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		<title>Wargame Vault Hottest Items</title> 
		<link>http://www.wargamevault.com/index.php?src=rss</link> 
		<description>The largest wargame download store</description> 
		<language>en-us</language> 
		<item>
			<title><![CDATA[Aeronef]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58102]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58102-thumb100.jpg" border="0" alt="Aeronef" title=" Aeronef " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-style: italic" class="Apple-style-span">In 1884 American inventor Frank Stockburn invented a machine that generated a power opposite to that of gravity. His machine, called the Negative Gravity Screw was used to make the first Aeronef. History changed from that date...</span> </p><p><span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Aeronef</span></span> is a set of wargames rules allowing you to fight battles of aerial warfare in the last decades of the 19th century. A simple game to play, yet challenging to master, the <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Aeronef</span></span> rulebook contains: </p><p> * the basic rules for aerial combat between Negative Gravity and R-Matter powered aeronef and lighter-than-air aerostat. </p><p> * an optional complete geo-political and scientific timeline from 1852 to 1899. </p><p>* optional rules for players to expand the game to include bombing ground targets, anti-aeronef  and quot;archie and quot; fire, fixed-wing craft and taking off and landing. </p><p> * military review of the Great Powers aeronef capabilities. </p><p> * full design and modification rules for players to create their own perfect craft. </p><p> * four introductory scenarios set during the Great War of 1889-91, all with details of and stats for the craft involved.</p>]]></description> 
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			<title><![CDATA[Aeronef Captain's Handbook]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58108]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58108-thumb100.jpg" border="0" alt="Aeronef Captain's Handbook" title=" Aeronef Captain's Handbook " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-style: italic" class="Apple-style-span">In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date...</span> </p><p><span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span"> The Aeronef Captain and #39;s Handbook</span></span> is a supplement for our popular VSF flyer combat rules <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Aeronef</span></span>. It contains: </p><p> * rules for introducing Martian aeronef into your battles with their new gas and electric weapons. </p><p> * an expanded geo-polytical and scientific timeline from 1899 to 1911. </p><p> * optional rules for players to expand the game to include air torpedoes, boarding, morale, multi-targeting, ramming and towing. </p><p> * Aeronef strategic game rules to allow you to play mini-campaigns. </p><p> * technological development timeline to reflect design improvements through the period. </p><p> * rules to include aerofauna on Earth and the colonised planets. </p><p> * four new scenarios featuring the new rules and craft in this handbook. </p><p> Please note <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">The Aeronef Captain and #39;s Handbook</span></span> is a supplement, not a stand alone product and you must own<span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span"> Aeronef</span></span> to be able to utilise this product. </p>]]></description> 
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			<title><![CDATA[AirWar: C21 max]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58227]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58227-thumb100.jpg" border="0" alt="AirWar: C21 max" title=" AirWar: C21 max " align="left"><b>Publisher</b>: Wessex Games<br /><p>The  and #39;Max and quot; edition of <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">AirWar: C21</span></span> combines the standard rulebook with the <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Data Annex</span></span> into one 65 page PDF rulebook to give you the maximum <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">AirWar: C21</span></span> experience. </p><p><span style="font-weight: bold" class="Apple-style-span"><span style="text-decoration: underline" class="Apple-style-span">PLEASE NOTE:</span></span> This product is a combined version of <span style="font-weight: bold" class="Apple-style-span">WGPDF006</span> and <span style="font-weight: bold" class="Apple-style-span">WGPDF007</span>. If you have already purchased a copy of <span style="font-style: italic" class="Apple-style-span"><span style="font-weight: bold" class="Apple-style-span">AirWar: C21 (2nd edition)</span></span> or the <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">AirWar: C21 data annex</span></span> DO NOT buy this product as it contains material you have already purchased.</p>]]></description> 
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			<title><![CDATA[Hour of Glory BUNKER]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58243]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2491/58243-thumb100.jpg" border="0" alt="Hour of Glory BUNKER" title=" Hour of Glory BUNKER " align="left"><b>Publisher</b>: Warm Acre<br />Construct your own 3D card Bunker for Hour of Glory: The Game of Covert Conflict.  Contains 10 rooms, corridors, opening doors and feature  and amp; fittings to furnish your Bunker. Designed for 28mm scale miniatures.]]></description> 
