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Battleplan Magazine - Issue 1

Battleplan Magazine - Issue 1


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical lasted...   [click here for more]
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Battleplan Magazine - Issue 2

Battleplan Magazine - Issue 2


In this issue, published in May/June 1987, the contents include: Two For The Road – Word from the Editor Squad Leader Scenarios - "Counterattack" and "Victory at Pratulin" Supremacy Variants Operation Sea Lion - SSG Battlefront scenario A House Restored - Rules variants for GDW A House Divided (part 2 of 3) Screaming Eagles...   [click here for more]
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Battleplan Magazine - Issue 3

Battleplan Magazine - Issue 3


In this issue, published in July/August 1987, the contents include: Rushing to the (Fore) Front – A word from the Editor Third Reich – A special 1941 scenario Mission Grenada – A quick review Options for Mission Grenada - Variants and optional rules Squad Leader Scenarios - "Partisan Purge" and "The Tank Repair Shop" Squad...   [click here for more]
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Battleplan Magazine - Issue 6

Battleplan Magazine - Issue 6


In this issue, published in June/July 1988, the contents include: Editorial Midway Random Events - A classic with spice Hastings, 1066 - Review and addendum The Battle of Senlac Hill - Hastings, 1066 variants, strategies and tactics A House Divided - Complete mega-variant with counters Wilderness of Mirrors - New Central America scenario That...   [click here for more]
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Battleplan Magazine - Issue Index

Battleplan Magazine - Issue Index


Battleplan was an ambitious magazine devoted to providing variants, scenarios, and articles on game strategy for wargaming products by a variety of publishers. Published between 1987 and 1989, the magazine had a great deal of content to appeal to war gamers, including articles and materials for Ambush!, Squad Leader, Advanced Squad Leader, Up Front, and many other games. The periodical...   [click here for more]
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Dirt track #7 TOMAHAWK & MUSKET Series for Skirmish rules

Dirt track #7 TOMAHAWK & MUSKET Series for Skirmish rules


A NEW SERIES : TOMAHAWK & MUSKET Series - This map and others to come is made for use all Skirmish rules in the 18th century. - For use in French Indian War to American Revolution in North America. - this Series will contains houses, fields, rivers, forest, fort,.... -----------------------------------------------------------------------------------------------...   [click here for more]
BATTLESPROJECT MAPS  $2.00

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Dirt track #8 TOMAHAWK & MUSKET Series for Skirmish rules

Dirt track #8 TOMAHAWK & MUSKET Series for Skirmish rules


A NEW SERIES : TOMAHAWK & MUSKET Series - This map and others to come is made for use all Skirmish rules in the 18th century. - For use in French Indian War to American Revolution in North America. - this Series will contains houses, fields, rivers, forest, fort,.... -----------------------------------------------------------------------------------------------...   [click here for more]
BATTLESPROJECT MAPS  $2.00

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Great Battles Hex Based Wargame rules

Great Battles Hex Based Wargame rules


Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2" hexes that are used to regulate movement, firing, facings and ranges. The game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery....   [click here for more]
Crusader Publishing  $9.00

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Hampton Roads Monitor Vs Virginia

Hampton Roads Monitor Vs Virginia


Colour Counters for all of the ships at Hampton Roads (Ironclads, Screw frigates, sailing vessels, Sidewheel steamers, and gunboats) in both Hexagon (1" per face) and Rectangular format (1"x2"). Intended to allow tabletop play using any miniature rules or hex based board-gaming rules without the board. This set of counters includes arc of fire templates for both counter sets and also...   [click here for more]
Geoff Curran  $2.00

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House#1 TOMAHAWK & MUSKET Series for Skirmish rules

House#1 TOMAHAWK & MUSKET Series for Skirmish rules


A NEW SERIES : TOMAHAWK & MUSKET Series - This map and others to come is made for use all Skirmish rules in the 18th century. - For use in French Indian War to American Revolution in North America. - this Series will contains houses, fields, rivers, forest, fort,.... -----------------------------------------------------------------------------------------------...   [click here for more]
BATTLESPROJECT MAPS  $2.00

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House#2 TOMAHAWK & MUSKET Series for Skirmish rules

