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Savage Attack: A Player's Guide to Rage
by White Wolf

A howl travels across the fields at night - the call to battle. Werewolves from all corners of the Earth leave their hidden glens to join the combat.

  • Strategy and play tips, with new rules recommendations.
  • A Guide to the werewolves World of Darkness.
  • A comic book and s
Savage Attack: A Player's Guide to Rage
 
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Objective Cards WW2 - Blue

Objective Cards WW2 - Blue


Objective Cards WW2 - Blue These cards are great for Solo and multi-player wargamers and bring asymmetrical objectives into your games making them more interesting and exciting. Can be used with any WW2 wargame and any scale! See the video for more details. ...   [click here for more]
2D6 Wargaming  $9.00

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Objective Cards WW2 - Original

Objective Cards WW2 - Original


Objective Cards WW2 - Original These cards are great for Solo and multi-player wargamers and bring asymmetrical objectives into your games making them more interesting and exciting. Can be used with any WW2 wargame and any scale! See the video for more details. ...   [click here for more]
2D6 Wargaming  $9.00

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Objective Cards WW2 - Red

Objective Cards WW2 - Red


Objective Cards WW2 - Red These cards are great for Solo and multi-player wargamers and bring asymmetrical objectives into your games making them more interesting and exciting. Can be used with any WW2 wargame and any scale! See the video for more details. ...   [click here for more]
2D6 Wargaming  $9.00

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No.1001 Pirates! of Port Royal

No.1001 Pirates! of Port Royal


“Pirates! of Port Royal” – Pocket Edition © Copyright 2017 KickAss Games V1.5 Players 2 - 4 ~ Time 30 min. ~ Skill Easy ~ Age 12+ Master Gamer’s Pocket Mini Games No.1001    No.1 in the KickAss Games - Master Gamer's Pocket Mini Games Collection - Pirates! of Port Royal The stories of fierce Pirates such as the infamous...   [click here for more]
7 KickAss Games  $15.00 $6.99

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No3. Big Bang Battle! - Battle for the Entire Universe!

No3. Big Bang Battle! - Battle for the Entire Universe!


No. 01 in the 7 KickAss Games - Master Gamers Collection - Big Bang Battle! The greatest battle of all time! The Battle for the entire Universe! The Ultimate Battle of Dark versus Light, of Matter versus Anti-Matter in the biggest battle of all time for the creation of the entire Universe. In the beginning there was only darkness ... Let there be Light! In the beginning there was only an...   [click here for more]
7 KickAss Games  $19.99 $9.99

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Action Stations 4th Edition

Action Stations 4th Edition


NAVAL WARGAMES RULES FOR COASTAL FORCES, 1914-1953 · Current Edition 4.0 · Recommended scale 1/600 or 1/1200 · Complexity: 8/10 · Level of detail: 7/10 · Dice required: D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are designed to fight actions in the First...   [click here for more]
A and A Games  $20.00

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Form Line of Battle

Form Line of Battle


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1650 TO 1820 · Current Edition: 5.0 · Recommended scale 1/600 to 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules enable you to take on the role of Hornblower...   [click here for more]
A and A Games  $20.00

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Grand Fleet Actions in the Age of Sail

Grand Fleet Actions in the Age of Sail


NAVAL WARGAMES RULES FOR THE AGE OF SAIL, 1580 TO 1820 · Current Edition: 2.1 · Recommended scale 1/2400 (1/1200 also possible) · Complexity: 3/10 · Level of detail: 5/10 · Dice required: D10, D6 The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in...   [click here for more]
A and A Games  $16.00

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Iron and Fire 3rd Edition

Iron and Fire 3rd Edition


NAVAL WARGAMES RULES FOR THE IRONCLAD PERIOD, 1850-1880 · Current Edition 3.0 · Recommended scale 1/1200 or 1/2400 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D20, D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE The American Civil War saw the beginnings...   [click here for more]
A and A Games  $35.00

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Jutland 2nd Edition

Jutland 2nd Edition


NAVAL WARGAMES RULES FOR THE DREADNOUGHT ERA, 1906-1918 · Current Edition 2.0 · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple...   [click here for more]
A and A Games  $16.00

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Officer's Handbook

Officer's Handbook


WARGAMES RULES FOR TACTICAL OPERATIONS IN THE SECOND WORLD WAR USING 15MM MODEL TANKS AND INFANTRY Current Edition 1.0 Recommended scale 15mm Complexity: 7/10 Level of detail: 9/10 Dice required: d10, d6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules provide players with all they require to fight land wargames set in...   [click here for more]
A and A Games  $28.00

