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Strike Legion: Planetary Operations Revised Edition

Strike Legion: Planetary Operations Revised Edition


Don't settle for a small patch of dirt - Conquer the entire world!   Strike Legion: Planetary Operations takes your tabletop command abilities to a higher level. Command full regiments and divisions, engage and defeat the enemy - and still be home in time for supper. Planetary Operations presents futuristic ground combat at a Grand Tactical scale,...   [click here for more]
Legionnaire Games  $34.95 $24.96

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The War That Never Was: a Planetary Operations Module

The War That Never Was: a Planetary Operations Module


May 1, 1989: The world goes to war as Soviet forces lead the Warsaw Pact armies against the defenders of the West. The war was brief, brutal, and nearly destroyed the developed world. Or, it could have - had it actually happened. Step into an alternate past to play out battles from The War That Never Was on a brigade and divisional level. This Strike Legion: Planetary...   [click here for more]
Legionnaire Games  $19.95 $15.96

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Home Fleet

Home Fleet


Home Fleet’s 110 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies. Almost every Command at Sea product published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but this is the first time all of the...   [click here for more]
Admiralty Trilogy Group  $20.97

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ShadowSea - Conquest of the Underground World V2.5

ShadowSea - Conquest of the Underground World V2.5


...Silent and brooding lay the ruins of an ancient port city on the shores of this underground sea, illuminated by the shifting and swirling lights of the ethers. Gigantic fields of crystal, cascading waterfalls a mile high, sprawling forests of enormous fungal trees, all filled our view within the unimaginable scope of the caverns of the Underlands, a world beneath a frozen southern continent....   [click here for more]
AntiMatter Games  $34.99

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La Guerre Navale

La Guerre Navale


La Guerre Navale tells the story of the French Navy in WW II, a major fleet with first-class ships and well-trained crews that was robbed of its chance to defend France by the German Blitzkrieg of May 1940, its ordered destruction at Mers-El-Kebir by the British leadership, and its scuttling at Toulon in defiance of the Nazis. Twenty-two scenarios provide historical battles and...   [click here for more]
Admiralty Trilogy Group  $19.68

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Task Force Zeta Vol. 2: Fleet Auxiliaries

Task Force Zeta Vol. 2: Fleet Auxiliaries


You've learned how to defeat your enemies on the distant borders of The Empire, commanded powerful warships and fighter wings in battle, and lived to tell your tales in the officer's lounge. But none of your accomplishments would have been possible were it not for a plethora of supporting troops, supply tenders, repair vessels, and starbases along your route to the enemy's front door. Time...   [click here for more]
Legionnaire Games  $32.95 $24.96

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American Fleets

American Fleets


For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea (CaS) 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaS format before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]
Admiralty Trilogy Group  $19.47

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Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing


Command at Sea (CaS) is an award-winning World War II tactical naval rules set. It can simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. CaS emphasizes technical and historical accuracy using a...   [click here for more]
Admiralty Trilogy Group  $18.46

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 · Current Edition: 5.0 · Recommended scale 1/600 to 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules enable you to take on the role of Hornblower...   [click here for more]
A and A Games  $20.00

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Task Force Zeta Vol. 1: Ships of the Line

Task Force Zeta Vol. 1: Ships of the Line


Task Force Zeta is a game of starship combat set in any future you wish to imagine! Fight ship-on-ship duels with the enemy or engage entire fleets in battles of 50-60 ships per fleet - and finish the battle in anywhere from 30 minutes to an afternoon's gaming time. The rulebook is divided into easy-to-learn sections and uses a form of programmed instruction, allowing players to apply...   [click here for more]
Legionnaire Games  $29.95 $23.96

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The Emperor's Fleet

The Emperor's Fleet


The Emperor’s Fleet provides statistics for the Japanese ships and aircraft, and all their weapons and sensors, extant in the Second World War. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in Trilogy products before. All earlier listings for these ships and aircraft have been updated to include information from newly available...   [click here for more]
Admiralty Trilogy Group  $19.46

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Harpoon Naval Review 2009

Harpoon Naval Review 2009


Eighty percent of the Earth is covered with water and the majority of the world’s goods are moved by ships. Reports of naval experts often take a back seat in today’s headlines, but naval forces still play a prominent role around the world. No matter what the mission, from maintaining open shipping lanes to showing the flag, today’s navies must be ready any time, anywhere. ...   [click here for more]
Admiralty Trilogy Group  $18.97

