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All Things Zombie - Final Fade Out

All Things Zombie - Final Fade Out


Winner of the Origins Award for Best Game of 2006 ZOMBIES. YOU KNOW WHAT WE’RE TALKING ABOUT Everyone knew about Zombies. The fun new boogie man you couldn’t get away from. They were everywhere. On the Web, on your television screen, everywhere you looked. Yep, nothing but fun and brains for all! Right up until they became real. HOW’D...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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Lew's Booty - After the Horsemen Scenario Book

Lew's Booty - After the Horsemen Scenario Book


A complete Town for you to live and adventure in! Lew’s Booty is a scenario book for After the Horsemen (ATH), and includes the following new rules and scenarios: A complete Settlement – the Town. The McCormicks, an NPC family. Six Scenarios. No Stunned. Flock of Sheep. Increasing Skill d6. New Challenges rules. Cash. Gambling. Companionship. New...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $5.00

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5150 : Star Army

5150 : Star Army


5150: Star Army "JOIN THE STAR ARMY!" It's not a job, it's an adventure! "Yeah right, whatever. Okay, listen up kid. I'm not going to sugar-coat it for you. The Star Army is hell. You're the first to arrive and the last to leave. What do you really do? Well let me tell you son..." Simply put you're a Platoon Leader trying to keep your men...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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NUTS! - Final Version

NUTS! - Final Version


NUTS! – FINAL VERSION What: Wargame/RPG rules for World War II. Scale: Man to man combat. 1 figure equals 1 man; 1 model equals 1 vehicle. Your Role: Players can command from one squad to a platoon of infantry or from one platoon to a company of tanks. Playability: Designed for solo, same side and head to head play. NUTS can be played in a variety of ways: •...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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Warrior Heroes - Warbands

Warrior Heroes - Warbands


Warrior Heroes - Warbands Compatible with Warrior Heroes - Legends and Rally Round the King. What: Fantasy Warband combat. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Warlord in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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5150 : New Beginnings - Urban Renewal

5150 : New Beginnings - Urban Renewal


A supplement for Urban Renewal New Hope City, PI Welcome to New Hope City 5150 New Beginnings Urban Renewal is our Sci-Fi RPG. Players adventure in and around New Hope City gaining Fame and Fortune while increasing their abilities. NHC is a complete Blade Runnereque urban environment inhabited by over 50 professions, with humans and aliens alike. The game includes a...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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5150 : No Quarter Mecha Combat

5150 : No Quarter Mecha Combat


5150 No Quarter - Mecha Combat "When a vehicle just won't do!" What: Mech specific Sci Fi military combat. Scale: Mech on Mech combat. 1 model equals 1 Mech. Your Role: Players can command from one Mech up to ten or more. Playability: Designed for solo, same side and head to head play. 5150 No Quarter can be played in...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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Action - Larger Than Life Scenario Book

Action - Larger Than Life Scenario Book


LIGHTS! CAMERA! ACTION! In Larger Than Life – Directors Cut you learned that it all boils down to the Story and we gave you the tools to create them. In Action we’ve taken it a step farther; now we’ve given you three full blown adventures. Each Story comes complete with pre-generated Stars, Co-Stars, Big Bads, and more, but they will work just as well with your own cast....   [Klicken Sie hier für weiteres]
Two Hour Wargames  $14.00

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Larger Than Life

Larger Than Life


Hard Boiled or Scrambled? It’s a game about the Pulps. That means Lost Worlds, intrepid Archaeologists, Cliffhangers, and more. The setting may be exotic, the villains particularly villainous, but in truth, it’s all about the Story. Whether it’s finding treasure, saving someone, or thwarting the villain, it all boils down to the Story. Larger Than Life – Directors Cut,...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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5150 : Battalion Commander

5150 : Battalion Commander


Congratulations Colonel! You've just been promoted. In 5150 Star Army you were a Platoon Leader in charge of three squads and with a little experience it became a company. But now all that’s changed. In 5150 Battalion Commander you’re in control of a battalion. Three companies! But don’t worry; it’s a bit of a learning curve so...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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5150 Carrier Command

