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Victory at Sea
by Customer Name Withheld
Publisher: Mongoose
Date Added: 01/23/2017 07:23:08
Victory at Sea I have played several scenarios using 1:6000 scale naval miniatures and find the rules to be a decent balance of accuracy and ease of play. There are some rules that need to be modified such as the air and anti-aircraft sections. For movement, it is more accurate (and quicker) to alternate moving formations of ships as opposed to individual ships. I also found that using AP and Super AP special abilities gives too much advantage to heavy guns as well as the Weak special ability should not apply to firing on destroyes and below. I also noted the torpedo belt is a good rule but needs some clarification as rerolling every damage die that was succesful seems a bit extreme. I have yet to include submarines to test those rules. Overall, a good set of rules....

Rating:
[4 of 5 Stars!]
How to Draw Fantasy Art and RPG Maps
by Zachary B.
Publisher: F+W Media
Date Added: 01/22/2017 12:46:09
How to Draw Fantasy Art and RPG Maps This was an alright purchase for me the guidelines this book provided were more or less similar to what you\'d find online for free so I can\'t help but feel that $23 is a bit much for this product. $12 isn\'t half bad but I also **DID** have to create my own PDF version which at this point any product on here should just come with that option. Especially a product like this that discusses using digital tools to make maps. That\'s a computer task and yet they only have epub and mobi files? Its way more of a pain to get a reader for those than to use a pdf....

Rating:
[3 of 5 Stars!]
The Stones Remember
by Mark W.
Publisher: Mystical Limpet
Date Added: 01/22/2017 05:07:54
The Stones Remember I\'m an indy author myself. I know how hard it is to create something good. Todoroff has gone beyond that. An excellent piece of writing. SPOILER ALERT! I only wish he hadn\'t stopped where the battle began.

Rating:
[5 of 5 Stars!]
Hangar Control
by angelo f.
Publisher: DramaScape
Date Added: 01/21/2017 04:39:46
Hangar Control Great addon to the Hangar & it\'s free , what can I say more. Thanks for this free addon. I\'m going to add walls ,pillars & stairs to it so I can set it higher than the hangar, it will look great. I\'m going to use these for 15mm scifi ( Gruntz ) but I\'m pretty sure they can be used for any setting. Thanks Keep it up

Rating:
[5 of 5 Stars!]
Hanger 1A
by angelo f.
Publisher: DramaScape
Date Added: 01/21/2017 04:34:42
Hanger 1A This is the first purchase I made from Dramascape & I must say it is aBeautiful piece of work. I haven\'t printed it out yet but I\'m sure it will look great. My only wish is that it had walls also. I know they are represented from the top but it would have been nice to have them. In fact I will make 3D walls ( say 2 to 3 \" high foamboard ) , gantries & stairs for a complete scene. Perhaps they will be available in the future as a generic addon, like the free Hangar control. Thanks Keep up the great work...

Rating:
[5 of 5 Stars!]
Fantastic Locations: Fane of the Drow (3.5)
by William W. [Featured Reviewer]
Publisher: Wizards of the Coast
Date Added: 01/20/2017 22:33:08
Fantastic Locations: Fane of the Drow (3.5) (This review is for a print-on-demand copy of the book) CONTENT - A solid set of four battle scenarios for four 4th level D&D 3.5 characters, set in the Underdark, and usable with both the RPG and the D&D Miniatures game. There\'s a small amount of background information and lore provided for each of the scenarios, and adventure hooks and further adventure suggestions for each of them as well. The NPCs are fleshed out well (Amandrucul is particularly nasty), and color text is well written. While it is short (17 pages), this product could open up a lot of opportunities for further adventures in the Underdark. PRINT - The print-on-demand product is very good looking - the color cover is vibrant and not grainy, and the printing and artwork on the interior pages is clear even with the gray background graphics. The only issue with the print edition is the color maps, which look great, but do not come out to the proper scale for miniature use, and the binding prevents making color copi...

Rating:
[4 of 5 Stars!]
Tribal - skirmish combat game
by Christopher S.
Publisher: Mana Press
Date Added: 01/16/2017 18:08:27
Tribal - skirmish combat game TRIBAL is a fast-paced, skirmish wargame that is rapidly acquiring enthusiastic adherents. The rules (available as a PDF or attractively illustrated, 27-page booklet) are simple enough to be learned in less than an hour, yet offer an amazing variety of possibilities for play and adaptation. As its name implies, the game is mainly applicable to pre-gunpowder, tribal societies in which HONOUR and REPUTATION are the keys to winning, though adaptations are already available for the inclusion of primitive firearms. The innovative system of play uses only two decks of playing cards for both movement and combat resolution - no dice! I found this concept off-putting at first, as I don\'t generally like card games, but I decided to give it a try and soon became addicted. Go to battle with your preferred historical tribes, whether Maori, Native Americans, Zulus, Vikings or Anglo-Saxons, and experience the cut and thrust, dodges and parries as grizzled chieftains, redoubtable heroes and loyal war...

