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 Hottest Boardgames/Card Games, World War One
 
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In the Trenches: Through Fire and Flames

In the Trenches: Through Fire and Flames


Through Fire and Flames is not a complete game. You must own either In the Trenches: Doughboys or In the Trenches: Devil Dogs to play In the Trenches: Through Fire and Flames. Through Fire and Flames is BY FAR the largest battle pack Tiny Battle Publishing has ever released for its popular In the Trenches system. The third battle pack for In the Trenches, Through Fire and Flames brings FIVE new battle...   [click here for more]
Tiny Battle Publishing  $11.99

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Wipers Salient

Wipers Salient


During WWI, Ypres was the centre of intense and sustained battles between German and Allied forces. In the game of Wipers Salient you play the part of the Allies trying to hold back the massive forces of Germany during a series of incessant attacks. Wipers Salient is a solitaire deck building game using a deck of 52 specialised cards. You have to gather your resources to maintain your Health and Morale,...   [click here for more]
Felbrigg Herriot  $2.99

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Victoria's Battles Book One: Egypt & Sudan 1881-1898 Wargame Rules for Great Britain's 19th Century Colonial Wars

Victoria's Battles Book One: Egypt & Sudan 1881-1898 Wargame Rules for Great Britain's 19th Century Colonial Wars


Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book One: Egypt and the Sudan is the first in a series of rules covering the British colonial military experience. The rules allow players to refight both the Mahdist uprising in the Sudan and the 1881-1882 Arabi Revolt. Also covered are rules for forts,...   [click here for more]
Crookedhead Games  $10.00 $3.75

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Micro Fleet WWI

Micro Fleet WWI


Welcome to the Hurlbat edition of Micro Warfare Series: Micro Fleet – World War I This series of thirteen games was original published by Tabletop Games in the 1970s with this title being published in 1976. Each game in the series aim to recreate the feel of tabletop wargaming with large numbers of miniatures but using printed counters and terrain so that games can be played in a small space...   [click here for more]
Hurlbat Games  $4.99

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VIII Corps: The Somme 1916 v1.0 (A4)

VIII Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British VIII Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is commander of VIII Corps, Lt. General Sir Aylmer Hunter-Weston. The other player is his opponent Lt. General Hermann...   [click here for more]
Vexillia Limited  $14.50

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Battleplan Magazine - Issue 9

Battleplan Magazine - Issue 9


In this final issue, published in the summer of 1989, the contents include: Editorial Duel in the Desert – Errata, clarifications, and single board game variant The Michicon '88 ASL Tournament – The Playtesters Advanced Squad Leader tournament scenarios “B1 Two Long Bars”, “B2 Ice Follies”, “B3 Prussian Panic”, “B4...   [click here for more]
Past Into Print  $7.99 $6.29

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Grand Admiral: Castles of Steel

Grand Admiral: Castles of Steel


We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $24.95 $16.63

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Battleplan Magazine - Issue 7

Battleplan Magazine - Issue 7


In this issue, published in August/September 1988, the contents include: Editorial Tank Leader Scenarios – Official & Tournament scenarios for WEG Tank Leader Variants for Shogun – Mega-variant including DIY Karma cards Ancients Scenarios - Good Industries Pydna 156 BC, Leuctra 371 BC, and Cannae 216 BC What Happens Next - Battle for Moscow...   [click here for more]
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Battleplan Magazine - Issue 2

Battleplan Magazine - Issue 2


In this issue, published in May/June 1987, the contents include: Two For The Road – Word from the Editor Squad Leader Scenarios - "Counterattack" and "Victory at Pratulin" Supremacy Variants Operation Sea Lion - SSG Battlefront scenario A House Restored - Rules variants for GDW A House Divided (part 2 of 3) Screaming Eagles...   [click here for more]
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Battleplan Magazine - Issue 4

Battleplan Magazine - Issue 4


In this issue, published in September/October 1987, the contents include: Shogun: The Editorial – A humorous clarification from the Editor Two New Squad Leader Scenarios - from Guy Sajer's book "The Forgotten Soldier" – “The Burning Corridor” and “The Dying Place” Panzers at Kursk - Soviet counterattack scenario Blue...   [click here for more]
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Battleplan Magazine - Issue 8

