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			<title><![CDATA[Colonial Battlefleet: Core Rules]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=81234]]></link> 
			<pubDate>Mon, 17 May 2010 18:13:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/81234-thumb100.jpg" border="0" alt="Colonial Battlefleet: Core Rules" title=" Colonial Battlefleet: Core Rules " align="left" hspace="3" vspace="3"><b>Publisher</b>: Steel Dreadnought Games<br /><p>There can be only one!  and nbsp;Make sure it's yours.</p>
<p>In the far future, Terran colonies are warring amongst themselves, even as a hostile xenophobic race approaches, bent on scouring all 'alien' life from the galaxy.  Take control of a task force of starships from your colony world and lead your fleet to victory or die a horrible death in the cold vacuum of space!  Anything from a stealth destroyer to a mighty battleship is yours to command.</p>
<p>Colonial Battlefleet features easy to learn rules and exciting game play with minimal time spent waiting between turns.  Shooting and damage resolution is easy and yields plenty of carnage.  Best of all, Colonial Battlefleet is not a "luck of the dice" game.  Although the rules are very straightforward, the game offers tremendous tactical depth and your command skills will be put to the test!  There are no cumbersome or complicated systems to slow down play.  All your attention will be focused on outmaneuvering and outwitting your opponent - not trying to remember rules.</p>
<p>The core rules come with a rich background which includes three playable factions.  In addition, rules for creating your own factions are provided, and the system will support starship combat from any sci-fi setting.  Technology trees allow you to easily tweak the rules to match the style of starship combat from your favorite books, movies, or TV shows.</p>
<p>Features of Colonial Battlefleet include:</p>
<ul>
<li>Fast and simple movement, shooting, and damage resolution</li>
<li>Balanced fighter rules with minimal bookkeeping</li>
<li>Adaptability to any sci-fi setting</li>
<li>A robust yet easy to use starship construction system</li>
<li>More than thirty unique weapons, defenses, and special equipment you can outfit your ships with</li>
<li>Eighty hull sizes grouped into five categories from destroyer through battleship for maximum flexibility in creating your own designs.</li>
<li>Ten starship roles like 'Flagship', 'Battleline', or 'Screen' that define each ship's purpose and gives them bonuses that are relevant to that mission.</li>
<li>Six technology trees for customizing races</li>
<li>Optional rules for boarding actions, black holes, planets, warp storms, relatavistic distortion, the dangers of simultaneous warp point transit, and more!</li>
<li>Full color double-sided counter sheets for missiles, asteroids, mines, warp points, planets, black holes, grape shot, and strategic bombardment rounds</li>
</ul>
<p>Customers with Excel can take advantage of the point-and-click starship construction tool that is included with the files - making the easy process of building a starship even easier!  and nbsp;You can even save your classes and print off entire fleets in mere minutes.</p>
<p>Colonial Battlefleet represents a new benchmark for fun in starship gaming.  and nbsp;Forthcoming products include a strategic campaign system, as well as fleet books for several popular miniature lines providing official stats and custom rules for each.</p>]]></description> 
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			<title><![CDATA[World at War: Back of Beyond]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=82254]]></link> 
			<pubDate>Sat, 10 Jul 2010 11:15:14 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2468/82254-thumb100.jpg" border="0" alt="World at War: Back of Beyond" title=" World at War: Back of Beyond " align="left" hspace="3" vspace="3"><b>Publisher</b>: A.D.Publishing<br /><p>World at War: Back of Beyond is the Battlefield Evolution: World at War supplement covering the Interwar period armies of Central Asia!<br />The book includes new traits (Grenades, Weak AA) to give you the "interwar feel" and covers all the traits you need to play with the units of this book. <br /> and nbsp;<br />The following army lists are in this book:<br />The Army of British India<br />The Basmachi<br />The Bolsheviks<br />The Chinese Bandits<br />The Chinese Warlord Army<br />The Czech Legion<br />The Japanese<br />The Mad Baron's Army<br />The Mongolian Tribes<br />The Tibetans<br />The White Russians<br /> and nbsp;<br />Stats for the many vehicles such as Rolls-Royce Armoured Car, Lancaster 4x2 Armoured Car, Austin Armoured Car, Austin-Putilov Armoured Car, Austin-K and eacute;gresse Halftrack, Medium Mark C Tank, Vickers Medium Mk I Tank, Renault FT-17, Vickers Medium Mk II, Mk III and A1E1 Independent Tank are also included.<br />The "Larger than life Characters and eccentric Equipment" section introduces special characters for all the army lists to give you even more options. Beware - some of these characters are indeed larger than life, they extend the game into a pulpier setting, away from the historical one. You are getting rules to field an Aristocratic Adventurer, the Arms Dealer, the Artillery Officer, a retired Big Game Hunter, a Communist Demagogue, a European Spy, the Female Adventurer and Scholar, the Foreign Bodyguard and Mortar Supplier, German Mercenaries, the Heroic Scout, the Independent Journalist, Mongol Princess and Shaman, a Pilot Ace and even the Tibetan Lama with a Yeti!</p>
<p>All units in this book are designed by the same principles as the existing vehicles in the Battlefield Evolution: World at War rulebook and Battlefield Evolution: Pacific War Supplement also written by Agis Neugebauer.</p>
<p>This book requires the use of Battlefield Evolution: World at War, available from Mongoose Publishing.</p>]]></description> 
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			<title><![CDATA[Flying Lead ]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=78579]]></link> 
			<pubDate>Sat, 06 Feb 2010 16:46:41 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/78579-thumb100.jpg" border="0" alt="Flying Lead" title=" Flying Lead " align="left" hspace="3" vspace="3"><b>Publisher</b>: Ganesha Games<br /><h1><b>You'd better duck... Lead is Flying!<br /></b></h1>
