Its a solid three stories, the central column means it's very durable, and it assessables in a little over two hours. It has multiple skins, which means several of these on the board do not look identical. Fantastic for pushing a Mordheim (Well, Coreheim) game up to the next level once you start adding bridges to and from your tall buildings.
I've really enjoyed Dave Graffam's ruined buildings, but this one is by far my favorite.
Nice little graphic biography based on Tolkien's life. I think it is quite informative and taught me a good many things about the great man. The graphics are done in a style that are deliberately vague as if to evoke memories of days gone by. At $1.99, this is well worth the purchase for anyone wondering who Tolkien was and how he came to write his masterpieces.
Despite its compact size Shootin Iron has a lot going for it. It's designed as a scenario driven game which will allow you and some friends to play to a conclusion in a short amount of time. It's perfect to introduce newcomers to tabletop gaming as the Western tropes are kept intact and the core mechanics are simple. The inclusion of townsfolk as special abilities is an original idea that allows special rules to come into play without overburdening the core rules and keeps each player's posse unique. It's very easy to include your own townsfolk if the supplied list isn't to your liking and more are given in the regular gazette supplements. There is a simple experience system which sees surviving characters improve their skills.
All-in-all a decent game, exceptionally good value, attractively laid out (all but one of the spelling mistakes have been corrected in the latest edition and no doubt the remaining one will have been fixed by the time you read this) and well worth a look if you...
An interesting start, particularly aimed at the beginners market as there is not enough depth to keep a seasoned gamer interested. Looking forward to where this project goes. There are some grammatical and spelling errors besides the implied ones!
Would certainly suit the purpose of introducing a new table top gamer who is interested in Hollywood style westerns.
I like to support the independent small scale designer of games, without which they will not get the chance to show what they can ultimately achieve. Not every new idea has to go through 'fund raising' channels!...
This is an excellent and unusual set of rules, designed to simulate classic Vauban style siege warfare in the 18th century. It is meant to be used with Agema’s 18th century rules, but many of the rules and ideas can be taken, adapted and used with other sets. In some ways there is far too much, making the siege a complete game in itself, but this can be trimmed and the siege conducted to suit individual gamers.
Whether you use Agema’s other rules sets this is an exceptional set of rules for anyone wargaming from TYW onwards – while not everything is suitable for every set of rules the basics given good examples and a place to start.
Completely different from lots of rules, well worth buying and working with.
I bought this to have a complex model on the table and was not disappointed. The construction took a little while (I am slow) but was not difficult. Fits in well with everything from medieval to modern terrain.
I would have loved to see different textures for the side rooms, but considering this is one of 3-4 unique gates that dave makes, I don't think those big layering options are as critical as they are on some other models.
The balconies are a great addition, but I noticed for me that the support beams are too short to line up with the metal plate textures they are supposed to be attached to. Likewise the front rail of the balcony was not quite wide enough, but maybe that's just a problem with my printer. Nevertheless I highly recommend building this with the balconies, it adds a whole other level of play ability to the model....
This model is fantastic. I've been waiting for a ship model that's in the medium sized range (larger than Dave's previous works but not quite the size of WWG's behemoth "The Maiden". The quality is top notch (do you expect anything less at this point?). It took awhile to construct but that's because I'm new to cardstock terrain. If you're experienced or have a robocutter it should take a lot less time than the 1.5 evenings it took me.
The texture differences allow for a wide variety of looks to be made, with differences on the hull and sail colors as well as extra bits and details. The aft topdeck is made to be removed.
I do have a few suggestions for someone that buys this model. As is, the masts are not made to be removable. That causes storage problems and also doesn't allow you to swap sail/hull combinations. Instead of gluing the masts to the deck, I cut out a "+" sign piece of cardstock, scored it, and glued it to the deck so it can be folded upwards and the mast ...
Ran this for a group of friends who are mainly newbies or used to freeform RPGs. They picked it up in minutes, and we had a great time. If you're looking for a game with a fun mechanic and a lot of internal flexibility, this is it. If you're looking for a simulation or something with lots of realistic benchmarks, look elsewhere though. The actual results of play feel realistic enough, but I had some trouble getting one friend to accept the softer bits. I like using the ORE, especially if I'm homebrewing something, since it's so easy to create complexity without getting bogged down....
Worth the buck
Two different floorplans one for player one for the DM.
In one room there is a hidden compartment which is just one square wide.
In the DM map it is visible in the player map the room is hidden!.completly.
This Product is not as good as it looks first. Were allays very doubtful persons on the table and were decided who should order this. In this chase we need to decide the way we go for this task... So we decide to take a random number between 1 and 100. - Thank god we could get a preview of this file with the Table. So we try to roll two d10 to decide which of us has the highest number and is selected to order.... but there was the next problem... we have had a challenge to decide which dice should be toe 10s and which the 1s... now mater how hard we tried to make a choice we cant... we tried to use the sample PDF to get it, but found that its total worthless if you only need 2% of the numbers. In fact we tried to get it divided by two... seems logic first - but we rolled a 55 - a 55!! this means we have 27,5 - but the table did not have this range...
i sacrificed me to get the full PDF in hope to find any one hint what we should do if we need half numbers... but there is nothing....
It is clean and attractive dungeon grid. There are no doorways printed, so its up to you to add them where you want them (and I found this refreshing and flexible, like the old hero-quest). Will be investing in more of this series.
Great little game. You can throw together two opposing gangs in under 5 minutes and be shootin' up the landscape. The straightforward system is ripe for fan additions from other Wild West RPGs/skirmish games including the author's Shotguns & Saddles RPG.