Advanced Search >

Grand Fleet Actions in the Age of Sail

ADD TO CART
ADD TO WISHLIST >
Watermarked PDF
$14.70
$10.00
Description:

NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820

·         Current Edition: 2.0

·         Recommended scale 1/2400 (1/1200 also possible)

·         Complexity: 3/10

·         Level of detail: 5/10

·         Avg game length 2 hours

·         Dice required: D10, D6

The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail.

They offer a fast game system to enable fleet actions to be played and are uncomplicated, being designed to allow a player to use squadrons of vessels on the table top. The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The intention is that each player should command at least 6 ships, and with experience two players should be able to complete Trafalgar in an afternoon

There are 70+ different ship types spread over three historical eras. They incorporate about 23 fleet actions with fleet organisations and game data for the protagonists.

SUMMARY OF CONTENTS

INTRODUCTION

SHIPS: Description and Definition of the ships; Clean and foul hulls; Working out ship factors from historical references; The Early Period (16th Century); The Middle Period (17th and early 18th Centuries); The Late Period (late 17th and 19th Centuries); Points Values (all periods); Creating Forts and Shore batteries (all periods)

COMMANDERS AND CREW: Commanders; Effect of Visibility on command; Formations; Crew; Combat effects on Command and Crew; Taking Command; Use of Frigates

PREPARING THE BATTLE AND SETTING UP: Climate and the Weather; Initial Deployment and Scouting; Displacement; Off-Table Forces; Victory and Defeat

FIGHTING THE BATTLE, ORDER OF TURN

MOVEMENT: Sailing and the movement of ships; Turning; Tacking; Hard Turns; Movement of ‘Handy’ vessels; Schooners and ‘Fore and Aft’ Rigged vessels; Collisions and fouling; The “Nelson Touch” (Breaking a line); Drifting; Towing; Use of Small Boats; Transferring Commanders and Crew between ships; Effect of land; Anchoring and weighing anchor; Leaving the Table

GUNNERY, DAMAGE AND BOARDING: Gunnery basics; Gunnery attacks; Damage results; Fires and Burning ships; Boarding Actions

MORALE AND PRIZES: Morale; Captured Ships and Prizes

SCENARIOS: Scenario Format; How to use the Scenario Information; Landing Troops; ‘Beating to Quarters’; The Raid on Cadiz Harbour 1587; The Action off Portland Bill 1588; The Action off Gravelines 1588; Last Stand of the Revenge 1591; Beachy Head 1690; Toulon 1744; Havana 1748; Minorca 1756; Gibraltar 1759; Quiberon Bay 1759; Ushant 1778; Arbuthnot’s Action 1781; Chesapeake Bay 1781; Battle of the Saintes 1782; Glorious First of June 1794; Cape St. Vincent 1797; Kamperduin 1797; Battle of the Nile 1798; Copenhagen 1801; Algeciras 1801 (First Part); Algeciras 1801 (Second Part); Calder’s Action 1805; Trafalgar 1805

GAME TEMPLATES: Record Sheets

You must be logged in to rate this
Reviews
Reviews
 Follow Your Favorites!
NotificationsLog in or create an account and you can choose to get email notices whenever your favorite publishers or topics get new items!

 Recent History
Grand Fleet Actions in the Age of Sail
Grand Fleet Actions in the Age of Sail









Product Information
Copper seller
Author(s)
Pages
32
Publisher Stock #
AA110WV
File Size:
1.34 MB
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Information
Watermarked PDF
Adobe DRM-protected PDF
These eBooks are protected by Adobe's Digital Rights Management (DRM) technology. To use them, you must activate your Adobe Reader software. Click here for more details.

Watermarked PDF

These eBooks are digitally watermarked to signify that you are the owner. A small message is added to the bottom of each page of the document containing your name and the order number of your eBook purchase.

Warning: If any books bearing your information are found being distributed illegally, then your account will be suspended and legal action may be taken against you.

Here is a sample of a page from a watermarked book:

File Last Updated:
August 14, 2008
This item was added to our menu on October 14, 2008.
Publisher Info
A and A Games
Publisher Average Rating
Grand Fleet Actions in the Age of Sail on Wargame Vault