House#2 TOMAHAWK & MUSKET Series for Skirmish rules


A NEW SERIES : TOMAHAWK & MUSKET Series - This map and others to come is made for use all Skirmish rules in the 18th century. - For use in French Indian War to American Revolution in North America. - this Series will contains houses, fields, rivers, forest, fort,.... -----------------------------------------------------------------------------------------------...   [click here for more]
BATTLESPROJECT MAPS  $2.00

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Scramble for Empire rules

Scramble for Empire rules


Scramble for Empire is a global wargames campaign. There are three basic types of player position. The main type is that of a nation, which you lead. These have strong ties to historical powers of the Imperialist Victorian age, so for example Britannia is Great Britain, Franconia is France, Germania is Germany, and so forth. The game is designed to allow us to have all the dramatic and exciting...   [click here for more]
AGEMA  $12.52 $4.69

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Stream #13 TOMAHAWK & MUSKET Series for Skirmish rules

Stream #13 TOMAHAWK & MUSKET Series for Skirmish rules


A NEW SERIES : TOMAHAWK & MUSKET Series - This map and others to come is made for use all Skirmish rules in the 18th century. - For use in French Indian War to American Revolution in North America. - this Series will contains houses, fields, rivers, forest, fort,.... -----------------------------------------------------------------------------------------------...   [click here for more]
BATTLESPROJECT MAPS  $2.00

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Stream #14 TOMAHAWK & MUSKET Series for Skirmish rules

Stream #14 TOMAHAWK & MUSKET Series for Skirmish rules


A NEW SERIES : TOMAHAWK & MUSKET Series - This map and others to come is made for use all Skirmish rules in the 18th century. - For use in French Indian War to American Revolution in North America. - this Series will contains houses, fields, rivers, forest, fort,.... -----------------------------------------------------------------------------------------------...   [click here for more]
BATTLESPROJECT MAPS  $2.00

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Stream #15 TOMAHAWK & MUSKET Series for Skirmish rules

Stream #15 TOMAHAWK & MUSKET Series for Skirmish rules


A NEW SERIES : TOMAHAWK & MUSKET Series - This map and others to come is made for use all Skirmish rules in the 18th century. - For use in French Indian War to American Revolution in North America. - this Series will contains houses, fields, rivers, forest, fort,.... -----------------------------------------------------------------------------------------------...   [click here for more]
BATTLESPROJECT MAPS  $2.00

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Tabletop Terrain Tiles - Battlefield Starter Pack

Tabletop Terrain Tiles - Battlefield Starter Pack


Pack seven is a FREE Battlefield Starter pack of tabletop Terrain Tiles from Dreamworlds. It includes twenty (six by six inch square) printable tiles, including building plans, river & stream tiles, roads, hedges, fields, woodland and even some earthworks. Dreamworlds battlefield terrain tiles are designed for role playing and wargames using your own miniatures, figures or counters. The graphic...   [click here for more]
Dreamworlds   FREE 

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Tabletop Terrain Tiles - Fields & Hedges

Tabletop Terrain Tiles - Fields & Hedges


The fourth pack of Tabletop Terrain Tiles from Dreamworlds contains twenty six by six inch square printable tiles of fields and hedges; walls, enclosures, field boundaries and so on. These battlefield tiles are designed for role playing and wargames, using miniatures, figures or counters. The colourful battlefield tiles are overlaid with a grid of inch by inch squares for ease of use in tabletop games....   [click here for more]
Dreamworlds  $1.99

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Tabletop Terrain Tiles - Forests

Tabletop Terrain Tiles - Forests


The fifth pack of Battlefield Tabletop Terrain Tiles from Dreamworlds, includes twenty six by six inch square printable tiles of forests, woods, copses, trees & etc. Battlefield terrain tiles are designed for role playing and wargames using miniatures, figures or counters. The graphic battlefield tiles are overlaid with a grid of inch by inch squares for ease of use in tabletop games. These terrain...   [click here for more]
Dreamworlds  $1.99

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Tabletop Terrain Tiles - Fortifications

Tabletop Terrain Tiles - Fortifications


Fortifications is pack eight in the Dreamworlds range of Battlefield Terrain Tiles. It includes twenty (six by six inch square) printable tiles, including battlements, wall sections, square and round towers, bastions, siege engine platforms, gateways, earthworks, ditches and other battlefield defences. Dreamworlds battlefield terrain tiles are designed for role playing and wargames using your own miniatures,...   [click here for more]
Dreamworlds  $1.99

