Revised with extended vehicle listings and adjustments for "ultra modern" combat.
This rule system evolved from many play sessions of WRG’s “Wargames Rules 1950–2000,” Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to... [click here for more]
Armored Fist: a rule system for squad and individual vehicle all-arms combat during World War Two.
Suitable for company to battalion-sized actions during the Second World War, this system can simulate both infantry and combined arms operations and give realistic outcomes to combats early and late in the conflict. Simulate the real tactical choices that confronted commanders in every period of the... [click here for more]