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Vehicular Homicide 2nd edition
by Curt L. [Verified Purchaser] Date Added: 11/18/2011 18:35:37

If you are looking for a easy to learn, fast playing, customizable combat car miniatures game,this is your game. Create your vehicle in minutes with tons of options, weapons and powers. Battle it out out in interactive arenas with ramps, hazards and boost pads. Blast your opponents with flame, rockets, ram them, or slice them up with your bumper-mounted chainsaw. Combat flows fast and is very easy to learn yet holds multiple levels of strategy. VH is plenty fun with 1 on 1 battles but really shines with more combatants. If you want some vehicular carnage but don't want to get into an encyclopedia of rules to learn, pick this game up.

The best part about VH it is compatible with all the other Toy Battle System titles. Giant Monster Rampage: 3rd Edition, Atomic Super Humans (2nd edition),Mechabots, and Power Warriors are compatible. That means you can have your combat cars vs giant monsters vs super heroes vs martial artists vs mechas under one rule system. Each title is compatible but distinctly represents different genres.

As you can tell I am a huge fan of the game and system as a whole. The game mechanics play out like a Wargame but have the easy to learn rules of a board game. Each title is around $8 so you really can't go wrong.



Rating:
[4 of 5 Stars!]
Vehicular Homicide 2nd edition
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Giant Monster Rampage 3rd Edition
by Kenneth W. [Verified Purchaser] Date Added: 07/28/2011 07:19:49

GMR is an easy to pick up game, but has a lot of tactical options. There's a lot of flexibility in creating your own monsters, so you can use whatever monster figures you have laying around. Overall, there's a good mix of ranged and close combat options for the monsters along with special abilities that enhance attacks/movement/etc.

The only issue I have with GMR is that it would be nice to have a couple sample monsters available in the core rulebook.



Rating:
[5 of 5 Stars!]
Giant Monster Rampage 3rd Edition
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The Labyrinth
by Ricardo N. [Verified Purchaser] Date Added: 07/02/2011 12:55:19

The Labyrinth is a dungeon exploration (or rather, dungeon escape) game designed for solitaire play. It is easy to set up and plays relatively fast. As for the book itself, the layout is simple and effective and the writing and diagrams are clear. There are a few pictogram-like illustrations that match the suggested setting of a team of archaeologists escaping from mummies in a pyramid. As it is often the case with solitaire-play games, the Labyrinth can be hard and punishing and you will cherish your victories when you achieve them. I have a short play report here: http://fantalonia.blogspot.com/2011/04/escape-from-labyrinth.html that might be helpful.



Rating:
[4 of 5 Stars!]
The Labyrinth
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Atomic Super Humans 2nd edition
by Curt L. [Verified Purchaser] Date Added: 11/02/2010 15:54:46

This is yet another awesome title from Radioactive Press. If you are not familiar with the Toy Battle System it is a miniatures rules system that covers genres from giant monsters to vehicular combat. One of the great things is all of their titles are compatible. If you want to have giant robots vs martial artists or kaiju vs weaponized vehicles then TBS is your game. The latest edition the series Atomic Humans adds super heroes into the mix.

CHARACTER CREATION After selecting a figure (of any scale) you can stat up a super in a matter of minutes. The creation process is quick and very in depth. The ASH book has plenty of powers and origins to choose from. If you cant seem to find what you are looking for the other TBS books are sure to have what you need. There are 4 main stats (Distance, Dexterity, Toughness, and Daring) and 7 different classes. As with most games classes offer bonuses in one ore more of the main stats and grant special abilities. From there you pick from around 25 abilites and 29 powers. You also can spend points on natural attacks (hand to hand) ,decide how much damage each attack does and link abilities to certain attacks (ex: poisonus claw slash). Fun stuff here.

