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			<title><![CDATA[Flying Lead ]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=78579]]></link> 
			<pubDate>Sat, 06 Feb 2010 16:46:41 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/78579-thumb100.jpg" border="0" alt="Flying Lead" title=" Flying Lead " align="left"><b>Publisher</b>: Ganesha Games<br /><h1><b>You'd better duck... Lead is Flying!<br /></b></h1>
<p><b>Flying Lead</b> can be used to play tabletop actions in a wide range of genres. From gang warfare to pulp action, from military operations to black-clad assassins, <b>Flying Lead</b> supplies furious fun at bullet speed! Lead a gang of mobsters, and nbsp; play cops vs crooks, or enter the brutal world of covert special operations and espionage. <br /><br />But will you have the <b>guts</b> to lead your force to <b>glory</b> in world where a street punk or an armed fanatic can blow you away as effectively as a trained soldier? <br />Pick your force, roll those dice and find out! <br /><br />Flying Lead takes the <b>award winning Song of Blades and Heroes mechanics</b> into, and even beyond, the modern world of high-powered projectile weapons. These core rules will enable you to play using<b> a small table area and a handful of figures.</b> By using our online force, weapon and vehicle generators, players will be able to customize their characters and get playing straight away. <br /><br />Inside these covers you will find rules for: <br />hand-to-hand and ranged combat;<br />vehicular combat;<br />projectile weapons;<br />grenades;<br />morale;<br />advances;<br />profiles for cops, crooks, and nbsp; the Mafia, pulp characters, SWAT teams, Special Ops and WW2 soldiers, insurgents, terrorists, and more.<br /><br /><b>Flying Lead will be supported </b>by a series of supplements providing campaign rules and scenarios, covering different periods and genres, from WWI to the near future. <br /><br /><b><i>So don and rsquo;t waste any more time, grab those figures and dice, and watch out for the Flying Lead!</i></b></p>]]></description> 
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			<title><![CDATA[Aeronef Over The Aegean]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=78217]]></link> 
			<pubDate>Mon, 25 Jan 2010 12:27:18 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/78217-thumb100.jpg" border="0" alt="Aeronef Over The Aegean" title=" Aeronef Over The Aegean " align="left"><b>Publisher</b>: Wessex Games<br /><p>All of <b>Wessex Games</b>' royalties for this product are donated to charity.</p>
<p>The current charity is and nbsp;<span style="font-family: Verdana, Arial, sans-serif; font-size: 12px; font-weight: bold;">Doctors Without Borders Haiti Earthquake Response</span></p>
<p>As of 31st January 2010, <b>$100</b> has been donated to the <b>Doctors Without Borders Haiti Earthquake Response</b> appeal through sales of this product.</p>
<p><b><i>Aeronef Over The Aegean: Wrath Of The Syren</i></b> is a mini-campaign for <b><i>Aeronef</i></b> and nbsp;but can be used with other VSF flyer game systems or the protagonists changed to accommodate your own <b><i>Aeronef </i></b>fleets with a little effort.</p>
<p><b>1890:</b> Following the death of his family during an Ottoman aerostat raid, Hungarian noble Baron Lantoz launched a campaign of revenge and terror on those responsible. Utilising the ingenuity of Professor Vanvlak to upgrade his flagship, the Syren, a series of raids where launched across the Aegean targeting the 3rd Akinjli Squadron and its commander Carpik Pasha.</p>
<p><b><i>Aeronef Over The Aegean: Wrath Of The Syren</i></b> and nbsp;recreates this legendary campaign as Baron Lantoz and the Syren wreak havoc across the Aegean and the Ottoman aerial fleet tries to stop them.</p>]]></description> 
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			<title><![CDATA[The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=78962]]></link> 
			<pubDate>Mon, 22 Feb 2010 05:21:29 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3122/78962-thumb100.jpg" border="0" alt="The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga" title=" The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga " align="left"><b>Publisher</b>: Historic Imagination<br /><p class="MsoNormal">Refight the Battle of Chickamauga with these thirteen scenarios designed for the miniature wargamer in mind. and nbsp; From the opening volleys at Jay and rsquo;s Mill to the final shots at dusk on Horseshoe Ridge, try your hand at fighting history. and nbsp; Or changing it!</p>
<p class="MsoNormal">These scenarios are designed to be used with almost any American Civil War regimental level set of rules. and nbsp; Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand.  and nbsp;Times are given for 10, 15, and 20 minutes per game turn. and nbsp; Maps are in full color, as are the numerous color photographs of the modern battlefield. and nbsp; Also included is a full and complete Order of Battle for each side.</p>]]></description> 
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			<title><![CDATA[Song of Deeds and Glory]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=65050]]></link> 