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South Atlantic War II, Second Edition

South Atlantic War II, Second Edition


South Atlantic War, Second Edition contains an in-depth treatment of all aspects of the 1982 campaign in the Falkland Islands. Its 26 scenarios can be played separately of as a connected campaign. The scenarios include information from recently released sources, complete orders of battle for both combatants. The first edition has been used at the Naval War College and Quantico for officer...   [click here for more]
Admiralty Trilogy Group  $23.96

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Mediterranean Fleets

Mediterranean Fleets


For the first time the Admiralty Trilogy system covers the Greek, Turkish, and Yugoslavian Navies. Previous listings of Italian ships and aircraft have been updated with information from many new reference sources (including naval experts in Italy who were consulted and graciously shared information that resolved many questions. Fire control and ASW capabilities especially benefitted from their...   [click here for more]
Admiralty Trilogy Group  $18.15

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Baltic Arena

Baltic Arena


In Baltic Arena, lead author Christoph Kluxen weaves together 13 scenarios and 11 articles that cover the forgotten naval theater of World War II. Baltic Arena's well-researched scenarios have something for everyone, covering the compete range of operations from submarine attacks to full convoy actions. Eleven articles examine topics such as the Finnish naval and air forces, a chronology...   [click here for more]
Admiralty Trilogy Group  $19.68

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 · Current Edition: 2.1 · Recommended scale 1/2400 (1/1200 also possible) · Complexity: 3/10 · Level of detail: 5/10 · Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in...   [click here for more]
A and A Games  $16.00

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Salamis ad Actium

Salamis ad Actium


NAVAL WARGAMES RULES FOR ANCIENT TIMES 2000BC TO 900AD · Current Edition: 1.1 · Recommended scale 1/1200 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE With these rules you can take command of the fleets of antiquity...   [click here for more]
A and A Games  $20.00

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Task Force Zeta: Flesh and Steel

Task Force Zeta: Flesh and Steel


Task Force Zeta: Flesh and Steel pits the forces of mankind's United Colonies against the Cyberon, a race of mechanical constructs, in sweeping fleet engagements across the known universe. This Fleet Pack includes: A background history that describes the basic setting and the conflicts of the First and Second Wars between the United Colonies and the Cyberon; Data Cards...   [click here for more]
Legionnaire Games  $19.95 $14.95

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Gruppe Nord

Gruppe Nord


Gruppe Nord traces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II. Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorst and many others. However, the battle history of these...   [click here for more]
Admiralty Trilogy Group  $20.62

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High Tide Scenario Book

High Tide Scenario Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128-page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air strikes on land...   [click here for more]
Admiralty Trilogy Group  $32.04

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High Tide Annex Book

High Tide Annex Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. High Tide's data annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. Each ship class entry has a full listing of its sensors,...   [click here for more]
Admiralty Trilogy Group  $18.92

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White Ensign, 2nd Printing

White Ensign, 2nd Printing


There was a time when the sun never set on the British Empire. The sinews that tied the empire together were the ships of the Royal Navy, and later, those of the Commonwealth nations. Today, just like it was in the past, whenever those ships sail, one can see the White Ensign. White Ensign discusses each conflict in which Commonwealth naval forces were involved from 1960...   [click here for more]
Admiralty Trilogy Group  $18.03

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Supermarina II

Supermarina II


While Rommel’s Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean. No matter how brilliantly the general and his troops performed, they could not win without the supplies and equipment necessary to fight. Supermarina II is the continuation of the Origins award-wining Supermarina I. Containing over two dozen new scenarios, Supermarina...   [click here for more]
Admiralty Trilogy Group  $18.15

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Tsushima 2nd Edition

Tsushima 2nd Edition


NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 · Current Edition 2.0 · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple...   [click here for more]
A and A Games  $16.00

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Dance of the Vampires

Dance of the Vampires


In 1985, I was working with Tom Clancy on the military thriller Red Storm Rising, although we hadn’t settled on that title yet. The novel depicted what was called in the 1980s the “Central Front scenario,” a massive, all-out invasion by the Soviets and Warsaw Pact countries against NATO, with the goal of destroying NATO politically and militarily, as well as occupying...   [click here for more]
Admiralty Trilogy Group  $13.13

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 · Current Edition 3.0 · Recommended scale 1/1200 or 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The American Civil War saw the beginnings...   [click here for more]
A and A Games  $35.00

