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Q•RPG: Rapiers & Rayguns
by Wade R. [Verified Purchaser] Date Added: 11/14/2016 16:39:08

I used Rapiers & Rayguns to create a Star Wars themed game to run during lunchtime at work. The system was a great introduction to roleplaying games for my co-workers, who had zero experience with RPGs prior to this. It's simple, uses familiar dice, and all the information they needed was on one sheet. Thumbs up!



Rating:
[5 of 5 Stars!]
Q•RPG: Rapiers & Rayguns
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Plotlibs - Medieval Fantasy Edition
by Michael C. [Verified Purchaser] Date Added: 01/27/2015 01:19:30

A nifty product, especially if planning and deep plots aren't your thing (and even if they are, this could kick a stuck game in a new direction). Obviously not every selection on the tables are going to apply to every situation, but most of them are quite flexible. It seems especially suited for a one-shot adventure.

I'll be looking for a sci-fi/space opera edition.



Rating:
[5 of 5 Stars!]
Plotlibs - Medieval Fantasy Edition
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Some Corner of a Foreign Field
by Lorcano H. [Verified Purchaser] Date Added: 01/02/2015 13:35:47

Smart set of rules. Quick, easy and bloody. If you want a gunfight this is the one for you. Saying that it allows for some neat tactical decisions to be made. Bad ones get punished!



Rating:
[4 of 5 Stars!]
Some Corner of a Foreign Field
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Midst Battle's Din
by Ronald B. [Verified Purchaser] Date Added: 12/13/2014 03:18:36

The rules seem interesting enough at first glance. My gripe with them is that they are unplayable. There is an example in the shooting rules about numbers of models necessary to cause immediate panic in enemies fired upon. This rule is mentioned in the example but is not actually in the shooting rules. Maybe I am reading it wrong.

I really wanted to like these rules but I feel they are incomplete as written.



Rating:
[1 of 5 Stars!]
Midst Battle's Din
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Publisher Reply:
Hi Ronald, Firstly, sorry for taking so long to write back, I have been very sick this winter. The automatic Panic caused by a large group of Regular models firing together is covered in the paragraph just above the Firing Chart. If you have any further questions, feel free to contact me at infoatmorningstar AT gmail DOT com, and I will get back to you as quickly as I can. Regards, Matt @ Morningstar
Some Corner of a Foreign Field
by Stuart H. [Verified Purchaser] Date Added: 11/21/2014 15:12:25

I like the way the action moves but more detail is needed with particulars, such as grenades (is there a maximum range a soldier can lob one?). Helicopter action is a bit ambiguous - what happens if the chopper is shot at and not hit? Does it just stay in the scenario, while everyone takes pot shots at it??? What do it's 3 action points encompass? Leaving the field? . Overwatch can use more detail also - Is it a reaction fire to someone shooting at the character on overwatch? Do you interject at will, or do you have to wait until the enemy activation phase is finished before shooting?

Cover: If a spotted soldier goes prown in hard cover such as the top of a building with a concrete wall skirting it - A) does he get a bonus for being prown, plus in hard cover plus obscured? B) is he still considered spotted? C) can he fire from his prown position regardless of the fact that he can't possibly see through the concrete wall/skirt.? If a Soldier is prown on the ground, peering around a building corner does he get all the values as above? (In hard cover, prown, obscured)

Can a character turn more than 90 degrees per action? It would seem reasonable that someone in cover, should be able to turn as much as he wanted before moving in any desired direction at the cost of 1 action.

A PDF file with handy markers may also be something that can reasonably be added to this great game. Markers could encompass a soldier being prown or standing, running. Also markers for Lightly wounded, serious. I find that a lot of the time we are using markers while waiting to be spotted.

Nevertheless I love the game and have had good fun in painting up a first set of ambiguous troops to represent some of the different factions for playtesting.



