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Round of Fire - Core Rules
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Round of Fire - Core Rules

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Download the free boards and tokens here! Fillable cards templates can be found here!

Round of Fire is a skirmish game that simulates the dynamics of battle through a unique activation system.The game rules are tailored around the Wheel, a solution to break from the concept of turns and to consider the battle as a continuous flow of actions.

The turns Wheel

Players must make decisions at every point in the fight to effectively coordinate and manoeuvre their troops. Miniatures of many styles and scales can be used with the system, with players controlling anywhere between a handful to two dozen figures each. Figures and weapons are profiled through statistics that affect their use in the game and on the Wheel.

Card types provided

The 94 pages of the Core Rules allow games in virtually any setting, covering mechanics for firefights and close combat encounters.
The manual also offers profiles for near-future battles, covering five factions representing tropes that span countless settings from highly trained elite troops to desperate scavengers, fictional militias to insurgents, or even swarms of mindless robots, with fourteen customizable types of troops presented and over thirty weapon types. There are nine playable scenarios in the manual as well, both symmetric and asymmetric, to provide competitive setups and more story-driven encounters. Example profiles for medieval and renaissance units and weapons are also proposed.

Cards are also provided to keep track of units and weapons satitstics during the game, and tokens to be printed and cut for the wheel. Download the free boards and tokens here, and the free fillable cards templates here.

Tokens on the Wheel

Find more on the Round of Fire group on Facebook!
www.facebook.com/groups/roundoffire

 
 Customers who bought this title also purchased
Reviews (3)
Discussions (3)
Customer avatar
February 19, 2018 11:35 am UTC
PURCHASER
Hello.
A really innovative activation system but i have some questions.
1. I have two enemy units on step one and mine on over-watch step 7. One of the enemies triggers my over-watch and i cannot shoot (passing the activated step). Possible solution: the unit on over-watch pays the cost for shooting counting from the step 1 ( the activated) or easier and maybe better keep over-watch short 2-3 steps and again after a wait. What is correct?
2. Better shooters are just a little faster? No more accurate? This is i believe drastically different from melee where a better combatant has better chances to hit.
3. I would like to see something from your design philosophy for example what is Toughness a catchall for experience and better use of cover, constitution, willpower and badassery?
Regards
Gerasimos
P.S. Sorry I don't use facebook
Customer avatar
Andrew F January 09, 2018 11:59 pm UTC
PURCHASER
I notice that you have said there are grammatical and spelling errors. Would you be interested in the services of an editor?
Customer avatar
Giacomo P January 10, 2018 9:03 am UTC
PUBLISHER
Thank you Andrew for your offer! So far I've had one editor reading through the manual and noting a remarkable amount of mistakes. Since the release i had several users pointing out spelling and grammar errors, and i'm planning to fix all of them by mid-January, with a first updated release of the manual.

Did you already give a read to the manual itself?
Customer avatar
Andrew F January 16, 2018 5:26 am UTC
PURCHASER
I have and am working on a second read through now with a red pen. :^)
Customer avatar
Giacomo P January 16, 2018 9:25 pm UTC
PUBLISHER
That's something very useful to me! I'll update the manual very soon with the all the notes i got so far, but anything more is precious!
If you want to, write me on facebook!
TheLazyGame page or the RoF group will do!
Customer avatar
Giacomo P January 27, 2018 11:29 am UTC
PUBLISHER
The manual is now updated to 1.0.1! Most of the mistakes (hopefully all) should be gone! :)
Customer avatar
carl O January 07, 2018 5:27 pm UTC
PURCHASER
How can I contact the authors?
Customer avatar
Giacomo P January 08, 2018 10:38 am UTC
PUBLISHER
Hello carl! The facebook group is fairly active, you can write there and I'll answer promptly! www.facebook.com/groups/roundoffire
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Product Information
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Pages
98
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ROF01
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148.73 MB
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File Last Updated:
January 27, 2018
This title was added to our catalog on December 16, 2017.
Publisher Info
The Lazy Games
Publisher Average Rating