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Salamis ad Actium

Salamis ad Actium


NAVAL WARGAMES RULES FOR ANCIENT TIMES 2000BC TO 900AD · Current Edition: 1.1 · Recommended scale 1/1200 · Complexity: 6/10 · Level of detail: 6/10 · Dice required: D10, D6 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE With these rules you can take command of the fleets of antiquity...   [click here for more]
A and A Games  $20.00

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Stations Manned and Ready - 2nd Edition

Stations Manned and Ready - 2nd Edition


NAVAL WARGAMES RULES FOR THE PERIOD 1885 TO 1945 USING SHIPS AND AIRCRAFT Current Edition: 1.1 Recommended scale: 1/1200 to 1/3000 Complexity: 8/10 Level of detail: 9/10 Dice required: D20, D10, D6 Updated 22 April 2016 This is a new edition (1.1) of the rules with some revisions and expansions. Please note that the Print on Demand product for the new edition will be available as soon...   [click here for more]
A and A Games  $40.00

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Tsushima 2nd Edition

Tsushima 2nd Edition


NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 · Current Edition 2.0 · Recommended scale 1/1200 TO 1/6000 · Complexity: 5/10 · Level of detail: 4/10 · Dice required: D20, D12, D10, D8, D6, D4 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple...   [click here for more]
A and A Games  $16.00

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Victory Decision: Gear Krieg

Victory Decision: Gear Krieg


Victory Decision: Gear Krieg is your comprehensive guide to using Two-fisted Pulp Superscience Armoured Fighting Vehicles and Infantry units in Victory Decision. This complete rulebook covers almost all aspects of World War II Two-fisted Pulp style wargaming, from Troop Quality and Leadership to Artillery Strikes, Bunker Assaults, Combat in Buildings...   [click here for more]
A.D.Publishing  $39.99 $29.99

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Victory Decision: World War II

Victory Decision: World War II


Even today's world is still living with the consequences of World War II, the most significant conflict in our history. Victory Decision: World War II is an action based game that allows you to command a platoon sized force or more in this momentous conflict. It features a unique Leadership-modified alternate unit activation system. The result is a fun and fast paced war game that involves both players...   [click here for more]
A.D.Publishing  $24.99 $20.68

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Pike & Shot & Zombies

Pike & Shot & Zombies


In a world already used to plagues, pestilence, famine and war, things have just got a whole lot worse. Now even the dead won't lie still in their graves. The corpses from a hundred battlefields have risen up and are now intent of devouring the last few remaining flickers of life in this truly accursed land. Pike & Shot & Zombies is a post-apocalyptic survival game in a ravaged Renaissance...   [click here for more]
AB One Games  $20.00

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Warlands Core Rulebook

Warlands Core Rulebook


Full Throttle Vehicular Combat! Warlands - a twisted shell of a world; with thousands of miles of dust- covered plains, shattered coastlines and drowned cities. A world where death and disease walk the desolate city streets of long abandoned towns and cities, where mutant raids are the norm, cannibalism for many is the key to survival, and brother fights brother for the last scraps of a fading...   [click here for more]
Aberrant  $34.00

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Warlands Vehicle Stat Pack #1

Warlands Vehicle Stat Pack #1


WARLANDS Vehicle Stat Pack #1 In the future the only way to get gasoline is with a gun Warlands - a twisted shell of a world; with thousands of miles of dust- covered plains, shattered coastlines and drowned cities. A world where death and disease walk the desolate city streets of long abandoned towns and cities, where mutant raids are the norm, cannibalism for many is the key to survival,...   [click here for more]
Aberrant  $8.50

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Lpm 2.0

Lpm 2.0


LPM (Little Plastic Men).  LPM is usable for any size figure from one inch to two feet.  Reenact famous battles from squad to battalion size. Basic rules covers all you need to know to play. The advanced rules show how to incorporate vehicles, and level for high ranking soldiers. BackGround covers rank and unit size's. The WWII chapter covers tactics from each country, to add new dimension in...   [click here for more]
Action Games  $9.00

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American Fleets

American Fleets


For the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea (CaS) 4th Edition standard. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in CaS format before. All earlier listings for these ships and aircraft have been reviewed and updated to include information...   [click here for more]
Admiralty Trilogy Group  $19.47

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Baltic Arena

Baltic Arena


In Baltic Arena, lead author Christoph Kluxen weaves together 13 scenarios and 11 articles that cover the forgotten naval theater of World War II. Baltic Arena's well-researched scenarios have something for everyone, covering the compete range of operations from submarine attacks to full convoy actions. Eleven articles examine topics such as the Finnish naval and air forces, a chronology...   [click here for more]
Admiralty Trilogy Group  $19.68

