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All Things Zombie - Final Fade Out

All Things Zombie - Final Fade Out


Winner of the Origins Award for Best Game of 2006 ZOMBIES. YOU KNOW WHAT WE’RE TALKING ABOUT Everyone knew about Zombies. The fun new boogie man you couldn’t get away from. They were everywhere. On the Web, on your television screen, everywhere you looked. Yep, nothing but fun and brains for all! Right up until they became real. HOW’D...   [pulse aquí para ver más]
Two Hour Wargames  $20.00

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5150 : Star Army

5150 : Star Army


5150: Star Army "JOIN THE STAR ARMY!" It's not a job, it's an adventure! "Yeah right, whatever. Okay, listen up kid. I'm not going to sugar-coat it for you. The Star Army is hell. You're the first to arrive and the last to leave. What do you really do? Well let me tell you son..." Simply put you're a Platoon Leader trying to keep your men...   [pulse aquí para ver más]
Two Hour Wargames  $20.00

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NUTS! - Final Version

NUTS! - Final Version


NUTS! – FINAL VERSION What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: •...   [pulse aquí para ver más]
Two Hour Wargames  $20.00

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Warrior Heroes - Warbands

Warrior Heroes - Warbands


Warrior Heroes - Warbands Compatible with Warrior Heroes - Legends and Rally Round the King. What: Fantasy Warband combat. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Warlord in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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5150 : New Beginnings - Urban Renewal

5150 : New Beginnings - Urban Renewal


A supplement for Urban Renewal New Hope City, PI Welcome to New Hope City 5150 New Beginnings Urban Renewal is our Sci-Fi RPG. Players adventure in and around New Hope City gaining Fame and Fortune while increasing their abilities. NHC is a complete Blade Runnereque urban environment inhabited by over 50 professions, with humans and aliens alike. The game includes a...   [pulse aquí para ver más]
Two Hour Wargames  $20.00

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Larger Than Life

Larger Than Life


Hard Boiled or Scrambled? It’s a game about the Pulps. That means Lost Worlds, intrepid Archaeologists, Cliffhangers, and more. The setting may be exotic, the villains particularly villainous, but in truth, it’s all about the Story. Whether it’s finding treasure, saving someone, or thwarting the villain, it all boils down to the Story. Larger Than Life – Directors Cut,...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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5150 : Battalion Commander

5150 : Battalion Commander


Congratulations Colonel! You've just been promoted. In 5150 Star Army you were a Platoon Leader in charge of three squads and with a little experience it became a company. But now all that’s changed. In 5150 Battalion Commander you’re in control of a battalion. Three companies! But don’t worry; it’s a bit of a learning curve so...   [pulse aquí para ver más]
Two Hour Wargames  $20.00

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And a Bottle of Rum -Pirates

And a Bottle of Rum -Pirates


A supplement for And a Bottle of Rum - Free Ports! “Fifteen men on the dead man’s chest - -“ Everyone likes Pirates…okay, maybe not everyone but, if you’re reading this, I bet you do! So how do you like your Pirates? What? Let me explain.   Your Pirates, Your Way! In “And a Bottle of Rum” we do both. We start you off learning...   [pulse aquí para ver más]
Two Hour Wargames  $20.00

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [pulse aquí para ver más]
Two Hour Wargames  $20.00

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By Savvy and Steel

By Savvy and Steel


One For All Well, you know the rest. By Savvy and Steel takes the player back to 17th Century Europe. Everyone’s heard of the Three Musketeers and the Cardinal’s Guard, and yes, By Savvy and Steel will work for that, but we’ve taken it a bit farther. How far? Glad you asked! Instead of tying you into Paris of the Musketeers we let you travel...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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New Market Round - for By Savvy and Steel

New Market Round - for By Savvy and Steel


The Cardinal Will See You The Cardinal has summoned you and two of your friends. He says he has a "small favor" to ask of you. A friend of his "requires help and is in need of your particular skills". The Cardinal gives you a Letter of Introduction and bids you to "make haste". And that's how you find yourself on the road to New Market. New...   [pulse aquí para ver más]
Two Hour Wargames  $15.00

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5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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5150 Alien Fight Night

5150 Alien Fight Night


Alien Fight Night - the Game within a Game for 5150 New Beginnings! NO ONE LIKES A PUNCH IN THE FACE! Well, except for the crowds in New Hope City. Because of the demographics in New Hope City the entertainment entrepreneurs wanted a sporting event that would appeal to everyone, both Basics (Humans) and Aliens. To level the playing field between races the promoters...   [pulse aquí para ver más]
Two Hour Wargames  $7.00

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5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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Machinas

Machinas


Machinas is our Post-Apocalypse RPG Death Races in the Wasteland In Machinas, players race vehicles across the Wasteland in search of Fame and Fortune and more importantly, Salvageable Parts. Players own one or more vehicles, outfitted as they desire. By using Signatures, peculiar traits exhibited when driving, we make your characters unique. We also have a variety...   [pulse aquí para ver más]
Two Hour Wargames  $20.00

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Chain Reaction 3.1 - Final Version

