not Armed</strong></p>
<p><strong>- 10 x motorcycles<br /></strong></p>]]></description> 
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			<title><![CDATA[Close Quarters: Infestation]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114333]]></link> 
			<pubDate>Tue, 07 May 2013 17:16:19 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3519/114333-thumb100.png" border="0" alt="Close Quarters: Infestation" align="left" hspace="3" vspace="3"><b>Publisher</b>: Legionnaire Games<br /><p><em><strong>Close Quarters: Infestation</strong></em> allows players to re-create the overrun of the Earth Protectorate research outpost <em>Contego</em> by a previously unknown alien race, the Llysa'ath. This <strong>Close Quarters</strong> module includes:<br /><br /></p>
<ul>
<li>New terrain rules, including outdoor terrain such as trees, depressions, bushes, and low walls;</li>
<li>Rules for operating the Llysa'ath, a reptilian peoples with four distinct classes of troopers;</li>
<li>A section on Night Fighting, plus new equipment specifically for use in dark environments;</li>
<li>5 new scenarios depicting the action in and around Contego Base, some of which occur across multi-level scenario maps;</li>
<li>15 pages of new room and corridor tiles rendered at 300dpi, including bonus tiles not used in the enclosed scenarios, and new counters and markers for the Llysa'ath;</li>
<li>Guidelines for converting Close Quarters into a 15mm- or 28mm-based tabletop miniatures game, including tabletop measuring templates and a point-based troop builder to help balance your miniatures-based scenarios.</li>
</ul>
<p><br /><strong>Close Quarters: Infestation</strong><em> is not a complete game; ownership of </em><a target="_blank" href="http://www.wargamevault.com/product/104554/Close-Quarters%3A-The-Prometheus-Incident?manufacturers_id=3519"><strong>Close Quarters: The Prometheus Incident</strong></a><em> is necessary to use the materials enclosed in this module.</em></p>]]></description> 
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			<title><![CDATA[Orcs III - Raptor Riders + Aspects]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114498]]></link> 
			<pubDate>Mon, 13 May 2013 06:25:55 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/4347/114498-thumb100.jpg" border="0" alt="Orcs III - Raptor Riders + Aspects" align="left" hspace="3" vspace="3"><b>Publisher</b>: PERMES<br /><h2><strong>Orcs III - Raptor Riders + Aspects and nbsp;- PERMES Fantasy Series</strong></h2>
<p>This set contains <strong>12 pages</strong> with total <strong>36</strong> color two sided detailed mounted orkish warrior figurines +THREE ASPECT VERSIONS: Shadow/Night, Blood, Nature. All minis are 300dpi 30mm front and back full color artwork suitable both for RPG and wargaming.</p>
<p><strong>Basic figurines available in Orcs III set:</strong><br /> and bull; Archers<br /> and bull; Halberdiers<br /> and bull; Swordsman / Commander<br /> and bull; Standardbearer</p>
<p><strong>BONUS Fantasy Aspects</strong><br />All and nbsp;9 basic full colour figurines are available also in 3 Aspect/Faction versions, so you can use them as separate factions in skirmish or and nbsp;special situations in RPG gaming:<br /> and bull; Shadow/Night (bluish)<br /> and bull; Blood (red/scarlet)<br /> and bull; Nature (green/jade)</p>
<p> and nbsp; and nbsp;<img title="Raptor Riders - Permes Orcs III preview 1" alt="Permes Orcs III Raptor Riders preview 1" src="http://www.kartonowefigurki.pl/cwf/pmdf30_orcs3_prev1.jpg" width="600" height="400" /> and nbsp;</p>
<p><img title="Raptor Riders Aspects - Permes Orcs III preview" alt="Permes Orcs III Raptor Riders Aspects preview" src="http://www.kartonowefigurki.pl/cwf/pmdf30_orcs3_prev2.jpg" width="600" height="400" /></p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[US Army MTOE 1-157T 1/68, Aerial Weapons Company, Airmobile Division (AH-1)]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=114707]]></link> 
			<pubDate>Sun, 19 May 2013 16:37:36 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/4853/114707-thumb100.jpg" border="0" alt="US Army MTOE 1-157T 1/68, Aerial Weapons Company, Airmobile Division (AH-1)" align="left" hspace="3" vspace="3"><b>Publisher</b>: TOEHub<br /><p>Table of order and equipment information for US Army MTOE 1-157T 1/68 (USARPAC), US Army Aerial Weapons Company, Assault Helicopter Battalion, Airmobile Division, as of 1968. and nbsp; Includes information on unit organization, personnel, weapons, vehicles, and other mission equipment.</p>]]></description> 
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