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Shattered Armada

Shattered Armada


In the summer of 1936 Spain’s right-wing “Nationalists” rebelled against the democratically elected left-wing “Republicans.” Italy and Germany quickly backed the Fascist Nationalists, while the Soviet Union rallied behind the Communist-Socialist-Anarchist Republicans. England, with a reluctant France, desperately sought to keep the war from expanding. ...   [click here for more]
Admiralty Trilogy Group  $20.01

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Command at Sea, 4th ed, 2nd printing Player's Handbook

Command at Sea, 4th ed, 2nd printing Player's Handbook


This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ...   [click here for more]
Admiralty Trilogy Group  $4.72

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Dawn of the Battleship

Dawn of the Battleship


Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
Admiralty Trilogy Group  $15.96

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Dawn of the Battleship Player's Handbook

Dawn of the Battleship Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets. ...   [click here for more]
Admiralty Trilogy Group  $5.49

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Stations Manned and Ready - 2nd Edition

Stations Manned and Ready - 2nd Edition


NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT Current Edition: 1.1 Recommended scale: 1/1200 to 1/3000 Complexity: 8/10 Level of detail: 9/10 Dice required: D20, D10, D6 Updated 22 April 2016 This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be available as soon...   [click here for more]
A and A Games  $40.00

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Strike Legion Tactical Rules Compendium

Strike Legion Tactical Rules Compendium


More than just a simple compilation of the four books in the Strike Legion Tactical series (the award-winning Strike Legion Main Rulebook, Module 1: The Genome Gambit, Module 2: The Clockwork Armies and Skunk Works), the Strike Legion Tactical Rules Compendium contains one of the most complete game...   [click here for more]
Legionnaire Games  $39.95 $32.95

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When the Navy Walked - Revised Core Rules

When the Navy Walked - Revised Core Rules


When the Navy Walked is a miniature rules set that covers an alternate history from the 1872 Victorian era to the 1909 Edwardian Industrial Age. It is a springboard for imagination and a high level game of tactics and battles set amongst the 'what if' world inspired by the classic authors of Victorian Science Fiction and Retro Science Fiction. In WTNW players take the reins of generals and command...   [click here for more]
Dastardly Designed Games  $19.99

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Bywater's War

Bywater's War


In 1925, naval analyst and former spy Hector C. Bywater wrote what today would be called a “techno-thriller.” His novel described a hypothetical conflict between Japan and the USA, set in his near future, 1931. His background in naval tactics, ship design, and history made him the perfect person to write the story, which was wildly popular. In addition to being well-written and exciting,...   [click here for more]
Admiralty Trilogy Group  $19.85

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Harpoon Naval Review 2003

Harpoon Naval Review 2003


When formulating their strategies, the world’s navies always plan to put their best forces in position to deal with any problem. However, reality rarely cooperates with these plans and naval forces often find themselves faced with situations for which they are not be prepared. From hypothetical Cold War actions to current encounters and potential future conflicts, Harpoon Naval...   [click here for more]
Admiralty Trilogy Group  $19.11

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When the Navy Walked - Earthin: A Hollow World

When the Navy Walked - Earthin: A Hollow World


When the Navy Walked: Earthin the Hollow Earth is a miniature rules set that covers an alternate history set in the center of the Earth. As the Great Powers begin to explore their newfound land of adventure they must contend with the locals that time forgot. Now the Aztec Empire, the Holy Egyptian Empire, the Second Roman Empire, the Yuan Dynasty and the Protean Races must contend with...   [click here for more]
Dastardly Designed Games  $19.99

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Supermarina I

Supermarina I


While Rommel’s Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean. No matter how brilliantly the general and his troops performed, they could not win without the supplies and equipment necessary to fight. Supermarina I protrays the struggle for naval supremacy in the Mediterranean Sea as the Allied forces tried to break the vital supply...   [click here for more]
Admiralty Trilogy Group  $18.15

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Action Stations 4th Edition

Action Stations 4th Edition


NAVAL WARGAMES RULES FOR COASTAL FORCES, 1914-1953 · Current Edition 4.0 · Recommended scale 1/600 or 1/1200 · Complexity: 8/10 · Level of detail: 7/10 · Dice required: D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are designed to fight actions in the First...   [click here for more]
A and A Games  $20.00