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Tabletop Terrain Tiles - Hills & Slopes

Tabletop Terrain Tiles - Hills & Slopes


This is the third pack of Tabletop Terrain Tiles from Dreamworlds, it contains twenty square 'six by six' printable tiles of hills and slopes; ridges, escarpments, hillocks and the like. These tiles are designed for role playing and wargames, using miniatures, figures or counters. The bright graphic tiles are overlaid with a grid of inch by inch squares for ease of use in tabletop games. These terrain...   [click here for more]
Dreamworlds  $1.99

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Tabletop Terrain Tiles - Rivers & Streams

Tabletop Terrain Tiles - Rivers & Streams


This, the second pack of Tabletop Terrain Tiles from Dreamworlds, contains twenty square 'six by six' printable tiles of rivers and streams; winding sections, bends, fords etc. These tiles are designed for role playing and wargames, using miniatures, figures or counters. The bright graphic tiles are overlaid with a grid of inch by inch squares for ease of use in tabletop games. These terrain tiles...   [click here for more]
Dreamworlds  $1.99

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The Boardgamer Magazine - Contents by Game Article

The Boardgamer Magazine - Contents by Game Article


This file is a free download for the Boardgamer Magazine series. It is an index of the issues indexed by the game title covered. The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially,...   [click here for more]
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The Boardgamer Magazine - Preview Issue

The Boardgamer Magazine - Preview Issue


The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases,...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 1

The Boardgamer Magazine - Volume 1, Issue 1


In this issue, published in January 1996, the articles include: Coverage of Avaloncon 1995 Let’s Talk About Assassin - Tips For Better Play Nailbiters - One Gamers Opinion AREA News - What Happened? Panzer Leader Avaloncon Scenarios - From The 1994 and 1995 Tournaments The Boardgamer magazine was a quarterly magazine devoted primarily, but...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 2

The Boardgamer Magazine - Volume 1, Issue 2


In this issue, published in April 1996, the articles include: Avaloncon 1995 - A First Timer’s Experience History Of The World Series Replay - One Player’s View of a GEnie PBEM Game History Of The World Series Replay - The Red Point of View History Of The World Series Replay - The Black Point of View AREA News - For The Minority ASL AREA News - Excerpts...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 3

The Boardgamer Magazine - Volume 1, Issue 3


In this issue, published in July 1996, the articles include: Race To Bastogne - A Battle of the Bulge ‘81 Tournament Scenario Winning At Auction - General Tips On Strategy 1996 Midwest Open - Victory In The Pacific Tournament The Champion’s Perspective - The Victory In The Pacific Midwest Open Underwater Strategy - Use of U-Boats In War At...   [click here for more]
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The Boardgamer Magazine - Volume 1, Issue 4

The Boardgamer Magazine - Volume 1, Issue 4


In this issue, published in October 1996, the articles include: Fortress Europa Series Replay - Part 2 Play-By-Electronic-Mail - PBM The Quick And Modern Way Incidents On The Yukhnov Road - A Panzerblitz Narrative Commander’s Notebook - For Attack Sub ASL AREA News - The Electronic Edition, July 1996 Avaloncon Rules Verifications - March Madness,...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 1

The Boardgamer Magazine - Volume 2, Issue 1


In this issue, published in January 1997, the articles include: Air Baron Series Replay - Basic Game Partisan Leaders - For 1776 Event Cards - In History Of The World Avaloncon 1996 - Four Days of Fun, Competition and Fatigue Late Returns - From Avaloncon 1996 Circus Maximus - Tips For Tournament Play Sweeping The Sweeps - Strategy In The Ratings War Phase...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 2

The Boardgamer Magazine - Volume 2, Issue 2


In this issue, published in April 1997, the articles include: A New 1776 Thesis - The 1776 Thesis Analyzed E Pluribus Unum - A Better Way Of Playing Candidate Shortening History Again - History Of The World In Four Turns Avaloncon Hall Of Fame Update War At Sea Series Replays - Part I - Best 2 Out Of 3 AREA PBM & PBEM Ladders - Current Status...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 3