5150 Carrier Command


5150: Carrier Command The "Big Ship" supplement for 5150: Fighter Command You must have 5150: Fighter Command to play. What: Sci Fi Space Combat Game with "Big Ships". Scale: 1 model equals 1 Capital Ship or Fighter/Bomber. Your Role: Players command a Capital Ship. Playability: Designed for solo, same side and head to head play....   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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5150 Fringe Space

5150 Fringe Space


Life on the Edge The RPG with a twist. 5150 Fringe Space is about living life on the edge. Sometimes that means salvaging space wrecks, hunting space pirates, or hauling cargo and passengers from one world to the next. But it also means carousing in a cities, rescuing crew members from Alien abductors, and fistfights in a low end bar. 5150 Fringe Space is a...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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High Rise to Hell - ATZ Supplement

High Rise to Hell - ATZ Supplement


Vampires, Werewolves, and Zombies Oh My! Since Day One you've stayed in the City. After the Army left, you stayed. After the broadcasts stopped, you stayed. You stayed and fought the Zeds. You stayed and fought the misguided souls that stood in your way. But now you've heard about the "black Hummers". About the night time raiders that roll around the City taking what and who...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $14.00

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Hospital 911

Hospital 911


Where it all began! What: RPG scenario book for All Things Zombie - Final Fade Out. Scale: 1 figure equals 1 man or Zed. Your Role: From SWAT Team Leader to News Reporter and everything in between. Playability: Designed for solo, same side and head to head play. Hospital 911 takes you to the first recorded outbreak of the Zombie Virus. It's a 911...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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NUTS - Blood Upon the Risers

NUTS - Blood Upon the Risers


Blood Upon the Risers “GORY, GORY, WHAT A HELL OF A WAY TO DIE, AND HE AIN’T GONNA JUMP NO MORE…” -American paratrooper folk song; “Blood Upon the Risers”. D-Day, the invasion of Normandy, everyone knows the story. Thanks to the many books and Hollywood we know the major players and the major actions, some even by heart. Pegasus Bridge...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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NUTS - Hell Hath No Fury

NUTS - Hell Hath No Fury


Hell Hath No Fury - Tank to Tank Combat What: Tank specific wargame/RPG rules for World War II. Scale: Tank on tank combat. 1 model/figure equals 1 vehicle. Your Role: Players can command from one tank up to a company of tanks. Playability: Designed for solo, same side and head to head play. Hell Hath No Fury can be played in a variety of ways: • You...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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NUTS - Peiper at the Gates

NUTS - Peiper at the Gates


Peiper at the Gates - Battle of The Bulge "I'd never been so damn cold. The snow was flying sideways like, we could hardly see a thing. I'd never seen a Panther before, and hearing it clanking up put the fear into me, right to my toes. They hit us hard and fast, knocked us dead. Fierce, them SS Krauts. Even though they were people just like us, scared all to Hell, they fought like no...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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NUTS - The Big Hurt

NUTS - The Big Hurt


Before the Bulge there was the Big Hurt. The Hürtgen Forest was the site of America's most costly European battle of World War Two. Within its fifty square miles the US suffered more casualties than anywhere else. The Hürtgen Forest was a densely packed hell of tree-bursting artillery and machinegun fire. It was a trap where the infantrymen of the Allied First...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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Tales of Dread

Tales of Dread


Tales of Dread What: An ATZ supplement that introduces new types of zombies. Scale: One figure equals one human or zed. Your Role: Players try to escape from or kill a variety of zombies. Also the option to be a Zombie Star and play the games from "the other side". Playability: Designed for solo, same side and head to head play. ATZ With a Twist! You’ve...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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And a Bottle of Rum -Pirates

And a Bottle of Rum -Pirates


A supplement for And a Bottle of Rum - Free Ports! “Fifteen men on the dead man’s chest - -“ Everyone likes Pirates…okay, maybe not everyone but, if you’re reading this, I bet you do! So how do you like your Pirates? What? Let me explain.   Your Pirates, Your Way! In “And a Bottle of Rum” we do both. We start you off learning...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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After the Horsemen

After the Horsemen


After the Horsemen Time to rebuild the world but this time with you in charge! After the Horsemen is the Post Apocalypse (PA) immersion game from Two Hour Wargames. Your role is to thrive and survive in this PA world. You can choose to go it alone as a Lone Wolf or lead a band of survivors as the leader of...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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By Savvy and Steel