<p><b>Flying Lead</b> can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, <b>Flying Lead</b> supplies furious fun at bullet speed! Lead a gang of mobsters, and nbsp; play cops vs crooks, or enter the brutal world of covert special operations and espionage. <br /><br />But will you have the <b>guts</b> to lead your force to <b>glory</b> in world where a street punk or an armed fanatic can blow you away as effectively as a trained soldier? <br />Pick your force, roll those dice and find out! <br /><br />Flying Lead takes the <b>award winning Song of Blades and Heroes mechanics</b> into, and even beyond, the modern world of high-powered projectile weapons. These core rules will enable you to play using<b> a small table area and a handful of figures.</b> By using our online force, weapon and vehicle generators, players will be able to customize their characters and get playing straight away. <br /><br />Inside these covers you will find rules for: <br />hand-to-hand and ranged combat;<br />vehicular combat;<br />projectile weapons;<br />grenades;<br />morale;<br />advances;<br />profiles for cops, crooks, and nbsp; the Mafia, pulp characters, SWAT teams, Special Ops and WW2 soldiers, insurgents, terrorists, and more.<br /><br /><b>Flying Lead will be supported </b>by a series of supplements providing campaign rules and scenarios, covering different periods and genres, from WWI to the near future. <br /><br /><b><i>So don and rsquo;t waste any more time, grab those figures and dice, and watch out for the Flying Lead!</i></b></p>]]></description> 
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			<title><![CDATA[Surface Battle Group v3.0]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=83303]]></link> 
			<pubDate>Sat, 21 Aug 2010 21:38:30 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2895/83303-thumb100.jpg" border="0" alt="Surface Battle Group v3.0" title=" Surface Battle Group v3.0 " align="left" hspace="3" vspace="3"><b>Publisher</b>: Tornado Games Corp.<br /><p><strong><em><span style="text-decoration: underline;">Surface Battle Group v3.0</span></em></strong> and nbsp;<strong><em>!</em></strong> and nbsp;Simply put, it's and nbsp;<em><strong><span style="text-decoration: underline;">bigger  and amp; and nbsp;better</span></strong>!</em> Forty more pages contain more ships, more weapons and and nbsp;more aircraft and nbsp;including Littoral combat ships and Somali pirates and nbsp;as well as and nbsp;the 1982 Falklands fleets. and nbsp;<strong><em>Fifty eight counters</em></strong> and nbsp;of ships, aircraft, missiles and torpedoes are included. <strong><em>Eight scenarios</em></strong> that span the world's hot spots are and nbsp;inside for you to explore using these easy rules. Also included is everything from the <em><span style="text-decoration: underline;">Somali Pirate Expansion.</span></em></p>
<p>Every rule from the earlier version has been reviewed, adjusted, polished and clarified while retaining the core and nbsp;friendliness that provides such a great "feel". The focus on the ship commander's point of view is retained. New optional rules allow for faster play.</p>
<p>The ship, aircraft and weapons counters go along with all of the "game mechanics" counters that are also included. The rules have even been extended to cover stealth aircraft and hidden movement for submarines.</p>
<p>The best modern naval tactical combat game just got bigger and better!</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Village Pub 30mm Paper Model]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=83262]]></link> 
			<pubDate>Wed, 18 Aug 2010 17:50:07 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2985/83262-thumb100.jpg" border="0" alt="Village Pub 30mm Paper Model" title=" Village Pub 30mm Paper Model " align="left" hspace="3" vspace="3"><b>Publisher</b>: Dave Graffam Models<br /><h2><img src="http://www.davesgames.net/papercraft/png/gallery-village-pub-large.png" width="600" height="450" alt="Village Pub" title="Village Pub" /><br /></h2>
<h2>VILLAGE PUB</h2>
<p>This is 28mm/30mm-scale terrain for wargaming, roleplaying games, miniature dioramas, skirmish games, model railroads, class projects or just for fun. It requires at most 8 sheets of cardstock (110# or 199gsm recommended), scissors, a sharp hobby knife and ordinary paper glue.</p>
<p>This model features multi-layered PDFs. These are easy to use, and give you control to change the look of your model in countless ways. With this one model, you can quickly and affordably create a huge variety of unique structures for your gaming table.</p>
<p><b><i>Choose from a variety of surface textures for the walls:</i></b></p>
<div>
<ul>
<li>Medieval Stone</li>
<li>Red Bricks</li>
<li>Gray Bricks</li>
<li>Blue Tudor (overlay)</li>
<li>Brown Tudor (overlay)</li>
<li>Optional cracked walls and other weathering effects</li>
<li>Variety of window and door placements</li>
<li>Optional lanterns</li>
<li>And more!</li>
</ul>
<p><b><i>Choose from a variety of roof textures:</i></b></p>
<div>
<ul>
<li>Wooden Shingles</li>
<li>Thatching</li>
<li>Slate Tiles</li>
</ul>
<div><b><i>Choose from these configuration options:</i></b></div>
<div>
<ul>
<li>Optional Coal Shed with 3 possible positions</li>
<li>2 Chimney heights with 6 possible positions</li>
<li>Optional Room Extension</li>
</ul>
</div>
</div>
<p><i><b>WANT TO PRINT AT OTHER GAMING SCALES? NO PROBLEM!</b></i> and nbsp;Easy assembly instructions are provided, including tips and advice for printing at various popular gaming and model railroad scales. One of the great things about papercraft models is that they can be printed at any popular gaming scale quite easily, so this model can be used for 28mm, 25mm, 20mm, 15mm scale and smaller. These graphics are high-quality 300dpi resolution.</p>
<p><b><i>SOFTWARE REQUIREMENTS:</i></b> You'll need Adobe Acrobat Reader 7.0 or later in order to use these files.</p>
<p><img title="Multi Layered PDFs" alt="Multi Layered PDFs" src="http://www.davesgames.net/papercraft/png/button-multi-layered-pdfs.png" width="230" height="42" /> and nbsp; and nbsp;<img height="43" width="230" style="border: 0px initial initial;" title="Single Layered PDFs" alt="Single Layered PDFs" src="http://www.davesgames.net/papercraft/png/button-single-layered-pdfs.png" /></p>
<p><i><b>MULTI-LAYERED FILES:</b></i> The PDFs in this set are multi-layered and contain a variety of surface textures and external features that you can customize with the click of your mouse. You can easily change the whole look of your model, or add optional details.</p>
<p><b><i>SINGLE LAYERED FILES:</i></b> For your printing convenience, this model is also offered as a single-layered PDF in a unique color scheme not found on the multi-layered PDFs. You can even swap components between the single-layered and multi-layered PDFs, giving you even more customization options for your models.</p>
<p><i><b>DIMENSIONS:</b></i> and nbsp;This model's footprint varies depending on its configuration. The standard L-shaped configuration measures about 7" x 7", and it stands 7" tall, not including the chimney. The ground tile measures 8" x 9".</p>
<p><img src="http://www.davesgames.net/papercraft/png/gallery-village-pub-01.png" width="474" height="500" alt="Village Pub" title="Village Pub" /></p>