			<pubDate>Thu, 08 Oct 2009 17:12:45 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/65050-thumb100.jpg" border="0" alt="Song of Deeds and Glory" title=" Song of Deeds and Glory " align="left"><b>Publisher</b>: Ganesha Games<br /><p>Fight for Gold and Glory!</p>
<p><b>Song of Deeds and Glory</b> is an expansion for the popular<b> Song of Blades and Heroes </b>miniatures rules.  It features all the rules and guidelines needed to run extended campaigns, taking warriors from green recruits to grizzled veterans.  Now players can send their warbands on the path to conquest and carve out their own territories!</p>
<p>This book includes rules such as:</p>
<p>Territories: own land, defend it from usurpers, or launch raids on your neighbors<br />Scenarios: a multitude of new combat situations<br />The aftermath of battle: will your heroes live or be horribly crippled?<br />Exploration: find strange and useful treasure and visit exotic, dangerous locales<br />Shopping: use your warband's hard-earned gold to purchase the finest gear or hire the services of experts<br />Development: watch your characters grow as they survive new battles.  Boost their stats, train them in new skills, or send them on personal quests<br />Special rules: 15 exciting new powers such as Immortal, Enchanter, and Illusionist<br />Rosters:  36 new creatures such as the Minotaur Skeleton, the Dwarf Gunner, Insectoids, Automatons, and the powerful Kryxxtendrella, Queen of Dragons!</p>
<p><b>THIS BOOK MAKES EXTENDED REFERENCES AND USES MATERIALS FROM and nbsp; SONG OF GOLD AND DARKNESS AND</b> <b>SONG OF WIND AND WATER</b>.<b> YOU NEED THOSE TWO BOOKS, IN ADDITION TO SONG OF BLADES AND HEROES, TO PLAY A FULL CAMPAIGN.</b></p>]]></description> 
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			<title><![CDATA[Naval Thunder: Bitter Rivals]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=65855]]></link> 
			<pubDate>Sun, 22 Nov 2009 23:17:23 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/65855-thumb100.jpg" border="0" alt="Naval Thunder: Bitter Rivals" title=" Naval Thunder: Bitter Rivals " align="left"><b>Publisher</b>: Steel Dreadnought Games<br /><p>Naval Thunder: Bitter Rivals is a huge expansion of the Battleship Row WW2 naval combat core rules with over 130 new classes of ship representing the fleets of Britain, Germany, France, and Italy as well as data cards for merchants and transports for use in convoy games.  and nbsp;Special nationality-specific rules represent the unique character of each fleet.</p>
<p>Also included are 13 carefully researched historical scenarios featuring many of the most important naval battles of the war from the Atlantic, Pacific, and Mediterranean theaters.  and nbsp;Scenarios range in size from small cruiser actions to huge fleet engagements.  and nbsp;Each scenario includes a complete order of battle, deployment map, victory conditions, overview, and historical outcome.  and nbsp;</p>
<p>A half dozen new special scenario rules, including minefields, shore batteries, mechanical breakdowns, and more, allow you to confront the same challenges faced by the historical commanders.</p>
<p>The flash preview below will let you page through the rules  and amp; scenario portions of the book to see the exciting content it includes.  and nbsp;Ship data cards are included with the purchase but do not appear in the preview.</p>
<p>Requires Battleship Row core rules to play.</p>]]></description> 
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			<title><![CDATA[More Drums and Shakos]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=69093]]></link> 
			<pubDate>Mon, 21 Dec 2009 17:09:36 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/69093-thumb100.jpg" border="0" alt="More Drums and Shakos" title=" More Drums and Shakos " align="left"><b>Publisher</b>: Ganesha Games<br /><p><span style="font-family: Times New Roman; font-size: small;"><i>More Drums  and amp; Shakos</i> is a supplement for the 2009 Origins Award-winning Napoleonic skirmish  game <i>Song of Drums and Shakos</i>. It includes new rules, special  rules, weapons, 4 scenarios and army lists for most Nations involved  in the Napoleonic wars.</span></p>
<ul type="disc">
<li><span style="font-family: Times New Roman; font-size: small;">Rules for extreme    weather conditions, mixed nationality squads and former allies</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">Fight the War of    1812, the Tyrolean rebellion of 1809 and the bitter struggle of the    French and their allies against Guerrillas in Spain!</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">New weapons such    as tomahawk, javelins, pikes and daggers</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">New special rules    to better depict irregulars</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">4 scenarios, with    rules for artillery fire and a generic task system for sappers and engineers</span></li>
<li><span style="font-family: Times New Roman; font-size: small;">Army lists for 28+    Nations: from Anhalt to Wurttemberg, foreign regiments in French and    allied service, Partisans and Native Americans</span></li>
</ul>