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Best of GDW's Harpoon SITREP

Best of GDW's Harpoon SITREP


GDW’s Harpoon SITREP was published quarterly between January 1989 to January 1994. Each issue provided a mix of scenarios, articles on naval warfare and technology, and statistics on weapons systems. All this was designed to support the very active Harpoon miniatures gaming community, and was supported by them. Most of the bylines in each issue were of players who wanted to...   [click here for more]
Admiralty Trilogy Group  $19.94

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Best of the Naval SITREP

Best of the Naval SITREP


Best of the Naval SITREP collects articles on naval history, technology, wargaming techniques, book reviews, and of course, scenarios for Command at Sea and Harpoon (we hadn’t published FG&DN yet). First published from October 1994 to October 1997 (issues #1 to #13 of the Naval SITREP), the twenty-plus year old articles have been updated the current edition...   [click here for more]
Admiralty Trilogy Group  $26.95

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Bywater's War

Bywater's War


In 1925, naval analyst and former spy Hector C. Bywater wrote what today would be called a “techno-thriller.” His novel described a hypothetical conflict between Japan and the USA, set in his near future, 1931. His background in naval tactics, ship design, and history made him the perfect person to write the story, which was wildly popular. In addition to being well-written and exciting,...   [click here for more]
Admiralty Trilogy Group  $19.85

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Command at Sea, 4th ed, 2nd printing Player's Handbook

Command at Sea, 4th ed, 2nd printing Player's Handbook


This handbook contains all the charts and tables from the Command at Sea, 4th edition rules. It speeds play by allowing players to have their own copy of the parts of the rules most often used. ...   [click here for more]
Admiralty Trilogy Group  $4.69

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Command at Sea, 4th edition, 2nd printing

Command at Sea, 4th edition, 2nd printing


Command at Sea (CaS) is an award-winning World War II tactical naval rules system. It can be used to simulate almost every naval operation of World War II with accurate and consistent results. Victory depends as much on the tactics and planning of the players as on the ships and equipment under their command. The CaS system emphasizes technical and historical...   [click here for more]
Admiralty Trilogy Group  $18.48

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Dance of the Vampires

Dance of the Vampires


In 1985, I was working with Tom Clancy on the military thriller Red Storm Rising, although we hadn’t settled on that title yet. The novel depicted what was called in the 1980s the “Central Front scenario,” a massive, all-out invasion by the Soviets and Warsaw Pact countries against NATO, with the goal of destroying NATO politically and militarily, as well as occupying...   [click here for more]
Admiralty Trilogy Group  $13.13

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Dawn of the Battleship

Dawn of the Battleship


Dawn of the Battleship simulates naval warfare from 1890 up to 1904, just before technology began to quickly change in the years leading up to WW I. During this period, there are no all-big-gun battleships, aircraft, gun directors, or radios. In the 1890s, 1,500 yards was considered effective range, and 3,000 yards was long range. If you've played other naval games, you'll have to get in real...   [click here for more]
Admiralty Trilogy Group  $15.96

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Dawn of the Battleship Player's Handbook

Dawn of the Battleship Player's Handbook


This is a collection of the charts and tables that appear in the Dawn of the Battleship rules. Designed for quick reference, it provides all the charts and tables needed for fast game play. Only rules-related charts and tables are included here. The Data Annexes are provided in the scenario booklets. ...   [click here for more]
Admiralty Trilogy Group  $5.49

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Gruppe Nord

Gruppe Nord


Gruppe Nord traces the history of the German Kriegsmarine’s surface fleet in the North Atlantic, the North and Norwegian Seas in WW II. Misunderstood and misused by Hitler and his generals, the roster of Germany’s surface ships is filled with famous names: Bismarck, Admiral Graf Spee, Scharnhorst and many others. However, the battle history of these...   [click here for more]
Admiralty Trilogy Group  $20.62

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Harpoon Naval Review 2003

Harpoon Naval Review 2003


When formulating their strategies, the world’s navies always plan to put their best forces in position to deal with any problem. However, reality rarely cooperates with these plans and naval forces often find themselves faced with situations for which they are not be prepared. From hypothetical Cold War actions to current encounters and potential future conflicts, Harpoon Naval...   [click here for more]
Admiralty Trilogy Group  $19.11

