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 Hottest World War One from Tiny Battle Publishing
 
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In the Trenches: 1916

In the Trenches: 1916


"He who advances vanquishes, but he who awaits the attack of the enemy perishes ingloriously. To vanquish is our desire." - Alexi Brusilov In the Trenches: 1916 is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play 1916. In the Trenches: 1916 breathes...   [click here for more]
Tiny Battle Publishing  $12.00

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In the Trenches: Coup de Grace

In the Trenches: Coup de Grace


Coup de Grace is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Coup de Grace. Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High "...it was the longest battle of the war." Coup de Grace brings the...   [click here for more]
Tiny Battle Publishing  $9.00

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In the Trenches: Devil Dogs

In the Trenches: Devil Dogs


Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High “Retreat? Hell, we just got here!" The Battle of Belleau Wood is one of the most famous engagements in the long and storied history of the United States Marine Corps. Weeks of brutal combat earned them the grudging respect of...   [click here for more]
Tiny Battle Publishing  $12.00

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In the Trenches: Doughboys

In the Trenches: Doughboys


Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High "...And we're not coming back Until its over Over there." DOUGHBOYS, the second Base Set in Tiny Battle's iteration of John Gorkowski's In The Trenches, has three new scenarios and maps. Two of these are designed by Mr. Gorkowski,...   [click here for more]
Tiny Battle Publishing  $12.00

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In the Trenches: Rising Sun

In the Trenches: Rising Sun


Rising Sun is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Rising Sun. Game Design: John Gorkowski Art: Christian Sperling and Jose Ramon Faura Players: 2 Duration: 90-120 minutes Complexity: High Solitaire Suitability: High Rising Sun is the second battle pack for In the Trenches, and the focus is on the often...   [click here for more]
Tiny Battle Publishing  $9.00

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In the Trenches: Through Fire and Flames

In the Trenches: Through Fire and Flames


Through Fire and Flames is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Through Fire and Flames. Through Fire and Flames is BY FAR the largest battle pack Tiny Battle Publishing has ever released for its popular In the Trenches system. The third battle pack for In the Trenches, Through Fire and Flames brings FIVE new battle...   [click here for more]
Tiny Battle Publishing  $12.00

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Operation Icarus

Operation Icarus


“Home 8. Dined and worked. Planning conquest of Iceland for next week. Shall probably be too late! Saw several broods of ducklings.” - Alexander Cadogan, British Permanent Under-Secretary for Foreign Affairs, diary entry for May 4, 1940 On May 9, 1940, Great Britain issued a message to the leadership of Iceland, offering military defense of the island kingdom in exchange...   [click here for more]
Tiny Battle Publishing  $18.00 $14.00

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Red Horde 1920

Red Horde 1920


In 1919, the governments of the victorious Allied powers met in Paris to discuss the post-war order of things. But while they were talking, history continued to move. As the rest of Russia descended into civil war, forces of the Red Army moved westward to exploit the power vacuum left by the retreating German armies. They were met by units of the new Polish Army, who pushed them back steadily into...   [click here for more]
Tiny Battle Publishing  $16.00 $12.00

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