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The Green Hornet Chronicles
by Moonstone

The long-awaited return of the Green Hornet & Kato and their rolling arsenal the Black Beauty!

Moonstone is proud to present The Green Hornet Chronicles, the first anthology featuring all-new, original crime fiction tales of the man who hunts the biggest of all game, public enemies that even the FBI can’t reach!

The Green Hornet Chronicles
 
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River in a Mountainous Landscape - I

River in a Mountainous Landscape - I


A lively river, carved deeply into the rocky landscape, and surrounded by densely wooded ridges; what's more, a mystery pool and a nice clandestine site for bivouacking - Isn't it the perfect playground for just another happy rafting party? Or, perhaps rather the sacred hunting ground of an otherwise peaceful people? It's another nice and totally innocent spot for you to have in store whenever their...   [click here for more]
3rd Supplement  $3.45

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River in a Mountainous Landscape – II

River in a Mountainous Landscape – II


A picturesque river following its peaceful course through a mountainous region where dense high forests alternate with tidy plantations, tended by proud and sturdy men doing an honest day's work? Or rather a rotten place where a human life is cheaper than that of a beech, and a perfect place for an ambush at that? It's another nice and totally innocent spot for you to have in store whenever their...   [click here for more]
3rd Supplement  $1.99

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River in a Mountainous Landscape – III

River in a Mountainous Landscape – III


A hidden crater lake fed by a lively mountain river and sheltered by near insurmountable cliffs; a path winding gradually up to a high plateau, revealing a great view. Is this a place of dreams, yielding the secret to legendary wealth? Or is it a deadly impasse that seals a man's doom? It's another nice and totally innocent spot for you to have in store whenever their quest takes your PCs through a...   [click here for more]
3rd Supplement  $1.99

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Two Roads to Choose From - I

Two Roads to Choose From - I


A majestic body of water glittering in the sun; two roads accompanying it, one along the floodplain, not always passable, and another one up the terrace, eroded and dangerous. Which road to follow? Is it a logistic decision depending on one's means of transport? Or is there more to it than just weather and road conditions? It's another nice and totally innocent spot for you to have in store whenever...   [click here for more]
3rd Supplement  $1.99

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Sci-Fi Urban Game Mat 02 6x4

Sci-Fi Urban Game Mat 02 6x4


Large game mat. Perfect for any sci-fi or postapocaliptic game system. 300 dpi. High level of details. We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ...   [click here for more]
3SIXES  $8.00 $6.00

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Sci-Fi Urban Game Mat 6x4

Sci-Fi Urban Game Mat 6x4


Large game mat. Perfect for any sci-fi, postapocaliptic or WWII game system. 250 dpi. High level of details. We suggest to print on PVC mat or mouse pad with lightwave synthetic cloth finish. ...   [click here for more]
3SIXES  $8.00 $6.00

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No3. Big Bang Battle! - Battle for the Entire Universe!

No3. Big Bang Battle! - Battle for the Entire Universe!


No. 01 in the 7 KickAss Games - Master Gamers Collection - Big Bang Battle! The greatest battle of all time! The Battle for the entire Universe! The Ultimate Battle of Dark versus Light, of Matter versus Anti-Matter in the biggest battle of all time for the creation of the entire Universe. In the beginning there was only darkness ... Let there be Light! In the beginning there was only an...   [click here for more]
7 KickAss Games  $9.99 $3.99

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No4. Ultimate Driver 300!

No4. Ultimate Driver 300!


No. 02 in the 7 KickAss Games - Master Gamers Collection - Ultimate Driver 300! Revel in the glory of your win, as you know your are the Ultimate racing champion, the “Ultimate Driver 300!”. Revel in the glory of your win, as you know your are the ultimate racing champion, the “Ultimate Driver” and that you have out-played, out-raced, out-smarted your opponents in the...   [click here for more]
7 KickAss Games  $9.99 $4.99

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Bulldogs Away !!

Bulldogs Away !!


MODERN FAST ATTACK CRAFT RULES 1950 – 2010 · Current Edition 1.0 · Recommended scales 1/600, 1/700 · Complexity: 6/10 · Level of detail: 5/10 · Dice required: D20, D10, D6 The rules are for the recreation of small naval engagements with Fast Attack Craft such as missile boats and smaller warships, mainly in...   [click here for more]
A and A Games  $12.50

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Fox Two Reheat !

Fox Two Reheat !