<p><span style="font-family: Times New Roman; font-size: small;">This book is not a stand alone game.  You need a copy of<b> Song of Drums and Shakos </b>to play.</span></p>]]></description> 
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			<title><![CDATA[Aeronef]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58102]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:16:04 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58102-thumb100.jpg" border="0" alt="Aeronef" title=" Aeronef " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-style: italic">In 1884 American inventor Frank Stockburn invented a machine that generated a power opposite to that of gravity. His machine, called the Negative Gravity Screw was used to make the first Aeronef. History changed from that date...</span></p>
<p><span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span> is a set of wargames rules allowing you to fight battles of aerial warfare in the last decades of the 19th century. A simple game to play, yet challenging to master, the <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span> rulebook contains:</p>
<p>* the basic rules for aerial combat between Negative Gravity and R-Matter powered aeronef and lighter-than-air aerostat.</p>
<p>* an optional complete geo-political and scientific timeline from 1852 to 1899.</p>
<p>* optional rules for players to expand the game to include bombing ground targets, anti-aeronef "archie" fire, fixed-wing craft and taking off and landing.</p>
<p>* military review of the Great Powers aeronef capabilities.</p>
<p>* full design and modification rules for players to create their own perfect craft.</p>
<p>* four introductory scenarios set during the Great War of 1889-91, all with details of and stats for the craft involved.</p>]]></description> 
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			<title><![CDATA[Naval Thunder: Battleship Row]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=63928]]></link> 
			<pubDate>Tue, 11 Aug 2009 14:09:57 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/63928-thumb100.jpg" border="0" alt="Naval Thunder: Battleship Row" title=" Naval Thunder: Battleship Row " align="left"><b>Publisher</b>: Steel Dreadnought Games<br /><p>Naval Thunder: Battleship Row brings exciting World War 2 action to your tabletop!  and nbsp;Whether you are a fan of majestic battleships or powerful carriers, Naval Thunder: Battleship Row is fast paced, and easy to learn, and gives you the opportunity to recreate the famous naval battles of the Second World War, or to create your own!  and nbsp;Extensive research to ensure the rules produce historically congruent battle outcomes is integrated into the rules "behind the scenes."  and nbsp;</p>
<p>The combat system has been lovingly crafted to recreate the feel of naval combat.  and nbsp;There are no abstract attack values or tables to cross reference.  and nbsp;When you fire a broadside of 16" guns at a distant battleship you will quickly determine if each shell hits, and whether it penetrates the armor of the target to inflict critical damage.  and nbsp;The process of combat resolution is exciting and its speed leaves you free to focus on commanding your battlefleet and wrestling with tactical decisions. . . instead of math.</p>
<p>Naval Thunder: Battleship Row includes complete data cards for 92 classes of ships representing every major combatant of the US and Japanese fleets.  and nbsp;Aircraft and submarine rules are seamlessly integrated with the surface combat rules so you can recreate the entire battlespace.  and nbsp;Like all our Naval Thunder products, Battleship Row includes a robust modular optional rule system that allows you to tailor the pace of the game and level of detail to your individual preference.</p>
<p>Just a few of the dozens of optional rules include:</p>
<ul>
<li>Limited ammunition</li>
<li>Night battles</li>
<li>Crew quality modifiers.</li>
<li>Land-based aircraft.</li>
<li>Faulty U.S. torpedoes.</li>
<li>Declining quality of Japanese damage control.</li>
<li>Shortcuts for running large numbers of destroyers and nbsp;<br /><br />. . . and much much more!</li>
</ul>
<div>By using the optional rules, you can make the game a highly detailed system suitable for exciting single ship duels, or a higher-level fast moving game for recreating huge fleet actions.</div>
<div><br /></div>
<div></div>
<div></div>
<div>Naval Thunder: Battleship Row consists of several files. and nbsp; The rules file (previewed below) clearly explains and provides examples for all the basic and optional rules. and nbsp; Also included as separate files are the data cards, play aids (including quick reference sheets), and an optional and nbsp;MS Excel tool for even faster printing of data cards.</div>
<div><br /></div>
<div>At Steel Dreadnought Games, we are committed to bringing our fans the most exciting miniatures games on the market, and providing ongoing support for our entire range to keep your gaming experience fresh.  and nbsp;The first expansion for Naval Thunder: Battleship Row - Bitter Rivals is now available and provides additional fleets, historical scenarios, and expanded scenario rules.  and nbsp;Check out the Naval Thunder: Bitter Rivals product description for more details!</div>]]></description> 