Battleplan Magazine - Issue 8


In this issue, published in January/February 1989, the contents include: Editorial Eastern Front Solitaire - Vlasov's Army variant Washing the Spears in Zulu War - Variants for last issue's mini-wargame Bismarck House Rules – Errata and new ideas The Conquest of Britain, AD 43 – A scenario for WEG Druid Drive on Frankfurt Variations...   [click here for more]
Past Into Print  $7.99 $6.29

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X Corps: The Somme 1916 v1.0 (A4)

X Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von...   [click here for more]
Vexillia Limited  $14.50

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Grand Admiral: Flashpoint Orange

Grand Admiral: Flashpoint Orange


The conclusion seems unavoidable, therefore, that the naval effect of this whole arrangement is not the establishment of a 5-3 ratio of naval power between the United States and Japan with respect to the Far East. On the contrary, it means virtually complete disarmament by the United States in the Far East while Japan — though statistically less heavily armed at home than the United States is...   [click here for more]
Majestic Twelve Games  $19.95 $13.30

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The Boardgamer Magazine - Volume 8, Issue 1

The Boardgamer Magazine - Volume 8, Issue 1


In this issue, published in January 2003, the articles include: Strategy And Tactics In The Civil War - And Variant Rules The First Spoke - Where To Start In Air Baron War At Sea Series Replay - A Game On The AREA Ladder Mission SPB1 - Breakfast At The Café Gondree French Dune - Highlights Of The New Version Leaders And Morale - In Panzerblitz...   [click here for more]
Past Into Print  $3.50 $0.99

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Battleplan Magazine - Issue 5

Battleplan Magazine - Issue 5


In this issue, published in January/February 1988, the contents include: The Editorial Letters Two New Squad Leader Scenarios - "Race to the Clerf" and "Last Stand on the Oder" Russian Campaign II - Changes and strategies for this expansion kit Assault on Singapore - New scenarios Top Gun in the Med - Additional campaigns for Top Gun Victory...   [click here for more]
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XIII Corps: The Somme 1916 v1.0 (A4)

XIII Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course...   [click here for more]
Vexillia Limited  $8.99

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XV Corps: The Somme 1916 v1.0 (A4)

XV Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia Limited  $8.99

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The Vampyre of Mons

The Vampyre of Mons


The Vampyre of Mons is co-operative game of exploration, adventure and horror by Darkmook Paper Miniatures & Water Closet Press. Debuting at Thought Bubble 2015 in the UK and originally limited to only 30 copies for the initial print run, this is now available digitally as an RPGNow! exclusive! Set in the dark days of the Great War, The Vampyre of Mons is designed for 1-6 players...   [click here for more]
DARKMOOK Paper Miniatures  $14.95

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The Boardgamer Magazine - Volume 9, Issue 3

The Boardgamer Magazine - Volume 9, Issue 3


In this issue, published in July 2004, the articles include: Hidden Movement and Searching - Without a Referee Builders and Shapers - Strategies in Puerto Rico The War of 1812 - 1813 Campaign Played on 1776 The Making of Crucible of Liberty - An Extension to the Map of 1776 Gunslinger - The Early Years Landing Forces - In Victory in the Pacific “Advanced”...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 7, Issue 2

The Boardgamer Magazine - Volume 7, Issue 2


In this issue, published in April 2002, the articles include: Yom Kipper - A Scenario For Flashpoint: Golan Solving The Polish Problem - Alternative Opening Attacks For Third Reich 4th Ed Common Errors In The Play Of Gunslinger - A Schizophrenic Look The Showdowns Of Gunslinger - Analysis Of Showdown #5: The Ambush What Are Those Indians Doing In My Backyard?...   [click here for more]
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Naval Warfare : The Goeben Incident WWI

Naval Warfare : The Goeben Incident WWI


Naval Engagements : The Goeben Incident provides Counters in hex (1"/ 25mm faces) and Rectangular formats (30mmx 90mm for Battle Cruisers) for the ships involved in the 1914 Hunt for the Goeben in the Mediterranean which occurred as the declarations of war were being made. In addition, ships counters are included to provide some additional 'what if' scenarios, for a total...   [click here for more]
Geoff Curran  $2.00

