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X Corps: The Somme 1916 v1.0 (US letter)
by Vexillia

X Corps is 2nd card game in the Somme series. It covers the British attack on the 1st day of the Somme 1916 and contains new rules, cards and concepts.

The bundle comes with both colour and printer friendly sets of cards, a brief set of rules, a quick start guide and fully illustrated examples of play. Games typically take 45-60 min

X Corps: The Somme 1916 v1.0 (US letter)
 
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Tannhauser: Revised Rules

Tannhauser: Revised Rules


The Tannhäuser Revised Edition Rulebook improves upon the innovative mechanics of Tannhäuser. This 96 page book is intended as a comprehensive replacement to the original Tannhäuser rulebook; it includes revisions to the core game rules, as well as those originally found in the Operation: Novgorod expansion, along with the Wolf, Yula, Gorgeï, and Ramirez...   [click here for more]
Fantasy Flight Games  $9.95 $4.95

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Naval Warfare : The Goeben Incident WWI

Naval Warfare : The Goeben Incident WWI


Naval Engagements : The Goeben Incident provides Counters in hex (1"/ 25mm faces) and Rectangular formats (30mmx 90mm for Battle Cruisers) for the ships involved in the 1914 Hunt for the Goeben in the Mediterranean which occurred as the declarations of war were being made. In addition, ships counters are included to provide some additional 'what if' scenarios, for a total...   [click here for more]
Geoff Curran  $2.00

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Grand Admiral: Castles of Steel

Grand Admiral: Castles of Steel


We may now picture this great Fleet, with its flotillas and cruisers, steaming slowly out of Portland Harbour, squadron by squadron, scores of gigantic castles of steel wending their way across the misty, shining sea, like giants bowed in anxious thought. We may picture them again as darkness fell, eighteen miles of warships running at high speed and in absolute blackness through the narrow Straits,...   [click here for more]
Majestic Twelve Games  $24.95 $16.63

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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
Past Into Print  $3.50 $0.99

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Skinner Games - Medieval Roads

Skinner Games - Medieval Roads


As a thank you for helping us achieve over 600 Twitter followers for @Skinner_Games, we're offering this 8 page roads pack for free! Thank you all for supporting us! We appreciate all of the excellent feedback we get. Also, we're pretty active on Twitter, follow us for previews, gaming ideas, or general shenanigans! Check out our web page, too, and feel free to leave us comments on our message boards:...   [click here for more]
Skinner Games  Pay What You Want

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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 3, Issue 4

The Boardgamer Magazine - Volume 3, Issue 4


In this issue, published in October 1998, the articles include: Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 6, Issue 4

The Boardgamer Magazine - Volume 6, Issue 4


In this issue, published in October 2001, the articles include: PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 -...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 7, Issue 4

The Boardgamer Magazine - Volume 7, Issue 4


In this issue, published in October 2002, the articles include: Panzerblitz and Panzer Leader - Random Design Your Own Scenario Methodology A Bomber's Moon - And Other Sundry Items, A B-17 Variant 2002 March Madness Sweet Sixteen - Men's and Women's Teams The Quick And The Dead - Six-Player Replay of Gunslinger New Optional Rules - For Fortress...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 8, Issue 1

The Boardgamer Magazine - Volume 8, Issue 1


In this issue, published in January 2003, the articles include: Strategy And Tactics In The Civil War - And Variant Rules The First Spoke - Where To Start In Air Baron War At Sea Series Replay - A Game On The AREA Ladder Mission SPB1 - Breakfast At The Café Gondree French Dune - Highlights Of The New Version Leaders And Morale - In Panzerblitz...   [click here for more]
Past Into Print  $3.50 $0.99

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Down In flames WWI Card Game

Down In flames WWI Card Game


Down In Flames WWI is the newest edition to the Down In Flames series of award-winning games! This game opens up the skies of WWI for a whole new flying adventure. Fans of the WWII games will quickly learn the new rules and enjoy the new decisions and options offered by the new game. New fans will be up and flying within 15 minutes of reading the rules. Down In Flames uses a unique card positioning...   [click here for more]
Dan Verssen Games  $14.99