Chain Reaction 3.1 - Final Version


Welcome to the world of THW! What:A free introduction to the Reaction System used by Two Hour Wargames. Scale: Man-to-man modern combat. 1 figure equals 1 man. Your Role: You lead a small group of 1 to 5 figures in a series of man-to-man scenarios. Playability: Designed for solo, same side and head to head play. Chain Reaction 3.1...   [pulse aquí para ver más]
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Rally Round the King

Rally Round the King


"Typical fantasy game," you say? "We say no!" Welcome to the world of Rally Round the King (RRtK). Populated by Heroes and Demons and everything in between, Rally Round the King takes you to the mythical land of Talomir. It's a land where dozens of Nations vie for dominance and we've created it just for you. Like other games...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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Captains and Kings

Captains and Kings


Captains and Kings What: Medieval Warband combat in the 9th to 13th Centuries. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Captain in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head to head play. Captains and Kings can be played...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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Muskets and Mohawks

Muskets and Mohawks


"It's not my fight…" It's 1754 and there's news of the impending war between France and Great Britain. But that's in Europe and between Kings and there aren’t any Kings in North America. Life for both the French and British colonists is tough enough with trying to stabilize their respective frontiers and dealing with the local Indian tribes is a delicate balancing act. No,...   [pulse aquí para ver más]
Two Hour Wargames  $15.00

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Adventures In the Lost Lands

Adventures In the Lost Lands


Adventures in the Lost Lands! Take the shot! You hear the whispers. Giant creatures from the dawn of time alive and walking the earth. Dinosaurs! How can it be? As a hunter you have to find out the truth so you follow the rumors to this God-forsaken corner of the world, Lemuria! You've spent days and large sums of money in tracking the Beast and now it's come to this. Your bearer trembles...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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Colonial Adventures

Colonial Adventures


Colonial Adventures Army Lists Add these to the ones in Colonial Adventures and that'll give you over 30! Just saying the word makes you think of far off places and high adventure. Okay, maybe not so much if you're a Poor Bloody Infantryman but for an Officer and a Gentleman the Age of Imperialism (1850 - 1914) was the best of times. Zanzibar! A time where young men could...   [pulse aquí para ver más]
Two Hour Wargames  $14.00

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Qwik - Game of the Wasteland

Qwik - Game of the Wasteland


The Four Horsemen have arrived.Now what? HOW ABOUT A GAME OF QWIK? In the despair known simply as the Wasteland, mankind still craves its sport and its sport is called Qwik. Every village, every town has its own team. WHAT IS QWIK? To learn about the game you must first learn about the people that play it, the Qwikers. Qwikers come in all size, age, and sex. If you can play,...   [pulse aquí para ver más]
Two Hour Wargames  $12.00

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Six Gun Sound

Six Gun Sound


Six Gun Sound "WANTED DEAD OR ALIVE!" The choice is up to you! Six men slowly ride into town. Sure, they're coming in by ones and twos, but something ain't right. You watch as four of them hitch their horses up along Main Street. Yeah, they're far apart from each other but too close for coincidence. Two tall lean men in 'dusters' walk into the bank and you can't help but thinking...   [pulse aquí para ver más]
Two Hour Wargames  $17.00

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Gangsters!

Gangsters!

Two Hour Wargames   FREE 

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Colonial Lemuria

Colonial Lemuria


Includes the bonus scenario - Colonial Steam Punks! Colonial Lemuria! New Worlds To Conquer What is Lemuria? Simply put, it's a source book that provides you with a complete continent to explore with both Colonial Adventures and Larger Than Life. But it's also our first step into the world of Victorian Science Fiction. Lemuria - land of adventure. Old when Eden was young, it is...   [pulse aquí para ver más]
Two Hour Wargames  $10.00

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Stalingrad - Heroes All

Stalingrad - Heroes All


Stalingrad - the Graveyard of Ambition Stalingrad is a name synonymous with great sacrifice, and as a cautionary -- the graveyard of ambition. A Soviet arsenal city and gateway to the Caucasus, in 1942 Stalingrad became the focal point of one of the pivotal battles of the Second World War – a battle that, but for Hitler's ego and poor military decisions, may never have happened....   [pulse aquí para ver más]
Two Hour Wargames  $10.00

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Friday Night Fights 2nd Edition

Friday Night Fights 2nd Edition


Friday Night Fights 2nd Edition "YOU CAN RUN BUT YOU CAN'T HIDE." A twenty-foot square ring doesn't give you much room to move and definitely nowhere to hide. Boxing - it's called the "Sweet Science" for a reason. You can move around your opponent flicking jabs and dancing away. "Rope a dope" and pick your spots firing punches and scoring points. All...   [pulse aquí para ver más]
Two Hour Wargames  $7.00

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Wire to Wire

Wire to Wire


Wire to Wire What's a game about horse racing doing in the Pulps section? One could argue that the Pulp Era was the high time of thoroughbred horse racing and it would be tough to argue against that point. Man of War, Seabiscuit, and War Admiral are just a few of the great horses that ran during that time. But what does that have to do with putting Wire to Wire in...   [pulse aquí para ver más]
Two Hour Wargames  $12.00 $5.00

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