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Jutland 2nd Edition

Jutland 2nd Edition


NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918 · Current Edition 2.0 · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple...   [click here for more]
A and A Games  $16.00

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Skinner Games - Rust Belt

Skinner Games - Rust Belt


Rusty dirty, filthy floors fit for post-apocalyptic gaming or dystopian future maze running. Welcome to the first major expansion for Skinner Games' Sci-fi decking series: The Rust Belt! There are eight pages of rust themed floor tiles, making four double-sided tiles when printed. Battle your rival gangs or man-hunting machines through corroded hallways; watch your step, you never know when a panel...   [click here for more]
Skinner Games  $6.00

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Skinner Games - Deluxe Sci-Fi Deck Pack

Skinner Games - Deluxe Sci-Fi Deck Pack


Continue your journey across the vastness of forgotten space stations with Skinner Games' improved and expanded Sci Fi Decks Deluxe! 22 packed 8x10 pages await your adventurers, army. or gang. We also have a print-on-demand version that offers 12 pages of double-sided tiles! Tread lightly, there's no knowing what lurks in the darkness. ...   [click here for more]
Skinner Games  $12.00 $9.50

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Strike Legion: The VICAR Project

Strike Legion: The VICAR Project


“The first time I saw one was when I was evacuated from the Death Valley camp. I didn’t get to see it up close; since it wasn’t one of ours, that’s probably a good thing - I’d already be dead. It was probably 5-6 miles away from my vantage point, and it looked like a city block had sprouted treads and guns and started moving. I later learned that these weren’t...   [click here for more]
Legionnaire Games  $29.95 $19.96

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Captaincy

Captaincy


Captaincy is an age of sail miniatures game of unrivalled originality, scope, and seriousness. The rules cover the age of sail from 1560 to 1815 in a flexible figure scale. Over 80 different ships are profiled from Britain, France, Spain, and the United Provinces. Extensive, illustrated examples of play support a fresh look at the experience of military sailing. Includes a scenario generator...   [click here for more]
Curs 'd Captain  $13.00 $12.96

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Monroe's Legacy

Monroe's Legacy


This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
Admiralty Trilogy Group  $19.96

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Mighty Midgets, 2nd edition

Mighty Midgets, 2nd edition


During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea. ...   [click here for more]
Admiralty Trilogy Group  $19.96

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Rising Sun, 3rd edition

Rising Sun, 3rd edition


Rising Sun provides scenarios for the Admiralty Trilogy’s WW II tactical naval game system, Comand at Sea. Starting with Pearl Harbor, it covers the fierce surface, submarine, and air combats of the first half of the Pacific War, with detailed orders of battle, and historical accounts. The original edition of Rising Sun was the first supplement published...   [click here for more]
Admiralty Trilogy Group  $19.11

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Skinner Games - Fans and Vents

Skinner Games - Fans and Vents


Spice up the Sci Fi tile pack with these floor tiles of fans and vents. There are six 8x10 inch full sized floor tiles with fans and vents integrated into the design. At the end of the pack, you will also find five pages with various fan and vent elements. ...   [click here for more]
Skinner Games  $5.00

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Imperial Skies Print Edition

Imperial Skies Print Edition


This is the print edition of Imperial Skies and is printed in both Europe and USA, so if you order in either region you will have a local copy printed. I have selected the premium quality print option for a proffesional finish to the book. Imperial Skies is a Miniature battle game for lighter than air ships. There is a range of miniatures availible from Brigade Models in the UK, which cover many...   [click here for more]
Rottenlead Publishing  $29.00

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When The Navy Walked: Core Game Deck - ACGCRD02

When The Navy Walked: Core Game Deck - ACGCRD02


When the Navy Walked Combat Deck A gorgeous deck of 70 cards for use with the When the Navy Walked game. These cards are intended to make game play faster and keep record keeping to a minimum. The cards are divided into four sections; Internal Hits, Sabotage, Orders, and Conditions. These cards are for use with WTNW Core Revised. Internal Hits The Internal Hits cards can be shuffled together...   [click here for more]
Dastardly Designed Games  $9.99

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Naval Battles CCG Core Token Cards

Naval Battles CCG Core Token Cards


35 card mini token deck that include aircraft, mines and upgrade tokens that are used in conjunction with Naval Battles: CCG including the Cube game as well as the intro decks. ...   [click here for more]
Reed Gaming Systems  $5.99

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