<p><img src="http://www.davesgames.net/papercraft/png/gallery-village-pub-02.png" width="500" height="446" alt="Village Pub" title="Village Pub" /></p>
</div>]]></description> 
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			<title><![CDATA[Polemos Napoleonic]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=81793]]></link> 
			<pubDate>Wed, 16 Jun 2010 04:43:34 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3290/81793-thumb100.jpg" border="0" alt="Polemos Napoleonic" title=" Polemos Napoleonic " align="left" hspace="3" vspace="3"><b>Publisher</b>: Baccus 6mm<br /><p>IIf ever there is an historical period that can lay claim to be THE  classic          subject for wargamers, then surely it must be those early years  of the          nineteenth century when Europe was gripped by the power of  Napoleon Bonaparte,          self-crowned Emperor of France and her conquered territories. A  sublime          hero to some, a tyrannical despot to others, Napoleon is a man  who can          still inspire great passions and emotions amongst his supporters  and detractors          alike.</p>
<p>The Emperor of France demonstrated his mastery of warfare in  a period          where the infantry were armed with smooth bore muzzle-loading  muskets          and the mounted arm could indulge in dashing charges with cold  steel in          hand. The armies were vast and the scale of the battles epic.</p>
<p>There was a great deal of variety in the size of Napoleonic  battles.          the French army that fought at Wagram was ten times the size of  that which          fought at Vimiero. It is a lot to ask of any single;e set of  rules to          cope with such diversity.</p>
<p><i><b>Polemos Napoleonic Wars</b></i> is therefore  produced          as two sets of rules in one book. The first set, <i><b>General  De          Division</b></i> will allow the wargamer to fight battles  with armies          of up to corps size. The second set, <i><b>Marechel de  L'Empire</b></i> will allow the wargamer to refight the BIG battles of the  period, so he          can emulate Bonaparte at Borodino, Wellington at Waterloo or  Blucher at          Leipzig.</p>
<p>The same wargames figures may be used in both sets of rules, as  the basing          system is universal; only the nominal scale will differ.</p>
<p><i><b>Polemos:Napoleonic Wars</b></i> is aimed at  enabling          the wargamer to fight large scale actions; actual battles,  rather than          small scale skirmishes. Systems for firing, melee and morale are  straightforward          and easy to learn, but allow your troops to emulate the tactics  used by          their historical counterparts.</p>
<p align="center"><a href="https://www.baccus6mm.com/includes/polemos/naps/mdeaction.jpg"><img src="https://www.baccus6mm.com/includes/polemos/naps/mdeaction.jpg" border="0" height="281" width="535" /></a></p>
<p> and nbsp;</p>
<p><b>Basing and Representation</b></p>
<p>The basic unit of manoeuvre in Polemos Napoleonic is the <b>Base</b> - a group of wargames figures mounted permanently on a single  base of          a given size. The actual position of the figures on the base is  not important,          nor is it important that the base sizes given below are adhered  to. So          long as both armies use the same basing system, the rules should  not be          affected. The 'official' base size is</p>
<p>In <i><b>General De Division</b></i></p>
<p>A base of infantry represents an infantry battalion - about  4-800 men.</p>
<p align="center"><img src="https://www.baccus6mm.com/includes/polemos/naps/gddinf.jpg" height="218" width="425" /></p>
<p> and nbsp;</p>
<p><br /> A base of cavalry represents a regiment or two to three  squadrons.</p>
<p align="center"><img src="https://www.baccus6mm.com/includes/polemos/naps/gddcav.jpg" height="215" width="426" /></p>
<p><br /> An artillery base represents a company or battery of 6  and ndash; 8 guns.</p>
<p align="center"><img src="https://www.baccus6mm.com/includes/polemos/naps/gddart.jpg" height="190" width="267" /></p>
<p> and nbsp;</p>
<p> and nbsp;</p>
<p>In Part Two  and ndash; <i><b>Marechal de l and rsquo;Empire</b></i>,          square bases are used. Tthese can be formed by using two General  de Division          bases, butted up one behind the other.</p>
<p align="center"><img src="https://www.baccus6mm.com/includes/polemos/naps/mdeinf.jpg" height="267" width="570" /></p>
<p> and nbsp;</p>
<p>Generals are placed on bases 30mm square. The higher the  status of the          general, the more aides, hangers-on, lackeys, etc he can have on  his base.</p>
<p align="center"><img src="https://www.baccus6mm.com/includes/polemos/naps/gddgen.jpg" height="294" width="375" /></p>
<p> and nbsp;</p>
<p>Messengers may be depicted by a single mounted figure on a  small base</p>
<p align="center"><img src="https://www.baccus6mm.com/includes/polemos/naps/gddadc.jpg" height="210" width="203" /></p>
<p>.</p>
<p>All distances in Polemos games are expressed in Base Widths  (BW) and          Base Depths (BD) in order to allow the use of differing base  sizes. A          BD is half a BW.<br /> This system means that any size can be used for bases, so no  rebasing          is required so long as both sides are consistent. We believe  that a 60mm          x 30mm base gives the best results in terms of both practical  use and          visual impact. All Baccus 6mm Polemos army and booster packs are  organised          on this basis.</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Polemos English Civil War]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=83070]]></link> 
			<pubDate>Wed, 11 Aug 2010 05:01:31 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3290/83070-thumb100.jpg" border="0" alt="Polemos English Civil War" title=" Polemos English Civil War " align="left" hspace="3" vspace="3"><b>Publisher</b>: Baccus 6mm<br /><p>During the middle years of the seventeenth century, the British Isles underwent a period of huge change, catastrophic wars and campaigns, political revolution, social upheaval political experimentation and religious ferment. It was a period when the famous and the infamous made their entries into the history books leaving their legacy and their legends. Names such as Ralph Hopton, William Waller, Prince Rupert, Thomas Fairfax, the Earl of Essex, the Earl of Newcastle, Owen Roe O'Neill, The Earl of Montrose and Duke of Argyll can still evoke fierce loyalties and harsh criticism even today. The characters of those chief protagonists, King Charles I and Oliver Cromwell, are still considered, analysed and argued over by successive generations of historians.</p>
<p><img style="vertical-align: middle;" title="Cavalry engagement" alt="Cavalry" src="https://www.baccus6mm.com/includes/polemos/english_civil/images/cavcharge.jpg" height="378" width="567" /></p>
<p> and nbsp;</p>
<p>There is little surprise therefore that the English Civil War has always been a firm favourite for wargamers.</p>
