Date Added: 09/05/2015 02:51:03
A good piece of academic writing, well researched and written. My only criticism would be I was expecting a lot more cartoons to illustrate this work. There are some but not nearly enough, especially for a work that is dealing in visual art. Maybe it was just not what I was expecting - but I don't think Wagamevault did it any favours by not actually scanning any of the actual 'meat' of the text in the preview - it was all title page and bibliographical detail! why do that?
If you're after a funny cartoon book this is not it.
If you are after a good piece of academic research into humour and its role and effect on soldiers in war then this is very readable and well researched piece of work....
It does a good job of explaining what the game is and does. Very good job on that. Sadly the game is even more complex than Star Fleet Battles. And nearly all about economics. And is of such a scale that whole fleets could just zip by each other in the same hex and never interact since they are so far away.
I think that DM: Scum and Villainy is a good source of information for new players. For more experienced players that tend to create their own villains and baddies this does not offer much to them. If the characters were more original, offering new ideas or skills , it would appeal to a broader audience as it will offer a platform for new players, and some ideas to experienced players.
Second Edition Malifaux (M2E) is a fantastic set of rules. If you like skirmish games and want clean, solid, and easy to understand rules this is the ruleset for you. The book is laid out quite nicely with core rules up front and then how to play and setup a game.
It also has two sections, one for regular games and one for story encounter games. Both very informative. The PDF/Book has a nice Appendix and everything is really easy to find. Would highly recommend.
This is a beautifully quirky little product that will work ideally with the more humorous sci-fi RPGs like Red Dwarf, Bulldogs, Floating Vagabond, TFOS, Star Riders, etc (the art style would seem to suit these better). Having been primed by the free ship a little while back I was waiting for this to appear and it doesn't disappoint- 12 small small spacecraft to act as shuttles, runabouts or small transports for the spacefarer on a budget, each full of their own individual "character". The "Introduction and Buyer's Guide"is every bit as useful as the deckplans and could lead to a roleplaying session or two by itself. I shall be looking for more products along the same lines, hopefully a larger ship or sci-fi geomorph tiles. Highly recommended....
I'm really having a lot of fun with this set of rules! It uses the Song of Blades and Heroes idea of Quality and Combat to great effect. It is a simple and fun alternative to most other rules dealing with naval warfare. It even has sea monsters!! The included campaign system feels a bit tacked on but the game itself is solid. Anyone who has played one or more of Ganesha Games rule sets will be able to play this game in no time. One thing I plan to change is a rule that if a successful attack is made but the die roll is odd, no damage is suffered. When we first played the game I missed that rule and we had a blast. When my mistake was pointed out to me by a fellow gamer, we then played with the rules as they were written. It was frustrating to line up a perfect raking full broadside on a ship and have it hit the target and have it bounce due to the die roll being an odd number. In most SoBaH rules the odd roll hits but has a different effect than an even rolled hit. I think I'll either ...
While the presentation is excellent, great art and graphic design throughout, the system is not the Apocalypse World Engine. I think the publisher should fix that. I mean, I'm not totally disappointed, but this isn't what I thought it was going to be. The book was listed as Deal of the Day and time was almost out so I bought it based on the cover and the system it is billed as using.
Publisher: Hero Games
Date Added: 08/28/2015 21:42:39
the Hero system, or champions as I knew it way back when is still the best stand alone super hero system around. providing you have the tenacity to pore through every tweak to maximize your damage output. you can make just about any kind of hero you want if you work at it.
This is a must have model for any rpg scenarios containing ships. If you already have WWG's Maiden or Fat dragon's Cog then you must get this as a smaller opponent to them. Dave has given you several different layers and I have built 4 different versions so far. I plan to allow my pc's to steal one of these in order to assault either of the larger ships I mentioned above and then use 3 more of these for npc's to assault the pc's once they capture either of the larger ships. These will fit in both my pirate and middle age fantasy campaigns. Hats off to Dave and 5 stars for his best ship to date....