AIR COMBAT 1950 – THE PRESENT DAY · Current Edition: 1.1 · Recommended scale 1/300, 1/600, 1/700 · Complexity: 7/10 · Level of detail: 7/10 · Dice required: D10, D6 These rules simulate tactical level jet fighter combat from 1950 to the present day. They are specifically designed for jet versus jet combat and...   [click here for more]
A and A Games  $12.50

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A Fistful of TOWs 3

A Fistful of TOWs 3


Like tanks? Enjoy fighting mechanized battles in miniature? How about a game that's fun, fast playing, easy to learn, and still gives historical results? A Fistful of TOWs 3 is all that, and more. Oh, and did we mention the largest set of vehicle and gun data ever published in an individual rule set? Or the largest set of army lists ever printed in a single volume? A Fistful of...   [click here for more]
A Fistful of Games  $39.50

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A Fistful of TOWs 3 - Free Introductory Rules (Modern)

A Fistful of TOWs 3 - Free Introductory Rules (Modern)


A free, simplified introductory set of FFT3's rules. Gives you the minimum information needed to fight a late 1980s mechanized battle between NATO and the Warsaw Pact, so you can see just how fast the rules play and how easy they can be to learn. The full rules are of course more detailed and have greater depth, as well as a wealth of data and army lists. If you try it and like it, the full rules...   [click here for more]
A Fistful of Games   FREE 

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A Fistful of TOWs 3 - Free Introductory Rules (WW2)

A Fistful of TOWs 3 - Free Introductory Rules (WW2)


A free, very simplified introductory set of FFT3's rules. Gives you the minimum information needed to fight a late 1943 mechanized battle between Germany and the US or Soviet Union, so you can see just how fast the rules play and how easy they can be to learn. The full rules are of course more detailed and have greater depth, as well as a wealth of data and army lists. If you try it and like it,...   [click here for more]
A Fistful of Games   FREE 

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A Fistful of TOWs 3 - Free Preview

A Fistful of TOWs 3 - Free Preview


A free, more comprehensive sample of all the crunchy goodness packed into A Fistful of TOWs 3's 461 pages. We posted this because the built-in preview on Wargame Vault doesn't give an adequate overview of what the interior of A Fistful of TOWs 3 contains. Please be aware that in addition to the PDF here on Wargame Vault, we also have released two print versions--a coil-bound edition and a hardback...   [click here for more]
A Fistful of Games   FREE 

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Victory Decision: Future Combat

Victory Decision: Future Combat


Victory Decision: Future Combat is a comprehensive game system to using Science Fiction Infantry units and Armoured Fighting Vehicles in Victory Decision. These rules cover almost all aspects of Science Fiction wargaming, from Troop Quality and Leadership to Air Strikes, Bunker Assaults, Combat in Buildings, Psi Powers, Vehicle and VTOL combat. Victory Decision: Future Combat features a unique Leadership-modified...   [click here for more]
A.D.Publishing  $16.99 $12.74

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Victory Decision: Future Combat - Quick Reference Sheet

Victory Decision: Future Combat - Quick Reference Sheet


The free Victory Decision: Future Combat Quick Reference Sheet is your handy reference sheet that compliments our game. On one page you get the Reference sheet (Sequence of Play, Command Points, Assault Action, Close Combat Action, Terrain Effects on Movement, Shoot Action, Shooting Modifiers, Vehicles Shooting) you need to play the game. Also added are two additional pages of the game markers...   [click here for more]
A.D.Publishing   FREE 

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Victory Decision: Future Combat- Rival Species

Victory Decision: Future Combat- Rival Species


Rival Species is the first Expansion for Victory Decision: Future Combat and focusses on genetically engineered alien threats. Some alien races engineer and grow all of their technology organically. This could be due to viewing mechanical technology as blasphemy or the species could be a predatory culture with no higher goals than the propagation of their species and the destruction of any other life...   [click here for more]
A.D.Publishing  $8.99 $6.74

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World at War: Gear Krieg Banzai!

World at War: Gear Krieg Banzai!


Gear Krieg - Banzai! is a comprehensive guide to using the Japanese superscience infantry forces and the famous superscience walker in Battlefield Evolution World at War: Gear Krieg. It also provides the rich and detailed background of the Pacific War in the Gear Krieg universe. Over 10 pages will just be on the background of the conflict in the Pacific theatre of the Gear Krieg universe. This 70 page...   [click here for more]
A.D.Publishing  $16.99 $12.74

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Mind Games

Mind Games


Mind Games is an exciting and amusing game supplement to the OVERKILL sci-fi skirmish rules. Mind Games unlocks a whole range of psychic powers to terrorise and take-down your opponents. This supplement contains head-popping action, crazed acolytes, incoherent mind-slaves and many other features to liven-up the post-apocalypse battlefield. This supplement also includes three...   [click here for more]
AB One Games  $7.95

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Lpm 2.0

Lpm 2.0


LPM (Little Plastic Men).  LPM is usable for any size figure from one inch to two feet.  Reenact famous battles from squad to battalion size. Basic rules covers all you need to know to play. The advanced rules show how to incorporate vehicles, and level for high ranking soldiers. BackGround covers rank and unit size's. The WWII chapter covers tactics from each country, to add new dimension in...   [click here for more]
Action Games  $6.00 $3.00

