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Naval Command: Modern Naval Wargame Rules

Naval Command: Modern Naval Wargame Rules


***Updated Edition*** Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The...   [click here for more]
Rory Crabb  $9.99

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Rise of the Battleships - Pre-dreadnought Naval Wargame Rules

Rise of the Battleships - Pre-dreadnought Naval Wargame Rules


Rise of the battleships is a set of naval wargame rules covering the later ironclad and pre-dreadnought era of naval warfare including the period from the 1870s to 1905. The rules are primarily designed for small fleet actions with up to 10 ships per side however rules are included to play battles with much larger fleets. ...   [click here for more]
Rory Crabb  $9.99

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