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Harpoon Naval Review 2009

Harpoon Naval Review 2009


Eighty percent of the Earth is covered with water and the majority of the world’s goods are moved by ships. Reports of naval experts often take a back seat in today’s headlines, but naval forces still play a prominent role around the world. No matter what the mission, from maintaining open shipping lanes to showing the flag, today’s navies must be ready any time, anywhere. ...   [click here for more]
Admiralty Trilogy Group  $18.97

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High Tide Annex Book

High Tide Annex Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. High Tide's data annex is a comprehensive listing of platforms, weapons and sensors for naval, air, and some land units. Each ship class entry has a full listing of its sensors,...   [click here for more]
Admiralty Trilogy Group  $18.92

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High Tide Scenario Book

High Tide Scenario Book


Based on what we have learned since the collapse of the Soviet Union, High Tide compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. The 128-page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air strikes on land...   [click here for more]
Admiralty Trilogy Group  $32.04

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Home Fleet

Home Fleet


Home Fleet’s 110 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies. Almost every Command at Sea product published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but this is the first time all of the...   [click here for more]
Admiralty Trilogy Group  $20.97

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La Guerre Navale

La Guerre Navale


La Guerre Navale tells the story of the French Navy in WW II, a major fleet with first-class ships and well-trained crews that was robbed of its chance to defend France by the German Blitzkrieg of May 1940, its ordered destruction at Mers-El-Kebir by the British leadership, and its scuttling at Toulon in defiance of the Nazis. Twenty-two scenarios provide historical battles and...   [click here for more]
Admiralty Trilogy Group  $19.68

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Mediterranean Fleets

Mediterranean Fleets


For the first time the Admiralty Trilogy system covers the Greek, Turkish, and Yugoslavian Navies. Previous listings of Italian ships and aircraft have been updated with information from many new reference sources (including naval experts in Italy who were consulted and graciously shared information that resolved many questions. Fire control and ASW capabilities especially benefitted from their...   [click here for more]
Admiralty Trilogy Group  $18.15

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Mighty Midgets, 2nd edition

Mighty Midgets, 2nd edition


During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and Mediterranean to the cold waters of the North Sea. ...   [click here for more]
Admiralty Trilogy Group  $19.96

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Monroe's Legacy

Monroe's Legacy


This is a scenario supplement for the Admiralty Trilogy game Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and US Navy War College studies of that time. All the statistics needed...   [click here for more]
Admiralty Trilogy Group  $19.96

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Naval SITREP #14 (April 1998)

Naval SITREP #14 (April 1998)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #14 was published in April of 1998. Table of contents: CaS Scenario: Gunboat Diplomacy British Bangor Minesweepers in Japanese...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #15 (October 1998)

Naval SITREP #15 (October 1998)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #15 was published in October of 1998. Table of contents: CaS Scenario: The Battle of Pala Passage After-Action Report...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #16 (April 1999)

Naval SITREP #16 (April 1999)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #16 was published in April of 1999. Table of contents: Harpoon Missile Seeker Note Six Months of American Airpower Operation Hula -...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #17 (October 1999)

Naval SITREP #17 (October 1999)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #17 was published in October of 1999. Table of contents: WW II Bomb Loads CaS Scenario: Cape Spartivento á la Française...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #18 (April 2000)

Naval SITREP #18 (April 2000)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #18 was published in April of 2000. Table of contents: CaS Scenario: Midway Cruiser Action Harpoon Aircraft Gun Attack Strengths,...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #19 (October 2000)

Naval SITREP #19 (October 2000)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #19 was published in October of 2000. Table of contents: New Naval Gun Systems CaS Scenario: To Light the Torch Referee’s...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #20 (April 2001)

Naval SITREP #20 (April 2001)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #20 was published in April of 2001. Table of contents: Harpoon Scenario: Testing UNFOR The Japanese-Australian Alliance New...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #21 (October 2001)

Naval SITREP #21 (October 2001)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #21 was published in October of 2001. Table of contents: The FG&DN Gunnery System: Why Divide by Two? Harpoon Scenario:...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #22 (April 2002)

Naval SITREP #22 (April 2002)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #22 was published in April of 2002. Table of contents: FG&DN Scenario: The Battle of Valparaiso New Slant on the Battle of Cape...   [click here for more]
Admiralty Trilogy Group  $8.93

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Naval SITREP #23 (October 2002)

Naval SITREP #23 (October 2002)


The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #23 was published in October of 2002. Table of contents: CaS Scenario: Fight for the Fjord HMS Nottingham Grounds Harpoon...   [click here for more]
Admiralty Trilogy Group  $8.99

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