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			<title><![CDATA[Roman Seas: Rulebook Deluxe Edition]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=65743]]></link> 
			<pubDate>Mon, 16 Nov 2009 00:02:06 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/506/65743-thumb100.jpg" border="0" alt="Roman Seas: Rulebook Deluxe Edition" title=" Roman Seas: Rulebook Deluxe Edition " align="left"><b>Publisher</b>: Hotz Stuff<br /><center>
<h1><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: x-large;"><b>Roman Seas Rulebook: Deluxe Edition<br /></b></span></h1>
<h2><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;"></span></h2>
<span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;"><i>Roman          Seas</i> is a fast-paced, dynamic, multi-player miniatures game system designed          for use with 6mm (1/300th) scale ship models and miniatures, and played          on a hex grid game board. <i>Roman Seas</i> is designed to allow each          player to control a squadron of two to ten ships. Players will be able          to recreate small naval actions from the start of the first Punic War          when Rome constructed its first major fleets (264 BC), to Actium (31 BC),          to the effective end of the Roman Navy (400 AD).<br /><br /></span></center> <center><span style="font-family: Lucida Console; color: #233c94; font-size: small;"><i>"I found myself admiring the rules quite a bit and loving the ships tremendously. The rules strike a nice balance between detail and playability. Yes, I'm buying a couple of CDs worth of Mr. Hotz's creations."<br /> <a href="http://misternizz.wordpress.com/2009/11/09/galley-warfare-a-roman-seas-game-at-fall-in-2009/" taget="_blank">Walt O'Hara</a></i></span><br /></center>
<p> and nbsp;</p>
<center style="text-align: center;"> <img style="vertical-align: middle;" title="Roman Seas Rulebook Cover" alt="Roman Seas Cover" src="http://www.romanseas.com/images/rs_50_cover.jpg" height="405" width="310" /><br /><br /><br /><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;"><b><i>Roman Seas</i> Rulebook Information:</b><br /> <b>Book Prints to</b>: 8.5 x 11 inch<br /> <b>Cover</b>: full color cover included<br /> <b>Interior Pages</b>: 34 pages with full color photos, charts/tables  and amp; graphic elements<br /> <b>Extra PDF files</b>: The <i>Roman Seas</i> book comes with a number of files/ components in PDF (see below for details)<br /><br /></span><br /> <img style="border: 1px solid black;" title="Example of Printout/Book Page" alt="Roman Seas Page Example" src="http://www.romanseas.com/images/rs_page_example.jpg" height="405" width="310" /><br /><br /><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;"><i>Roman          Seas</i> rules are specifically designed to be played using ship models          and miniatures on a hex game board. Playing on a hex game board allows          players to move their fleets quickly and easily, speeding up game play,          which is why <i>Roman Seas</i> plays <i>fast</i>. Although designed for          use with 1/300th (6mm) scale ship models and miniatures, <i>Roman Seas</i> works          with virtually <span style="text-decoration: underline;">any</span> ship model/miniatures scale. Hex grid game mats          can be purchased directly from from: <a target="_blank" title="Hotz Mats Website" href="http://www.romanseas.com/roman_game_mats2.html"> Hotz Mats</a>. <i>Roman Seas</i> PDF ship models can be viewed here: <a title="Roman Seas: Catalog" href="http://www.wargamevault.com/product_info.php?products_id=62514"> Models</a>.</span><br /></center>
<p> and nbsp;</p>
<p style="text-align: center;"><img title="Roman Seas Game Markers  and amp; Ship Counters" alt="Roman Seas Game Markers  and amp; Ship Counters" src="http://www.romanseas.com/images/markers_website_image.gif" height="405" width="310" /></p>
<p><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;"><i>Roman Seas</i> rulebook comes with the following PDF game files:<br />  and bull; <i>Roman Seas</i> Game Markers (15 types; 202 markers in total).<br />  and bull; 438 pre-filled Ship Roster Cards on 73 pages 	  allowing players to print and play quickly.<br />  and bull; 180 partly filled Ship Roster Cards on 30 pages, 	  allowing players to quickly and easily customize 	  their own <i>Roman Seas</i> ships.<br />  and bull; Blank Ship Roster Cards: for total customization.<br />  and bull; 2D Ship Counters: Carthaginian, Roman (two 	  sets for Roman civil war games), Veneti, Saxon, 	  Merchant and Mark Anthony's ships, allowing 	  players to print, cutout and play quickly and 	  economically (281 counters in total).<br />  and bull; 2D Ship Counters without game data so they can be 	  used with any board game rules system.<br />  and bull;  Cheat Sheets: the most commonly use charts/table are easily printed  	  onto a 2-sided card page.</span></p>
<p><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;"><br /></span></p>
<p style="text-align: center;"><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;"><img style="border: 1px solid black;" title="Roman Seas Played As A Board Game" alt="Roman Seas Played As A Board Game" src="http://www.romanseas.com/images/rs_board_game2.jpg" height="275" width="320" /><br /></span></p>