The Boardgamer Magazine - Volume 2, Issue 3


In this issue, published in July 1997, the articles include: War At Sea Series Replays - Part II - The Rubber Match Roman Setup In Caesar Alesia - Where To Put The Forts? 1997 Midwest Open - Victory In The Pacific Tournament AREA Code Of Conduct - Part II - Guidelines For Playing By Mail Evolution Of The Remote Opponent - Play By Graphics (PBG) New Releases From Avalon...   [click here for more]
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The Boardgamer Magazine - Volume 2, Issue 4

The Boardgamer Magazine - Volume 2, Issue 4


In this issue, published in October 1997, the articles include: Victory In The Pacific - Reflections On The Tournament Trail Out Of Asia - A Variant For History Of The World Avaloncon 1997 - Early Reports From The National Championships ASL AREA News - The Electronic Edition, July 1997 (With Avaloncon Notes) A.R.E.A. Defined - or What A.R.E.A. Means To Me The Masters Of Pro...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 1

The Boardgamer Magazine - Volume 3, Issue 1


In this issue, published in January 1998, the articles include: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 2

The Boardgamer Magazine - Volume 3, Issue 2


In this issue, published in April 1998, the articles include: Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 3

The Boardgamer Magazine - Volume 3, Issue 3


In this issue, published in July 1998, the articles include: The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding...   [click here for more]
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The Boardgamer Magazine - Volume 3, Issue 4

The Boardgamer Magazine - Volume 3, Issue 4


In this issue, published in October 1998, the articles include: Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 1

The Boardgamer Magazine - Volume 4, Issue 1


In this issue, published in January 1999, the articles include: Home Fleet - Team Variants & Short Scenario For Atlantic Storm Here Come The Rebels - Scenario 6 - From Frederick To Sharpsburg Guns Of August - A West Front 1914 Scenario Sideshows & Diversions - Article #3 In The Third Reich Workshop Series The British Receding - A 1776...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 2

The Boardgamer Magazine - Volume 4, Issue 2


In this issue, published in April 1999, the articles include: Mayhem In Manila - ASL Series Replay Operation Blau - A Variant For Russian Front Alone Against The Blitz - Optional Rules For London’s Burning Honorable Diplomatic Advice - From The 1996 AvalonCon Diplomacy Champion The First Peloponnesian War - A Variant For Peloponnesian War What...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 3

The Boardgamer Magazine - Volume 4, Issue 3


In this issue, published in July 1999, the articles include: Tournament Bitter Woods - Four December Days in the Ardennes The Rifle Grenade In Up Front - A New Option 1999 Midwest Open - Victory In The Pacific Tournament Crowning Strategies For The British - Strategy In We The People Ghosts Of The Third World War - Tournament Rules and Scenarios for...   [click here for more]
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The Boardgamer Magazine - Volume 4, Issue 4

The Boardgamer Magazine - Volume 4, Issue 4


In this issue, published in October 1999, the articles include: Breakout: Normandy Series Replay, Part 2 - Commentary by German Player and Neutral Commentary Katyusha - Russia’s Secret Weapon Against The Blitz Lesser Mortals - Historical Intermediate and Short Games for Successors Warhorses And Nags - The Planes in the Mustangs Stable Attack Sub - Some...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 1

The Boardgamer Magazine - Volume 5, Issue 1


In this issue, published in January 2000, the articles include: The First Card - Choosing Sides In Age Of Renaissance How Do I Get There From Here? - Surviving The Early Game In 4th Edition Third Reich Advanced Geronimo 201 - Guidelines For Playing The Campaign Game Solitaire Roadkill - Be Your Own Rat Race Bitter Woods Series Replay, Part 1 - The...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 2

The Boardgamer Magazine - Volume 5, Issue 2


In this issue, published in April 2000, the articles include: Bitter Woods Series Replay, Part 2 - The Tournament Scenario The Blessings Of The Gods - Expansion Tyche Cards For Successors Maharaja - Rise Of The Reds & Yellow Gains An Ally Breaking Down The Averages - The Probability Of Support Weapon Malfunction In ASL New Paths To Universal Domination...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 3

