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Colonial Battlefleet: Core Rules
by Steel Dreadnought Games

Fast and furious starship combat in the far future! Lead your fleet to victory or perish in the vacuum of space. Easy to learn rules, exciting gameplay, and a point and click starship construction tool make Colonial Battlefleet the new benchmark for fun in starship gaming. Use the rules to replicate any sci-fi setting. Get your copy today!

Colonial Battlefleet: Core Rules
 
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Federation News Service stardate 1103.2

Federation News Service stardate 1103.2


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.70

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Federation News Service stardate 1103.3

Federation News Service stardate 1103.3


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.70

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Federation News Service stardate 1103.4

Federation News Service stardate 1103.4


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.70

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Federation News Service stardate 1103.5

Federation News Service stardate 1103.5


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.70

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Federation News Service stardate 1103.6

Federation News Service stardate 1103.6


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.70

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Federation News Service stardate 1103.7

Federation News Service stardate 1103.7


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.70

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Federation News Service stardate 1103.8

Federation News Service stardate 1103.8


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.70

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Federation News Service stardate 1103.9

Federation News Service stardate 1103.9


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1104.1

Federation News Service stardate 1104.1


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1104.2

Federation News Service stardate 1104.2


Our science-fiction game Regime Change II's newspaper. We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here! ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1104.3

Federation News Service stardate 1104.3


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1104.5

Federation News Service stardate 1104.5


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1104.6

Federation News Service stardate 1104.6


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1104.7

Federation News Service stardate 1104.7


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1104.8

Federation News Service stardate 1104.8


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1104.9

Federation News Service stardate 1104.9


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.84

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Federation News Service stardate 1105.1

Federation News Service stardate 1105.1


The latest exciting installment of Regime Change II's newspaper (from our science-fiction game). We believe roleplayers and wargamers alike will enjoy reading it, if only to gather ideas for scenarios or just because it's a good read! More will be published to allow you to follow the various story threads, and many earlier issues are already to be found here... ...   [click here for more]
AGEMA  $0.84

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Hostile and Dangerous science-fiction - the sci-fi audio adventure!

Hostile and Dangerous science-fiction - the sci-fi audio adventure! (audio product)


Slone is on the run from the law enforcers of the evil federation. After securing a jalopy spaceship and accompanied by a cynical half-robot pilot, he sets out to rescue a wronged heroine, the consequences of which play out in this epic tale of far future adventure! Add into the mix a bank robbery, laser fire, escaping through a sewer and nearly falling out of space and you have this audio adventure...   [click here for more]
AGEMA  $13.96 $6.98

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Hostile and Dangerous science-fiction space opera KINDLE VERSION

Hostile and Dangerous science-fiction space opera KINDLE VERSION


Hostile and Dangerous – a space science-fiction adventure. Slone’s inherited a fortune, but he’s on the wrong planet. Now his only companion is sarcastic as hell half-robot. He has the nagging moral duty to save a woman charged with being insane for not agreeing with the Majority. Now the Majority want to Terminate him with extreme prejudice! This is a space opera...   [click here for more]
AGEMA  $8.39 $4.18

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Hostile and Dangerous science-fiction space opera novella

Hostile and Dangerous science-fiction space opera novella


Hostile and Dangerous – a space science-fiction adventure. Slone’s inherited a fortune, but he’s on the wrong planet. Now his only companion is sarcastic as hell half-robot. He has the nagging moral duty to save a woman charged with being insane for not agreeing with the Majority. Now the Majority want to Terminate him with extreme prejudice! This is a space opera...   [click here for more]
AGEMA  $6.98 $4.88

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Regime Change II

Regime Change II


This is the updated rules set for the play by email (PBEM) game REGIME CHANGE II. It can also be played by mail (PBM). As a player you take part as a character, perhaps commanding a spaceship and on the the run from the Terran Solar Federation, or possibly as an officer of the new regime, a space pirate, a smuggler, or freedom fighter. Perhaps you have to survive in the ruins of a desolated city...   [click here for more]
AGEMA  $6.98 $4.18

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Regime Change II background audio

Regime Change II background audio (audio product)


REGIME CHANGE II background audio While not essential to play the game you might like to get the Regime Change II background audio: 45 minutes long, and available on cd or via download in MP3 format the audio gives background information and sets the scene nicely. In fact if you’re thinking of taking part but aren’t sure, or just like science-fiction, you might enjoy it anyway! ...   [click here for more]
AGEMA  $6.98

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Scenarios for Sci-Fi Wargames volume 2

Scenarios for Sci-Fi Wargames volume 2


The book contains scenarios designed to be flexible enough to be used with just about any sort of science-fiction wargame rules. It completes the campaign begun in volume 1. The scenarios can be played as individual one-off wargames, or can be linked together to form a narrative campaign. Included for each is background information, some prose to set the scene, a map, an idea of special rules and...   [click here for more]
AGEMA  $13.96 $6.98