<p><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;">Although the <i>Roman Seas</i> rules were primarily designed for playing using ship models and miniatures, the rules also come with:<br />  and bull; PDF Hex Game Boards: 16 sizes/two hex orientations in both North          American  and amp; European printable paper sizes (A4 to A0 or 8.5 x 11 in to          24 x 36 in); hex boards have 25mm (1 inch) hexes, which are ideal for          the PDF <i>Roman Seas</i> board game components. Take the PDF files to          Staples/Office Depot (or the equivalent) for printing and laminating in          poster sizes, or tile print them to construct a game board.<br />  and bull; PDF Wind Direction Templates: two sizes.</span></p>
<p> and nbsp;</p>
<p style="text-align: center;"> and nbsp;</p>
<p style="text-align: center;"><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;">The Deluxe Edition of the Roman Seas Rulebook comes with the Roman Seas PDF Carthaginian Ship Set.  See image below:</span></p>
<p style="text-align: center;"><img title="The Carthaginian Navy Set" alt="The Carthaginian Navy Set" src="http://www.romanseas.com/images/roman_carth_navy_set.jpg" height="267" width="500" /></p>
<p style="text-align: center;"><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;"><br /></span></p>
<center><span style="font-family: Times New Roman,Times,serif; color: #000099; font-size: medium;">The Carthaginian Navy Set comes with 5 ship classes in 1/300th/6mm scale: The Monoreme, the Bireme, the Trireme, the Quadreme and the Quinquereme. Build as many ships as you need!<br /><br /><img title="Game Complexty Rating" alt="Game Complexty Rating" src="http://www.romanseas.com/images/complexity_rating_box.gif" height="136" width="360" /><br /><br /></span> <br /> <center><i>(This <span style="color: #233c94;"><b><i>Roman Seas</i></b></span> product was first published: November 2009)</i></center> <br /> <br clear="all" /><br /> 
<hr />
<br /></center>]]></description> 
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			<title><![CDATA[Aeronef Captain's Handbook]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58108]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:18:57 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58108-thumb100.jpg" border="0" alt="Aeronef Captain's Handbook" title=" Aeronef Captain's Handbook " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-style: italic">In 1895 English adventurer the Earl of Redgrave and his bride Lillia Zaidie land on Mars in their R-Matter vessel The Astronef. History changed from that date...</span></p>
<p><span style="font-weight: bold"><span style="font-style: italic">The Aeronef Captain's Handbook</span></span> is a supplement for our popular VSF flyer combat rules <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span>. It contains:</p>
<p>* rules for introducing Martian aeronef into your battles with their new gas and electric weapons.</p>
<p>* an expanded geo-polytical and scientific timeline from 1899 to 1911.</p>
<p>* optional rules for players to expand the game to include air torpedoes, boarding, morale, multi-targeting, ramming and towing.</p>
<p>* Aeronef strategic game rules to allow you to play mini-campaigns.</p>
<p>* technological development timeline to reflect design improvements through the period.</p>
<p>* rules to include aerofauna on Earth and the colonised planets.</p>
<p>* four new scenarios featuring the new rules and craft in this handbook.</p>
<p>Please note <span style="font-weight: bold"><span style="font-style: italic">The Aeronef Captain's Handbook</span></span> is a supplement, not a stand alone product and you must own<span style="font-weight: bold"><span style="font-style: italic"> Aeronef</span></span> to be able to utilise this product.</p>]]></description> 
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			<title><![CDATA[Naval Thunder: Clash of Dreadnoughts]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=60607]]></link> 
			<pubDate>Sat, 14 Mar 2009 17:19:18 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2624/60607-thumb100.jpg" border="0" alt="Naval Thunder: Clash of Dreadnoughts" title=" Naval Thunder: Clash of Dreadnoughts " align="left"><b>Publisher</b>: Steel Dreadnought Games<br /><p>Naval Thunder: Clash of Dreadnoughts is an exciting, fast paced naval miniatures wargame that brings all the excitement of big-gun naval combat to your tabletop.</p>
<p>Newcomers will appreciate how straight-forward and easy to learn the basic system is, while naval wargaming veterans can take advantage of the optional rule system to add additional layers of detail to the game.</p>
<p>Naval Thunder has been designed from the keel up to be fun, fast paced, and full of flavor so that you can focus on the thrill of commanding a ship or fleet at sea instead of tedious charts or calculations. The fast and exciting shooting and damage resolution system ensures that you can attack with an entire division of battleships in just a couple minutes. A battle involving a dozen battleships and battlecruisers on each side can be fought to a conclusion in a couple hours, in a fast and furious exciting play experience that offers enormous tactical depth.</p>