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			<title><![CDATA[Land Ironclads]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58248]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58248-thumb100.jpg" border="0" alt="Land Ironclads" title=" Land Ironclads " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Land Ironclads</span></span> is a companion game to <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Aeronef</span></span>, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period.   The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go. Small steam-driven machines, known as contraptions (akin to the tanks of the First World War), scurry between the hulking ironclads creating their own smaller form of mayhem. More conventional infantry, cavalry and artillery units, albeit augmented with all manner of fantastic weaponry, add to the confusion. Above them giant aeronef, aerostat and aeroplanes fight their own battles in the sky while raining down bombs on the units below, even as underground infernal machines burrow through the earth into the heart of the Empire.  Inspired by the works of authors such as George Griffiths, Albert Robida, William Le Queux, H.G.Wells and Jules Verne, <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Land Ironclads</span></span> includes: </p><p> - full rules for land battles between the Great Powers, and Martian invaders, fully compatiable with <span class="Apple-style-span" style="font-weight: bold"><span class="Apple-style-span" style="font-style: italic">Aeronef</span></span> and <span class="Apple-style-span" style="font-weight: bold"><span class="Apple-style-span" style="font-style: italic">Aquanef</span></span>. </p><p> - geo-political timeline and military overview of Great Britain, France, Germany, Russia, United States, Austro-Hungary, Italy, Spain and Martian invaders. </p><p>- statistics for over 200 different troop types and vehicles.</p><p> - five introductory scenarios. and nbsp;</p>]]></description> 
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			<title><![CDATA[Scramble !]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=57254]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2427/57254-thumb100.jpg" border="0" alt="Scramble !" title=" Scramble ! " align="left"><b>Publisher</b>: A and A Games<br /><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">AIR COMBAT 1930  and ndash; 1945</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Current Edition: 3.2</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Recommended scale 1/300</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Complexity: 4/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Level of detail: 7/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Avg game length 1-1 and frac12; hours</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Dice required: D10, D6</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">These rules operate in three dimensions while only physically using two, height being indicated beside an aircraft. Weapon effectiveness is taken into account, and the skill of your aircrew is paramount. This is varied by nation and period to get the right feel for the game. The system also caters for game balance to ensure that no game is a walkover. There are simple rules for ammunition expenditure, Flak, Bombing, Night Actions, etc.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">The rules are simple enough for a player to pick up the fundamentals quickly, and to control several aircraft. Experience has shown that a players can handle about 4 planes with ease.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">There are a number of optional rules to make life even more exciting for the unwary, introducing new complexities into the game, as well as offering some emerging technologies. </font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">While the rules are quite short, they are supplemented by introductory data with over 200 selected aircraft from the main theatres of World War Two. Players will be able to see the differences caused by new designs and trying to stuff more into an old design.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">SUMMARY OF CONTENTS</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">INTRODUCTION: Scales; Definitions; Sequence of Play</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">MEN AND MACHINES: Determining Crew Skills; Skill Rolls; Dazed, Wounded or Dead Aircrew; Crew Survival; Experience; Spotting; Obsolete Aircraft (Optional); Mechanical Unreliability (Optional); Destruction of Aircraft</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SETTING UP A GAME AND DEPLOYMENT: Points Values; Preparing the Game; Starting the Game; Victory and Defeat; Sequence of Play</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">FLIGHT FUNDAMENTALS: Formations; Effect of Altitude on Performance; Tailing; Order of Movement Actions; Movement; Turning; Effects of Damage on Turning; Climbing; Zoom Climb; Climbing Half Loop; Diving; Diving Half Loop; Stacking; Variable Dive Rates; Altitude loss following a failed VPSR</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SHOOTING: Guns; Arcs of Fire; Lines of Fire; Target Priority and Timing; Aircrew Shooting; Shooting Procedure; Modifiers; Hitting the Target; Automatic Hit Bonus; Ammunition Supply; Damaging the Target; Critical Hits; Effect of Formations on Shooting; Special Weapons; Combining Fire from Multiple Mounts</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">ATTACKING A SURFACE TARGET: Area Bombing Attacks; Hitting the Target and Bomb Damage; Ground Attack with Guns and Rockets; Hitting the Target; Guns and Rocket Damage; Anti-Shipping Strikes; Deep Penetration Raids; Kamikaze Attacks</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">BIBLIOGRAPHY</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">GROUND DEFENCES AGAINST AIR ATTACK: Anti-Aircraft Batteries; Heavy Batteries; Light Batteries</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">NIGHT ACTIONS: Markers; Spotting at Night; Jamming and Interference; Searchlights</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">OPTIONAL RULES: Simplified Pilot Skill Rolls; Losing contact with the Enemy; Dark Night; Weapon Alignment; Transonic speeds; Computing Gun Sights; Aircrew Training; German Secret Weapons; Re-arming and Repairs</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SETTING UP A TYPICAL GAME</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">AIRCRAFT DATA AND THEATRES OF USE: Understanding Aircraft Data Tables; Aircraft Theatres of Operation; Australia; France; Germany; Great Britain; Italy; Japan; Poland; Russia; United States; Aircraft Notes; Operational Theatres: North West Europe, Southern Europe and Africa, Eastern Front, The Far East, Other Theatres</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">APPENDIX A - A TASTER SCENARIO</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">APPENDIX B - AIR COMBAT FOR THE BEGINNER</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">APPENDIX C - TABLE OF AIRCRAFT WEAPONS</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">APPENDIX D  and ndash; DESIGNERS and rsquo; NOTES</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">FIGHTER RECORD CARDS; BOMBER RECORD CARDS</font></p>]]></description> 
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			<title><![CDATA[Kashindan Main Rules]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58212]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2498/58212-thumb100.jpg" border="0" alt="Kashindan Main Rules" title=" Kashindan Main Rules " align="left"><b>Publisher</b>: Lupus Games<br /><p>These are the main rules required to play the Kashindan Game.  </p><p>A Skirmish level game based in Japan, fight your wars using lowly Peasants, Ashigaru, Sohei, The mighty Samurai Lords and even the hidden Talents of the Mysterious Ninja.  </p>]]></description> 
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			<title><![CDATA[Fighting Fleets]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=57245]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2427/57245-thumb100.jpg" border="0" alt="Fighting Fleets" title=" Fighting Fleets " align="left"><b>Publisher</b>: A and A Games<br /><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">GAME DATA FOR PERFIDIOUS <place></place>ALBION AND FIRE WHEN READY</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">A COPY OF PERFIDIOUS <place></place>ALBION OR FIRE WHEN READY IS REQUIRED TO MAKE USE OF THIS PRODUCT.</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Current Edition: 1.0.2</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">This booklet provides Ship  and ldquo;Grids and rdquo; for Perfidious Albion and Combat data for Fire When Ready rules. There are about 200 classes of ship of all sizes provided from <country-region></country-region><place></place>Austria-Hungary, <country-region></country-region><place></place>China, <country-region></country-region><place></place>France, <country-region></country-region><place></place>Germany, <country-region></country-region><place></place>Great Britain, <country-region></country-region><place></place>Greece, <country-region></country-region><place></place>Italy, <country-region></country-region><place></place>Japan, <country-region></country-region><place></place>Russia, <country-region></country-region><place></place>Spain, <country-region></country-region><place></place>Sweden, <country-region></country-region><place></place>Turkey and <country-region></country-region><place></place>United States, as well as some generic cargo ships.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">For Perfidious Albion the 10 x 6 Ship Grids can be copied or transferred to blank ship cards as you wish. All the data you need to play the game is provided including gunnery modifiers and torpedo sizes. The points value for each ship has been calculated for a standard crew.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">For Fire When Ready the game data has been calculated for the ships in the booklet and shows the gunnery data including gun type and penetration required for the game. The armour protection for ships has been assessed and is shown for all the locations needed for the game.</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SUMMARY OF CONTENTS</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">INTRODUCTION: Ship Types; Remarks concerning Perfidious Albion Rules; Remarks concerning Fire When Ready Rules</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SHIP DATA: Generic Data; Austria-Hungary; China; France; Germany; Great Britain; Greece; Italy; Japan; Russia; Spain; Sweden; Turkey; United States</font></p>]]></description> 