Rating:
[5 of 5 Stars!]
Some Corner of a Foreign Field
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Publisher Reply:
Hi Stuart, Thanks for the great rating! Sorry for not answering sooner (I was on holiday), but I will try and answer all your questions here. - Grenades do not have a maximum range because: the table represents a relatively tiny space; it\'s assumed that cover will reduce the visible area even further; on a two page set of rules, every half line counts. - A helicopter which is shot at will take Stress as normal, and will have to take a Morale check to activate - although it can move behind cover, obviously it won\'t drop prone. Its 3 action points include firing one weapon and going on Overwatch. Because it fires from an \"undisclosed\" location over what is a very small part of the battlespace, the minor movement it will need is actioned for free. - A character on Overwatch can fire at any enemy they can see at any time before their re-activation, whether during the enemy\'s activation or their own (great for supporting worse troops). This does mean that only previously spotted enemies (or enemies moving into a position with a 0% chance of not spotting them) can be shot at. Cover - A) \"Prone\" affects both Shooting & Spotting, but \"hard cover\" and \"obscured\" affect only Shooting and Spotting respectively. - B) I would say so. Just because he has dropped to the floor doesn\'t mean the enemy will stop shooting at him - if he then wriggles away to the other end of the building, I would say he breaks LOS. - C) Terrain is an immensely tricky thing to model in wargames, because no one solution solves everyone\'s problems. I tend to take a rather relaxed attitude to the lips of buildings, particularly since prone doesn\'t always mean completely flat on the ground, especially when behind a parapet. A soldier who has sneaked their rifle over the edge of the lip while keeping a low profile, or who is shooting through pre-existing (though maybe not modelled) cracks or battle damage would still count as both prone & having LOS in my opinion. - D) Yes, but see A). - Yes, characters can turn more than 90o. Less than 90o does not require an action, but 90+ does, whether it is 91 degrees or 720. - I am working on a sheet of markers at the moment, so they will be available at some point. I\'m not great with graphic design, so it is taking me a while. I\'m glad you enjoy the game, and that it has inspired you to paint more troops - I personally love only having to do a few models to get gaming. If you have any more questions, please feel free to contact me at infoatmorningstar AT gmail DOT com. Thanks, Matt @ Morningstar.
Some Corner of a Foreign Field
by Stephen Y. [Verified Purchaser] Date Added: 06/29/2014 07:23:28

£1.20 seemed too good to be true for a set of rules; so I gave them a try. The rules are only 2 pages (yes, 2 pages); and the army list is 9 pages. There is also a faq/walkthrough for players to get an idea of how the game plays.

It uses a D20 (no, it's not D&D type/rules), so to speak. There are rules for spotting your target(s), Hand-to-Hand combat, morale, etc. The army list has a squad sheet for filling in. The only thing missing is vehicles. There is some off table support (snipers, artillery, helicopter, etc).

It's actually quite good; and the price is very good; much better priced than Skirmish Sangin (Radio Dishdash: £7.50 PDF, £25 book). Some light vehicles might be interesting to see (jeeps, technicals, etc). Well worth a look.



Rating:
[4 of 5 Stars!]
Little Lead Wars
by Arthur H. [Verified Purchaser] Date Added: 05/01/2014 17:19:39

A two page set of simple rules for toy soldier battles, very much in the style of HG Wells' Little Wars, which would provide an entertaining game for children - or for adults seeking a nostalgic experience. However, if one has Little Wars and is prepared to go to the trouble of producing one's own playsheet, summarising the rules, this set has little to add to the classic original..



Rating:
[3 of 5 Stars!]
Little Lead Wars
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Publisher Reply:
Hello Mr Harman, Firstly, thank you for being the first person to review one of my games. I appreciate you taking the time to do that. You are quite right that this game is unashamedly in the shadow of Little Wars. For people unfamiliar with both games, I feel that I should point out that it does add a few elements: an active role for infantry units when it comes to shooting; a much less mechanistic version of close combat; an easy points value for making equal but not identical armies; quick and easy rules for skirmishers and other irregular troops; rules for ambulances and rules to make one\'s favourite models as special on the field as they are to us. Crucially, it also dispenses with firing matchsticks at your toy soldiers to knock them down, which will give anyone who takes as much care as me with their painting a sigh of relief! This was actually the main reason I wrote these rules in the first place. I entirely accept your opinion (and thank you again for taking the time to give it!), but I just wanted to put this out there for those reading reviews to choose whether to buy. Thank you, Matt @ Morningstar
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