<p>Polemos: English Civil War is unashamedly aimed at large scale actions. It is quite possible to stage, play and complete actions the size of Edgehill, Marston Moor and Naseby in an evening.</p>
<p> and nbsp;</p>
<p><br />The basic playing piece in Polemos is the Base. An army is comprised of a number of Bases and can be built either using historical orders of battle or on Army Lists. Bases are generally grouped into Brigades. Armies can vary in size from around 15 to 50 Bases.</p>
<p>Polemos ECW is designed to allow the player to represent an English Civil War army using a limited number of bases, each of which represents a tactical element that may act individually. Each base is designed to have enough figures on it to look like a real unit. The design focus eliminates fiddly lining up, precise numbers of figures of musketeers and pikemen etc in favour of a broader approach.</p>
<p><img style="vertical-align: middle;" title="Battalia" alt="Battalia" src="https://www.baccus6mm.com/includes/polemos/english_civil/images/longshot.jpg" height="850" width="567" /></p>
<p> and nbsp;</p>
<p><br />Unit Representation and Organisation</p>
<p>A single Base represents the smallest unit that contemporary generals, (who were, after all, in a position to know), thought worthwhile to deploy as a discrete formation on a battlefield. In the English Civil War, these were:</p>
<p>* One base of infantry represents a battalion-sized unit (often called a Battalia), of about 500 Foot.</p>
<p> and nbsp;</p>
<p><img style="vertical-align: middle;" title="Foot" alt="Foot" src="https://www.baccus6mm.com/includes/polemos/english_civil/images/foot.gif" height="180" width="500" /></p>
<p> and nbsp;</p>
<p>* One base of cavalry represents a squadron of about 125 Horse formed from a number of individual troops, usually from the same regiment.</p>
<p><img title="Horse" alt="Horse" src="https://www.baccus6mm.com/includes/polemos/english_civil/images/horse.gif" height="211" width="500" /></p>
<p> and nbsp;</p>
<p>* One base of mounted dragoons represents a detachment of about 125 men.<br /> * One base of dismounted dragoons represents about 250 men - a weak regiment or half a strong regiment.<br /> * One base of artillery represents two field artillery pieces.</p>
<p><img style="vertical-align: middle;" title="Artillery" alt="Artillery" src="https://www.baccus6mm.com/includes/polemos/english_civil/images/artillery.gif" height="164" width="300" /></p>
<p> and nbsp;</p>
<p> and nbsp;</p>
<p>In actual play the tactical unit is the Brigade of Foot</p>
<p><img style="vertical-align: middle;" title="Foot Brigade" alt="Fbrigade" src="https://www.baccus6mm.com/includes/polemos/english_civil/images/battalia.gif" height="103" width="500" /></p>
<p>or of Horse</p>
<p><img style="vertical-align: middle;" title="Horse Brigade" alt="Hbrigade" src="https://www.baccus6mm.com/includes/polemos/english_civil/images/brigade.gif" height="89" width="500" /></p>
<p>of between two and five bases.</p>
<p><img style="vertical-align: middle;" title="Grandees" alt="Nobs" src="https://www.baccus6mm.com/includes/polemos/english_civil/images/generals.gif" height="166" width="283" /></p>
<p><br />Ground Scale and Basing</p>
<p>All distances in Polemos games are expressed in Base Widths (BW) and Base Depths (BD) in order to aid the use of differing base sizes. A BD is half a BW.<br />One base width (BW) represents 80 paces. One base depth (BD) represents 40 paces.</p>
<p>This system means that any size can be used for bases, so no rebasing is required providing both sides are consistent. We have found that a 60mm x 30mm base gives the best results in both practical terms and also in giving a good level of visual impact. All Baccus 6mm Polemos Army and Booster packs are organised on this basis.</p>
<p> and nbsp;</p>
<p>Using a BW of 60mm a table of 1.8 x 1.2 metres (6' x 4') represents 2400 x 1600 paces. As a rough guide this is the area of the action at Lansdown.</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Polemos Napoleonic Companion]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=81794]]></link> 
			<pubDate>Wed, 16 Jun 2010 05:07:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3290/81794-thumb100.jpg" border="0" alt="Polemos Napoleonic Companion" title=" Polemos Napoleonic Companion " align="left" hspace="3" vspace="3"><b>Publisher</b>: Baccus 6mm<br /><p>The Polemos Napoleonic Companion is the perfect partner to the main  rules          booklet. It provides the opportunity to expand the range of  actions and          armies outlined in the rules by providing more scenarios and  army generators.          There is also a section on extending the available action by  playing campaigns,          complete with a sample campaign scenario and map.</p>
<p>Chris Grice has also added a really useful section with the  'Jargon Buster'          which sets out to explain in plain language all those awkward,  confusing          and impenetrable terms that crop up. It may well be fine for a  wargamer          who has been playing Napoleonics for the past half century to  talk about          'Cacadores', 'Depot Battalions' and 'Carabiniers', but it can be  both          confusing and off-putting to the newcomer. The final section of  the Companion          gives you a listing of the composition of the armed forces of  all the          major nations and most of the minor ones of the wars. This can  be really          useful for planning new armies and projects.</p>
<p align="center"><img src="https://www.baccus6mm.com/includes/polemos/naps/pruscavc.jpg" height="340" width="510" /></p>
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<p><b>Contents</b></p>
<p><i>GDD Scenarios</i></p>
<ul>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Saalfeld             1806</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Golymin             1806</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Corunna             1809</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Raszyn             1809</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Maya  1813</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Hagelberg             1813</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Tolentino             1815</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Wavre             1815</span></li>
</ul>
<p><i>GDD Army Generators</i></p>
