ROGUE PLANET SCI-FANTASY SKIRMISH
The PDF download now includes both the printer friendly B&W version of ROGUE PLANET and the full color Derelict Planet Edition. To best enjoy the layouts in the Derelict Planet Edition, make sure that you have both 'Two-Up' and 'Show Cover Page During Two-Up' selected under 'View>Page Display' in your PDF options menu. The print edition that can be ordered with the bundle is the B&W version.
Welcome to ROGUE PLANET™! A derelict world where you can experience true sci-fantasy gaming that allows you to fight skirmishes that focus on the cinematics and action of the genre without skimping on the tactics. It features:
- ROGUE Die Mechanic
- PAWN System
- FX Phyisics Engine
- Skill Based Combat
- ENERGY Expenditure System
- No labor intensive bookkeeping!
- No measuring!
- Custom point based force creation
- Equipment and Upgrades
- Sorcery and Psionics
- Multiple game levels
- Play Aids
ROGUE DIE™, PAWN SYSTEM™, AND FX
The ROGUE DIE mechanic allows you to counteract your enemies’ actions during their turns and fuels your powered weapon, powered armor, and psionic force weapon abilities and effects. Counter-actions include things like: dodging, returning ranged fire, counter casting, and intercept maneuvers.
The innovative PAWN system provides a unique mechanism for representing your leader’s retinue and followers and makes for dynamically changing battles as your hero loses abilities, power, and support during a game. PAWNS are also a prime feature of the campaign system and allow a leader to gain new abilities, change strategies, and evolve as a adventure progresses.
Pawns include: ammo grunts, bots, expendables, familiars, intimidators, and brutes [and many more!]. Who will follow you into battle?
The FX Physics Engine™ powers the epic throws, collisions, and staggering blows on ROGUE PLANET. It also gives players the option to make the battlefield more interactive with the implementation of destructible, throwable, and treacherous terrain types. Want to throw an orc in powered armor halfway across the battlefield into a group of goblins and see what survives? FX makes it happen!
ENERGY AND SKILLS
The ENERGY expenditure system allows you to simulate the strength of your force, powers the various armor ratings of your troops, and gives you the option to keep your units in play when you want or need to- but there’s always a cost!
Actions on ROGUE PLANET are a measure of skill. You’ll find no ‘buckets-of-dice’ or straight-line probabilities here. The interactive skill check system means that all players are constantly involved in the game, and you’ll need to work for the best possible tactical advantage or risk having your opponent counter you and take advantage of your failures.
NO BOOKKEEPING OR MEASURING!
There are no hit point boxes, extensive tables, or detailed stat tracking on ROGUE PLANET™. Not only that, but there are no chits, tokens, spell, psionic, or effect markers littering the table either. The focus is always on the miniatures, terrain, and action on the table.
There are no measuring sticks, grids, rulers, centimeters, or inches used for the game. Measurements are based on the relative position of units, line-of-sight [LOS], terrain, and the in-game FX Physics Engine™.
CUSTOM FORCE CREATION
Point based unit creation system gives you total control to bring your force to the tabletop in the way you envision it. There are over 30 different types of base weapons, armor ratings, and enhancements in the game that be used by themselves to equip your troops or combined with one another to create almost limitless supply of custom combi-weapons. These upgrades include: axes, blades, lances, blasters, heavy launchers, powered armor, powered fists, gravity hammers, chained blades, psionic force weapons, and grenades.
What sci-fantasy world would be complete without the inclusion of sorcerers and psychers. Heroes on ROGUE PLANET can be either [or both!] and wield powers like: psionic throw, anchor, time stop, magic missile, blink, deflection, and more. May the psionic force be with you space wizard- always.
GAME TYPES AND SCENARIOS
There are multiple levels of play that allow players with various collection sizes and gameplay preferences to enjoy the game and have it grow with them. Patrols, Strikes, Missions, and Extended Ops ensure that there’s always a new way to experience adventures and combat on this derelict world. For example, during Extended Ops, your heroes may not only gain new followers but just might gain [or become] a nemesis.
The included scenarios range from simple battles to ambushes and there are also options for unique modes-of-play featuring ROGUE elements.
Muliple quick reference sheets [QRS] for every level of player and a force construction price sheet are included in this download. Additionally, the PDF is fully bookmarked to make finding the information you need as quick-and-easy as possible. The game can be played using only d6s, but a couple of d4 and d8 dice are recommended to get the most out of the FX Physics Engine.
HOUSE RULES AND SCENARIO GENERATOR
Also included is a set of house rules and a scenario generator created by Thibault Bloch. Designated as Planet-TB1, this rogue variant is set on a gritty industrial sci-fi world ruled by violence where rival gangs battle for supremacy, glory, and resources in a harsh post apocalyptic landscape.
The planet specific variant includes:
- new actions for spot checks, climbing, vaulting, and jumping.
- expanded damage rules to allow for downed units, gruesome melee skills, and the ability to use injured enemies as shields against incoming fire.
- 8 added enhancements that include parry, brutal impacts, enhanced optics, and multiple camouflage types.
- specialized rounds and weapon selector modules for ranged weapons.
- new PAWNS and a Medic job class.
- an enhanced and expanded Extended Ops campaign system.
- a scenario generator, deployment options, and extra circumstances that can be used in virtually any setting and on any planet.
The download also includes an additional full color cover image specifically for these planet specific variant rules!