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Four Against Darkness
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Four Against Darkness

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Watermarked PDF
$8.00

Four Against Darkness is a solitaire dungeon-delving game.

No miniatures are needed. All you need is the book, a pencil, two six sided dice, and grid paper.

You choose four character types from the classic classes (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and start adventuring in dungeons created by dice rolls and by your choices. When you enter a room, you generate its content on a series of random tables. You will meet monsters, fight them, hopefully defeat them (or decide that discretion is the better part of valor!), you'll manage your resources (healing, spells, life points, equipment), grab treasure, dodge traps, find clues, and even accept quests from the monsters you meet. Your characters can level up and become better at what they do, but it will not be easy.

 

What the game is not:

It is NOT a miniature game. You may use miniatures to remember your characters' marching order if you wish, but that's it.

It is NOT a roleplaying game. You may run it as a simple cooperative, GM-less game if you want.

It is not a game-book or a choose-your-own-adventure book. There is no prose to read or numbered sections to go to, even if we could do something like that in a supplement.

Everybody at Ganesha is having great fun with 4AD. A couple of supplements are almost ready and will be available soon.

The PDF is 72 pages with plenty of black and white illustrations, plus a color cover and a flowchart. The download also includes mini-booklets for those who want to print the charts and other essential info in pocket-size. The main pdf is indexed so you can click on a rule in the table of contents and the link will lead you to the rule.

There is also a small competition valid until May 24th, 2016, in a text file inside the zip file. Make sure you do not miss it!

 
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Reviews (5)
Discussions (14)
Customer avatar
Joel S May 14, 2017 12:32 pm UTC
PURCHASER
are there adventures to purchase for this?
Customer avatar
joshua O October 14, 2016 3:11 am UTC
PURCHASER
I keep turning people on to this game! See my review in the review section, we play it as a group -- it is the perfect successor to Warhammer Quest. I'd love to trade homebrew tables with other players! Do you plan to continue to make adventures for it? I hope so, they're great and make the game even more new every time.
Customer avatar
Ovy O September 27, 2016 8:21 pm UTC
PURCHASER
Is there a date for Deeper Dungeons?
Customer avatar
Ian M June 29, 2016 1:36 pm UTC
PURCHASER
I am LOVING this game. It brings me back to playing Dungeon after school with some friends and our Science teacher back in the eighth grade. A classic dungeon crawl that hits all the notes: characters, monsters, battle, mapping and treasure. It also doesn't leave out the story elements. In my first game a lady in white appeared and bid me bring her the head of the Chaos Knight that murdered her. Side Quests!? Not bad, Ganesha Games!
Customer avatar
andrea S July 04, 2016 8:32 am UTC
PUBLISHER
thank you! The rules will be updated later this month and a new volume for higher levels is being playtested right now.
Customer avatar
Allan B May 09, 2016 3:54 am UTC
PURCHASER
Some instructions for folding the mini books would be great. Otherwise everything looks good and I'm going to try it on my next weekend.
Customer avatar
andrea S May 13, 2016 3:52 pm UTC
PUBLISHER
There's a quick video here: https://www.youtube.com/watch?v=IAb31rIeGZo
Customer avatar
andrea S April 25, 2016 9:00 pm UTC
PUBLISHER
I will save the pdf of the next version of the rules at 150 dpi so that the map art looks better
Customer avatar
Brian T April 25, 2016 7:39 pm UTC
PURCHASER
Is it possible to get better definition of the map sections?
Only just realised they have a grid behind them to show how big each part is, but can hardly see it.
Zoomed in to 800% to work it out!
Customer avatar
andrea S April 25, 2016 8:58 pm UTC
PUBLISHER
I am redoing the map art so that the grid is more visible. It is not essential for the game as long as you can tell that the 1 square wide things are corridors :-). End of month i will upload an amended pdf
Customer avatar
andrea S April 24, 2016 9:37 pm UTC
PUBLISHER
another review: http://dinahcatofdanger.blogspot.it/…/4ad-four-against-dark… another review and playthrough of 4AD
Customer avatar
andrea S April 24, 2016 9:32 pm UTC
PUBLISHER
A review here: https://andyslack.wordpress.com/2016/04/20/review-four-against-darkness/
Customer avatar
andrea S April 22, 2016 2:18 pm UTC
PUBLISHER
A first adventure is available for 4AD. Check out Caves of the Kobold Slave-Masters http://www.wargamevault.com/product/181262/Caves-of-the-Kobold-SlaveMasters?src=slider_view
Customer avatar
andrea S April 22, 2016 2:11 pm UTC
PUBLISHER
I have loaded a custom preview, it should be visible soon.
Customer avatar
JOHN SCOTT C April 18, 2016 6:26 pm UTC
PURCHASER
I think I confused myself. A Cleric can cast 6 spells per adventure. The rules seem to dance around it, but Wizards can also cast only 6 spells per adventure, correct? A first level Wizard starts knowing three spells and can "prepare" any combination of the three for a total of six prepared spells?

Regards,

Scott Chisholm
Customer avatar
Jose S April 20, 2016 8:05 am UTC
PURCHASER
Cleric: A cleric may cast the Blessing spell up to three times per adventure and use the Healing power three games per game (page 9 of the manual).

Wizard: There are 6 spells available to a wizard to start with, more can be found while playing. A level 1 wizard may prepare 3 (out of the 6 he knows at the beginning) before starting the adventure, thus a wizard can only cast 3 spells per adventure, and only those he has prepared beforehand. When a wizard levels up he gains the possibility to prepare and cast a further spell per adventure.

...well that is my understanding after just a single game.
Customer avatar
JOHN SCOTT C April 20, 2016 1:32 pm UTC
PURCHASER
Thanks for the response. Funny, but I read it just the opposite: a 1st level wizard knows three spells and can prepare six....

Regards,

Scott Chisholm
Customer avatar
andrea S April 20, 2016 3:13 pm UTC
PUBLISHER
Jose S is reading it correctly. The wizard has 2+1 x L spell slots, so a first level wizard will normally enter the game with 3 spells. They can be 3 copies of the same spell or 3 different spells or any other combination.
Customer avatar
JOHN SCOTT C April 21, 2016 1:52 pm UTC
PURCHASER
Thanks for the clarification. I intend to give this a shot this weekend.

Regards,

Scott Chisholm
Customer avatar
Terence O April 18, 2016 4:57 am UTC
PURCHASER
Also can not see the quick preview
Customer avatar
andrea S April 18, 2016 2:19 pm UTC
PUBLISHER
it seems the quick preview does not work if the file is a zipped folder. I'll check what I can do, I suppose I can upload a preview PDF file.
Customer avatar
Marc P April 18, 2016 1:27 am UTC
Cannot see the quick preview
Customer avatar
April 18, 2016 4:30 am UTC
Me too
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Product Information
Electrum seller
Author(s)
Pages
72
Publisher Stock #
4AD
File Size:
6.72 MB
Format
Original electronic
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File Last Updated:
April 14, 2016
This title was added to our catalog on April 14, 2016.