GAMEPLAY I am a boardgamer at heart so flowing and easy mechanics are a must in any game I play. ASH definetly delivers on that front. Movement is handled with inches and combat is a breeze. You base target number is "6" (on a d10). Modifiers (range, abilites, powers and conditions) will add or subtract from this. This really speeds up gameplay leaving less time figuring out target numbers and more time fighting (Yaaay!!). On any given turn you move, make a ranged attack, then perform your hand to hand attacks. Your opponent can then retaliate with his own hand to hand attacks and then takes a tun of his/her own. There around 10 combat maneuvers you can perform that vary from diving for cover to throwing your opponent into the ground or into a nearby building. These maneuvers add a good level of depth and strategy to gameplay. The maeuvers are also essential for creating entertaining 1 on 1 battles. Most skirmish games I have played get pretty monotonous when it comes down to one figure vs one figure. With all these options 1 on 1 combat is strategic and cinematic.

As battles unfold cars are tossed and buildings are destroyed. Destroyed buidlings and objects can leave behind flaming rubble or other hazards that will effect the battlefield. Besides adding a strategic element via hazardous terrain it is just cool to see an entire city reduced to shambles as your combatants go toe to toe. ASH does an excellent job of delivering an action packed, in depth, and easy to grasp super hero battle game.

SCALE To top it all off you can really use any figure you have in your collection. The recomended size is 2"-3" but the designer has mentioned he has used figures up to 12". This allows you to use any miniatures or action figures you have. This is very convinient and also way easier on the pocket book.

The suggested playing field is 3 x 3 feet. Since the measurements are in inches (no grids or hexes) you can use a dining table or any flat surface. Building blocks can be your buildings and any household nick-nacks can service as terrain pieces. I used a giant white board and use multi-colored dry erase markers to draw buildings, objects and terrain. It certainly isnt pretty but it makes setting up the battlefield very quick and very flexible.

SUPPORT In additon the designer is very responsive via the yahoogroup. He is very helpful with rule clarifications and is obviuosly very dedicated to his product. Being somewhat of rules dummy this is a great resource for players like myself.

SUMMARY If you are looking for a fun, easy yet in depth Super Hero battle game consider Atomic Super Humans. At $8 you really cant go wrong.

  • Customizable
  • Fast Gameplay/ Easy Rules
  • Cheap
  • Compatible with other TBS games
  • Exciting 1 on 1 battles
  • Responsive Support from the designer

Curt



Rating:
[4 of 5 Stars!]
Atomic Super Humans 2nd edition
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The Labyrinth
by Albert C. S. [Verified Purchaser] Date Added: 01/25/2010 08:21:27

A very simple dungeon crawl that can be played with a chess board and some miniatures. For the price I didn't expect more, I will surely play it when I don't want to bother with complex rules or a lengthy setup.

I played using the original monster generating tables and it wasn't impossible to win like another reviewer has said.



Rating:
[4 of 5 Stars!]
The Labyrinth
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Z Giant Monster Rampage: The Swarm
by will t. [Verified Purchaser] Date Added: 11/17/2009 13:40:20

This being the second expansion for the Giant Monster Rampage 3rd edition, the swarm is another great addition to the game. It covers monsters (of all sizes) that would attack in a swarm. Also excellent for monsters who's earlier or later forms are swarms. This adds an interesting dimension that you may have overlooked before in your giant monster games which this book covers very well. Great value for the price and I recommend purchasing this along with the other GMR3 books.



Rating:
[5 of 5 Stars!]
Z Giant Monster Rampage: The Swarm
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Z GMR: Red Alert
by will t. [Verified Purchaser] Date Added: 11/17/2009 13:33:04

In the main GMR rulebook there are some simple rules for using the military but for a more detailed treatment of the subject you should get this book. It is well worth the price and gives you the flexablilty to add a more detailed role for the military in your GMR 3 games. This book follows the same format as in the main rulebook and modifies the sequence of play to beef up the military role in a GMR3 game. I suggest that if you are buying the GMR3 rulebook you should buy this along with it.