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Watchtower

Watchtower


The model are designed for miniatures in scale 28-32mm (after scaling can be used with any other system) can be combined on a table with other terrain cardboard elements sf, modern, ww2. Model can be used for table games battle, rpg. Model can be set on stands, alone or as part of another model. The models are stable, durable enough for even...   [click here for more]
DarekPages  $3.50

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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
Past Into Print  $3.50 $0.99

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Battleplan Magazine - Issue 3

Battleplan Magazine - Issue 3


In this issue, published in July/August 1987, the contents include: Rushing to the (Fore) Front – A word from the Editor Third Reich – A special 1941 scenario Mission Grenada – A quick review Options for Mission Grenada - Variants and optional rules Squad Leader Scenarios - "Partisan Purge" and "The Tank Repair Shop" Squad...   [click here for more]
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Miracle on the Marne (includes Vassal module)

Miracle on the Marne (includes Vassal module)


The battles of World War I completely and forever redefined warfare in the western world. They marked the end of the older tradition and the beginning of the age of total war, and a century of conflict. Miracle on the Marne is an operational level game of the Battle of the Marne that occurred near Paris, France in September, 1914. This battle changed the course of the war...   [click here for more]
One Small Step  $32.95 $9.95

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The Boardgamer Magazine - Volume 8, Issue 3

The Boardgamer Magazine - Volume 8, Issue 3


In this issue, published in July 2003, the articles include: Jutland In The Baltic - Battles Between the Germans and Russians The French Sellout - Not Your Average Advanced Third Reich Series Replay Potpourri For The Gamer - DEN, W&P, FE, VITP/WAS, SUB & FT 1999 March Madness Sweet Sixteen - Men’s and Women’s Teams Termoli - Panzer Leader Situations The...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 8, Issue 4

The Boardgamer Magazine - Volume 8, Issue 4


In this issue, published in October 2003, the articles include: In Short, The Longest Day - An Old Monster Gets A Facelift Brethren Of The Coast - A Variant For Blackbeard The “Liberator” of Europe - The B24J Joins the Queen of the Skies A New (Inter)face - For Panzerblitz and Panzer Leader Point Of Decision - Allied Turn 2 Strategies...   [click here for more]
Past Into Print  $3.50 $0.99

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III Corps: The Somme 1916 v1.0 (A4)

III Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia Limited  $8.99

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The Boardgamer Magazine - Contents by Game Article

The Boardgamer Magazine - Contents by Game Article


This file is a free download for the Boardgamer Magazine series. It is an index of the issues indexed by the game title covered. The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially,...   [click here for more]
Past Into Print  $0.50

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The Boardgamer Magazine - Volume 6, Issue 3

The Boardgamer Magazine - Volume 6, Issue 3


In this issue, published in July 2001, the articles include: Game Mastered Gunslinger - Rules For Playing With A GM Blind Scenario - For Game Mastered Gunslinger More Horse …… Rules For Gunslinger - Leading A Horse Weather Rules - For Gunslinger PBM, PBeM Addendum, Rules Errata and Additions - For Gunslinger Midwest Open 2001 - Victory...   [click here for more]
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Anti-tank Blocks

Anti-tank Blocks


Anti-tank and road barriers can stop the movement of tracked vehicles, wheeled and walking traffic units. They can be set on urban roadways as a guard checkpoints. They can also protect troops conducting fire on the battlefield. The models are very easy to make. The models are designed for miniatures in scale 25-32mm (after scaling can be used with any...   [click here for more]
DarekPages  $3.95 $2.50

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XIII Corps: The Somme 1916 v1.0 (US letter)

XIII Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British XIII Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fifth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course...   [click here for more]
Vexillia Limited  $8.99

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The Boardgamer Magazine - Volume 9, Issue 1

The Boardgamer Magazine - Volume 9, Issue 1


In this issue, published in January 2004, the articles include: Obstacles On The Rocky Road To Kingmaking - New Cards For Kingmaker A Three Hour Tour - An Analysis of the Victory In The Pacific Sea Areas Battle Cry - An Introduction to the Hasbro / Avalon Hill Game The Napoleonic Wars - As a Six (or More) Player Game Jutland In The Mediterranean -...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 8, Issue 2