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APG Paper Tiles: Space

APG Paper Tiles: Space


By Alea Publishing Staff Page Count: 21 pages Need a battle map for your d20 system futuristic spaceships to battle upon or glide through the universe? Or for your strategic space combat miniatures game? Well, APG Paper Tiles: Space gives you an inexpensive, gridded map with numerous layout possiblities including, planets, asteriod fields, nebulas, and more!...   [click here for more]
Alea Publishing Group  $1.00

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A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Civilian Ship Roster Card Pack


The ships presented here are intended to represent abstractions of dozens of different (but similar) designs in use by all fleets for a variety of functions. Form follows function, and as these ships (for the most part) are cargo haulers, they can functionally be divided into these types. Outwardly, the various “Class-One Small Freighters” may look very different, but their ship rosters...   [click here for more]
Amarillo Design Bureau  $2.95

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A Call to Arms: Star Fleet Book 1.2: Federation Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Federation Ship Roster Card Pack


Often known simply as “the Federation,” this empire is the strongest and most economically aggressive. Without a few wars to slow them down, the Federation (due to its booming economy, the result of freedoms not seen elsewhere) might make enough profit to simply buy the other empires in a century or two. The Federation has never invaded another empire and only fights defensive wars; then...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Gorn Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Gorn Ship Roster Card Pack


The Gorns border both the Federation and the Romulans. The Gorns met (and fought several wars with) the Romulans before discovering the Federation in a famous incident in which two brash young captains shot first and faced embarrassing questions later. After this incident, the Gorns discovered they had much in common with the Federation (including previous wars with the Romulans) and the two empires...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Klingon Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Klingon Ship Roster Card Pack


Regarded by the Federation as one of its two primary enemies, the Klingons are a military dictatorship. With less territory than the Federation, the Klingons feel threatened and can only match Star Fleet’s combat power by keeping their civilian population on the brink of poverty. The Klingon government is corrupt and paranoid, and legions of secret police watch for any sign of disloyalty among...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Kzinti Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Kzinti Ship Roster Card Pack


The Kzintis look like eight-foot-tall tigers. Their empire is smaller than that of the Klingons and (to hear the Kzintis tell it) about half of Kzinti territory was stolen by the Federation when it first declared its borders 68 years before the General War. Relying on drones and disruptors more than phasers, the Kzintis build their ships to fight their most deadly foes — each another! ...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Orion Ship Roster Card Pack


Not an empire at all, but instead a network of criminal organizations, the Orions are involved in piracy, smuggling, and no end of other criminal enterprises. The Orions have divided the Alpha Octant into several territories, called cartels. Each is run by a crimelord. Over time, the borders between these areas shift as one crimelord bullies his neighbor, strong cartels dismember weak ones, or a dead...   [click here for more]
Amarillo Design Bureau   FREE 

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A Call to Arms: Star Fleet Book 1.2: Romulan Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Romulan Ship Roster Card Pack


The Romulan Empire is run by an emperor, with the support of the great houses (the 21 powerful families who control most of the Romulan economy). This creates a great deal of inefficiencies and waste as each great house is more interested in its own advancement than in progress for the entire empire. The refusal of the great houses to work together (along with a few Gorn commando raids) delayed the...   [click here for more]
Amarillo Design Bureau  $4.95

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A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack

A Call to Arms: Star Fleet Book 1.2: Tholian Ship Roster Card Pack


The Tholians occupy a small territory on the edge of the galaxy, south of the United Federation of Planets and blocking most of the pathway between the Klingons and the Romulans. The Tholians are a crystalline life form that exists in high temperatures. Tholians consider carbon-based life to be on the same level that humans consider bacteria. Tholians are, in fact, refugees from the M81 Galaxy...   [click here for more]
Amarillo Design Bureau  $2.95 $2.50

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A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition


Your Mission: Go Boldly to the Stars Discover New Worlds Bring Your Crew Home Alive A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became...   [click here for more]
Amarillo Design Bureau  $29.95

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About Federation & Empire

About Federation & Empire


Have you ever wondered what Federation & Empire is all about? This booklet is designed to tell you more about the wide-ranging game that so many now enjoy. While you cannot play Federation & Empire with the information you will find here, you can make an informed choice about whether you would enjoy the game. Here you will find an explanation of what the game entails and...   [click here for more]
Amarillo Design Bureau   FREE 

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Asteroid Zero-Four

Asteroid Zero-Four


THE UNDECLARED WAR IN SPACE! "Large numbers of missiles and spacecraft approaching from the Russian Asteroid. We MUST launch our interceptors NOW, Sir!" "No sense trying to look peaceful any longer. Go ahead and launch them, and you may as well get our strike forces off this rock before we get plastered!" ASTEROID ZERO-FOUR is an action-packed game for two players....   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #10

