I have ever loved Stackpole's works, whether with BattleTech, Shadowrun, or Star Wars and, as always, this is an impressive entry to continue the story of the BattleTech universe.
It's too bad there are so many spelling and word errors in the novel.
The game probably is not bad (not played yet, seems to have a realistic feel and the right atmosphere) but the rulebook needs rewriting.
For example: Page 8 in **Bold** but without any reference writes "To Evade, you must pass an AV Test". We learn what an AV test is after 4 and a half pages into a small parenthesis. Sorry after 2 pages but I missed it in the first reading (you understand what I mean).
The Bombed House was my first Papercraft project and I had no problems with it. I too mounted it on fibreboard for gamiing use afterward. To aid in assembly, I used small nails to hold the floors and walls in position while my PVA glue set. I then painted the edges to match the stone and beams.
This ia amazing product. I have been building large starships for my games (6'x2') and I wish I had these when I started. Totally customizable 6'x6' tiles. The decks and hull of my newest ship are covered in nothing but these tiles, and no 2 are exactly the same.
I cannot recommend this product enough.
Coaling Stations finds a good balance between a fast play rule set while maintaining some feel for the pre-dred period. What I like about Coaling Stations most is the card-driven command mechanism. Each squadron is allocated a aspirational set of orders (move, turn, fire weapons, make smoke etc.) using cards (the basic information is provided, but you have to make your own) each turn and the number of orders that can be enacted is determined by a roll againts the squadron 'command rating'. This builds in a nice degree of uncertainty into the game that makes solo play very interesting.
To me the collision/ramming rules are a little too extreme - touching the base of another ship means automatic collision - so I tend to use a successful roll against your command rating to 'save' against collision occuring (on 2d6). If you fail, collision occurs.
The rules could do with a revision as there are some holes that require the player to study the examples of play to interpret them, but if...
My friend bought Hunters in the sky. It is the only game in the series I have played. I then bought Knights in the sky and Mig hunters. This game provides the ability to play WW1 aircraft games in a **simple** but not too simple game which actualy allows you to get on someones tail and shoot them down. The three titles I have mentioned use the same system scaled to suit the time period and allowing for technology growth. The game is easy and fun to play, with optional advanced rules. When you can play Knights of the air you can play Hunters in the sky or Mig hunters. I had to buy Mach speed hunters to complete the set and give me the opertunity to play in any time period. Mach speed hunters is a bit more complex having to allow for radar and missile combat but having played hunters in the sky for a total of about 3.5 hrs I am confident I could play any of the four sets without trouble. My recomendation is buy them all.
Quite a varied selection of clip art, all in good resolution, everything from crowd or street scenes to fanciful illustrations of giants, a pair of jousters, and a forested swamp. Excellent for accent pieces.
Just wanted to say I'm loving these miniatures, was having a hard time finding the right ones to work with my game and aesthetics. Scale was a bit of concern when I was printing them out but my bases were just the right size and now everything fits well together. Looking forward to completing these sets and thanks so much for your fine work ^^!