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Jutland

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Description:

NAVAL WARGAMES RULES FOR DREADNOUGHT ERA, 1906-1918

·         Current Edition: 1.0

·         Recommended scale 1/1200 to 1/6000

·         Complexity: 5/10

·         Level of detail: 4/10

·         Avg game length 2 hours

·         Dice required: D20, D12, D10, D8, D6, D4

These rules are quick and simple to play providing a fast game for the Dreadnought Era between 1906 and 1918. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting, submarines, aircraft and minefields, and allow for both written orders or sequential movement. An innovative gunnery system is used, taking account of the range, penetration and damage by using different damage dice. Base to hit chances depends on gun calibres and the introduction of director fire on modern battleships. Simple aircraft rules have been included which allow for rudimentary air attacks, which would have been possible against ships and for air to air combat.

In line with the style and intention of the rules, armour has been standardised for each type of vessel. Where there are specific cases where inferior armour was fitted, this has been allowed for. Guns have been grouped into 10 classes following the same philosophy.

There is a fleet list covering the significant vessels of 10 nations in this period with over 300 vessels. A simple conversion system allows you to quickly put together the game data you need to fight a battle.

Counters are provided to enable you to sit down and play two introductory scenarios. The rules also include an order of battle for the British and German Fleets at Jutland.

SUMMARY OF CONTENTS

INTRODUCTION: Acknowledgements; The Battle of Jutland; The Forces at Jutland; Distances and Scale; Base Sizes; Squadrons; Game Set Up; Definition of Ship and Aircraft Types

GAME SEQUENCE, ORDERS AND INITIATIVE: Orders and Initiative

VISIBILITY, WEATHER AND SPOTTING: Visibility; Weather Changes; Aircraft and Weather; Spotting

MOVEMENT: Basic Movement; Evasive Manoeuvres; Ramming and Collisions; Grounding; Submerged Movement; Minefields; Aircraft and Airships

COMBAT: Firing Arcs; Naval Gunnery; Gunnery Hit Location; Effects of Shell Hits; Armour; Gunnery Critical Hits; Torpedoes; Underwater Critical Hits; Mines; Applying Hull Damage; Critical Damage Effects; Slim Chance; Anti Aircraft Gunnery; Bombs; Depth Charges; Air to Air Combat; Combat Examples

INTRODUCTORY SCENARIOS: Cruiser Action; The Battle of Dogger Bank

SHIP CONVERSION FOR USE WITH THESE RULES

SHIP DATA TABLES: Austria; Bulgaria; France; Germany; Great Britain; Italy; Japan; Russia; Sweden; United States

AIRCRAFT DATA TABLE

SHIP CLASSES, ARMOUR AND DAMAGE

GUNNERY ARC TEMPLATES

COUNTERS AND TURN TEMPLATE

RECORD SHEETS

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Jutland
Jutland









Product Information
Author(s)
Pages
36
Publisher Stock #
AA125WV
File Size:
0.51 MB
Format
Original electronic
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Watermarked PDF
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File Last Updated:
August 14, 2008
This item was added to our menu on October 14, 2008.
Publisher Info
A and A Games
Publisher Average Rating
Jutland on Wargame Vault