<p>The robust optional rules system allows the game to grow with you as you gain experience - ensuring that Naval Thunder will be your naval miniatures system of choice for years to come. There are more than 20 completely modular optional rules that allow you to model historically accurate factors influencing naval combat of the era. You can pick and choose which rules to include allowing you to tailor the pace of play and level of detail to your personal preference.</p>
<p>Just a few examples of the kinds of historically accurate details you can add to the game include:</p>
<p>* Poor quality British shells shattered instead of penetrating heavy armor<br />*Poor cordite flash precautions in turrets that resulted in ships exploding spectacularly<br />*The impact of historical commanders<br />*Crew training levels<br />*The influence of wind direction on gunnery<br />*Using submarines to soften up your opponent's battlefleet</p>
<p>Also included are optional shortcuts that allow you to use Naval Thunder: Clash of Dreadnoughts to run huge fleet actions in a fraction of time other systems would take.</p>
<p>Included with the rules are data cards for 80 classes of ship, representing hundreds of historical vessels, allowing you to model nearly any action between the Royal Navy and Kaiserliche Marine during WWI.</p>
<p>Naval Thunder: Clash of Dreadnoughts consists of several files. The rules file (previewed below) clearly explains and provides examples for all the basic and optional rules. Also included as separate files are the data cards, play aids (including quick reference sheets), and an optional MS Excel tool for even faster printing of data cards.</p>
<p>Naval Thunder: Clash of Dreadnoughts is not a "once and done" release for Steel Dreadnought Games. The first expansion, Rise of the Battleship, covers the Russo-Japanese War and is already available. Gamers can look forward to ongoing support with future supplements including additional fleets, scenarios, a campaign system, and a fully compatible sister set of releases covering WWII.</p>
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			<title><![CDATA[Tusk]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=64533]]></link> 
			<pubDate>Thu, 24 Sep 2009 14:36:52 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/64533-thumb100.jpg" border="0" alt="Tusk" title=" Tusk " align="left"><b>Publisher</b>: Wessex Games<br /><p><!--StartFragment--></p>
<p style="margin-bottom: 14.0pt; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;" class="MsoNormal"><span style="font-family: Arial;" lang="EN-US">At long last, a PDF edition of <i><b>Tusk</b></i>, the widely acclaimed set of Mammoth hunting rules written by Matthew (<i>Aeronef, Scudbusters</i>) Hartley.<o:p></o:p></span></p>
<p style="margin-bottom: 14.0pt; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;" class="MsoNormal"><span style="font-family: Arial;" lang="EN-US"><b><i>Tusk</i></b> includes rules for cavemen hunting mammoths using stone age weapons, fire, dogs and also heroes called Og! The mammoths are controlled by a reaction table so <b><i>Tusk</i></b> makes for an excellent solo game as well as one played by two or more players (whether in competition to get the mammoths or in co-operation).<o:p></o:p></span></p>
<p style="margin-bottom: 14.0pt; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;" class="MsoNormal"><span style="font-family: Arial;" lang="EN-US">Beyond mammoths, <b><i>Tusk</i></b> also includes rules for prehistoric beats to allow you to recreate Hollywood-esque cavemen versus dinosaur battles.<o:p></o:p></span></p>
<p style="margin-bottom: 14.0pt; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;" class="MsoNormal"><span style="font-family: Arial;" lang="EN-US">Additional rules allow you to include Victorian adventurers who discover beasts from forgotten ages on distant plateau in South America or Central Asia.<o:p></o:p></span></p>
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			<title><![CDATA[A Fatal Blow]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=78457]]></link> 
			<pubDate>Sat, 30 Jan 2010 02:49:33 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/3098/78457-thumb100.jpg" border="0" alt="A Fatal Blow" title=" A Fatal Blow " align="left"><b>Publisher</b>: Quantum Publications<br /><p>A Fatal Blow is a skirmish game of miniature combat between individual warriors, fighters and knights. Fatal Blow is designed to be a fast playing but intriguing game of battle between fantasy and medieval era warriors.</p>
<p>To most experienced miniature gamers, there is a lot about Fatal Blow that will be familiar, however whether your are an experienced miniature gamer or not you will find a lot about Fatal Blow to set it apart from other skirmish games in this setting. In Fatal Blow, BOTH the warrior and his weapon(s) will be crucial to his success or failure in any particular combat. In <i>addition, no matter </i>how powerful a character is, or how weak his opponent may be; if armed with the right weapon, the weaker opponent always has a chance of killing his powerful foe with a single, well laid blow.</p>
