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SM79 Damned Hunchback PDF
Publisher: Lumaca Games
by William G. [Verified Purchaser]
Date Added: 01/08/2018 19:19:31

SM79 Damned Hunchback is a card game of low complexity. There are only a few rules to learn, and you can be playing a game in minutes of reading them. A game/mission takes a minute or two to complete, but the game is additctive. You will want to start another game/mission to try and get that torpedo hit after the last mission missed its target.

You're at the mercy of the shuffle of the deck, but knowing when to release the torpedo is key. You are not always gaurenteed a hit even when you make it to the target.I could see playing this game and tracking a group of aircraft attacking a target and seeing how many hits are scored.

The rules could use some clarity being that there are only a few rules. The cursive text on the "Damages" card is a bit hard to read for my eye sight. I could see combining the "Distance" and "Damages" cards into a single card and using a couple of tokens to track the respected values, but the two cards as is allows you to have a tokenless game to play.



Rating:
[3 of 5 Stars!]
SM79 Damned Hunchback PDF
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Creator Reply:
Dear William, Thank you for your review which hits perfectly the aim of the game. Glad you enjoy it’s replyability! Marco & Lucrezia @ Lumaca Games
Star Patrol Micro
Publisher: Diceman Games
by William G. [Verified Purchaser]
Date Added: 12/04/2017 20:48:59

A very challenging game for a single page microgame. I ran four patrols, and I was only able to finish one patrol with my ship intack. The rules are simple to learn, but you will need to strategize on when to fight and when to run. If you can run. On some patrols you wish you had a few more missles.



Rating:
[4 of 5 Stars!]
Star Patrol Micro
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Creator Reply:
One thing I'd recommend is letting your shield take hits to save missiles when possible, even sometimes taking hull damage is advantages. You can often utilize focused fire to defeat an enemy while the rest ping your shields. That damage will be ignored after the end of combat. I try to save my missiles for carriers or the occasional wave of bombers. The missiles are powerful and tend to be a last choice for my patrols. But sometimes the dice are unforgiving and patrols can throw too much at you. Worst case, you can try taking a couple of the upgrades from the campaign to start with more.
Table Air Combat: Flight Operations Manual
Publisher: Paper Forge
by William G. [Verified Purchaser]
Date Added: 10/09/2016 13:24:50

I came across TAC while looking for another game, and I am glad I purchased TAC. The rules are simple, and the game requires strategy to win. Each aircraft template card contains all the information you will need for the aircraft. Knowing what your aircraft can do and how to respond with your aircraft is key to winning. I started with the F4U Corsair and the Japanese "Zero" and have enjoyed dualing these two on the dinning room table.

Running through the rules solo I used a basic initiative system of a D6 for each side, and the lower roll went last.

I look forward to building out the pacific theatre soon.



Rating:
[5 of 5 Stars!]
Table Air Combat: Flight Operations Manual
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