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The Boardgamer Magazine - Volume 8, Issue 3

The Boardgamer Magazine - Volume 8, Issue 3


In this issue, published in July 2003, the articles include: Jutland In The Baltic - Battles Between the Germans and Russians The French Sellout - Not Your Average Advanced Third Reich Series Replay Potpourri For The Gamer - DEN, W&P, FE, VITP/WAS, SUB & FT 1999 March Madness Sweet Sixteen - Men’s and Women’s Teams Termoli - Panzer Leader Situations The...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 8, Issue 4

The Boardgamer Magazine - Volume 8, Issue 4


In this issue, published in October 2003, the articles include: In Short, The Longest Day - An Old Monster Gets A Facelift Brethren Of The Coast - A Variant For Blackbeard The “Liberator” of Europe - The B24J Joins the Queen of the Skies A New (Inter)face - For Panzerblitz and Panzer Leader Point Of Decision - Allied Turn 2 Strategies...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 9, Issue 2

The Boardgamer Magazine - Volume 9, Issue 2


In this issue, published in April 2004, the articles include: Enemy In Sight - Expansion Rules Top Guns: Dauntless Analysis - An Evaluation of Fighter Aircraft in Air Force and Dauntless A Tour Of The Magic Realm - Villains, Maps, Magic & Activity March Madness - Men’s and Women’s Teams Down With The Queen! - Evening The Odds In B-17:...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 9, Issue 3

The Boardgamer Magazine - Volume 9, Issue 3


In this issue, published in July 2004, the articles include: Hidden Movement and Searching - Without a Referee Builders and Shapers - Strategies in Puerto Rico The War of 1812 - 1813 Campaign Played on 1776 The Making of Crucible of Liberty - An Extension to the Map of 1776 Gunslinger - The Early Years Landing Forces - In Victory in the Pacific “Advanced”...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 9, Issue 4 - Final Issue

The Boardgamer Magazine - Volume 9, Issue 4 - Final Issue


In this final issue, published in October 2004, the articles include: TLD Mambo No. 5 - Strategy, Tactic, Play-Aids and Variants for The Longest Day Coffeeville First National Held Up - An Analysis of Gunslinger Showdown #9: The Bank Robbery Apache Hunting - An Analysis of Gunslinger Showdown #10: Eagle Pass 2004 March Madness Sweet Sixteen - Men’s and...   [click here for more]
Past Into Print  $3.50 $0.99

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Infinite Armies v1.1

Infinite Armies v1.1


Infinite Armies (or just iA) is maybe not the card game to end all card games, but we can hope... It is probably the most sophisticated pdf game product ever made, and once you download the demo iArmy builder, you'll see why. We're pleased as all get out to announce it is also a 2006 Origins Award winner! iA...   [click here for more]
BTRC  $10.00

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Battleplan Magazine - Issue 9

Battleplan Magazine - Issue 9


In this final issue, published in the summer of 1989, the contents include: Editorial Duel in the Desert – Errata, clarifications, and single board game variant The Michicon '88 ASL Tournament – The Playtesters Advanced Squad Leader tournament scenarios “B1 Two Long Bars”, “B2 Ice Follies”, “B3 Prussian Panic”, “B4...   [click here for more]
Past Into Print  $7.99 $6.29

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Skinner Games - Rock Ledge

Skinner Games - Rock Ledge


Skinner Games' new offering in our Iconic Locations series is a for a rock ledge. Need to declare yourself king of the pride or look out dramatically over a fallen landscape? Check out this free tile in celebration of Free RPG Day. ...   [click here for more]
Skinner Games  Pay What You Want

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Wipers Salient

Wipers Salient


During WWI, Ypres was the centre of intense and sustained battles between German and Allied forces. In the game of Wipers Salient you play the part of the Allies trying to hold back the massive forces of Germany during a series of incessant attacks. Wipers Salient is a solitaire deck building game using a deck of 52 specialised cards. You have to gather your resources to maintain your Health and Morale,...   [click here for more]
Felbrigg Herriot  $2.99