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			<title><![CDATA[Sea Wars Fleet Action]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=57255]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2427/57255-thumb100.jpg" border="0" alt="Sea Wars Fleet Action" title=" Sea Wars Fleet Action " align="left"><b>Publisher</b>: A and A Games<br /><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">WARGAMES RULES FOR FLEET ACTIONS 1890 TO 1945</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Current Edition: 4.1</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Recommended scale 1/2400 to 1/6000</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Complexity: 7/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Level of detail: 3/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Avg game length 1 to 3 hours</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Dice required: D10, D6</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">The rules are set at an operational rather than a tactical level. The system is based upon a detailed analysis of ship and weapon abilities for the period. Gunnery uses a fire effect table with no to hit rolls. Torpedo attacks also use a simple system. The game effects represent those significant hits which cripple a ship and rsquo;s ability to fight effectively. The ground scale of 1 cm to 500 yards (4 cm to the nautical mile) and time scale of 1 turn to 15 minutes enable realistic movement and gun ranges, combined with the problems of locating and identifying the enemy.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">The system incorporates national skill ratings for commanders and crew, effects of weather and night, radar, hidden movement and spotting, carrier and air operations.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">The rules come complete with 700+ ships and aircraft covering the era from 1890 through to 1945.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">This product is also supported by a game data print programme on the A and A Game Engineering Website at www.aandagames.co.uk.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">SUMMARY OF CONTENTS</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">INTRODUCTION: Definitions; Game equipment; Captain and rsquo;s Briefing</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">COMMAND STRUCTURES  and amp; CREW: Fleet Organisation; National Characteristics; Commanders; Effect of being Out of Command; Taking Command; Morale; Effects of Command Casualties; Types of Formations; Inter-penetration of formations; Off Table Formations; Grand Tactical Games</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">FLOTILLAS AND THEIR EFFECT IN THE GAME: Flotilla Formations; Effects of Flotillas in Movement; Effects of Flotillas in Combat</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SETTING UP THE GAME: Determining the Game Environment; Initial Deployment; Determining Game End; Assessment of Victory Points; Suggested Scenario Types; Fleet Encounter; Convoy Attack; Breakthrough Attack; Shore Bombardment; Carrier Strike; Repair Rules; Leaving the Tables</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">OBSERVATION, DETECTION AND SPOTTING: Spotting (and Detecting) Contact Markers; Spotting at Night and Twilight; Radar; Spotter Aircraft; Deploying from Contact Markers</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">MASTER GAME TURN SEQUENCE</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">MOVEMENT: Movement, General Rules; Effects of Panic on Movement; Changing Formation; Re-Establishing Formations; Interaction with other Formations; Moving Commanders between Divisions; Picking up Commanders; Taking Command; Movement and Manoeuvre; Effects of Steering Damage; Making Smokescreens; Going Aground; Ramming; Damage Control</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SHIP COMBAT: The Basics; Fire Control; Lines of Sight; Smokescreens; Using Attack SV; Gun Penetration; Resolving Gunnery; Tactical Modifiers; Gun Damage; Special Damage; Effects of Fire; Torpedo Fire; Torpedo Damage; Shooting with Quickfirers</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">AIRCRAFT: Air Operations; Air Operations at Night; Aircraft Carriers and Air Bases; Air handling Activities; Aircraft engaging enemy Air Formations; Anti Aircraft Fire; Combat between Aircraft; Damage to Aircraft; Air Attacks on ships or ground targets; Air Attack Types</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SPECIAL ATTACKS AND OPTIONAL RULES: Kamikaze Air Attacks; Optional Submarine Rules; Experience; Japanese Heavy Calibre AA rounds</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2"><font face="Times New Roman">REFERENCE SOURCES AND FURTHER <city></city><place></place>READING</font></font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SEA WARS DATA LISTS: Ships; Using the Ship data to fill in the Ship Card; How to use the Aircraft data; Aircraft; Points to note on Aircraft</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SHIP GAME RECORD CARDS</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">AIRCRAFT SHIP RECORD CARDS</font></p>]]></description> 
