This is a game-aid intended to be used with the rules from ICFBTS II and ICFBTS III and a copy of those books are required to utilize this game aid. This is not a stand alone product.
It Came From Beyond the Still
Events and Mutations Deck This is a game aid for the popular game of Aliens vs Hillbillies. This is a 27 card deck that is actually two decks featuring the mutations... [click here for more]
A Word From a Masked Cultist
“I have finally prepared for the coming! The stars are just about right. Those hillbillies are the perfect offering to state His eternal hunger! Soon all of the trailer park and backwoods will feel the wrath of the unnameable but first let me try some of this moonshine. Now that’s good!”
About half an hour later…
“Brains…... [click here for more]
Description: “It’s alive! It’s alive! It’s alive!” … “Umm, Mr. Furster what are you doing?” “This is how they did it in the movie!” “Yeah but aren’t you taking this too far?” “Too far? TOO FAR?! When those idiot hillbillies finally realize what hit them it will be too late and then we can see if I took it too... [click here for more]
A Word from Grandpa McCoy“It all started when Junior spotted something strange over in the cornfield. Ma grabbed Sonnie boy and Suzy got the shotgun and out we went. Me and ol besty was ready to be good close personal friends with whoever was breaking into the still. We heard some noises by the still and that’s when Drunk Bob got that look in his eye that he gets... [click here for more]
When the Navy Walked: Conflict On Mars! is a miniature rules set that covers an alternate history set during the colonization of the Red Planet of Mars by the Great Powers. As the Great Powers vie for control of the planet's few resources and the Red Planet's native Red, Green and White Martians make tenuous treaties with them, something older stirs in the depths of the planet. Something dark and... [click here for more]
When the Navy Walked: Earthin the Hollow Earth is a miniature rules set that covers an alternate history set in the center of the Earth. As the Great Powers begin to explore their newfound land of adventure they must contend with the locals that time forgot.
Now the Aztec Empire, the Holy Egyptian Empire, the Second Roman Empire, the Yuan Dynasty and the Protean Races must contend with... [click here for more]
When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high level game of tactics and battles set amongst the 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command... [click here for more]
Take your battles to the skies and beyond!
For years, The Great Powers have ruled the skies above with their airships and battlecasters as unquestioned masters but with the discovery of Earthin the Skypirates have emerged and are terrorizing the citizens and challenging the Great Powers domination of the skies and the Aether.
When the Navy Walked Airships and Skypirates is a miniature rules... [click here for more]
When the Navy Walked Combat Deck
A gorgeous deck of 70 cards for use with the When the Navy Walked game. These cards are intended to make game play faster and keep record keeping to a minimum. The cards are divided into four sections; Internal Hits, Sabotage, Orders, and Conditions. These cards are for use with WTNW Core Revised.
Internal Hits The Internal Hits cards can be shuffled together... [click here for more]