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Airbattle RAG #1 for Birds of Prey

Airbattle RAG #1 for Birds of Prey


Airbattle RAG is the new journal of Air Combat in the Jet Age! This publication expands Birds of Prey with articles, scenarios and play components. Delve into dogfighting tactics. Fly a new jet and wield a new missile. Look ahead to the next generation mechanics. Take your seat in a new scenario. Airbattle RAG is for everyone who enjoys Birds of Prey! BoPGUN “Fox...   [click here for more]
Ad Astra Games  $9.00

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Airbattle RAG #2 for Birds of Prey

Airbattle RAG #2 for Birds of Prey


Airbattle RAG is the journal of Air Combat in the Jet Age! Airbattle RAG 2 is the exciting, new publication expanding the high-speed, high-gee world of Birds of Prey! The planes and scenarios of Tigershark Meet! are featured, including the spotlighted F-20 Tigershark. Sixteen new aircraft data cards are included, with the Dassault Rafale and Boeing Super Hornet exploring the UltraModern...   [click here for more]
Ad Astra Games  $9.00

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Airbattle RAG #3 for Birds of Prey

Airbattle RAG #3 for Birds of Prey


Airbattle RAG is the journal of Air Combat in the Jet Age! Fly a new jet, launch a new missile, take your seat in a new scenario! Airbattle RAG 03 is for everyone who enjoys Birds of Prey! This volume contains all the scenarios, lessons, aircraft and missiles from the Wings of the West convention. Over sixty years of combat aircraft development is covered,...   [click here for more]
Ad Astra Games  $9.00

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Airborne Alert Expansion for Birds of Prey--Complete Bundle

Airborne Alert Expansion for Birds of Prey--Complete Bundle


The Airborne Alert Scenario Booklet covers the world of Interceptors and the nuclear bombers that drove the need for them. Includes rules for large and less-than-maneuverable aircraft, plus a historical look at aggressor aircraft. The scenario book is a wealth of setting and challenging scenarios. This includes a couple of solitaire or cooperative play compatible scenarios. This is the scenario booklet...   [click here for more]
Ad Astra Games  $11.00

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Birds of Prey Complete Bundle

Birds of Prey Complete Bundle


Birds of Prey is a revolutionary jet combat game simulating flight with unprecedented precision and engrossing play. Flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Physics-based systems model aircraft performance differences correctly and simply through the use of only two elegant playaids; graphical computers known as nomograms. Missiles fly out towards...   [click here for more]
Ad Astra Games  $30.00

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Birds of Prey Rules Bundle

Birds of Prey Rules Bundle


The Birds of Prey Rulebook contains all of the rules to play the revolutionary jet combat game simulating flight with unprecedented precision and engrossing play. Flight mechanics allow freedom in three dimensions without requiring special maneuver rules. Missiles pursue their targets without player intervention, using proper kinematics flowing seamlessly into the underlying flight engine. But...   [click here for more]
Ad Astra Games  $12.00

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Fighter Sweep Expansion for Birds of Prey--Complete Bundle

Fighter Sweep Expansion for Birds of Prey--Complete Bundle


The best defense is a good offense! Air combat epitomizes this adage. The fighter sweep is a basic offensive counter-air tactic and tool for gaining Air Superiority. Groups of fighters, sweeping ahead of a strike package better protect their charges by aggressively engaging enemy aircraft, rather than waiting for enemy interceptors to approach the closely escorted bombers. The Fighter Sweep expansion...   [click here for more]
Ad Astra Games  $12.00

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Admiralty Trilogy 2012 Standard Damage Point Summary

Admiralty Trilogy 2012 Standard Damage Point Summary


Many of us are familiar with the story of USS Laffey (DD-724), a Sumner-class destroyer that withstood multiple kamikaze attacks during the battle of Okinawa and kept on fighting. By rights, and in our game Command at Sea, she would have been sunk. A more recent example is the SINKEX of the decommissioned USS Buchanan (DDG-14), which we covered in the...   [click here for more]
Admiralty Trilogy Group   FREE 

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Best of GDW's Harpoon SITREP

Best of GDW's Harpoon SITREP


GDW’s Harpoon SITREP was published quarterly between January 1989 to January 1994. Each issue provided a mix of scenarios, articles on naval warfare and technology, and statistics on weapons systems. All this was designed to support the very active Harpoon miniatures gaming community, and was supported by them. Most of the bylines in each issue were of players who wanted to...   [click here for more]
Admiralty Trilogy Group  $12.00

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Best of the Naval SITREP

Best of the Naval SITREP


Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition...   [click here for more]
Admiralty Trilogy Group  $14.00