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			<title><![CDATA[SeaWar: 1805]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58247]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58247-thumb100.jpg" border="0" alt="SeaWar: 1805" title=" SeaWar: 1805 " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">SeaWar: 1805</span></span> is a set of  and lsquo;age of sail and rsquo; naval wargames rules designed for beginners, but challenging enough to give experienced  and lsquo;sea dogs and rsquo; many hours of enjoyable gaming and also provide the ideal vehicle to introduce their  and lsquo;land lubber and rsquo; friends to the joys of naval wargaming.</p><p>  So if you have been inspired by the real life characters such as Nelson and John Paul Jones, or fictional heroes such as Hornblower or Aubrey, <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">SeaWar: 1805</span></span> is your ideal starting point into recreating their battles in 1/1200th scale on the tabletop. </p><p><span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span"> SeaWar: 1805</span></span>  includes: </p><p> - comprehensive rules for naval battles for the Age of Sail period (1652 to 1829) also covering weather, fortifications and fire ships. </p><p> - additional rules for games that include galleys, gallasses, ironclads and steam ships </p><p> - list of wars with notable naval activity during the Age of Sail period from the First Anglo-Dutch War to the Greek War of Independence. and nbsp;</p>]]></description> 
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			<title><![CDATA[Stations Manned and Ready - Naval Battles II.1 – Europe]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=57257]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2427/57257-thumb100.jpg" border="0" alt="Stations Manned and Ready - Naval Battles II.1 – Europe" title=" Stations Manned and Ready - Naval Battles II.1 – Europe " align="left"><b>Publisher</b>: A and A Games<br /><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">WW 2 NAVAL SCENARIOS IN THE EUROPEAN THEATRE FOR STATIONS MANNED AND READY PART II</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">STATIONS MANNED AND READY PARTS II AND III ARE REQUIRED TO MAKE FULL USE OF THIS PRODUCT</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Current Edition: 1.0</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Recommended scale 1/1200 to 1/3000</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Complexity: 7/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Level of detail: 7/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Avg game length 2-3 hours</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Dice required: D 20, D10, D6</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">This booklet provides game data to refight a number of battles in the <place></place>Atlantic, <place></place>Mediterranean and <place></place>Arctic in WW2. Game Data is provided for all the vessels that are required for the scenarios.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">ADDITIONAL GAME DATA</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">Details of the game data calculation system are available via our website, so you can create your own vessels from reference sources. We will also be happy to do the calculations for you. As additional ship data is prepared for the rules series, this will be made available online as an continually expanding series of downloads in PDF format.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">SUMMARY OF CONTENTS</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">INTRODUCTION</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">THE BATTLES: The Battle of the River Plate, The Battle of Mers-El-Kebir, The Battle of Cape Spada, Malta Striking Forces (Action #1, Action # 2, The  and ldquo;Iserlohn and rdquo; Action, Action #3, The  and ldquo;Duisburg and rdquo; Action, Action # 4, Derna Point), The Battle of Cape Matapan, The  and ldquo;Channel Dash and rdquo;, The Battle of the Barents Sea, The Battle of the North Cape</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2"><font face="Times New Roman">WARSHIP DATA: <place></place><city></city>Generic, <country-region></country-region>France, <country-region></country-region><place></place>Germany, <country-region></country-region><place></place>Great Britain, <country-region></country-region><place></place>Italy</font></font></p>]]></description> 
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			<title><![CDATA[Mutants and Death Ray Guns]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58241]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/58241-thumb100.jpg" border="0" alt="Mutants and Death Ray Guns" title=" Mutants and Death Ray Guns " align="left"><b>Publisher</b>: Ganesha Games<br />Survivors of the Atomic Wasteland!  Mutants and Death Ray Guns is a fast-paced, skirmish level, post-holocaust, science fantasy miniature system for two or more players. Based on the popular Song of Blades and Heroes mechanics, the rules are simple and, above all, FUN.   After 200 years of war with nuclear and biochemical weapons, new races compete for supremacy over a scorched Earth. Pit your band of after-the-bomb desperadoes, mutant humanoids, sentient plants, robots, androids, hyper-evolved animals and zombie-like Wretched against the dangers of a wasted world.  Face irradiated terrain, contagious diseases, aggressive life forms and malfunctioning equipment. Collect artifacts, find food, fight over scarce pools of uncontaminated water, and save your resources, because in the harsh post-apocalypse world every energy cell, every ration and every drop of water means the difference between life and death.  Have you got what it takes to survive?  Designed for fast-play, you can finish a battle in 30-45 minutes; play a mini-campaign in one evening!  Play with any single-based miniature, in any scale. Inexpensive and Convenient: play with as little as four miniatures per player. The game requires little space -- a 2 and #39;x2 and #39; table is enough! Uses three sticks for easy measurement of movement and ranges! Includes five factions: Humans, Androids, Mutants, Robots, Mutated Plants, Mutated Animals, and the disease-ridden Wretched! 40 pre-generated characters to start playing immediately and six scenarios included. Complete rules for physical and mental mutations along with rules for power armor, high-tech weapons and psionic powers! Campaign Rules: your characters become better fighters, gain new mutations and equipment after every battle. Also includes a list of manufacturers of suitable miniatures. Note: this is a complete, stand alone product. Purchase of Song of Blades and Heroes is not necessary. ]]></description> 
