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Customer Newsletter for 01/24/2016

Wargame Vault

The world's largest wargame download store!

Greetings Grognards!

For many of us on the North side of the planet, this is the prime time of year for planning, prepping and playing wargames. And we've got everything you need for that! So take a break from moving snow, stay inside in the warm glow of your monitor browsing The Vault, and then get to wargaming!  

Till next time, good gaming to everyone, and watch your flanks!

~ Steve

Summer Storm: Regimental Wargame Scenarios for the Battle of Gettysburg

Summer Storm

The Battle of Gettysburg was one of the turning points of the American Civil War. Refight the battle on the game table and see if you can change the course of history!

These scenarios are designed to be used with almost any American Civil War regimental or brigade level set of rules.  Rules are included for figures based on 20, 30, 40, 50, and 100 historic men per figure/stand.  Times are given for 10, 15, and 20 minutes per game turn.  Maps are in full color, as are the numerous color photographs of the modern battlefield.  This book does not contain any core rules for playing miniature games.


FiveCore Field Guide

FiveCore Field Guide


The field guide contains expanded rules material suitable for all FiveCore games (the 2nd edition skirmish rules, Five Men in Normandy, Company Command and Brigade Commander.

Within this supplement you will find:

*A new dice-driven turn sequence.

*A points-based experience system for campaign play.

*Non-combat skills and advancement, as well as additional motivation and background generation for characters.

*15 new weapons, gadgets and gun mods for skirmish games.

*"Firing Skill". A new system to quantify individual firing ability.

*"Assault Skill". A new system to quantify close combat ability.

*Revised (and somewhat less deadly) assault rules.

*Unit Discipline. A new system to distinguish individual unit morale.

*Suggested fire, assault and discipline ratings for major 20th century conflicts.

*A more random reaction system.

*A more detailed system for determining vehicle and gun ratings.

*An expanded stealth system, with more options for both infiltrators and sentries. Well suited for commando raids.


Old School Tactical

Old School Tactical


Old School Tactical is the first in a dynamic series of fresh, tactical wargames. OST simulates, through an easily-learned game system, small unit engagements on the Eastern Front during 1941-42.

Two players contest each scenario using counters representing the soldiers, guns, and vehicles that fought these desperate battles. On each turn play goes back and forth between the sides as Impulse Points are spent to enable a player's forces to act. When the battle is over, casualty and victory points are tallied and a victor is declared.

But we said, "system," didn't we? And a system it is. Eastern Front 1941-42 is just the first game using Shayne Logan's Old School Tactical (OST).

Infantry target other soft units and attack using their Firepower value against the target’s Defense value. The attack can be modified by Leadership, support weapons and terrain effects. And when things get intense, Assault moves into enemy hexes result in deadly Close Combat. Dice rolls are made using the Infantry Combat Table and results are implemented.

Attacking armored vehicles requires a roll to Hit the vehicle at range.  If a Hit is scored, the Firepower value of the attacker’s gun is used against the target’s front or flank Defense value.  Dice rolls are made using the Vehicle Combat Table and results are enforced. Vehicles may also use their HE Firepower value and secondary armaments directly against soft targets using the Infantry Combat Table.


Fire & Movement Issue 11

Fire & Movement Issue 11

Fire & Movement: The Forum of Conflict Simulation was founded in 1976 by Rodger MacGowan and published by Diverse Talents, Inc. The rights and publishing of F&M currently reside with Decision Games and Past Into Print is the official creator and publisher of the electronic versions of this original print magazine.

F&M was published until 2005 and consists of 150 issues.  It focused on the review of board and computer wargames from multiple publishers, as well as extensive profiles and players notes.

Each issue is presented in its original entirety.

In this issue, printed in March 1978, the contents consist of:

          Crimea '41 (Excal) - T.Oleson

  • Cobra (SPI) - P.Belli

  • Fortress Europa (Jedko) - R.Lowe

  • Drive on Stalingrad (SPI) - R.Helfferich

  • Yalu (Conflict) - P.Kosnett

  • Korea: A Personal Observation - L.Kosnett

  • Wellington's Victory (SPI) - B.haggart

  • Player's notes:

    Siege of Constantinople (S&T-66) - D.Minch

    Raphia, 217BC (GDW) - B.Haggart

    Battle of Eylau (Wgmr#2) - O.DeWitt


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