<p>Fatal Blow will also appeal to the solo gamer and can very easily be played solo with one player controlling 3 to 4 characters on each side. and nbsp; The basic rule set includes rules for characters to choose skills that include barbarians, knights, assassins, amazons, paladins, samurai, warriors and fighters. and nbsp; Each with its own fighting advantages and limitations that are simple to play and uniquely executed for the fast pace fighting featured in the game!</p>]]></description> 
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			<title><![CDATA[Rapid Fire! Fast Play Rule Book]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=64407]]></link> 
			<pubDate>Tue, 15 Sep 2009 18:51:23 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2758/64407-thumb100.jpg" border="0" alt="Rapid Fire! Fast Play Rule Book" title=" Rapid Fire! Fast Play Rule Book " align="left"><b>Publisher</b>: Rapid Fire Publications<br /><p>Rapid Fire! is a set of fast play miniatures rules which enables players to re-fight brigade-level combined arms engagements during WW II. Provides an interesting mix of supporting weapons to go with your infantry, such as artillery, aircraft and armor. Very good rule set to introduce players to World War II miniature gaming.</p>]]></description> 
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			<title><![CDATA[Armageddon Hour]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=78849]]></link> 
			<pubDate>Sat, 13 Feb 2010 09:55:33 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/78849-thumb100.jpg" border="0" alt="Armageddon Hour" title=" Armageddon Hour " align="left"><b>Publisher</b>: Ganesha Games<br /><p><b>Armageddon Hour</b> is a solo boardgame that pits your character, the mutant hunter Frazer, against a horde of mutants. You have a gun, limited ammo and one hour of time to storm a mutant hideout and kill the mutant boss before he sets off a bomb. You play with a stopwatch or a chess timer, and have exactly one hour of real time to finish the game. If you don and rsquo;t complete your mission in time, the bomb explodes and you lose!</p>
<p>The pdf edition includes a nine-page rulebook (full color and inksaving versions with no background included), paper figures, 27 equipment cards, 9 skill cards, 9 profile cards, 1 profile sheet and 6 flooplans. Just print them out, cut them out and add dice! You and rsquo;ll need at least 4 six-sided (regular) dice to play this game, and a watch.</p>
<p>Rules by Ganesha Games, floorplans by <a href="http://www.papermakeit.com/" class="external" target="_blank">Paper Make <span class="caps">IT</span>!</a>, and paper miniatures by <a href="http://www.onemonk.com/Home.html" class="external" target="_blank">One Monk Miniatures.</a></p>
<p>As the game's floorplans were created with Shuffler, we are including native Shuffler files for those who want to modify the maps.</p>]]></description> 
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			<title><![CDATA[MGP4051 Victory at Sea Counter Sheets]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58165]]></link> 
			<pubDate>Mon, 21 Dec 2009 03:42:54 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/45/58165-thumb100.jpg" border="0" alt="MGP4051 Victory at Sea Counter Sheets" title=" MGP4051 Victory at Sea Counter Sheets " align="left"><b>Publisher</b>: Mongoose<br />
<p>This deluxe set of counter sheets greatly expands those found accompanying Victory at Sea. It includes multiple copies of every ship featured in that book, enabling you to literally double the size and scale of your naval combats!</p>]]></description> 
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			<title><![CDATA[HM Magazine Issue 63]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=64193]]></link> 
			<pubDate>Wed, 26 Aug 2009 23:44:19 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2754/64193-thumb100.jpg" border="0" alt="HM Magazine Issue 63" title=" HM Magazine Issue 63 " align="left"><b>Publisher</b>: R and K Productions<br /><p>HM Magazine - The Magazine for Miniature  and amp; Modeling Enthusiasts</p>
<p><span style="text-decoration: underline;"><b>Issue 63</b></span></p>
<p><b>The London Blitz, 1940</b><br />Painting  and amp; Sculpting How-to Article</p>
<p><b>The Atlanta Show 2009</b><br />Photos and Show Coverage</p>
<p><b>Creating Realistic Groundwork</b><br />How-to Article</p>
<p><b>GenCon Indy 2008</b><br />Photos and Show Coverage</p>
<p><b>Palmetto Ranch, The Final Battle</b><br />Diorama</p>
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			<title><![CDATA[Fear and Faith Horror Rules]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=62833]]></link> 
			<pubDate>Wed, 10 Jun 2009 09:44:08 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2502/62833-thumb100.jpg" border="0" alt="Fear and Faith Horror Rules" title=" Fear and Faith Horror Rules " align="left"><b>Publisher</b>: Ganesha Games<br /><p>NIGHTMARES BECOME REAL, AND THE DEAD WALK THE EARTH!All the monsters from man's worst nightmares come alive in this set of fast-playing horror miniature rules which is based on the popular, Origins-nominated Song of Blades and Heroes mechanics. Fight zombies, vampires, mad slashers, ghosts, werewolves, witches and other bloodcurdling monstrosities straight out of the folklore books and horror movies. Hunt for them and nbsp;- before they hunt YOU!</p>