By Savvy and Steel


One For All Well, you know the rest. By Savvy and Steel takes the player back to 17th Century Europe. Everyone’s heard of the Three Musketeers and the Cardinal’s Guard, and yes, By Savvy and Steel will work for that, but we’ve taken it a bit farther. How far? Glad you asked! Instead of tying you into Paris of the Musketeers we let you travel...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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New Market Round - for By Savvy and Steel

New Market Round - for By Savvy and Steel


The Cardinal Will See You The Cardinal has summoned you and two of your friends. He says he has a "small favor" to ask of you. A friend of his "requires help and is in need of your particular skills". The Cardinal gives you a Letter of Introduction and bids you to "make haste". And that's how you find yourself on the road to New Market. New...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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5150:  Star Navy - Space Fleet Combat

5150: Star Navy - Space Fleet Combat


"Without the Star Navy there is no Star Army!" "The Star Army motto is “We take the war to the enemy; one planet at a time.” They do a fine job of it but we take them to those planets and we get them back. And unless we do our job they can’t do their job. So listen up Cadet and I’ll tell you how we do it…”   ********************************...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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5150 Alien Fight Night

5150 Alien Fight Night


Alien Fight Night - the Game within a Game for 5150 New Beginnings! NO ONE LIKES A PUNCH IN THE FACE! Well, except for the crowds in New Hope City. Because of the demographics in New Hope City the entertainment entrepreneurs wanted a sporting event that would appeal to everyone, both Basics (Humans) and Aliens. To level the playing field between races the promoters...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $7.00

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5150:  Fighter Command- Spaceship Combat

5150: Fighter Command- Spaceship Combat


Fighter Command! It's not a job, it's an adventure! Fighter Command - What is it? 5150: Fighter Command is a complete set of miniature rules that allows you to take your spacecraft into combat across known (and unknown) space. It's a game about Pilots, Fighters, Capital Ships, strafing runs, torpedoes, minefields, asteroids and much more. While it’s designed for the...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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Machinas

Machinas


Machinas is our Post-Apocalypse RPG Death Races in the Wasteland In Machinas, players race vehicles across the Wasteland in search of Fame and Fortune and more importantly, Salvageable Parts. Players own one or more vehicles, outfitted as they desire. By using Signatures, peculiar traits exhibited when driving, we make your characters unique. We also have a variety...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $20.00

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Rally Round the King

Rally Round the King


"Typical fantasy game," you say? "We say no!" Welcome to the world of Rally Round the King (RRtK). Populated by Heroes and Demons and everything in between, Rally Round the King takes you to the mythical land of Talomir. It's a land where dozens of Nations vie for dominance and we've created it just for you. Like other games...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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Captains and Kings

Captains and Kings


Captains and Kings What: Medieval Warband combat in the 9th to 13th Centuries. Scale: Each 6 to 12 figure unit represents 40 - 60 actual combatants. Your Role: Players start as a Captain in command of one unit. But if you succeed in battle, you gain fame and more units on your way to becoming King. Playability: Designed for solo, same side and head to head play. Captains and Kings can be played...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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Morale Napoleon

Morale Napoleon


What: Big Battle Napoleonic rules Scale: 1 stand equals 1 battalion, regiment, or battery. Your Role: You are the Army or Corp Commander. Playability: Designed for solo, same side and head to head play. Playable with any miniatures or counters regardless of how they are based. What is Your Duty? It wasn’t Napoleon or Wellington’s duty to order units to fire, charge or change...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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Muskets and Mohawks

Muskets and Mohawks


"It's not my fight…" It's 1754 and there's news of the impending war between France and Great Britain. But that's in Europe and between Kings and there aren’t any Kings in North America. Life for both the French and British colonists is tough enough with trying to stabilize their respective frontiers and dealing with the local Indian tribes is a delicate balancing act. No,...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $15.00