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Grand Admiral: Flashpoint Orange

Grand Admiral: Flashpoint Orange


The conclusion seems unavoidable, therefore, that the naval effect of this whole arrangement is not the establishment of a 5-3 ratio of naval power between the United States and Japan with respect to the Far East. On the contrary, it means virtually complete disarmament by the United States in the Far East while Japan — though statistically less heavily armed at home than the United States is...   [click here for more]
Majestic Twelve Games  $19.95 $13.30

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Micro Fleet WWI

Micro Fleet WWI


Welcome to the Hurlbat edition of Micro Warfare Series: Micro Fleet – World War I This series of thirteen games was original published by Tabletop Games in the 1970s with this title being published in 1976. Each game in the series aim to recreate the feel of tabletop wargaming with large numbers of miniatures but using printed counters and terrain so that games can be played in a small space...   [click here for more]
Hurlbat Games  $5.39

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III Corps: The Somme 1916 v1.0 (A4)

III Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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III Corps: The Somme 1916 v1.0 (US letter)

III Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British III Corps on the first day of the Battle of the Somme, July 1st 1916. This, the third game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
Past Into Print  $3.50 $0.99

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X Corps: The Somme 1916 v1.0 (A4)

X Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von...   [click here for more]
Vexillia  $12.00

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X Corps: The Somme 1916 v1.0 (US letter)

X Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British X Corps on the first day of the Battle of the Somme, July 1st 1916. Games typically take 45-60 minutes. The game follows the course of the pre-battle preparation and the first day of the battle itself. One player is the commander of the X Corps, Lt. General Sir Thomas Morland. The other player is his opponent Lt. General Hermann von...   [click here for more]
Vexillia  $12.00

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Card 02 - Styles & Effects (Modern Age) Gimp | Card Design Border for Prototypes |

Card 02 - Styles & Effects (Modern Age) Gimp | Card Design Border for Prototypes |


CONTENTS: CARD 02 - Styles & Effects (Modern Age) Gimp 1) UTILIZATION LICENSE.txt 2) Card 02 - Instruction Manual.pdf 3) Card 02 (Modern Age) Front.xcf 4) Card 02 (Modern Age) Rear.xcf [Artwork] 5) card02-artwork00.jpg [Icons] 6) Icons.xcf 7) icon00.png CARD SPECS:...   [click here for more]
Unknown Depths   FREE 

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Skinner Games - Tech Ruins

Skinner Games - Tech Ruins


Playing in a dystopian future? Skinner Games' new tile set, Tech Ruins, offers ten printable pages, including one full-scale 24x30 map, of industrial deck plating overgrown with foliage. What mechanical gaurdian lurks forgotten in the dark? ...   [click here for more]
Skinner Games  $2.50

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Skinner Games - Autumn Field

Skinner Games - Autumn Field


Need a golden wood or forest in the fall? Pick up Skinner Games' Autumn Field map pack today! Whether you're playing a fantasy, sci-fi, or historical war or roleplaying game, this field pack will supplement your needs nicely. The file comes with sections for each page of a larger map, and one page tha is the map, 24x30 inches total. ...   [click here for more]
Skinner Games  $2.50

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Battleplan Magazine - Issue Index

Battleplan Magazine - Issue Index


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical...   [click here for more]
Past Into Print  $0.50

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The Great War in Africa Board Game

The Great War in Africa Board Game


The Great War in Africa is a World War I territorial strategy game. A variant of the Axis & Allies board game system, and expansion game for The War to End All Wars, it offers an easy to play D10 based combat system and territories with resource values for production. The Great War in Africa provides two primary game scenarios. The first of these is a stand alone scenario, which makes this a...   [click here for more]
Guild of Blades  $24.95 $5.95

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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 2, Issue 1