<ul>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">France             1809</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Army  of            Italy 1809</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Spain             1809</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Austria             1809</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Westphalia             1812</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Bavaria             1813</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Warsaw             1813</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Saxony             1813</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Wurrtemburg             1814</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Naples             1815</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Dutch-Belgian             1815</span></li>
</ul>
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<p><i>MDE Scenarios</i></p>
<ul>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Austerlitz             1805</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Jena  and            Auerstadt 1806</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Eylau             1807</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Aspern-Essling             1809</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Wagram  1809</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Salamanca             1812</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Borodino             1812</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Vittoria             1813</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Waterloo             1815</span></li>
</ul>
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<p><i>Campaigns</i></p>
<ul>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Campaign             Rules</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Campaign             Map</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Sample             Campaign - The Pyrenees 1813</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Rivers             and Streams</span></li>
</ul>
<p><br /> <i><br /> Armies of the Napoleonic Wars</i></p>
<ul>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Austrian</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Bavaria</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">France</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Great             Britain</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Italy</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Naples</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Netherlands</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Poland</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Portugal</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Prussia</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Russia</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Saxony</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Spain</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Westphalia</span></li>
<li><span style="font-family: Geneva,Arial,Helvetica,sans-serif;">Wurttemburg</span></li>
</ul>
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			<title><![CDATA[Tzak-Nal: The Temple]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=83506]]></link> 
			<pubDate>Tue, 31 Aug 2010 10:00:40 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/797/83506-thumb100.jpg" border="0" alt="Tzak-Nal: The Temple" title=" Tzak-Nal: The Temple " align="left" hspace="3" vspace="3"><b>Publisher</b>: Finger and Toe Models<br /><p>"I am Ix-Chel!  Look on my temple, ye mighty, and despair!"</p>
<p><b>Finger and Toe Models</b> announces <b>TZAK-NAL: The Temple</b>, everything you need to build a small 28mm Meso-American temple complex.</p>
<p>Inspired by the temple of Tulum, <b>TZAK-NAL: The Temple</b>, represents the main temple of a small Meso-American city, but this is a city and temple in decline.  Plaster is peeling, moss grows along the walls, the bright colors of the sacred friezes have faded.  The temple atop the temple platform can be built as a shell over ruins to account for battle damage or age and decay.</p>
<p>There are two types of altars: a huge square block carved with gods and warriors and stained with blood, or a smaller, decorated altar.</p>
<p>While perfect as an historical setting, <b>TZAK-NAL: The Temple</b> can also be used as a lost city for pulp and fantasy campaigns, or even as a hidden base for your sci-fi raiders and rogues.</p>
<p>The <b>TZAK-NAL</b> series is based upon three actual Meso-American sites: Tulum on the Yucatan coast, Tehuacalco and La Campana (both on the Mexican west coast).  Every piece in Tzak-Nal uses architecture and  textures from historic sites.<br /> <br />Remember, every <b>Finger and Toe</b> model comes with <b>SMOOSH ASSURANCE</b>: if ya'll smoosh your <b>TZAK-NAL</b> temple, a new set waits your summons from hard drive and printer.</p>
<p><b>TZAK-NAL: The Temple</b> is available from www.rpgnow.com or www.wargamevault.com for $6.00.</p>
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			<title><![CDATA[Aeronef Over The Aegean]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=78217]]></link> 
			<pubDate>Mon, 25 Jan 2010 12:27:18 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/78217-thumb100.jpg" border="0" alt="Aeronef Over The Aegean" title=" Aeronef Over The Aegean " align="left" hspace="3" vspace="3"><b>Publisher</b>: Wessex Games<br />
<p>All of <b>Wessex Games</b>' royalties for this product are donated to charity.</p>
<p>The current charity is the <b>Ronnie James Dio Stand Up And Shout Cancer Fund.</b></p>
<p>As of 3oth June 2010, <b>$100</b> has been donated to the <b>Doctors Without Borders Haiti Earthquake Response</b> appeal through sales of this product and <b>$50</b> donated to the and nbsp;<b>Ronnie James Dio Stand Up And Shout Cancer Fund.</b></p>
<p><b><i>Aeronef Over The Aegean: Wrath Of The Syren</i></b> is a mini-campaign for <b><i>Aeronef</i></b> and nbsp;but can be used with other VSF flyer game systems or the protagonists changed to accommodate your own <b><i>Aeronef </i></b>fleets with a little effort.</p>
<p><b>1890:</b> Following the death of his family during an Ottoman aerostat raid, Hungarian noble Baron Lantoz launched a campaign of revenge and terror on those responsible. Utilising the ingenuity of Professor Vanvlak to upgrade his flagship, the Syren, a series of raids where launched across the Aegean targeting the 3rd Akinjli Squadron and its commander Carpik Pasha.</p>
<p><b><i>Aeronef Over The Aegean: Wrath Of The Syren</i></b> and nbsp;recreates this legendary campaign as Baron Lantoz and the Syren wreak havoc across the Aegean and the Ottoman aerial fleet tries to stop them.</p>]]></description> 
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			<title><![CDATA[Armor Grid: Mech Attack!]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=79303]]></link> 