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Rfiles and Rebels

Rfiles and Rebels


“IN GREAT DEEDS SOMETHING ABIDES. ON GREAT FIELDS SOMETHING STAYS." —Joshua Chamberlain It's July 1863 and the Army of the Potomac is holding on. Yesterday the Johnnies hit hard and the line held. Today you are the leftmost flank of the army and must not give an inch of ground. Though dulled by the morning mist, the shrill sound of a Rebel Yell is unmistakable. The Johnnies...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $14.00

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Adventures In the Lost Lands

Adventures In the Lost Lands


Adventures in the Lost Lands! Take the shot! You hear the whispers. Giant creatures from the dawn of time alive and walking the earth. Dinosaurs! How can it be? As a hunter you have to find out the truth so you follow the rumors to this God-forsaken corner of the world, Lemuria! You've spent days and large sums of money in tracking the Beast and now it's come to this. Your bearer trembles...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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Colonial Adventures

Colonial Adventures


Colonial Adventures Army Lists Add these to the ones in Colonial Adventures and that'll give you over 30! Just saying the word makes you think of far off places and high adventure. Okay, maybe not so much if you're a Poor Bloody Infantryman but for an Officer and a Gentleman the Age of Imperialism (1850 - 1914) was the best of times. Zanzibar! A time where young men could...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $14.00

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Qwik - Game of the Wasteland

Qwik - Game of the Wasteland


The Four Horsemen have arrived.Now what? HOW ABOUT A GAME OF QWIK? In the despair known simply as the Wasteland, mankind still craves its sport and its sport is called Qwik. Every village, every town has its own team. WHAT IS QWIK? To learn about the game you must first learn about the people that play it, the Qwikers. Qwikers come in all size, age, and sex. If you can play,...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $12.00

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Six Gun Sound

Six Gun Sound


Six Gun Sound "WANTED DEAD OR ALIVE!" The choice is up to you! Six men slowly ride into town. Sure, they're coming in by ones and twos, but something ain't right. You watch as four of them hitch their horses up along Main Street. Yeah, they're far apart from each other but too close for coincidence. Two tall lean men in 'dusters' walk into the bank and you can't help but thinking...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $17.00

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Gangsters!

Gangsters!

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Colonial Lemuria

Colonial Lemuria


Includes the bonus scenario - Colonial Steam Punks! Colonial Lemuria! New Worlds To Conquer What is Lemuria? Simply put, it's a source book that provides you with a complete continent to explore with both Colonial Adventures and Larger Than Life. But it's also our first step into the world of Victorian Science Fiction. Lemuria - land of adventure. Old when Eden was young, it is...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $10.00

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NUTS - Stalingrad - Heroes All

NUTS - Stalingrad - Heroes All


Stalingrad - the Graveyard of Ambition Stalingrad is a name synonymous with great sacrifice, and as a cautionary -- the graveyard of ambition. A Soviet arsenal city and gateway to the Caucasus, in 1942 Stalingrad became the focal point of one of the pivotal battles of the Second World War – a battle that, but for Hitler's ego and poor military decisions, may never have happened....   [Klicken Sie hier für weiteres]
Two Hour Wargames  $10.00

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Fire In Korea

Fire In Korea


"This damned cold!" The men of my squad are cold, worn out, and short on sleep. We've been fighting for days and our advance seems to be challenged at every step. Just when we think we can take a breather, we're at it again. Thwack!! Mortar fire and we all take cover. We have to keep moving. We advance, running as fast as we can covered in layers of clothes against...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $10.00

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Friday Night Fights 2nd Edition

Friday Night Fights 2nd Edition


Friday Night Fights 2nd Edition "YOU CAN RUN BUT YOU CAN'T HIDE." A twenty-foot square ring doesn't give you much room to move and definitely nowhere to hide. Boxing - it's called the "Sweet Science" for a reason. You can move around your opponent flicking jabs and dancing away. "Rope a dope" and pick your spots firing punches and scoring points. All...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $7.00

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Wire to Wire

Wire to Wire


Wire to Wire What's a game about horse racing doing in the Pulps section? One could argue that the Pulp Era was the high time of thoroughbred horse racing and it would be tough to argue against that point. Man of War, Seabiscuit, and War Admiral are just a few of the great horses that ran during that time. But what does that have to do with putting Wire to Wire in...   [Klicken Sie hier für weiteres]
Two Hour Wargames  $12.00 $5.00

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