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Dance of the Vampires

Dance of the Vampires


In 1985, I was working with Tom Clancy on the military thriller Red Storm Rising, although we hadn’t settled on that title yet. The novel depicted what was called in the 1980s the “Central Front scenario,” a massive, all-out invasion by the Soviets and Warsaw Pact countries against NATO, with the goal of destroying NATO politically and militarily, as well as occupying...   [click here for more]
Admiralty Trilogy Group  $8.00

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Harpoon Naval Review 2003

Harpoon Naval Review 2003


When formulating their strategies, the world’s navies always plan to put their best forces in position to deal with any problem. However, reality rarely cooperates with these plans and naval forces often find themselves faced with situations for which they are not be prepared. From hypothetical Cold War actions to current encounters and potential future conflicts, Harpoon Naval...   [click here for more]
Admiralty Trilogy Group  $15.00

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Harpoon Naval Review 2009

Harpoon Naval Review 2009


Eighty percent of the Earth is covered with water and the majority of the world’s goods are moved by ships. Reports of naval experts often take a back seat in today’s headlines, but naval forces still play a prominent role around the world. No matter what the mission, from maintaining open shipping lanes to showing the flag, today’s navies must be ready any time, anywhere. ...   [click here for more]
Admiralty Trilogy Group  $15.00

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High Tide Annex Book

High Tide Annex Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. High Tide's data annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. Each ship class entry has a full listing of its sensors,...   [click here for more]
Admiralty Trilogy Group  $14.00

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High Tide Scenario Book

High Tide Scenario Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128-page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air strikes on land...   [click here for more]
Admiralty Trilogy Group  $16.00

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Naval SITREP #14 (April 1998)

Naval SITREP #14 (April 1998)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #14 was published in April of 1998. Table of contents: CaS Scenario: Gunboat Diplomacy British Bangor Minesweepers in Japanese...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #15 (October 1998)

Naval SITREP #15 (October 1998)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #15 was published in October of 1998. Table of contents: CaS Scenario: The Battle of Pala Passage After-Action Report...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #16 (April 1999)

Naval SITREP #16 (April 1999)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #16 was published in April of 1999. Table of contents: Harpoon Missile Seeker Note Six Months of American Airpower Operation Hula -...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #17 (October 1999)

Naval SITREP #17 (October 1999)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #17 was published in October of 1999. Table of contents: WW II Bomb Loads CaS Scenario: Cape Spartivento á la Française...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #18 (April 2000)

Naval SITREP #18 (April 2000)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #18 was published in April of 2000. Table of contents: CaS Scenario: Midway Cruiser Action Harpoon Aircraft Gun Attack Strengths,...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #19 (October 2000)

Naval SITREP #19 (October 2000)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #19 was published in October of 2000. Table of contents: New Naval Gun Systems CaS Scenario: To Light the Torch Referee’s...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #20 (April 2001)

Naval SITREP #20 (April 2001)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #20 was published in April of 2001. Table of contents: Harpoon Scenario: Testing UNFOR The Japanese-Australian Alliance New...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #21 (October 2001)

Naval SITREP #21 (October 2001)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #21 was published in October of 2001. Table of contents: The FG&DN Gunnery System: Why Divide by Two? Harpoon Scenario:...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #22 (April 2002)

Naval SITREP #22 (April 2002)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #22 was published in April of 2002. Table of contents: FG&DN Scenario: The Battle of Valparaiso New Slant on the Battle of Cape...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #23 (October 2002)

Naval SITREP #23 (October 2002)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #23 was published in October of 2002. Table of contents: CaS Scenario: Fight for the Fjord HMS Nottingham Grounds Harpoon...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #24 (April 2003)

Naval SITREP #24 (April 2003)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #24 was published in April of 2003. Table of contents: CaS Scenario: Operation Tembu New Faces in the Russian Fleet The UCAV...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #25 (October 2003)

Naval SITREP #25 (October 2003)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #25 was published in October of 2003. Table of contents: CaS Scenario: Full Force Z NATO Designations for New Russian Aircraft...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #26 (April 2004)

Naval SITREP #26 (April 2004)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #26 was published in April of 2004. Table of contents: Ubisoft Press Release Harpoon Designers’ Press Release FG&DN...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #27 (October 2004)

Naval SITREP #27 (October 2004)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #27 was published in October of 2004. Table of contents: Harpoon Scenario: Taiwan Tripwire Annex A - Ships for Taiwan Tripwire...   [click here for more]
Admiralty Trilogy Group  $3.00

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Naval SITREP #28 (April 2005)

Naval SITREP #28 (April 2005)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #28 was published in April of 2005. Table of contents: WW II Database for Harpoon II and III CaS Scenario: The Admirals...   [click here for more]
Admiralty Trilogy Group  $3.00

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