The Boardgamer Magazine - Volume 8, Issue 2


In this issue, published in April 2003, the articles include: Strategies For Winning At 7th Fleet - A Look At Scenarios #6 Through #9 More New Scenarios - For Israeli Defense Force Battle Of Porto Praya - A Wooden Ships & Iron Men Scenario Adel Verpflichtet, By Hook Or By Crook, By Fair Means Or Foul - A Lot Of Fun, No Matter How You Say It! Adel Verpflichtet...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 6, Issue 2

The Boardgamer Magazine - Volume 6, Issue 2


In this issue, published in April 2001, the articles include: Advanced Card And Game Play - For GMT’s Paths Of Glory The Compleat Fleet - Wrapping Up The Rules For The “Fleet” Series Pyrrhus In Italy And Sicily - One Battle Shy Of A Victory In Hannibal Extending The Long Campaign - Further Polishing Of The Up Front Campaign Game The Cards Of Atlantic...   [click here for more]
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X Corps: The Somme 1916 v1.0 (US letter)

X Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von...   [click here for more]
Vexillia Limited  $14.50

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The Boardgamer Magazine - Volume 7, Issue 4

The Boardgamer Magazine - Volume 7, Issue 4


In this issue, published in October 2002, the articles include: Panzerblitz and Panzer Leader - Random Design Your Own Scenario Methodology A Bomber's Moon - And Other Sundry Items, A B-17 Variant 2002 March Madness Sweet Sixteen - Men's and Women's Teams The Quick And The Dead - Six-Player Replay of Gunslinger New Optional Rules - For Fortress...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 3, Issue 4

The Boardgamer Magazine - Volume 3, Issue 4


In this issue, published in October 1998, the articles include: Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 3

The Boardgamer Magazine - Volume 5, Issue 3


In this issue, published in July 2000, the articles include: Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy...   [click here for more]
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The Boardgamer Magazine - Volume 9, Issue 4 - Final Issue

The Boardgamer Magazine - Volume 9, Issue 4 - Final Issue


In this final issue, published in October 2004, the articles include: TLD Mambo No. 5 - Strategy, Tactic, Play-Aids and Variants for The Longest Day Coffeeville First National Held Up - An Analysis of Gunslinger Showdown #9: The Bank Robbery Apache Hunting - An Analysis of Gunslinger Showdown #10: Eagle Pass 2004 March Madness Sweet Sixteen - Men’s and...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
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XV Corps: The Somme 1916 v1.0 (US letter)

XV Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia Limited  $8.99

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The Boardgamer Magazine - Volume 9, Issue 2

The Boardgamer Magazine - Volume 9, Issue 2


In this issue, published in April 2004, the articles include: Enemy In Sight - Expansion Rules Top Guns: Dauntless Analysis - An Evaluation of Fighter Aircraft in Air Force and Dauntless A Tour Of The Magic Realm - Villains, Maps, Magic & Activity March Madness - Men’s and Women’s Teams Down With The Queen! - Evening The Odds In B-17:...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 2

The Boardgamer Magazine - Volume 5, Issue 2


In this issue, published in April 2000, the articles include: Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination...   [click here for more]
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Battleplan Magazine - Issue Index

Battleplan Magazine - Issue Index


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical...   [click here for more]
Past Into Print  $0.50

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The Boardgamer Magazine - Volume 5, Issue 4

The Boardgamer Magazine - Volume 5, Issue 4


In this issue, published in October 2000, the articles include: But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic...   [click here for more]
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III Corps: The Somme 1916 v1.0 (US letter)

III Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia Limited  $8.99

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The Boardgamer Magazine - Volume 7, Issue 3

The Boardgamer Magazine - Volume 7, Issue 3


In this issue, published in July 2002, the articles include: New Scenarios For Israeli Defense Force - Also Errata For IDF Italy On A Budget - Early Italian Play In 4th Edition Third Reich Third Reich Workshop - A Little Quiz I Joins dah Mob. Whattah I Do Now? - Strategies For Gangsters In The King's Service - An Addition To Down With The King Handicapping...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
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