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How to Draw Fantasy Art and RPG Maps
by F+W Media

Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created.

This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps.

How to Draw Fantasy Art and RPG Maps
 
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Jason and the Argonauts

Jason and the Argonauts


The voyage of Jason and the Argonauts and their hunt for the Golden Fleece is one of the most enduringly popular of all of the Ancient Greek heroic myths. Accepting the quest in order to regain his kingdom, Jason assembled a crew of legendary heroes, including Hercules, Orpheus, Atalanta, and the twins Castor and Polydeuces. With this band of warriors and demi-gods, Jason set sail in the Argo on...   [click here for more]
Osprey Publishing  $17.95 $9.95

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King Arthur

King Arthur


From his court at Camelot, King Arthur ruled over a unified Britain in a mythical age of peace and prosperity. His glory, however, would be short-lived. For even as he drew the sword from the stone, a doom settled over Arthur that would see his kingdom fall to betrayal and war. In this book, Daniel Mersey retells the great stories of Arthur, from his winning of Excalibur and his marriage to Guinevere,...   [click here for more]
Osprey Publishing  $17.95 $9.95

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Of Gods and Mortals - Mythological Wargame Rules

Of Gods and Mortals - Mythological Wargame Rules


Two armies are about to clash. Thor, surrounded by crackling lighting, leads the assault of a horde of viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares. In the stormy sky above, a Valkyrie breaks through a flock of Harpies. Gods lead men by their powers, while at the same time men give power to the gods by their faith in...   [click here for more]
Osprey Publishing  $17.95 $14.95

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New Gods of Mankind Basic Rules 1st Edition

New Gods of Mankind Basic Rules 1st Edition


Greetings Fellow Gamers, Welcome to the N.G.o.M. (New Gods of Mankind) basic rule system for Gods, Armies, and Tribes. This system allows for gods and armies to be added seamlessly to your gameplay, expanding your story, and giving a tribe for your heroes to belong to. In New Gods of Mankind, you will create a character—a deity—and play out the god’s actions and responses to a setting...   [click here for more]
Dark Skull Studios  Pay What You Want

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Into the Storm

Into the Storm


A knight of Cygnar follows a strict moral code. His integrity is beyond reproach. He holds himself to the highest standards whether dealing with friend or foe. And he values honor above all. The year is 606 AR, and Cygnar has been sorely pressed by its enemies both at home and abroad. In Caspia, the conflict with the Protectorate is about to erupt into full war with the looming invasion...   [click here for more]
Privateer Press  $7.99

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How to Draw Fantasy Art and RPG Maps

How to Draw Fantasy Art and RPG Maps


Step by Step Cartography for Gamers and Fans The power of creation is at your fingertips! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step...   [click here for more]
F+W Media  $22.99 $11.99

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The Bloodstone of Cerillion (Multiformat)

The Bloodstone of Cerillion (Multiformat)


Hundreds of years ago, a great evil rose and threatened to overcome the lands of Mantica. It was defeated by the Elves of House Cerillion, but its legacy remains in the form of the Bloodstone, a powerful a magical artefact. Held under guard deep within the great dwarfen stronghold of Mox, only a select few know of its existence... and even fewer know the truth of its origins. With an ancient enemy...   [click here for more]
Mantic Games  $2.99

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Dux Bellorum – Arthurian Wargaming Rules AD 367–793

Dux Bellorum – Arthurian Wargaming Rules AD 367–793


Dux Bellorum is an Arthurian-era Dark Age wargame, set in the period from the mid-4th century AD to the end of the 8th century AD: a time when new kingdoms were being forged in the British Isles and a time when battle was commonplace. These rules use individual stands as the basic playing pieces; this means that individual casualties are not removed from units and the number of miniatures you own...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Hercules

Hercules


Hercules battled gods, men and monsters in a lifetime of violence and destruction. Today, Hercules is best known for his 'twelve labours', a series of near-impossible tasks assigned to him as punishment for the killing of his wife and children. During those tasks, he slew the multi-headed hydra, wrestled with Cerberus, hound of the underworld, and stole the girdle of Hippolyta, queen of the Amazons....   [click here for more]
Osprey Publishing  $17.95 $9.95

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Robin Hood

Robin Hood


He robbed from the rich to give to the poor, or so the legend goes. But who was the outlaw known as Robin Hood? How did his legend develop, and how has it changed over the passing centuries? This new title in the Osprey Myths and Legends series takes a detailed look at the famous outlaw, beginning with a retelling of the early ballads that established his stories. From there, the book explores...   [click here for more]
Osprey Publishing  $17.95 $9.95