Rating:
[5 of 5 Stars!]
Z GMR: Red Alert
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Giant Monster Rampage 3rd Edition
by will t. [Verified Purchaser] Date Added: 11/17/2009 13:26:37

I have tried other Giant Monster games, heck even wrote my own, but this is the rules set I enjoy the most for this type of battle. The rules are easy to learn and the monster creation is streamlined yet with enough detail so that you can configure any of your favorite giant monsters. The sequence of play and combat rules are also simple enough yet with just the right amount of detail to make your game fun without have to refer to the rules all the time. This is a great game not only for a couple of players but can be taught and enjoyed quickly in a convention setting. You also have complete control over how much or how little you want to spend on figures, terrain, etc. since there are no dedicated figures you have to purchase.

All in all, this is another extremely fun game from Radioactive Press.



Rating:
[5 of 5 Stars!]
Giant Monster Rampage 3rd Edition
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Giant Monster Rampage 3rd Edition
by Brian S. [Verified Purchaser] Date Added: 08/04/2009 14:13:51

I think this is an excellent product. The game is fast and enjoyable. I have even had people play that thought that model games were pointless, long winded affairs like warhammer 40k find this a blast. I do think that combat could be handled a bit more consistently with the rest of the game but the author of this game gave his reasons for rolling high for combat while all other actions require a low roll and I find them exceptable and it doesn't detract from the game in the least. The toy gaming idea i find exceptionaly enjoyable because I can use whatever I have or can find to use within the game without breaking my budget using "official game pieces".



Rating:
[5 of 5 Stars!]
Asteroids
by Megan R. [Featured Reviewer] Date Added: 07/24/2009 11:44:42

This is a starship combat game based on the simple premise that however asteroids there might be, there's always someone who'd prefer to steal yours than find one of his own. As well as the rules, each player needs a marker to identify his ship and a d10, while you'll also need markers for asteroids and a playing grid - a chessboard or similar does fine.

Before you begin, you need to design your ship. Interestingly, this is a dynamic process. All ships have a 'reactor' (type unspecified, from some old nuclear boiler to something that would make a Star Trek captain gawk... it doesn't matter) which outputs 16 points of power each round. You then allocate them to Thrusters (how far you can move), Piloting (how well you steer), Shields, and Weapon Systems. Your ship also has a standard 10 points of structure, i.e. how much damage you can sustain. Then you need to select what weapons systems you want to have - various sorts are available, each with a power cost, range and area of effect, as well as a set amount of damage that they'll do. They also have a purchase cost, and you have 100 points to spend. Spend 'em all - you can never be over-armed!!

Next, you need to set up the playing area, an asteroid field with at least 10 of the brutes in it. Now the fun starts, they don't stay still! Each round, a d10 is rolled for each one to decide which way it moves (never mind the laws of physics). A square containing an asteroid is blocked and cannot be fired through - so you can hide behind them. If you want to make things more exciting you can also have energy clouds, solar flares and wormholes cropping up; all randomly controlled by die rolls and having different effects.

So, to play. A simple turn-based system is used, players rolling each round for initiative to see who goes first. Then everyone decides how they will allocate power for that round, and asteroid movement is determined, and then each player takes his turn as determined by initiative. During your turn, there are several phases in which you can take specific actions - move, fire weapons and make repairs. Unless you want to play to the death, it's best to decide how many rounds your game will last before you begin. That's about it, although there are rules for how the weapons work, for starships hitting asteroids and for starships hitting other starships.

A nice simple yet elegant game suitable for an hour or two of banging those rocks together!



Rating:
[4 of 5 Stars!]
Asteroids
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The Labyrinth
by Jerry H. [Verified Purchaser] Date Added: 03/31/2009 23:45:05

Well, i have played a couple of games of The Labrynth and all my heroes died in the first tile both times. For the price, I didn't expect groundbreaking game play or anything, but I did expect to be able to have the game experience clearly desired by the author. I read the rules over several times and am sure I am not missing anything. The system just generates too many monsters for the heroes to cope with.