The Boardgamer Magazine - Volume 5, Issue 3


In this issue, published in July 2000, the articles include: Yamamoto Strikes Again - Variant Rules For Pacific War You Can’t Win In Roadkill - Unless Confessions Of A Race Fixer - 1999 WBC Win Place & Show Tournament Balanced Axis & Allies? - Valuing The Optional No First Turn Russian Attack The Capture Of Cherbourg - A Breakout: Normandy...   [click here for more]
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The Boardgamer Magazine - Volume 5, Issue 4

The Boardgamer Magazine - Volume 5, Issue 4


In this issue, published in October 2000, the articles include: But What If? - A Historical Analysis of A3R’s/ERS’s Optionals Alexander’s Marshalls - Special Abilities In Successors 2000 March Madness Final Four - Men’s and Women’s Teams Breaking The Bismarck’s Barrier - 1943 Scenarios for Guadalcanal Atlantic...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 1

The Boardgamer Magazine - Volume 6, Issue 1


In this issue, published in January 2001, the articles include: To The Strongest - Strategy and Tactics In Successors The Philosophy Of The Lone Ranger - A Solitaire Player’s View of Wargames Blackbeard - A Few New Options WBC 2000 Sampling - Previews of the WBC 2000 Yearbook Buckeye GameFest - War At Sea Tournament (and More) Triple War At Sea - Or...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 2

The Boardgamer Magazine - Volume 6, Issue 2


In this issue, published in April 2001, the articles include: Advanced Card And Game Play - For GMT’s Paths Of Glory The Compleat Fleet - Wrapping Up The Rules For The “Fleet” Series Pyrrhus In Italy And Sicily - One Battle Shy Of A Victory In Hannibal Extending The Long Campaign - Further Polishing Of The Up Front Campaign Game The Cards Of Atlantic...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 3

The Boardgamer Magazine - Volume 6, Issue 3


In this issue, published in July 2001, the articles include: Game Mastered Gunslinger - Rules For Playing With A GM Blind Scenario - For Game Mastered Gunslinger More Horse …… Rules For Gunslinger - Leading A Horse Weather Rules - For Gunslinger PBM, PBeM Addendum, Rules Errata and Additions - For Gunslinger Midwest Open 2001 - Victory...   [click here for more]
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The Boardgamer Magazine - Volume 6, Issue 4

The Boardgamer Magazine - Volume 6, Issue 4


In this issue, published in October 2001, the articles include: PanzerBlitz - Situation 99 – Rasienal The Panzerblitz Point System - For DYO Purposes The Panzer Leader Point System - For DYO Purposes 2001 March Madness Sweet Sixteen - Men’s & Women’s Teams Summary Of Maneuvers - In Three Avalon Hill Card Games War Of 1812 -...   [click here for more]
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The Boardgamer Magazine - Volume 7, Issue 1

The Boardgamer Magazine - Volume 7, Issue 1


In this issue, published in January 2002, the articles include: Color War In Gangsters - Strategies of Tournament Champions New Optional Rules For Gangsters - Bombs, Shootouts & Cops BOARDGAMER’s Special Panzerblitz Issue - Errata Blackbeard PBeM Series Replay - High Adventure on the Cyber Seas Sailing The Cyber-Seas - Blackbeard PBeM Dreams...   [click here for more]
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The Boardgamer Magazine - Volume 7, Issue 2

The Boardgamer Magazine - Volume 7, Issue 2


In this issue, published in April 2002, the articles include: Yom Kipper - A Scenario For Flashpoint: Golan Solving The Polish Problem - Alternative Opening Attacks For Third Reich 4th Ed Common Errors In The Play Of Gunslinger - A Schizophrenic Look The Showdowns Of Gunslinger - Analysis Of Showdown #5: The Ambush What Are Those Indians Doing In My Backyard?...   [click here for more]
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The Boardgamer Magazine - Volume 8, Issue 1

The Boardgamer Magazine - Volume 8, Issue 1


In this issue, published in January 2003, the articles include: Strategy And Tactics In The Civil War - And Variant Rules The First Spoke - Where To Start In Air Baron War At Sea Series Replay - A Game On The AREA Ladder Mission SPB1 - Breakfast At The Café Gondree French Dune - Highlights Of The New Version Leaders And Morale - In Panzerblitz...   [click here for more]
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