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Wizards

Wizards


From the wise and mysterious soothsayer with his long grey beard to the deathless necromancer practicing his dark magics in a forgotten dungeon, wizards have captured our imaginations since the earliest days of human storytelling, presenting us with some of our greatest heroes and villains. This book collects the tales of the most interesting, popular, and important spell-casters, including such...   [click here for more]
Osprey Publishing  $17.95 $9.95

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In Her Majesty's Name

In Her Majesty's Name


"In these, the twilight years of the nineteenth century, I amazed at how high mankind has soared, and at how deep it has fallen because of the myriad advances in our sciences and in engineering. Seldom does a day go by without a gentleman announcing his newest life-changing invention. Each claiming it will benefit mankind in some way. It is a pity that we, the leaders of the civilised nations...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Heroes, Villains and Fiends

Heroes, Villains and Fiends


It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts. In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa,...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Sleeping Dragon, Rising Sun

Sleeping Dragon, Rising Sun


Since the 17th century, the rulers of the emerging Western powers have looked enviously towards the East at cultures and empires far older and wiser than their own. The East is rich with gold, jewels, spices, silk and a thousand other commodities that promise wealth and power to those who possess them. Although dismissive of these greedy upstarts, the great civilisations of the East have belatedly...   [click here for more]
Osprey Publishing  $17.95 $14.95

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A Fistful of Kung Fu – Hong Kong Movie Wargame Rules

A Fistful of Kung Fu – Hong Kong Movie Wargame Rules


With this skirmish game, players can recreate scenes from Hong Kong action cinema such as Crouching Tiger, Hidden Dragon, Hard Boiled, or Enter the Dragon, or from such western movies as Kill Bill or Big Trouble in Little China. A Fistful of Kung Fu is set in a modern world walking a precarious line between the technological advances of next-generation technology and the tradition and mysticism of...   [click here for more]
Osprey Publishing  $17.95 $14.95

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On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500–1730

On the Seven Seas: Wargames Rules for the Age of Piracy and Adventure c.1500–1730


On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves...   [click here for more]
Osprey Publishing  $17.95 $14.95

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Into the Wild

Into the Wild


The Malcontents are back in action! Into the Wild, the new novel from acclaimed author Larry Correia, picks up the story begun in Correia’s first entry in the series, Into the Storm. Now under the leadership of the reluctant Lieutenant Kelvan Cleasby, the Sixth Platoon of Storm Knights has been ordered to accompany an archeological expedition from the Royal Cygnaran University...   [click here for more]
Privateer Press  $7.99

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Black Dogs

Black Dogs


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands. Back in Black!...   [click here for more]
Privateer Press  $7.99

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Mark of Caine

Mark of Caine


"You will move through this world as a wraith..." In the aftermath of the Cygnaran civil war, warcaster Allister Caine has become a fugitive, hiding out in a backwater town where little ever happens. Until the bodies start piling up, and Cain is accused of murder. And Caine can't be entirely sure he's innocent. With only a cryptic riddle whispered in his ear, a mysterious run...   [click here for more]
Privateer Press  $7.99

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Watery Graves

Watery Graves


Treasure for the Taking Unaware of the forces marshaled against him, Captain Phinneus Shae and the crew of the Talion are headed into uncharted waters. With a doggedly determined killer from his past on his trail and cold-blooded pirates all around him, Shae’s contract to recover the treasure from a sunken ship seems destined to fail. But other, more nefarious individuals are...   [click here for more]
Privateer Press  $7.99

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Godless (Fire & Faith 1)

Godless (Fire & Faith 1)


To Protect the Protectorate… Tristan Durant, once a refugee from Llael and now a priest and warcaster of the Protectorate of Menoth, struggles with his faith and his role. When a dark vision of the future warns of a rising threat to the theocracy, he returns with Hierarch Severius to the homeland for an epic confrontation against the godless enemy, the skorne. And when the...   [click here for more]
Privateer Press  $7.99

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Aftershock (Acts of War #2)

Aftershock (Acts of War #2)


Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where the combined power of magic and technology thunders across a landscape shaped by war. Dominating the field of battle are rare individuals who have mastered both arcane and martial combat and who boldly lead mighty armies in the ongoing struggle to claim victory over these ancient lands.   War Has...   [click here for more]
Privateer Press  $7.99

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Black River Irregulars: Black Crowns

Black River Irregulars: Black Crowns


It’s Good to Get Out of the City The Black River Irregulars has made a name for itself as a mercenary company that gets things done regardless of the risk. They know the streets of Corvis, the City of Ghosts, better than anyone. But they aren’t in Corvis anymore. When the Black River Irregulars take on a job in the war-torn nation of Llael, they quickly get in over their heads....   [click here for more]
Privateer Press  $7.99

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