This is a great system! The battles keep going back and forth, constantly keeping the game exciting. It is very easy to introduce house rules and to make new creature profiles. The system is open for adjustments and your own ideas. This makes it a lot more involving game than bigger more polished games - in my opinion it is a good thing. The artwork is a nice change from mainstream generic fantasy. I can't recommend this enough.
This is a well designed kit. The fit is excellent and customising is easy with the layers options. Anyone that has built a few card models should have no trouble assembling this kit. One thing that would be a nice addition would be to have the various extras, such as the eagle on the front of the tower, available on a single extra sheet to add depth to the tower.
Date Added: 02/18/2018 17:50:24
Once again, **Dramascape** delivers a high quality product which will see a lot of use on my virtual tabletop. The only thing I did not like was the large, gaping opening leading to the road (for a "secret" bio lab?) and the lighting effects didn't seem to make sense to me. Still, it's a good product and well worth the price point.
If you're a Frostgrave fanatic, you need to get this. The rules for different factions of knights and mounted figures gave my Bretonnian figures a chance to shine in Felstad. Also, nothing gives your games new life like more scenarios! Worth every penny.
Good maps, if you are going to print and cut them out you will probably be happy.
But the images are not included, as they are with so many products on here, and the secured PDF means some extraction tools will not be able to extract the images.
All these products should include images at this point in gaming.
Those are great. Beautiful and useful all around. The style is perfect for minis with the clear features and nice colors.
The figures are also versatile. A quick red recolor of the two lizardmen from this pack and those from the Reptile Riders pack could make some nice fire newts.
Maybe you are like me and alll your medfan campaigns are full of battles... in the background.
I never played wargames inside a rpg game, and quite not many times at all anyway. I like simplicity and 99% of WG are on the wrong side of that scale. So each time I need battle in a campaign I usually do three things: either I assume that the PC will lead the way and if they succeed the battle is won, or I have the battle occur in the backgrouns, or else I have the players do a side quest that will bring the artefact that saves the day.
So I came around this booklet that says it can handle a battle and I thought it was some kinda random tables I was looking for. But it's not. These are rules for managing a battle quickly inside a game.
The trick is that each army is described by four things only:
1 - Positions chips that the army must keep or burn wisely because if all are lost, the army routs, weak units are destroyed and PC are captured
2 - A leader in command with a battle leve...
I never thought I would write games or books, but seeing all the details that there is to check just con vince me i've always been thinking right. If I ever change my mind i'll devour this book.
Very helpful, albeit sometimes outdated data.
Impressive work anyway.