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Customer Newsletter for 04/22/2018

Wargame Vault

The world's largest wargame download store!

Greetings Grognards!

  Spring is finally starting to arrive here in the Northern Hemisphere after a long hard snowy Winter. Before long the mud will be dried up allowing the armies to move, so get ready. This newsletter features some new land combat games our publishers have recently loaded up, just in time for the ground to get solid again. Strike the Winter encampments and Gear up!

Till next time, good gaming to everyone, and watch your flanks!

~ Steve

UMB Universal Miniatures Battles

Universal Miniatures Battles

Universal Miniatures Battles is a strategy Wargame in which you can simulate battles from pre-Antiquity to late medieval / pre-gunpowder era, even with any fantasy background you can think or imagine. The rules system is mathematically balanced and has the key advantage that doesn't require additional supplements to create your army list. All you need is in this rulebook!

Thanks to the decks system of UMB, you can create your historical armies based on the facts and information you have researched, any fantasy army you can imagine and be able to play against any other player, regardless the army they collect, because the unique point system is balancing any confrontation.

Hood's Last Gamble

Hood's Last Gamble

Game Design: John Theissen
Map Art: Jose Faura
Hex Number: 25
Duration: 120 minutes
Players: 2
Solitaire Suitability: High
Theme: American Civil War

1864. After some maneuvering in northern Georgia in an attempt to disrupt Sherman's supply line, John Bell Hood moved the Confederate Army of Tennessee westward and then to the north. George Thomas's Army of the Cumberland, which was dispersed but growing, stood in the way. Hood's plan had objectives such as defeating scattered Union armies, bringing in thousands of recruits from Tennessee, taking the city of Nashville, and after that even moving into Kentucky and beyond. These goals were optimistic in the face of Federal strength, but Hood was determined to gamble…

Hood's Last Gamble is an operational-level game for two players exploring the 1864 Franklin-Nashville Campaign. It shares some similarities with the designer's earlier games More Aggressive Attitudes and Objective Shreveport!, but has its own identity and flavor. This one has a larger map with many tricky terrain challenges and more Special Event Cards around which to build your strategy. It utilizes a streamlined approach to the tracking of unit Strength Points that reduces counter clutter and allows for more elegant hidden movement opportunities. Supply counters are crucial to getting the most out of your units, and with winter just around the corner, the Confederate Player must act quickly and decisively in order to change history.

  • (1) 22" x 34" map (full and split versions)

  • (88) 5/8" counters (with and without grid)

  • (2) Order of Battle Sheets

  • (1) Player Aid

  • (34) Special Event Cards

  • 8-page rulebook

  • You will need (1) six-sided die

The Acrid Smell of Powder - Early Version

The Acrid Smell of Powder

  

Welcome to The Acrid Smell of Powder - Mass skirmish rules for black powder warfare.

What is Mass Skirmish ? It's "1 figure equals 1 soldier" warfare but on a grander scale than the norm. 

Written to be usable with any figures based 3-5 to a stand, you can grab your miniatures based for games like Fire&Fury and put them right on the table in a "what you see is what you get" skirmish fight, using close to realistic weapon ranges.

The rules use a creative Initiative Dice system, adding uncertainty to what your troops can do each turn, without ever wrestling control away from the player completely. 

Combat is handled through the popular FiveCore system using a combination of "kill dice" and "shock dice" to resolve a volley of fire in a single dice roll, without looking up modifiers: Simply roll and you know if you hit them and if they are retreating.

The close combat system attempts to portray the importance of morale and the relative rarity of hand-to-hand fighting: A well disciplined unit may be able to break through the enemy line simply by a determined advance. . . if they stand up to the enemy volleys that is. 

We round out the mechanics on offer with the "Flow of Battle" table, representing that your action is part of a greater battle: Flanks are menaced by cavalry, infantry columns advance and the skirmish lines are reinforced from the line.

Of course should you wish to follow your skirmish company across multiple battles, we've provided for that opportunity as well.

Mechanics are included for repeating and rifled weapons, allowing you to use the rules from the 7 Years War all the way to the Franco Prussian war (and possibly beyond).

It is my sincerest hope that you will find The Acrid Smell of Powder to be a refreshing take on "mass skirmish" warfare in the age of black powder weaponry.

* * * * *

Each troop stand represents 3-5 individual soldiers.

A good starting battle might require 15-25 troop stands per side, plus a few individual leader figures.

Options are provided for scaling up to quite large battles. Who said skirmishing had to be about 7 guys searching for a bag of potatoes?

* * * * *

This is an Early Version of the rules. 

The core mechanics are fully operational though they will of course benefit from additional testing and tweaking.

The full version is anticipated to add: 

*Set-up instructions for randomized battles. 

*Random army generation tables.

*At least a rudimentary points system.

*Promotion system for your leaders.

*A bunch of optional rules, variants, rules for special troop types, early machine guns and all that jazz.

*Illustrations, more examples and more general goodies. 

Most of these items are already completed, but i decided that it would be better to get the core rules out there in the wilderness for players to chop apart.

That way, the core engine can be fine-tuned as much as possible, before adding all the chrome.

We've endeavoured to make the Early Version as complete a game as possible. It is a complete game that you could get many hours of enjoyment out of.

* * * * *

If you purchase the Early Version, when the full version is released, you will be able to get it by only paying HALF the difference in final price. 

Not bad eh ?   

                                                                              Cornered Wolf (Chechen Wars)

Cornered Wolf

Chaos, Simplicity and the Russo-Chechen Wars

Cornered Wolf is a skirmish game aimed at 15mm, 20mm or 28mm miniatures, and aimed at representing the chaos of urban combat with the simplest possible rules.

Uncertain activation, randomly generated forces, deployment that will throw you immediately into chaos, and quick and deadly rules will have you wargaming Chechnya in no time at all. Perfect for playing with younger family members, or for those of you who would prefer to make tactical decisions rather than look up a rule, Cornered Wolf provides everything you need for infantry, weapon teams, vehicles, multi-level buildings and suppression.

These rules cover the basic infantryman armed with AK-47 or AK-74, RPG, SVD sniper rifle or PKM. Weapon Teams like the AGS-17 automatic grenade launcher, NSV heavy machine gun, 'fagot' anti-tank missile and mortars are also covered.

Rules for vehicles cover the BTR-80, BMP-1 / BMP-2, ZSU-23-4 Shilka, 2K22 Tunguska, T-72 / T-80 and MT-LB.

While the basis of this game is kept simple (No markers or tokens needed!), extended rules are provided for players to introduce more detail. Extended rules allow troops to ride along inside (and on top of) vehicles, while extended wounding rules allow carrying wounded and loading them into vehicles. Evacuating wounded could potentially save you some points with regards to completing your mission objective.

A points system is also provided for those who aren't too keen on randomly generated forces, although we strongly recommend at least trying the random generation as it makes for very interesting and still quite balanced games.

A printer-friendly version of the rules is supplied.    

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