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LaserStorm. 6mm grand warfare.
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LaserStorm. 6mm grand warfare.

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More tanks, more robots, more war!

LaserStorm is 6mm science fiction on a massive scale.

Each troop stand is one vehicle or a 4-6 person fireteam. Units are platoons and the game can scale up to an entire battalion on the board, if you have the table space.

The game features:

*Card driven turn sequence, using a very small card deck.

*Not a single counter, marker or indicator placed on the table, ever.

*No record keeping or tracking for any units, ever.

*Combat rules are quick and straight forward. 

*Units are distinctive in play: Tanks are durable but vulnerable to close assault, super heavy tanks are mobile bunkers and massive behemoths can stride right through a defensive line, crushing and terrifying enemy troops as they go.

*Morale system sees units driven off the table and brought back to resume the battle again. You can actually reorganize and redeploy during a game, to open up new fronts or outflank the enemy.

*Army commanders provide special deployment and combat options to their troops.

*Choose from 25 ready-to-play units, put your own together using a fast "Assembly Line" where you simply match up vehicle hulls and guns or use the points system to build your own troops from scratch.

*Unit types that can be built include infantry, tanks, grav vehicles, cavalry, field artillery, giant robots, heroes and many more.

*A standard objective-oriented scenario to get to grips with.

*Unit traits included to customize and build unique troops, such as scouts.

*Fully featured map-driven campaign rules, with troop upgrades.

*A small quick-play scenario that should be playable with almost any scifi figures on your shelf.

* * * * *

LaserStorm is intended for use with 3mm, 6mm and 10mm figures.

All dice used are plain, six-sided dice. No markers or counters are required but a deck of cards is recommended.

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Reviews (2)
Discussions (11)
Customer avatar
warren W March 17, 2018 12:15 pm UTC
LaserStorm is a nice game.

Observations from my first two games using my red verse blue 28mm (war zone) forces consisting of 1 Hero, 3 commanders, 2 units of infantry with 5 stands and a MG, 2 units of star marines with 5 stands and a MG, 1 unit of marine commandos with 5 stands and a MG, a light tank, and a SP gun - per side. These are the ready made-units that aligned with the collection.

1. I believe the activation cards provide a nice solo game - snap actions is brilliant idea
2. Ranges and movement worked well on my 6x4 table with my 28mm
3. I added some notes to my Play charts to help me to remember the rules
4. I created some unit cards to ease play, like 40K data cards, but the unit sheet works too

My next challenge will be to move into my more vehicle heavy collections and try it

Again, I believe that LaserStorm is a very good game. I may have found the game system I have been search for, that supports my Sci-fi collection addiction...See more
Customer avatar
Ivan S January 08, 2018 5:08 pm UTC
Someone had posted a question about solo suitability, but now it doesn't show up.

Just in case, Laserstorm doesn't include explicit solo mechanics.
Since there's no status effects to track, I find it works pretty well solo but you do have to "play both sides", there's no AI system included.

I hope that helps!
Customer avatar
Gerard D November 15, 2017 5:44 am UTC
I'm building a set of two 3mm Shapways armies to be used by these rules. I'm using old BattleTech tanks as super heavies and behemoth vehicles. They look great in scale next to the 3mm tanks.
Customer avatar
Ivan S November 15, 2017 1:05 pm UTC
It's sort of amazing to me how much 3mm has exploded in the past couple of years. It's gone from a fringe project to a really viable scale.
Customer avatar
Gerard D December 22, 2017 4:51 am UTC
Customer avatar
AJ B August 26, 2016 12:47 am UTC
Is this a 5Core style game where I roll one set of dice and immediately know the outcome?
Customer avatar
Ivan S August 26, 2016 1:50 am UTC
It is NOT. It's written to emulate the style of play used in the old Space Marine / Epic 2nd edition rules so its roll to hit, roll a saving throw.
Customer avatar
Andrew C July 06, 2016 6:31 am UTC
Hi Ivan,

Just wondering how this would play in 6mm on a 3x3 table? From the description I’d guess you could field about a company (say 3-5 platoons) per side. Would that make for an interesting game, or are the rules aimed at larger (ie battalion +) sized actions?
Customer avatar
Ivan S July 06, 2016 4:03 pm UTC

Because of how morale works, the game works ideal if you can fit at least 3 units (platoons) in each of the three battle groups, so about a battalion.

That being said, we tested with about a company total and if you add another platoon or so in support, it will give a decent fun game, just kind of short.

Hope that helps!
Customer avatar
Andrew T January 27, 2016 10:00 pm UTC
I'm really enjoying these rules and can't wait to get a game in. Just one thing, what are the changes in the updated version. I just paid to get it printed and bound
Customer avatar
Ivan S January 27, 2016 10:04 pm UTC
Cheers! Glad you like it!

It was just fixing a few typos and such. Nothing to worry about (and nothing that affected reading and understanding the game, just made me look bad)

If I make rules changes, I try to include a change-log.
Customer avatar
Brennan T January 02, 2016 3:49 am UTC
How would this game scale - ie the option of stands as Platoons & / or Units as Companies??
Customer avatar
Ivan S January 27, 2016 10:05 pm UTC
Sorry for the delay!

I haven't tried that but off the top of my head, it should work fine.
I might be tempted to make the weapons a little more generic then, rather than track shots for every weapon system carried but other than that, you should be okay.
Customer avatar
ivan J December 17, 2015 11:17 pm UTC
I play with a group, how is it for multiple player (6) games?
Customer avatar
Ivan S December 18, 2015 12:56 am UTC

If you bulk up the forces, it should work fine. The most I have run is 4 players (2 on each side).

The way the armies are organized is each army is broken into 3 battle groups, so in a 6 player game, you'd have 1 battle group per player.

You'll want a lot of troops on the table, to make sure each player has enough toys to play with, but the game is intended for that :)

best wishes!
Customer avatar
Andrew F October 29, 2015 12:19 am UTC
I don't own this but I can tell you about other games written by Ivan. They are usually solo friendly and a blast to write solo scenarios for. Fast and Dirty is my go to Sci-Fi Game and I have written over 50 scenarios for it.

I am looking forward to trying this out. The reorganize and redeploy sounds just what I was looking for in my Orion Commonwealth Universe.
Customer avatar
Steve P September 29, 2015 12:46 pm UTC
I note the front cover has Kraytonian heavy tanks, is it easy using the unit builder to knock up lists for other rules? Can for example FWC lists easily be converted?
Customer avatar
Ivan S December 18, 2015 12:56 am UTC
I am dreadfully sorry that I missed this question :(
Do you still need help?
Customer avatar
Ricardo N September 21, 2015 11:13 pm UTC
Hm, interesting new game (although I was considering Clash on the Fringe first). Solo play?
Customer avatar
Ivan S September 21, 2015 11:17 pm UTC
No explicit solo option this time, though I may try to add something later.

It's card driven though, so it's reasonably solo friendly.
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File Last Updated:
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This title was added to our catalog on September 21, 2015.