			<pubDate>Sat, 06 Mar 2010 22:11:54 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3148/79303-thumb100.jpg" border="0" alt="Armor Grid: Mech Attack!" title=" Armor Grid: Mech Attack! " align="left" hspace="3" vspace="3"><b>Publisher</b>: Armor Grid Games and Miniatures<br /><p><img style="float: right;" title="Mech Attack Record Sheet" alt="Mech Attack Record Sheet" src="http://lh3.ggpht.com/_p1lHJ3fpynw/S5SEIh8ss9I/AAAAAAAAARc/iqD1-Crgt10/RecordSheetsAdPhoto.jpg" height="230" width="266" />The first game in the Armor Grid System is <b>Armor Grid: Mech Attack! and nbsp;</b> With an innovative game system and print and play 15mm scale Mech, Vehicle, and Infantry miniatures, this is a game of sci-fi mechanized military combat in skirmish and wargame scales. and nbsp; Compete against your friends in one-on-one duels or extended military campaigns.</p>
<p><b>Armor Grid: Mech Attack!</b> includes:</p>
<ul>
<li>13 page Rulebook</li>
<li>Game Tokens, Markers, and Record Sheets</li>
<li>Print and Play 15mm Mech, Vehicle, and Infantry Miniatures</li>
<li>Dozens of Weapons and Support Equipment Options</li>
<li>Miniature Bases and Assembly Instructions</li>
</ul>
<p><img title="AGMA Miniatures" alt="AGMA Miniatures" src="http://lh6.ggpht.com/_p1lHJ3fpynw/S5MXj0U7kEI/AAAAAAAAAQE/VpeKSSKnlfY/s512/MecAtkMiniPictsHex2.jpg" height="506" width="512" /></p>
<p>This set of miniatures is supplied in Urban Gray, Forest Green, Dessert Tan, and Uncolored (for your customization). and nbsp; The weapons are removable, so you can redesign your models between games.</p>
<p><img title="Color Comparison" alt="Color Comparison" src="http://lh4.ggpht.com/_p1lHJ3fpynw/S5MiFb9j2hI/AAAAAAAAAQU/633LL9kZnVU/ColorComparisonMechHex400.jpg" height="278" width="400" /></p>
<p>All Armor Grid Miniatures are rendered in 300dpi for high quality printing. Designed with complete front and back images to more closely represent more traditional gaming miniatures, these miniatures are provided with easy to follow directions and multiple basing options.</p>
<p>Check out <a title="www.armorgridgames.com" href="http://www.armorgridgames.com">www.armorgridgames.com</a> for more information.</p>]]></description> 
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			<title><![CDATA[Warlands Rules Handbook]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=79374]]></link> 
			<pubDate>Wed, 10 Mar 2010 20:42:58 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3128/79374-thumb100.jpg" border="0" alt="Warlands Rules Handbook" title=" Warlands Rules Handbook " align="left" hspace="3" vspace="3"><b>Publisher</b>: Aberrant<br /><p>
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</p>
<h1 style="text-align: center;"><b>WARLANDS Rules Handbook<br /></b></h1>
<h2 style="text-align: center;">In the future the only way to get gasoline is with a gun</h2>
<h2><br />No one can seem to remember exactly how it started or indeed how it ended. But it did...</h2>
<h2><br />Now decades after the last war, mankind fights for survival on the battlefields of a post-apocalyptic earth. Warlands pits the last human survivors against each other and the unnatural horrors that breed in the wastelands and dead cities. Strap yourself in for high octane action - from small-scale skirmishes to large battles, the Warlands sing with the screams of the dying and the roar of machines...</h2>
<h2 style="text-align: center;"><br />Full Throttle Vehicular Combat!</h2>
<h2> and nbsp; <br />Warlands is a turbo-charged 20mm miniatures game of cinematic combat set in the ruins of a post-apocalyptic earth. Where the last remnants of man battle for supremacy and resources against mutants, the dead and each other! Where warriors of the wastelands want but one thing, the black gold, the guzzoline!</h2>
<h2>Expanded from the ruleset included in the Warlands Battle Box, the Warlands Rules Handbook includes rules for Pedestrians and Bikes, Macs Body Shop and profiles for the Warriors of the Wastelands.</h2>
<h2>As a special bonus we will be offering purchasers of the Warlands Rules Handbook a discount on the Warlands Core Rulebook to be released later this year.</h2>
<h3>For more information on WARLANDS and other Aberrant products visit our website</h3>
<h3></h3>
<h3>www.Aberrantgames.com<br /></h3>
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			<title><![CDATA[Naval Thunder: Battleship Row]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=63928]]></link> 
			<pubDate>Tue, 11 Aug 2009 14:09:57 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/63928-thumb100.jpg" border="0" alt="Naval Thunder: Battleship Row" title=" Naval Thunder: Battleship Row " align="left" hspace="3" vspace="3"><b>Publisher</b>: Steel Dreadnought Games<br /><p>Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop!  and nbsp;Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own!  and nbsp;Extensive research to ensure the rules produce historically congruent battle outcomes is integrated into the rules "behind the scenes."  and nbsp;</p>
<p>The combat system has been lovingly crafted to recreate the feel of naval combat.  and nbsp;There are no abstract attack values or tables to cross reference.  and nbsp;When you fire a broadside of 16" guns at a distant battleship you will roll a die for each gun in the broadside, quickly determine if each shell hits, and whether it penetrates the armor of the target to inflict critical damage.  and nbsp;The process of combat resolution is exciting and its speed leaves you free to focus on commanding your battlefleet and wrestling with tactical decisions. . . instead of math.</p>
<p>Naval Thunder: Battleship Row includes complete data cards for 92 classes of ships representing every major combatant of the US and Japanese fleets.  and nbsp;Aircraft and submarine rules are seamlessly integrated with the surface combat rules so you can recreate the entire battlespace.  and nbsp;Like all our Naval Thunder products, Battleship Row includes a robust modular optional rule system that allows you to tailor the pace of the game and level of detail to your individual preference.</p>
<p>Just a few of the dozens of optional rules include:</p>
<ul>
<li>Limited ammunition</li>
<li>Night battles</li>
<li>Crew quality modifiers.</li>
<li>Land-based aircraft.</li>
<li>Faulty U.S. torpedoes.</li>
<li>Declining quality of Japanese damage control.</li>
<li>Shortcuts for running large numbers of destroyers and nbsp;<br /><br />. . . and much much more!</li>
</ul>
<div>By using the optional rules, you can make the game a highly detailed system suitable for exciting single ship duels, or a higher-level fast moving game for recreating huge fleet actions.</div>
<div><br /></div>
<div></div>
<div></div>
<div>Naval Thunder: Battleship Row consists of several files. and nbsp; The rules file (previewed below) clearly explains and provides examples for all the basic and optional rules. and nbsp; Also included as separate files are the data cards, play aids (including quick reference sheets), and an optional and nbsp;MS Excel tool for even faster printing of data cards.</div>
<div><br /></div>