The Boardgamer Magazine - Volume 2, Issue 1


In this issue, published in January 1997, the articles include: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 2, Issue 2

The Boardgamer Magazine - Volume 2, Issue 2


In this issue, published in April 1997, the articles include: A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status...   [click here for more]
Past Into Print  $3.50 $0.99

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XV Corps: The Somme 1916 v1.0 (A4)

XV Corps: The Somme 1916 v1.0 (A4)


This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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The Boardgamer Magazine - Volume 2, Issue 3

The Boardgamer Magazine - Volume 2, Issue 3


In this issue, published in July 1997, the articles include: War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 2, Issue 4

The Boardgamer Magazine - Volume 2, Issue 4


In this issue, published in October 1997, the articles include: Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro...   [click here for more]
Past Into Print  $3.50 $0.99

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XV Corps: The Somme 1916 v1.0 (US letter)

XV Corps: The Somme 1916 v1.0 (US letter)


This two player card game covers the experience of the British XV Corps on the first day of the Battle of the Somme, July 1st 1916. This, the fourth game in the Somme series, is an extension of X Corps and uses the same rules. Games typically take 45-60 minutes. There are no rules with this game and you will need a copy of X Corps to play the game. The game follows the course of...   [click here for more]
Vexillia  $6.99

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Revenge at Falklands [BUNDLE]

Revenge at Falklands [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... JOURNEY: A Quest for Galactic Power Regular price: $0.99 Bundle price: $0.75 JOURNEY: A Quest for Galactic Power is a new board game in PDF format that sends from 2-4 players on a perilous journey to secure newly found resources from Epsilon Cygnii...   [click here for more]
TJ Publishing Company  $2.97 $2.25

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The Boardgamer Magazine - Volume 3, Issue 2

The Boardgamer Magazine - Volume 3, Issue 2


In this issue, published in April 1998, the articles include: Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
Past Into Print  $3.50 $0.99

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Card 02 - Styles & Effects (Modern Age) Photoshop + Gimp | Card Design Border for Prototypes |

Card 02 - Styles & Effects (Modern Age) Photoshop + Gimp | Card Design Border for Prototypes |


CONTENTS: Card 02 - Styles & Effects (Modern Age) Photoshop 1) UTILIZATION LICENSE.txt 2) Card 02 - Instruction Manual (Styles & Effects).pdf 3) Card 02 (Modern Age) Front.psd 4) Card 02 (Modern Age) Rear.psd 5) Card 02 (Modern Age) Styles & Effects.xlsx 6) Card 02 (Modern Age) MinimaStyles & Effects.txt [Artwork]...   [click here for more]
Unknown Depths  $6.00

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The Boardgamer Magazine - Volume 4, Issue 1

The Boardgamer Magazine - Volume 4, Issue 1


In this issue, published in January 1999, the articles include: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
Past Into Print  $3.50 $0.99

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Victoria's Battles Book One: Egypt & Sudan 1881-1898 Wargame Rules for Great Britain's 19th Century Colonial Wars

Victoria's Battles Book One: Egypt & Sudan 1881-1898 Wargame Rules for Great Britain's 19th Century Colonial Wars


Victoria's Battles is a highly playable set of rules for playing battles set in the period of Great Britain's 19th Century colonial wars. Book One: Egypt and the Sudan is the first in a series of rules covering the British colonial military experience. The rules allow players to refight both the Mahdist uprising in the Sudan and the 1881-1882 Arabi Revolt. Also covered are rules for forts,...   [click here for more]
Crookedhead Games  $7.95

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The Boardgamer Magazine - Volume 4, Issue 3

The Boardgamer Magazine - Volume 4, Issue 3


In this issue, published in July 1999, the articles include: Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for...   [click here for more]
Past Into Print  $3.50 $0.99

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The Boardgamer Magazine - Volume 4, Issue 4

The Boardgamer Magazine - Volume 4, Issue 4


In this issue, published in October 1999, the articles include: Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some...   [click here for more]
Past Into Print  $3.50 $0.99

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