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			<title><![CDATA[AirWar: C21 data annex]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58228]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58228-thumb100.jpg" border="0" alt="AirWar: C21 data annex" title=" AirWar: C21 data annex " align="left"><b>Publisher</b>: Wessex Games<br /><p>The <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">AirWar: C21 data annex</span></span> is a  supplement for <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">AirWar: C21 (2nd edition)</span></span> available exclusively from <span style="font-weight: bold" class="Apple-style-span">Wargame Vault</span>. </p><p> and nbsp;The supplement replaces the statistical tables in the standard rulebook with more aircraft, more AAMs, more bombs etc.  The expanded data statistics include 358 aircraft from the IA58 Pucara to the F-117A  Nighthawk as well as 112 AAMs, 10 gunpods, 120 AGWs, 81 SAMs and 44 AAA weapons. </p><p><span style="font-weight: bold" class="Apple-style-span"><span style="text-decoration: underline" class="Apple-style-span"> PLEASE NOTE:</span></span> This product is a supplement and a copy of <span style="font-weight: bold" class="Apple-style-span">AirWar: C21 (2nd edition)</span> is needed to use it).</p>]]></description> 
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			<title><![CDATA[Stations Manned and Ready - Naval Battles II.2 – Pacific]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=57258]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2427/57258-thumb100.jpg" border="0" alt="Stations Manned and Ready - Naval Battles II.2 – Pacific" title=" Stations Manned and Ready - Naval Battles II.2 – Pacific " align="left"><b>Publisher</b>: A and A Games<br /><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">WW 2 NAVAL SCENARIOS IN THE PACIFIC THEATRE FOR STATIONS MANNED AND READY PART II</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">STATIONS MANNED AND READY PARTS II AND III ARE REQUIRED TO MAKE FULL USE OF THIS PRODUCT</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Current Edition: 1.0</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Recommended scale 1/1200 to 1/3000</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Complexity: 7/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Level of detail: 7/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Avg game length 2-3 hours</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Dice required: D 20, D10, D6</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">This booklet provides game data to refight a number of battles in the Pacific in WW2. A simple campaign system is included to refight the Battle of Leyte Gulf. Game Data is provided for all the vessels that are required for the scenarios.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">ADDITIONAL GAME DATA</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">Details of the game data calculation system are available via our website, so you can create your own vessels from reference sources. We will also be happy to do the calculations for you. As additional ship data is prepared for the rules series, this will be made available online as an continually expanding series of downloads in PDF format.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">SUMMARY OF CONTENTS</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">INTRODUCTION</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">THE BATTLES: The Battle of the Eastern Solomons, The Battle of Cape Esperance, The Battle of Santa Cruz, The Battle of Guadalcanal, The Battle of Tassafaronga</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">A <place></place>LEYTE GULF CAMPAIGN: Order of battle</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2"><font face="Times New Roman">WARSHIP DATA: <place></place><city></city>Generic, <country-region></country-region>Great Britain, <country-region></country-region><place></place>Japan, <country-region></country-region><place></place>United States</font></font></p>]]></description> 
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			<title><![CDATA[Stations Manned and Ready - Naval Battles I.1 – Jutland]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=57256]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2427/57256-thumb100.jpg" border="0" alt="Stations Manned and Ready - Naval Battles I.1 – Jutland" title=" Stations Manned and Ready - Naval Battles I.1 – Jutland " align="left"><b>Publisher</b>: A and A Games<br /><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">WW1 NAVAL SCENARIO FOR STATIONS MANNED AND READY PART I</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">A COPY OF STATIONS MANNED AND READY PART I IS REQUIRED TO MAKE FULL USE OF THIS PRODUCT</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Current Edition: 1.1</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Recommended scale 1/1200 to 1/3000</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Complexity: 7/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Level of detail: 7/10</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Avg game length 2-3 hours</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="StyleBefore3ptAfter3pt"><span style="font-family: Symbol"><span><font size="2"> and middot;</font><span style="font: 7pt 'Times New Roman'"> and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; and nbsp; </span></span></span><font size="2" face="Times New Roman">Dice required: D 20, D10, D6</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">This booklet provides a scenario system to play the major encounters of the Battle of Jutland. Game Data is provided for all the vessels that are required for the scenarios.