Wargame Vault
Find Category







Back
Other comments left for this publisher:
It Came From Beyond The Still - Somethin's in the Sauce
by Karl H. [Verified Purchaser] Date Added: 12/25/2012 14:59:23

The first game was very cool. Somethin's in the Sauce is even cooler! It adds in two new hillbilly clans, cultists, zombies, those Meddling Kids, and 13 new scenarios. It is a complete game as well so you don't need the first one, but you'll want it for the scenarios, factions, and humor. The rules are still one page. The coolest part is the Cultist faction. You'll be able to use your Call of Cthulhu miniatures here. The cultists can summon monsters and their nasty. Combined with the first rule set you now have everything necessary for some serious B movie miniature gaming. I plan on doing a Tucker and Dale vs Evil scenario using the Meddling Kids, or a Wrong Turn style scenario using the Cultists and the Meddling Kids. I love this rule set! It is not a serious wargame. It is meant for fun, but it is very well done.



Rating:
[5 of 5 Stars!]
It Came From Beyond The Still - Somethin's in the Sauce
Click to show product description

Add to Wargame Vault Order

It Came From Beyond The Still Full Version
by Karl H. [Verified Purchaser] Date Added: 12/25/2012 14:16:00

Hillbillies vs Aliens is the idea! They pull it off quite well. The game is super simple. The factions are well done. There are 3 alien factions, two hillbilly clans, plus the Men in Plaid, and two Authority factions. 10 scenarios. The actual rules are basically one page. The rest of the book is factions, weapons, and scenarios, and funny background. I looked on online and found that there are now figures for almost all the factions, with more coming. This is why I bought the rules. The figures are very well done. I found some card stock trailers on Wargame Vault as well. This not a serious wargame, but one meant for fun and humor. I'm hoping to spend the next year buying and painting the figures then running a bunch of scenarios at a convention. Personally, if you like the idea of hillbillies fighting aliens you should probably get these rules. I am very pleased with them.



Rating:
[5 of 5 Stars!]
It Came From Beyond The Still Full Version
Click to show product description

Add to Wargame Vault Order

It Came From Beyond The Still (Basic version)
by Andrew W. [Verified Purchaser] Date Added: 12/19/2011 23:06:51

Fast and simple rules with a tongue in cheek feeling make this game special. (and by special, I mean you'll need a helmet and a seat on the short bus) ;)

If you are tired of stat tracking, rolling buckets of dice 5 times just to see if you hit, spending hours on character creation only to run out of points, or, if you just want a game that is fun to play and doesn't take itself too seriously, give this a try!

Games take less that an hour and require a minimal amount of figures and space to play. (less than 10 per side) (4x4 table)



Rating:
[4 of 5 Stars!]
It Came From Beyond The Still (Basic version)
Click to show product description

Add to Wargame Vault Order

When the Navy Walked - Revised Core Rules
by Mark C. [Verified Purchaser] Date Added: 03/13/2011 22:06:57

When the Navy Walked is a great game. The name is odd. It seems wrong, yet I could not come up with a better name for a game set in an alternate reality where you dream of steam. I wanted to find a cool way to tell you what this game was about, but it is about too many things for my words to be adequate. This is from the text of game :

These rules will take you from the British Colonial Victorian Science Fiction era, where the Martians and British colonists fight to control sections of Mars, to the Boer steam spiders fighting over the Transvaal region of Africa against the German Seebattalion and British Land Dreadnaughts. The rules will also move forward in time to Edwardian Science Fiction, to the mud-filled trenches in France, at the very line of death where walkers take the battle to the steambots of the enemy in hopes of a brutal victory. Victorian Science Fiction can be about whatever you want it to be about, as long as you remember to dream of steam.

If you are thinking, "Hmmm, I might be interested in that." You are. Believe me.

The amount and quality of the material in this text is outstanding. The miniature rules themselves are very tight, yet allow for command errors and sabotage. Thus they provide TONS of room to put an RPG around these miniatures rules for large or small scale land battles. Just the background material alone (some of which you can get a free look at in the preview) is almost enough to be its own stand alone product. If this were printed up in a hard cover book like the D&D Dungeon Master's Guide, it would be an eye-catcher selling for $50. My advice it to get it now.

If you need more convincing, look at the free preview and read the table of contents. Now read some of the background information. Yes. It's all that good. Buy it.



Rating:
[5 of 5 Stars!]
When the Navy Walked - Revised Core Rules
Click to show product description

Add to Wargame Vault Order

When the Navy Walked - Quick Play
by Mark C. [Verified Purchaser] Date Added: 03/11/2011 09:45:20

When the Navy Walked - Quick Play is a very surprising product. It is surprising to me because I have looked at a number of these "quick-play" rule sets and I have NEVER seen one that was complete. When the Navy Walked - Quick Play is a COMPLETE Rule set. It really IS everything you need to play the game.

Not only did the rules actually being complete surprise me, but the quality of the PDF and the rules also surprised me. Quick-Play rules are usually "down and dirty". By that I mean, I don't expect to see a lot of fancy graphics or art. I surely don't expect to see one of a kind COLOR photos of Steam Punk miniatures battles in progress. Yet, this Quick-Play has all of that. At 46 pages, it comes in at a little more than half the size of the main rule book, though.

That might make you wonder what you are missing by getting the Quick-Play rules instead of the Full rule-set. Well, you will just have to keep wondering -or- you could read my review of the core rules. Without going into details, you miss out on TONS of theme and alternate history; lots more battle pictures with some absolutely incredible miniatures; and the precise numbering system that ALL war game rule books should have. (i.e. 1.1, 1.1.1, 1.1.2 etc.)

This last item, is to me, the reason that I give this product 4 stars out of 5. You have all the rules, beautiful pictures, a taste of the theme, BUT you do NOT have the war game rules reference numbers that ARE in the Core Rules.

This system is really cool! If you like the Steam Punk genre and you like (or maybe could like) miniatures games, then I really think that either this or the core rules is a must have product. Check it out!



Rating:
[4 of 5 Stars!]
When the Navy Walked - Quick Play
Click to show product description

Add to Wargame Vault Order

Displaying 1 to 5 (of 5 reviews) Result Pages:  1 
0 items
 Hottest Titles
 Gift Certificates