Captain's Log #10


“Hold until relieved.” “It means you’ve been written off, marked expendable, sacrificed.” “Hold until Relieved” is the story of the Federation frigate Chadwick sent to relieve the crew of Battle Station #10, left behind during the war with the Romulans. Also included is a humorous look at life aboard a Klingon...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #11

Captain's Log #11


“Strategists of all pelt colors agree that the first foe to be struck down should be the Hydrans.” “Cold Front” is the story of how the Coalition decided whether to attack the Kzintis or the Hydrans first. And in it is the tale of the start of the General War. Also included is an article on the officers in the Royal Hydran Fleet. There are reports on...   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #12

Captain's Log #12


“I want White Tip. Fifty thousand to confirm he is dead. One hundred thousand to deliver him alive.” “The Long Road Home” is the story of a WYN frigate on a secret mission through Kzinti, Klingon, Lyran, LDR, and Federation space. Also included is an article on the officers in the Kzinti Hegemony Fleet. There are reports on conventions and SFB...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #13

Captain's Log #13


"Service in Star Fleet is two years of boredom and an hour of stark screaming terror." Captain’s Log #13 compiles the best of the material from the old Nexus Magazine.   "The Glory of the Heroes" is about a Federation base that is overwhelmed by a Romulan attack. Information (which is now the Communications section)...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #14

Captain's Log #14


“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record keeping...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #15

Captain's Log #15


“Admiral Grrav’en sends his regards. ‘Rend your foes. Carry out your orders.’” “Too Close to the Flame” details the conflict between a small group of Kzinti frigates and a Lyran command cruiser. Can a small squadron defeat such a large ship? DATABASE (which became the Communications section in later issues) included conventions, rated...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #16

Captain's Log #16


“Border warning buoy ahead, Captain. Last chance to turn back.” “No, proceed as ordered.” This issue from November 1994 marked a new 112-page format. HISTORY includes the story “A Sense of Obligation” about Tholians and their hostages, and a page of Universe Notes including how to convert warp factors into hexes on the game...   [click here for more]
Amarillo Design Bureau  $14.95 $10.50

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Captain's Log #17

Captain's Log #17


The General War was the largest and longest conflict ever fought in the Milky Way Galaxy. Volumes have been written on every aspect of the war; this brief outline is intended as a general guide for further research into the subject. When this 96-page issue was published in June of 1995, nobody knew that Task Force was in deep trouble and would soon be reduced to a very dim light before...   [click here for more]
Amarillo Design Bureau  $14.95 $9.00

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Captain's Log #18

Captain's Log #18


Mgroth’s first true memories were of the stars. This 1999 issue marked the birth of ADB, Inc. as the publisher of the Star Fleet Universe. It was 112 pages long. We didn't even have a company logo yet, and just put the initials in a red box on the cover! Because this issue had to go to press as soon as possible, it has a lot more fiction than normal (and three Victory At articles)....   [click here for more]
Amarillo Design Bureau  $14.95 $9.75

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Captain's Log #19

Captain's Log #19


INTRUDER UNIT LOCATED. THIS UNIT ENGAGING. This October 1999 issue showed that the new ADB, Inc. had hit its stride as the publisher of the Star Fleet Universe. It was 112 pages long. We finally had a company logo (which did not change for 12 years). HISTORY included the fiction story “Another Point of View” about Kzinti-Federation relations. Also included was...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #2

Captain's Log #2


Return to 1983 when hair was big and Star Fleet Battles was the hottest game on the block. From the data files of Star Fleet Headquarters, from the design and development staff of Amarillo Design Bureau, and from the players of Star Fleet Battles come even more scenarios to challenge your skills as a Captain. Captain’s Log #2 features the short story and scenario, “Refiner’s...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #20

Captain's Log #20


Every Star Fleet ensign dreamed of this moment: command of a starship. This June 2000 issue was inspired by a piece of cover art that Andy Goodwin submitted. We liked it so much that we had a contest to write a story to match it, and printed the best three stories. It was 112 pages long. HISTORY included the three stories (and nothing else; the stories took up 21 pages). COMMUNICATIONS...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #21

Captain's Log #21


The love given and taken from those who faithfully serve to protect our way of life can be seen in the smiles of the children of that society. Only those who have sacrificed to such duty can truly appreciate the art they create. – Captain Huon Yung, Star Fleet. Released in November 2000, this issue is chock full of good information for Star Fleet Battles and Federation...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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Captain's Log #22

Captain's Log #22


Our family will not be dishonored; our home will not be soiled. My blood is pure. – Klingon traditional saying. Released in May 2001, this issue is full of good information for Star Fleet Battles and Federation & Empire and includes two of our most popular stories. HISTORY includes “Fight Fire with Fire” by John Sickles, in which a Klingon...   [click here for more]
Amarillo Design Bureau  $14.95 $11.50

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