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Wire to Wire

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Watermarked PDF
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Description:

Wire to Wire 

 

What's a game about horse racing doing in the Pulps section?

One could argue that the Pulp Era was the high time of thoroughbred horse racing and it would be tough to argue against that point. Man of War, Seabiscuit, and War Admiral are just a few of the great horses that ran during that time.

 


But what does that have to do with putting Wire to Wire in the Pulps section? Because sometimes your Stars need a break from saving the world, rescuing the girl, or stopping the Nazis and that's where Wire to Wire comes in.

You can use Wire to Wire as a reward from adventuring. A day at the races if you will. Or you can use it in Larger Than Life scenarios. Maybe your hero is hired to find the jockey before the big race. Or recover a horse that's been kidnapped. Heck, you can even use it with other Pulp rules!

Or maybe you just want to play a fun game once in awhile.


Well Wire to Wire is perfect for that too.


You can play it solo or with other people and in a few different ways.

As a jockey you must make all the decisions such as setting the pace, moving up, and finally when to make a run for the finish line.

As a handicapper you bet on the horses not only to win but also in the Daily Double and Exactas.

And as an owner you take your horse from auction to winner circle by deciding which races to enter and which jockeys to hire.

In Wire to Wire we provide over two hundred horses in thirty races for you to use. And if that isn't enough enough we even show you how to build your own horse.

But however you play just play it. You'll be glad you did!

So lay out the track, grab some dice and a cold one of choice and get ready for some fun. And remember...

 

Just play the game!

 
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Product Information
Author(s)
Artist(s)
Pages
46
File Size:
14.08 MB
Format
Original electronic
Scanned image
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File Last Updated:
March 23, 2010
This title was added to our catalog on March 24, 2010.
Publisher Info
Two Hour Wargames
Two Hour Wargames
Publisher Average Rating