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Grand Fleet Actions in the Age of Sail

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Description:

NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820

·         Current Edition: 2.1

·         Recommended scale 1/2400 (1/1200 also possible)

·         Complexity: 3/10

·         Level of detail: 5/10

·         Dice required: D10, D6

The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail.

They offer a fast game system to enable fleet actions to be played and are uncomplicated, being designed to allow a player to use squadrons of vessels on the table top. The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The intention is that each player should command at least 6 ships, and with experience two players should be able to complete Trafalgar in an afternoon

There are 70+ different ship types spread over three historical eras. They incorporate about 23 fleet actions with fleet organisations and game data for the protagonists.

Game support material is available to download on the publisher's website at www.aandagames.co.uk.

Entry updated 12 April 2014

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June 21st, 2013
Grand Fleet Actions in the Age of Sail is a very playable, easily understood set of Naval rules for the sailing age. Having been a Naval Wargamer for 50 years or more I like to be able to 'get on with the game' rather than being buried knee deep in trivia [...]
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Grand Fleet Actions in the Age of Sail
Grand Fleet Actions in the Age of Sail









Product Information
Copper seller
Author(s)
Pages
38
Publisher Stock #
AA110WV
File Size:
0.67 MB
Format
Original electronic
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File Last Updated:
June 06, 2013
This title was added to our catalog on October 14, 2008.
Publisher Info
A and A Games
Publisher Average Rating