<div>At Steel Dreadnought Games, we are committed to bringing our fans the most exciting miniatures games on the market, and providing ongoing support for our entire range to keep your gaming experience fresh.  and nbsp;The first expansion for Naval Thunder: Battleship Row - Bitter Rivals is now available and provides additional fleets, historical scenarios, and expanded scenario rules.  and nbsp;Check out the Naval Thunder: Bitter Rivals product description for more details!</div>]]></description> 
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			<title><![CDATA[Naval Thunder: Bitter Rivals]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=65855]]></link> 
			<pubDate>Sun, 22 Nov 2009 23:17:23 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/65855-thumb100.jpg" border="0" alt="Naval Thunder: Bitter Rivals" title=" Naval Thunder: Bitter Rivals " align="left" hspace="3" vspace="3"><b>Publisher</b>: Steel Dreadnought Games<br /><p>Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games.  and nbsp;Special nationality-specific rules represent the unique character of each fleet.</p>
<p>Also included are 13 carefully researched historical scenarios featuring many of the most important naval battles of the war from the Atlantic, Pacific, and Mediterranean theaters.  and nbsp;Scenarios range in size from small cruiser actions to huge fleet engagements.  and nbsp;Each scenario includes a complete order of battle, deployment map, victory conditions, overview, and historical outcome.  and nbsp;</p>
<p>A half dozen new special scenario rules, including minefields, shore batteries, mechanical breakdowns, and more, allow you to confront the same challenges faced by the historical commanders.</p>
<p>The flash preview below will let you page through the rules  and amp; scenario portions of the book to see the exciting content it includes.  and nbsp;Ship data cards are included with the purchase but do not appear in the preview.</p>
<p>Requires Battleship Row core rules to play.</p>]]></description> 
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			<title><![CDATA[Aeronef]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58102]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:16:04 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58102-thumb100.jpg" border="0" alt="Aeronef" title=" Aeronef " align="left" hspace="3" vspace="3"><b>Publisher</b>: Wessex Games<br /><p><span style="font-style: italic">In 1884 American inventor Frank Stockburn invented a machine that generated a power opposite to that of gravity. His machine, called the Negative Gravity Screw was used to make the first Aeronef. History changed from that date...</span></p>
<p><span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span> is a set of wargames rules allowing you to fight battles of aerial warfare in the last decades of the 19th century. A simple game to play, yet challenging to master, the <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span> rulebook contains:</p>
<p>* the basic rules for aerial combat between Negative Gravity and R-Matter powered aeronef and lighter-than-air aerostat.</p>
<p>* an optional complete geo-political and scientific timeline from 1852 to 1899.</p>
<p>* optional rules for players to expand the game to include bombing ground targets, anti-aeronef "archie" fire, fixed-wing craft and taking off and landing.</p>
<p>* military review of the Great Powers aeronef capabilities.</p>
<p>* full design and modification rules for players to create their own perfect craft.</p>
<p>* four introductory scenarios set during the Great War of 1889-91, all with details of and stats for the craft involved.</p>]]></description> 
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			<title><![CDATA[Song of Deeds and Glory]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=65050]]></link> 
			<pubDate>Thu, 08 Oct 2009 17:12:45 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/65050-thumb100.jpg" border="0" alt="Song of Deeds and Glory" title=" Song of Deeds and Glory " align="left" hspace="3" vspace="3"><b>Publisher</b>: Ganesha Games<br /><p>Fight for Gold and Glory!</p>
<p><b>Song of Deeds and Glory</b> is an expansion for the popular<b> Song of Blades and Heroes </b>miniatures rules.  It features all the rules and guidelines needed to run extended campaigns, taking warriors from green recruits to grizzled veterans.  Now players can send their warbands on the path to conquest and carve out their own territories!</p>
<p>This book includes rules such as:</p>
<p>Territories: own land, defend it from usurpers, or launch raids on your neighbors<br />Scenarios: a multitude of new combat situations<br />The aftermath of battle: will your heroes live or be horribly crippled?<br />Exploration: find strange and useful treasure and visit exotic, dangerous locales<br />Shopping: use your warband's hard-earned gold to purchase the finest gear or hire the services of experts<br />Development: watch your characters grow as they survive new battles.  Boost their stats, train them in new skills, or send them on personal quests<br />Special rules: 15 exciting new powers such as Immortal, Enchanter, and Illusionist<br />Rosters:  36 new creatures such as the Minotaur Skeleton, the Dwarf Gunner, Insectoids, Automatons, and the powerful Kryxxtendrella, Queen of Dragons!</p>
<p><b>THIS BOOK MAKES EXTENDED REFERENCES AND USES MATERIALS FROM and nbsp; SONG OF GOLD AND DARKNESS AND</b> <b>SONG OF WIND AND WATER</b>.<b> YOU NEED THOSE TWO BOOKS, IN ADDITION TO SONG OF BLADES AND HEROES, TO PLAY A FULL CAMPAIGN.</b></p>]]></description> 
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			<title><![CDATA[This Quar's War]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=82638]]></link> 
			<pubDate>Tue, 27 Jul 2010 12:08:56 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3324/82638-thumb100.jpg" border="0" alt="This Quar's War" title=" This Quar's War " align="left" hspace="3" vspace="3"><b>Publisher</b>: Zombiesmith<br /><p>A primer on the proper behavior upon the field of battle, <i>This Quar and rsquo;s War</i> allows players to recreate the valiant deeds of their ancestors. With chapters detailing both factions present at the infamous Battle for Gate 18, players can reference color uniform and heraldry plates to ensure the accuracy of their miniatures, as well as learn about the weapons their clan carried to war.<br />Designed for casual play, <i>This Quar and rsquo;s War</i> offers straightforward yet challenging rules for the veteran miniatures player. Utilizing an open orders system and double blind activation, the rules require both a strategic vision and the ability to improvise. Combat resolution takes the form of large dice pools, offering the chaos of war as well as a simple mechanic to seamlessly blend gameplay with the abstraction of combat.<br />Scenario-based force creation and historical organization charts eliminate the need for army lists and point values, which allows players to use what miniatures they own for missions of their creating. Seven historically accurate missions from the Battle for Gate 18 give players a place to start as well as a chance to see how history may have unfolded differently. Will the unstoppable Crusade take Gate 18, or will the bold Coftyrans hold their ancestral home? Find out as you fight <i>This Quar and rsquo;s War</i>!</p>]]></description> 