Rating:
[2 of 5 Stars!]
The Labyrinth
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Publisher Reply:
Thank you for your review. I apologize that your gaming experience was not what you had hoped it would be, I have added two alternate monster token generating tables to the files section of the Radioactive Press newsgroup. Hopefully this will help ease up the number of monsters the explorers will have to cope with.
The Horror
by Megan R. [Featured Reviewer] Date Added: 01/25/2009 07:49:12

The concept is simple: the bare bone essentials of a zombie game - get past them by any means possible to reach safety. Designed to be run simply with the minimum of equipment, all you really need is a few D10s, a tape measure and some counters or figures to be monsters and evaders. The opposition need not be 'zombies' of course, the nature of the horror you are trying to survive is up to you (or, if you like it visual, up to whatever you can find for monster counters or figures!).

Each 'survivor' - you can play on your own or have several players - needs basic stats to show how fast he moves, how much damage he can take, and so on. You also have 50 points to buy weapons from a list, as well as other equipment that may aid in your escape.

Next, you need to determine the lay of the land over which you will make your bid for freedom. Several ideas are presented, with hints on how to accomplish them - some folks will be happy drawing outlines of buildings or fences, others may prefer the greater visual effect of models.

Game set up, the escape is on. Naturally, the core victory condition is 'Survival,' i.e. reaching the far side of the playing area still alive, but you can add others such as body count of horrors terminated on your way, or the accomplishment of other tasks before you go (simulated by having to visit checkpoints en route). It is a turn-based game, with the two sides - horrors and survivors - each moving through a series of phases in their turn. The phases include movement, combat and (for horrors) spawning. Survivors have to overcome their understandable fear each turn as well. The final part of the rules suggests some additional nasty effects that the horrors might have.

Overall, it is a neat survival combat game with layers of complexity, capable of being played as a full-blown tabletop production with models and scenery but working equally well if you merely sketch things out. From set-up to end it could occupy your evening, so it's not one to break out while you await the rest of your gaming group - but it could be used to effect as the climax to a horror role-playing game as an alternative to your game's combat system.



Rating:
[4 of 5 Stars!]
The Horror
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Giant Monster Rampage 3rd Edition
by Warren S. [Verified Purchaser] Date Added: 11/14/2008 13:57:13

So far I've bought and played each edition of Giant Monster Rampage. The third edition is well worth getting.

Likes: Combat maneuvers have been stream-lined down from earlier versions.

Dislikes: My only grievance is the trying-to-hit combat roll and this has been the same in each edition of the rules.

All through the rules your roll under your stat.

"Any monster hit by an attack enhanced with daze must roll equal to or under their instinct rating on a d10."

"If this monster rolls equal to or under its dexterity on a d10 it cannot be knocked back."

"Whenever a monster is hit by an attack enhanced with knock down it must roll equal to or under its dexterity on a d10 or be knocked down."

"In order to attack a camouflaged monster the attacker must first roll equal to or under its instinct rating on a d10."

In each of these 4 examples you have to roll UNDER a stat.

But in combat you have to roll OVER a 6 on a d10 to score a hit.

"You must roll equal to or over the target number on a d10 for the attack to be successful. All attacks have a base target number of 6. This number is then modified based on things like range and cover. Once all of the modifiers have been added to or subtracted from the base target number of 6 the resulting number is the to hit target number. A target number can never be less than 2 or higher than 10. An attack roll of a 1 always misses and an attack roll of a 10 always hits."

This just seems to go against the rest of the rules! Why not make the target number a 4, and try to roll UNDER this? It's the same degree of change. All the modifiers need not be changed at all… just apply them to the die roll, not the target number. A roll of 1 always hits, a roll of 10 always misses.

Plus a "Cheat Sheet" of modifiers, to hand out to other players for speeding up the game, would have been a big plus..



Rating:
[3 of 5 Stars!]
Giant Monster Rampage 3rd Edition
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Publisher Reply:
How to alter the combat rules so that all rolls are "under" a target number has been posted to the Radioactive Press newsgroup.
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