<p>Fear and Faith includes:</p>
<p>Complete rules for vampires, werewolves, ghosts, demons and zombies<br />Simple Fear mechanics<br />A tactical system where your decisions matter<br />Weapons like silver blades, stakes, chainsaws, shotguns, assault rifles, vials of holy water, grenades and more<br />Game stats for hundreds of creatures and heroes - characters from Victorian novels, researchers of the occult, chainsaw-wielding maniacs, minions of the many-tentacled space gods, undead pigeons and the dread Zombie Elephant<br />Fast playing rules that can be used with or without a GM<br />Excellent solo playability<br />Play in any scale, with any type of miniatures, on a 3'x3' table<br />Online support via a free webzine and an active community of players<br />Six Scenarios included (Zombies, Vampires, Slashers, Werewolves, Ghosts, and Vampires vs Werewolves)<br />Simple campaign rules to let your heroes grow stronger - or succumb to the powers of Evil and become worse than the monsters they hunt!</p>
<p>This version of the PDF comes with a $1 donation for the cancer wing of the Santa Maria Hospital in Terni, Italy. Money will be used to buy an air conditioning unit and other renovation work.</p>
<p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Land Ironclads]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58248]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:37:02 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58248-thumb100.jpg" border="0" alt="Land Ironclads" title=" Land Ironclads " align="left"><b>Publisher</b>: Wessex Games<br /><p><span style="font-weight: bold"><span style="font-style: italic">Land Ironclads</span></span> is a companion game to <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span>, our immensely popular rules for aerial warfare in an alternative late nineteenth century, concentrating on combat on the ground in the same period.   The kings of the battlefield are huge fighting machines, the land ironclads of the title, which cross the landscape on tracks, wheels or even primitive mechanical legs, dealing destruction wherever they go. Small steam-driven machines, known as contraptions (akin to the tanks of the First World War), scurry between the hulking ironclads creating their own smaller form of mayhem. More conventional infantry, cavalry and artillery units, albeit augmented with all manner of fantastic weaponry, add to the confusion. Above them giant aeronef, aerostat and aeroplanes fight their own battles in the sky while raining down bombs on the units below, even as underground infernal machines burrow through the earth into the heart of the Empire.  Inspired by the works of authors such as George Griffiths, Albert Robida, William Le Queux, H.G.Wells and Jules Verne, <span style="font-weight: bold"><span style="font-style: italic">Land Ironclads</span></span> includes:</p>
<p>- full rules for land battles between the Great Powers, and Martian invaders, fully compatiable with <span style="font-weight: bold"><span style="font-style: italic">Aeronef</span></span> and <span style="font-weight: bold"><span style="font-style: italic">Aquanef</span></span>.</p>
<p>- geo-political timeline and military overview of Great Britain, France, Germany, Russia, United States, Austro-Hungary, Italy, Spain and Martian invaders.</p>
<p>- statistics for over 200 different troop types and vehicles.</p>
<p>- five introductory scenarios. and nbsp;</p>]]></description> 
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			<title><![CDATA[AirWar: C21 max]]></title> 
			<link><![CDATA[http://www.wargamevault.com/product_info.php?products_id=58227]]></link> 
			<pubDate>Fri, 26 Sep 2008 02:29:25 CST</pubDate> 
			<description><![CDATA[<img src="http://www.wargamevault.com/images/2492/58227-thumb100.jpg" border="0" alt="AirWar: C21 max" title=" AirWar: C21 max " align="left"><b>Publisher</b>: Wessex Games<br /><p>The 'Max" edition of <span style="font-weight: bold"><span style="font-style: italic">AirWar: C21</span></span> combines the standard rulebook with the <span style="font-weight: bold"><span style="font-style: italic">Data Annex</span></span> into one 65 page PDF rulebook to give you the maximum <span style="font-weight: bold"><span style="font-style: italic">AirWar: C21</span></span> experience.</p>
<p><span style="font-weight: bold"><span style="text-decoration: underline;">PLEASE NOTE:</span></span> This product is a combined version of <span style="font-weight: bold">WGPDF006</span> and <span style="font-weight: bold">WGPDF007</span>. If you have already purchased a copy of <span style="font-style: italic"><span style="font-weight: bold">AirWar: C21 (2nd edition)</span></span> or the <span style="font-weight: bold"><span style="font-style: italic">AirWar: C21 data annex</span></span> DO NOT buy this product as it contains material you have already purchased.</p>]]></description> 
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