Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future.
The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for... [click here for more]
Armoured Strike is a set of miniature wargame rules that allows players to recreate combined arms battles in miniature from conflicts during the cold war era (from the late 1940s to 1991) or the present day. These rules are designed for playing kinetic engagements at battalion or brigade level between forces.
This rulebook includes all of the rules required to play the game plus army lists with... [click here for more]
Fireteam Modern 2.0 is a new and updated version of my small unit skirmish rules for modern combined arms land combat using 15-28mm scale miniatures. The rules can be used to fight battles from any post WW2 conflict dating from the 1950s to the modern day or the near future.
These rules have been designed to work with opposing forces of approximately platoon size with additional reinforcements such... [click here for more]
Target Locked On! is a set of miniature wargame rules designed to play air combat engagements from the cold war, modern day or near future with jet aircraft. The rules are designed to be simple, fast and most importantly fun to play.
... [click here for more]
Rise of the battleships is a set of naval wargame rules covering the later ironclad and pre-dreadnought era of naval warfare including the period from the 1870s to 1905.
The rules use a fairly simple system for determining the results of gunnery making use of range estimation (to recreate the inaccuracy of the weapons of the period).
The rules are primarily designed for small fleet actions with... [click here for more]