Pilgrim cavalry charges! Desperate attacks on fortified settlements! Daring ambushes! These are just a few of the skirmishes you can fight with 1676 - a tabletop miniatures game set in New England during the Native American uprising that became known as King Philip’s War.
The types of conflicts that occurred in King Philip’s War were usually small skirmishes that can be represented on... [click here for more]
A Formidable Enemy is a fast-paced skirmish game set in the French & Indian War. There are two PDF downloads included with your purchase: a 36 page rulebook, and a 45 page book of army lists and rosters. You can use one of the six premade armies, or create your own force with a comprehensive point system. The game has a historical “feel” through the use of Assets specific to different... [click here for more]
Battles Before Time is a prehistoric fantasy miniatures skirmish game for 28mm figures (as well as plastic dinosaurs & giant mammals that more or less fit with 28mm cavemen). The game is set in an alternate prehistory where our Human ancestors – the Early Modern Humans, or Emohs for short – rub elbows with Neanderthals, Dino sapiens (dinosaur men), Florz (small Emohs), &... [click here for more]
Bloody Close QuartersMiniatures Rules for Fighting the Last Desperate Moments of a Naval Battle in the Golden Age of Piracy
Both fleets are in ruins. Your ship is the only one left seaworthy on your side, though its sails are in tatters and its hull is badly damaged. The enemy is down to one ship as well - in the same precarious condition as yours. As you slowly... [click here for more]
The Great Whee Race is a tabletop racing game set in an alternate prehistory where our Human ancestors – the Archaic Homo sapiens, or Ahs for short – rub elbows with Neanderthals, Dino sapiens (dinosaur men), Florz (small Ahs), & other species. Dinosaurs still roam the Earth & magic actually works! A sub-species of early Humans called Neuro-Evolutionary Rostral Developers (abbreviated... [click here for more]
NOTE: This is not a complete game! You need the 1676 rules to use this supplement.
Tired of fighting with just colonists & Native Americans? Mad Dogs & Englishment lets you bring otherworldly Heroes & creatures as well as European armies into your 1676 games. There are rules for Puritan Ministers, Witches, & native Shamans who invoke spells. A variety of animals & fell creatures... [click here for more]
This special bundle product contains the following titles.Mad Dogs & Englishmen: 1676 SupplementRegular price: $1.00 Bundle price: $0.40 Format: PDF NOTE: This is not a complete game! You need the 1676 rules to use this supplement.
Tired of fighting with just colonists & Native Americans? Mad Dogs & Englishment lets you bring otherworldly Heroes &... [click here for more]