Naval warfare in the Age of Sail. The rules are written to cover the period 1740 - 1815, but can easily be used to fight actions before and after those dates. The new edition includes rule enhancements, improved graphics and a starter scenario. The intent here is to play multi-ship and full fleet actions. The rules take a much broader approach to combat and the allocation of damage then most rules... [click here for more]
The hoof beats thunder. The crowd roars. Two knights' lances leveled, charge towards each other. Easy to learn and easy to play. You will be charging down your opponent in no time. D6 mechanics handle movment and combat. You can play one on one contests, or organize tournaments with any number of players. Paper figures and field are included to get you started quickly. ... [click here for more]
Rules for wargaming the battles of the 18th Century on the European and North American continents. The rules are easy to learn and even easier to play. D6 game mechanics. Games can be completed in an a single evening of play. ... [click here for more]
Forty Dead men is an easy to play set of American Civil War Rules. The rules are simple to learn and very easy to play. Regimental sized actions are at the core of the rules and the basic manuever element is the company (represented by up to 10 figures). The rules use D6 mechanics and an I go U go format with plenty of player interaction. The rules allow for a flexible unit scale that will allow larger... [click here for more]
Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book One: Egypt and the Sudan is the first in a series of rules covering the British colonial military experience. The rules allow players to refight both the Mahdist uprising in the Sudan and the 1881-1882 Arabi Revolt. Also covered are rules for forts,... [click here for more]
Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book Two: the Zulu War is the second in a series of rules covering the British colonial military experience. Three scenarios are included; Attack on Sihayo's Kraal, Dartnell's Reconnaissance, and Isandlwana.
Victoria's Battles was first made available... [click here for more]
TRACTUS BELLICA is a set of easy to play open genre sci-fi space fleet combat rules. All of the classic elements of spaceship to spaceship combats in the scif-fi universe are taken into account. Game play is both easy and quick. The rules can be played with miniatures or counters on either an open tabletop or on hexes. The rules use a D6 combat system and an initiative based phased Igo-Ugo format.... [click here for more]