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">In addition, the booklet includes revised game set up rules for the SMR Part I.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">ADDITIONAL GAME DATA</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">Details of the game data calculation system are available via our website, so you can create your own vessels from reference sources. We will also be happy to do the calculations for you. As additional ship data is prepared for the rules series, this will be made available online as an continually expanding series of downloads in PDF format.</font></p><p style="margin: 6pt 0cm" class="MsoNormal"><font size="2" face="Times New Roman">SUMMARY OF CONTENTS</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">INTRODUCTION</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">COMMENTS: Class names; Ships Names; Terminology</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">COMMANDERS: Using Jellicoe and Scheer</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2"><font face="Times New Roman"><city></city><place></place>BATTLE FLEET SAILING ORDER</font></font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SETTING UP THE BATTLES: Running the Battles using Option One (Historical); Running the Battles using Option Two; Scouting for Tactical Advantage; End of Battle; Correction factors</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">OPTIONAL ADDITIONAL RULES: Light Cruisers and Destroyers; Event Cards</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">FLEETS: Points Values; German Forces; British Forces; Overall relative values of the Fleets</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">THE BATTLES:  and ldquo;Battle Cruisers in Sight and rdquo;; Enemy in Sight  and ldquo;The Run to the North and rdquo;; The Battle Fleets engage; Jellicoe and rsquo;s Dilemma  and ldquo;The Death Ride of the German Battle Cruisers and rdquo;;  and ldquo;Blind Man and rsquo;s Bluff and rdquo;; Ships that pass in the Night</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">REVISED GAME SET-UP AND VICTORY CONDITIONS: Selection of forces; Scouting Forces; Weather; Tactical Visibility; Terrain; Laying out the Game Environment; Calculation of Scouting Values; Tactical Advantage; Randomised Deployment of Forces; Reserve Forces and  and ldquo;Flank Marches and rdquo;; End of Game</font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2"><font face="Times New Roman">WARSHIP DATA: Filling in the Squadron Record Sheet; <country-region></country-region><place></place>Germany; <country-region></country-region><place></place>Great Britain</font></font></p><p style="margin: 6pt 0cm 6pt 36pt" class="MsoNormal"><font size="2" face="Times New Roman">SQUADRON RECORD SHEET</font></p>]]></description> 
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			<title><![CDATA[A Call to Arms 2nd Edition]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=51202]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/45/51202-thumb100.jpg" border="0" alt="A Call to Arms 2nd Edition" title=" A Call to Arms 2nd Edition " align="left"><b>Publisher</b>: Mongoose<br />The eagerly-awaited second edition of the award-winning A Call to Arms Babylon 5 space combat miniatures game is finally arriving. Throughout the station and rsquo;s turbulent history, armed fleets have enacted the harsher policies of their governments. Whether you wish to command an intrepid EarthForce Expeditionary Fleet, a high-tech Minbari taskforce or a cunning Centauri raider group, this rulebook provides you with up-to-date rules to play out your favourite Babylon 5 space battles... or take to the stars and create new legends in the dark.<br /> <br /> The new edition has been carefully honed, based on the comments of A Call to Arms players all around the world - it is faster to play, more comprehensive and finely balanced to portray the very best of space combat in the Babylon 5 universe.<br /> <br /> Inside the covers, you will find new rules for combat, hyperspace, placing Admirals on your ships and a completely revised system for Fighters. As always, scenarios and full campaign rules have been included, making this the most comprehensive release yet for the game.]]></description> 