Rating:
[5 of 5 Stars!]
TRIUMPH! Early Access Edition
by Peter M.
Publisher: Washington Grand Company
Date Added: 01/16/2017 03:33:44
TRIUMPH! Early Access Edition I desperately wanted to like and enjoy DBA rules but couldn\'t quite get past the troop type nomenclature and the lack of troop variation. A Hoplite army of 11 Spears & 1 Psiloi lacks any character for me. Whilst Triumph rules are unashamedly based on DBA there is enough variation to make it its own beast and I have to say that I like the differences. An increase in troop types makes armies far more interesting as does the fact that not all comprise 12 elements. The troop types are a better fit for the different historical epochs covered and and don\'t simply rely on the weapon they may happen to hold in their hand. I also find that the troop types utilised make it easier to replay historical battles. I particularly like each army having designated battleline troops which means that whilst there is control over deployment the armies set up with some resemblance to their historical counterparts. It is worth visiting the forum and reading the authors explanation behind each of the troop ...

Rating:
[5 of 5 Stars!]
TRIUMPH! Terrain Card Deck
by Peter M.
Publisher: Washington Grand Company
Date Added: 01/16/2017 02:46:17
TRIUMPH! Terrain Card Deck Fantastic product with profesiional appearance and arrived swiftly after purchase. These cards make it quick and easy to devise a battlefield that is challenging, different each time you play and tends to have a more historical feel to the battlefield than some other terrain generation sytems. Ideal for the solo gamer who needs/wants to create quick random battlefields. Whilst designed for Triumph wargame rules they can easily be utilised for many gaming systems,genres. Highly recommended.

Rating:
[5 of 5 Stars!]
Rise of the Battleships - Pre-dreadnought Naval Wargame Rules
by Steven P.
Publisher: Rory Crabb
Date Added: 01/15/2017 14:24:41
Rise of the Battleships - Pre-dreadnought Naval Wargame Rules Old School feel without Old School complexity Rory Crabb has written a fine set of rules for naval actions between the American Civil War, and World War One. These rules are designed primarily for smaller actions, of up to ten ships per side, though more could be used. Any size models, or counters can be used. a table of 6x4 feet is recommended. you need several d6 and a pair of d10s., and a ruler. The rules are laid out in a readable, logical manner. Each turn has a command phase, for morale checks and writing movement orders. Next is a movement phase, for both players. gunnery, torpedoes and damage is next, then a damage control phase. MORALE and DAMAGE CONTROL are two very important parts of this game, and serve to prevent players from \'fighting to the last shell\" . Movement is very easy to learn. Gunnery takes a little more study. Early ships do NOT have fire control, so the players must estimate range to their targets, and roll for \'overs and unders\' until they have...

Rating:
[5 of 5 Stars!]
Darkfast Classic Fantasy Set Eight: Dark Elves
by mark a.
Publisher: Okumarts Games
Date Added: 01/15/2017 13:48:57
Darkfast Classic Fantasy Set Eight: Dark Elves grate fig\'s well worth getting :-) ,nice use of different colours .

Rating:
[5 of 5 Stars!]
DRAGONLOCK Ultimate: Village Buildings 1
by Patrick S.
Publisher: Fat Dragon Games
Date Added: 01/14/2017 09:33:55
DRAGONLOCK Ultimate: Village Buildings 1 I cannot say enough good things about Tom, Fat Dragon Games, and all of his 3d printable terrain. Abosultely a great product, great developer, and great community.

Rating:
[5 of 5 Stars!]
BattleTech: Record Sheets: Total Warfare Style 3055 Upgrade Unabridged
by Michael m.
Publisher: Catalyst Game Labs
Date Added: 01/14/2017 09:27:00
BattleTech: Record Sheets: Total Warfare Style 3055 Upgrade Unabridged I am glade that they added variants of these mechs that were created in the 3060\'s. It helped to keep these mechs relevant. That was an upgrade over the old record sheets. The problem is none of the mechs have a price value, but the clan mechs do show free case in there left and right torso.

Rating:
[3 of 5 Stars!]
Battleblade
by Daniele V.
Publisher: Echidna Games
Date Added: 01/14/2017 03:48:46
Battleblade The fantasy version of Laserblade sci-fi skirmish rules is nice but in my opinion, close combat and above all, ranged combat, are too deadly. This is good for a sci-fi skirmish set, where characters usually run for cover and close combat is relatively rare, but in a fantasy game, bows etc should be less deadly and hand to hand should be a bit more detailed. Anyway if you want a set of very simple rules, maybe for a campaign with multiple games linked, it can be the ideal set of rules. Some special abilities could probably used in the Laserblade rules too, and the Magic rules are a good add-on to the system. I give only 3 stars because I really think that the way combat is resolved could be improved....

Rating:
[3 of 5 Stars!]
DRAGONLOCK Ultimate: Village Furnishings
by Dave N.
Publisher: Fat Dragon Games
Date Added: 01/13/2017 16:15:10
DRAGONLOCK Ultimate: Village Furnishings These furninshings are fantastic. Follow the directions in the PDF file when printing and wait to assemble them before painting and you will be very happy with the results.

Rating:
[5 of 5 Stars!]
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