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			<title><![CDATA[Naval Thunder: Clash of Dreadnoughts]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=60607]]></link> 
			<pubDate>Sat, 14 Mar 2009 17:19:18 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/60607-thumb100.jpg" border="0" alt="Naval Thunder: Clash of Dreadnoughts" title=" Naval Thunder: Clash of Dreadnoughts " align="left" hspace="3" vspace="3"><b>Publisher</b>: Steel Dreadnought Games<br /><p>Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop.</p>
<p>Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game.</p>
<p>Naval Thunder has been designed from the keel up to be fun, fast paced, and full of flavor so that you can focus on the thrill of commanding a ship or fleet at sea instead of tedious charts or calculations. The fast and exciting shooting and damage resolution system ensures that you can attack with an entire division of battleships in just a couple minutes. A battle involving a dozen battleships and battlecruisers on each side can be fought to a conclusion in a couple hours, in a fast and furious exciting play experience that offers enormous tactical depth.</p>
<p>The robust optional rules system allows the game to grow with you as you gain experience - ensuring that Naval Thunder will be your naval miniatures system of choice for years to come. There are more than 20 completely modular optional rules that allow you to model historically accurate factors influencing naval combat of the era. You can pick and choose which rules to include allowing you to tailor the pace of play and level of detail to your personal preference.</p>
<p>Just a few examples of the kinds of historically accurate details you can add to the game include:</p>
<p>* Poor quality British shells shattered instead of penetrating heavy armor<br />*Poor cordite flash precautions in turrets that resulted in ships exploding spectacularly<br />*The impact of historical commanders<br />*Crew training levels<br />*The influence of wind direction on gunnery<br />*Using submarines to soften up your opponent's battlefleet</p>
<p>Also included are optional shortcuts that allow you to use Naval Thunder: Clash of Dreadnoughts to run huge fleet actions in a fraction of time other systems would take.</p>
<p>Included with the rules are data cards for 80 classes of ship, representing hundreds of historical vessels, allowing you to model nearly any action between the Royal Navy and Kaiserliche Marine during WWI.</p>
<p>Naval Thunder: Clash of Dreadnoughts consists of several files. The rules file (previewed below) clearly explains and provides examples for all the basic and optional rules. Also included as separate files are the data cards, play aids (including quick reference sheets), and an optional MS Excel tool for even faster printing of data cards.</p>
<p>Naval Thunder: Clash of Dreadnoughts is not a "once and done" release for Steel Dreadnought Games. The first expansion, Rise of the Battleship, covers the Russo-Japanese War and is already available. Gamers can look forward to ongoing support with future supplements including additional fleets, scenarios, a campaign system, and a fully compatible sister set of releases covering WWII.</p>
<p><span></span></p>]]></description> 
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			<title><![CDATA[Aeronef Captain's Handbook]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58108]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:18:57 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58108-thumb100.jpg" border="0" alt="Aeronef Captain's Handbook" title=" Aeronef Captain's Handbook " align="left" hspace="3" vspace="3"><b>Publisher</b>: Wessex Games<br /><p><span style="font-style: italic">In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date...</span></p>
<p><span style="font-weight: bold"><span style="font-style: italic">The Aeronef Captain's Handbook</span></span> is a supplement for our popular VSF flyer combat rules <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span>. It contains:</p>
<p>* rules for introducing Martian aeronef into your battles with their new gas and electric weapons.</p>
<p>* an expanded geo-polytical and scientific timeline from 1899 to 1911.</p>
<p>* optional rules for players to expand the game to include air torpedoes, boarding, morale, multi-targeting, ramming and towing.</p>
<p>* Aeronef strategic game rules to allow you to play mini-campaigns.</p>
<p>* technological development timeline to reflect design improvements through the period.</p>
<p>* rules to include aerofauna on Earth and the colonised planets.</p>
<p>* four new scenarios featuring the new rules and craft in this handbook.</p>
<p>Please note <span style="font-weight: bold"><span style="font-style: italic">The Aeronef Captain's Handbook</span></span> is a supplement, not a stand alone product and you must own<span style="font-weight: bold"><span style="font-style: italic"> Aeronef</span></span> to be able to utilise this product.</p>]]></description> 
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			<title><![CDATA[The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=78962]]></link> 
			<pubDate>Mon, 22 Feb 2010 05:21:29 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3122/78962-thumb100.jpg" border="0" alt="The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga" title=" The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga " align="left" hspace="3" vspace="3"><b>Publisher</b>: Historic Imagination<br /><p class="MsoNormal">Refight the Battle of Chickamauga with these thirteen scenarios designed for the miniature wargamer in mind. and nbsp; From the opening volleys at Jay and rsquo;s Mill to the final shots at dusk on Horseshoe Ridge, try your hand at fighting history. and nbsp; Or changing it!</p>
<p class="MsoNormal">These scenarios are designed to be used with almost any American Civil War regimental level set of rules. and nbsp; Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand.  and nbsp;Times are given for 10, 15, and 20 minutes per game turn. and nbsp; Maps are in full color, as are the numerous color photographs of the modern battlefield. and nbsp; Also included is a full and complete Order of Battle for each side.</p>]]></description> 
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