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			<title><![CDATA[A Call to Arms 2nd Edition Fleet Lists]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=51201]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/45/51201-thumb100.jpg" border="0" alt="A Call to Arms 2nd Edition Fleet Lists" title=" A Call to Arms 2nd Edition Fleet Lists " align="left"><b>Publisher</b>: Mongoose<br />Accompanying the brand new second edition of the award-winning A Call to Arms Babylon 5 space combat miniatures game, the Babylon 5 A Call to Arms 2nd Ed. Fleet Book contains the comprehensive data necessary to play any of the major and iconic racial fleets of the Babylon 5 universe. The Earth Alliance, Minbari Federation, Centauri Republic, Narn Regime and League of Non-Aligned Worlds have all their ship types and fleets described, along with their game statistics. Also included are fleet lists for the ancient Shadows and Vorlons, as well as expanded information on the fleets of specific League races, such as the Brakiri, the Vree, the Abbai, an other races like the Dilgar, Drakh and multi-racial Raiders.<br /> <br /> Finally, there are brand new fleet lists added to the game with this book - the Gaim, pak and #39;mar and #39;ra and Psi Corps!<br /> <br /> the Pak and #39;ma and #39;ra and the Gaim. There are even specific notes for older fleets (Dilgar), specialised fleets (Psi Corps) and generic Raider fleets.]]></description> 
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			<title><![CDATA[Scudbusters II: Back to Iraq]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58276]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58276-thumb100.jpg" border="0" alt="Scudbusters II: Back to Iraq" title=" Scudbusters II: Back to Iraq " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Scudbusters II: Back to Iraq</span></span> is a set of modern special forces combat rules which combine playability with realism in an attempt to provide gamers with a simple yet challenging game of special forces warfare based on the experiences of allied units in the Gulf and Iraq wars. </p><p> In the game the player takes control of the special forces units and operates in an increasingly challenging environment as fatigue and casualties take their toll the longer your troops are in the field. Iraqi troops are be controlled by reaction tables and can be as unpredictable as in real life. </p><p> This second edition of <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">Scudbusters</span></span> (originally published following the Gulf War) has been expanded to include Batthist fanatics, Fedayeen Saddam, AFV and #39;s Kurdish Peshmergas and North Koreans (for hypothetical  and quot;what if? and quot; missions. </p><p> Designed for 20mm figures, the rules can be used for scales between 15mm and 28mm with ease.</p>]]></description> 
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			<title><![CDATA[AirWar: C21 2nd edition]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58229]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58229-thumb100.jpg" border="0" alt="AirWar: C21 2nd edition" title=" AirWar: C21 2nd edition " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">AirWar C21 (2nd edition)</span></span> makes the complex subject of modern air combat so disgustingly simple that it is ideal for beginners and experienced gamers alike. After a couple of games reference to the rule book will become occassional with players concentrating on shooting down their opponents rather than ploughing through the sub-minutiae of clauses and appendices. </p><p> The 45 page rulebook includes rules for aircraft characteristics movement, special manoeuvres, dog fighting and air-to-air missiles.   Also included are optional rules for ground attack, surface-to-air fire, spotting, ejection and crashing.   There are also ratings for 114 modern aircraft from the Chengdu Jianjiji-7A to the F-35B JSF, plus 92 AAM and #39;s, 59 SAM and #39;s, 5 gunpods, 72 anti-ground weapons and 26 AAA weapons. </p><p> So if you  and quot;feel the need for speed and quot; and want to ride the  and quot;highway to the danger zone and quot;, you need <span style="font-weight: bold" class="Apple-style-span"><span style="font-style: italic" class="Apple-style-span">AirWar: C21 (2nd edition)</span></span>...</p>]]></description> 
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			<title><![CDATA[Battlefield Evolution: World at War]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=56239]]></link> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/45/56239-thumb100.jpg" border="0" alt="Battlefield Evolution: World at War" title=" Battlefield Evolution: World at War " align="left"><b>Publisher</b>: Mongoose<br />Using the latest generation of the fast-playing Battlefield Evolution rules, this is the action-packed rulebook that brings World War II to your tabletop.<br /> <br /> Battlefield Evolution: World at War is a portal into World War II, providing everything you need to stage small firefights in far flung villages, or massive confrontations involving massed infantry, armour and air units, as the struggle for territory reaches a fever pitch.<br /> <br /> The main rulebook covers Late War armies in the European theatre, with future expansions introducing new campaigns and different armies. In this mighty tome, you will find army lists for;<br /> <br /> British Army Infantry<br /> British Army Paratroopers<br /> British Army Commandos<br /> German Wehrmacht Grenadiers and Panzergrenadiers<br /> German Waffen-SS<br /> German Fallschirmj and auml;ger<br /> Soviet Infantry and Motor Rifles<br /> Soviet Tank Desant<br /> United States Infantry and Armoured Infantry<br /> United States Paratroopers<br /> <br /> Battlefield Evolution: World at War is designed for 20-28mm miniatures, and 1/72 scale models. The rulebook includes complete army lists, advanced rules, scenarios and a unique Engagements system allowing you to create your own missions.<br /> <br /> This game is fully compatible with the rest of the Battlefield Evolution line, and hobbyists and publishers alike will have a chance to produce their own material for the game, through the introduction of an Open Content licence.]]></description> 
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